BBCF/Tsubaki Yayoi/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-5

Movement Options: Double Jump, Air Dash, Dash type: Run

Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
300 CSJR 100 80 Normal All 1 B 6 3 11 -2 11 - 12 - Click!
5B
550 SJR 100 89 Long Mid 3 B 10 5 17 -5 16 - 17 - Click!
5BB
500 S(J)R 100 85 Long Mid 2 B 11 3 19 -8 13 - 14 - Click!
5C
660 SR 100 89 Long Mid 3 B 8 3 23 -9 16 - 17 - Click!
5CC
600 S(J)R 100 92 Long Mid 4 B 12 3 27 -11 18 - 19 - Click!
  • Fatal Counter
2A
300 CSR 100 80 Normal All 1 F 7 2 11 -1 11 - 12 - Click!
2B
550 SR 90 85 Long Low 2 F 11 3 12 -1 13 - 14 - Click!
2BB
500 SR 90 85 Long Low 2 F 10 3 18 -7 13 - 14 - Click!
2C
660 SJR 90 89 Long Mid 3 B 13 3 22 -8 16 - 22 8-15 H Click!
2CC
740 SJR 100 89 Long Mid 3 B 12 3 29 -5 16 - 22 1-17 H Click!
6A
800 SR 80 89 Normal High 3 B 26 2 24 -9 16 - 17 - Click!
  • Bonus Proration 110%.
  • Fatal Counter
6B
600 SR 90 89 Long Low 3 F 17 3 17 -3 16 - 17 - Click!
6BB
600 SR 90 89 Long Low 3 F 11 4 15 -2 16 - 35 - Click!
6C
200*6 S(J)R 100 94 Long Mid 5 B 23 1*6 38 -18 20 - 21 - Click!
6CC
200*3 S(J)R 100 84 Long Mid 5 B 20 1*3 35 -15 20 - 21 - Click!
  • Bonus proration 110%
3C
800 SR 90 94 Long Low 5 F 18 8 24 -11 20 - 54 - Click!
  • Fatal Counter
3CC
800 SR 90 84 Long Mid 5 B 17 4 17+18L -18 20 - 22 1-15 H Click!
j.A
300 CSJR 80 80 Normal High/Air 1 H 7 2 9 - 11 - 12 - Click!
j.B
600 SJR 80 85 Long High/Air 2 H 8 4 12 - 13 - 17 - Click!
j.BB
750 S(J)R 80 89 Long High/Air 3 H 7 3 24 - 16 - 17 - Click!
j.C
700 SJR 80 89 Long High/Air 3 H 11 4 23 - 16 - 17 - Click!
j.CC
800 SR 80 92 Long High/Air 4 H 10 2 29 - 18 - 22 - Click!

Drive Moves[edit]

  • Install gauge consists of 5 stocks
  • Each stock is 10,000 install points
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5D
- - - - - - - - 18 While held 9 - - - - - Click!
  • Active time refers to when Install gauge increases
2D
- - - - - - - - 18 While held 9 - - - - - Click!
  • Active time refers to when Install gauge increases
j.D
- - - - - - - - 13 While held 5L - - - - - Click!
  • Ends automatically if Tsubaki lands.

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Forward Throw
1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 60 - Click!
  • Minimum Damage 100%
Back Throw
1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - Slide 20 - Click!
  • Minimum Damage 100%
Air Throw
1500 SR 100 50 Normal Throw(120) 4 T 7 3 23+3L - - - 60 - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 Very Short All 4 B 13 4 35 - 18 - 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 100 60 Normal Barrier - B 20 1 25 0 24 - 60 - Click!
Crush Trigger
Charged
1000 R 100 100 Long Barrier - B 30~61 1 25 0 24 - 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
A Sanctus Aequum
236A
600 R 90 79 Long All 3 B 13 4 18 -5 16 - 30 - Click!
B Sanctus Aequum
236B
800 R 90 82 Long All 4 B 18 9 18 -8 18 - 30 - Click!
C Sanctus Aequum
236C
800 R 90 82 Long All 4 B 18 9 18 -8 18 - 40 - Click!
  • On hit/block, Tsubaki goes behind opponent. Recovery 26 in that case
D Sanctus Aequum
236D
900 R 90 94 Long All 5 B 19 10 10 +2 20 - 50 - Click!
Shot > D Sanctus Aequum
421D > 236D
900, 250*6 R 90 94 Long All 5 B 19 10,2*6 18 1 20 - 50 19-40 Guard P Click!
B Sanctus Veritas
214B
800 R 90 82 Normal Mid 4 B 21 3 23 -7 18 - 45 9-20 B Click!
D Sanctus Veritas
214D
1000 R 90 92 Normal Mid 4 B 20 3 23 -7 18 - 60 6-22 B Click!
D Sanctus Veritas (Followup)
Special > 214D
900 R 90 92 Long All 4 B 17 3 23 -7 18 - 60 - Click!
C Benedictus Rex
623C
850 R 50 89 Very Short Mid 3 B* 10 40 Total 45+19L -21 29+4 - 44+4 1-10 All Click!
D Benedictus Rex
623D
650*3 R 50 92 Very Short Mid 4 B* 10 3,3,3 Total 50+23L -21 24+4 - 44+4 1-14 All Click!
A Aequum Elesion
j.236A
800, 500 R 100, 90 79, 89 Long All 3 H, P1* 16 3 (6) 90 Until L+5 - 16 - 30, 20+0 - Click!
  • Second hit is a projectile
D Aequum Elesion
j.236D
800, 600 R 100, 90 92, 89 Long All 4, 3 H, P1* 16 3 (6) 180 37 - 18, 16+0 - 60, 20+0 - Click!
  • Second hit is a projectile
D Aequum Elesion (Followup)
Special > j.236D
700, 600 R 100, 90 92, 89 Long All 4, 3 H, P1* 16 3 (6) 180 Until L - 18, 16+0 - 60, 20+0 - Click!
  • Second hit is a projectile
A Lux Aeterna
j.214A
600 R 80 82 Normal All 4 H 9 Until L 22 - 18 - 60 - Click!
B Lux Aeterna
j.214B
700 R 80 82 Normal All 4 H 11 Until L 24 - 18 - 60 - Click!
C Lux Aeterna
j.214C
800 R 80 82 Normal All 4 H 17 Until L 33 - 18 - 62 - Click!
D Lux Aeterna
j.214D
900 R 80 92 Long All 4 H 13 Until L 16 - 18 - 60 11-Until L P Click!
D Lux Aeterna (Followup)
Special > j.214D
800 R 80 92 Long All 4 H 9 Until L 29 - 18 - 60 11-Until L P Click!
Shot > D Lux Aeterna
j.236D > j.214D
250*7 R 80 92 Long All 4 H 9 Until L 29 - 18 - 60 11-Until L P Click!
Sactus Aerolata
63214C
0, 100*12 R 100 80 Very Short Throw(90) 3 T 11 3 30 - 16 - 40*12, 50 - Click!
A Lux Macto
421A
500 R 90 89 Long All 3 P1* 25 70 Total 54 -13 16+0 - 20+0 - Click!
D Lux Macto
421D
600 R 90 89 Long All 3 P1* 13 95 Total 47 -18 16+0 - 20+0 - Click!
B Agnus Dei
22B
800 R 90 79 Normal All 3 H 28 6 1+10L 0 16 - 44 7-38 F Click!
D Agnus Dei
22D
660*2 R 90 92 Normal High/Air 4 H 28 3,3 3+10L +3 18 - 44 5-36 FT Click!
Agnus Dei (Followup)
Special > 22D
660*2 R 90 92 Normal High/Air 4 H 22 3,3 4+9L +3 18 - 44 5-37 FT Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
C Confutatis Maledictis
236236C
1000*4 R 80 65 Long All 4 B 5+7 21? Total 51 -21 18+0 - 50+3 1-14 All Click!
  • Minimum Damage 15% (600)
D Confutatis Maledictis
236236D
1000, See notes R 80 65 Long All 4 B 5+0 18? Total 51 -28 18+0 - 50 - Click!
  • Minimum Damage 15% (Lv0: 525 Lv1: 600 Lv2: 750 Lv3: 900 Lv4: 1050 Lv5: 1500)
  • Damage of second hit depends on Install level.
  • Lv0: 2500, Lv1: 3000, Lv2: 4000, Lv3: 5000, Lv4: 1200*5 Lv5: 1000*9
C Confutatis Maledictis OD
236236C
1000*5 R 80 65 Long All 4 B 5+7 21? Total 51 -21 18+0 - 50+3 1-14 All Click!
  • Minimum Damage 15% (750)
D Confutatis Maledictis OD
236236D
1000, See notes, 1000 R 80 65 - All 4 B 5+0 18? Total 51 -28 18+0 - 50 - Click!
  • Minimum Damage 15% (Lv0: 450 Lv1: 600 Lv2: 745 Lv3: 892 Lv4: 1210 Lv5: 1590)
  • Damage of middle hits depends on Install level.
  • Lv0: 500*4, Lv1: 750*4, Lv2: 570*7, Lv3: 710*7, Lv4: 710*10 Lv5: 960*10
Macto Maledictis
214214D
- - - - - - - - - - 7+4 - - - - - Click!
  • Consumes 100 install points per frame normally, 50 during overdrive.
Requiem Maledictus
632146B
450 per shot - 60 96 Very Short All 2 P2* 1+40 - Total 1+57 - 13+0 - 36+0 16-58 All Click!
  • 7 shots total.
  • Shots fire in 4F intervals starting on 41F
  • Minimum Damage 20% (630)
Requiem Maledictus OD
632146B
600 per shot - 60 96 Very Short All 4 P2* 1+40 - Total 1+57 - 18+2 - 36+2 16-58 All Click!
  • 8 shots total.
  • Shots fire in 4F intervals starting on 41F
  • Minimum Damage 20% (960)

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Macto Lux Kyrie
ABCD during Overdrive
Normal: 600, 120*20
AF: 600, 160*32
- 100 100 Long All 4 B Fast: 10
Slow: 20
3 34 -10 26 - - Fast: 1-12 All
Slow: 1-22 All
Click!
  • Minimum Damage 10% (Normal: 300 AF: 572+38)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Requiem Aeternam
632146C
0, 9000 - 100 92 Long All 4 B 3+17 10 23 -14 18 - - 1-29 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B[1] 6A 5BB[+], 2B, 6B 5C, 2C, 6C, 3C Yes Jump, Special
5BB 6A 2B, 6B 5C, 2C, 6C, 3C Yes Jump[-], Special
5C[1] - 6B 5CC[+], 2C Yes Special
5CC - 6B 6C, 2C Yes Jump[-], Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Special
2B[1] 6A 2BB[+] 5C, 2C, 6C, 3C Yes Special
2BB - 5B 5C, 2C, 6C Yes Special
2C[1] - - 2CC[+] - Jump, Special
2CC - - 5C - Jump, Special
6A - - 5C - Special
6B - 6BB[+] - - Special
6BB - - - - Special
6C - - 6CC[+] - Jump[-], Special
6CC - - - - Jump[-], Special
3C - - 3CC[+] - -
3CC - - - - -
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C Yes Jump, Throw, Special
j.B - j.BB[+] j.C Yes Jump, Special
j.BB - - j.C Yes Jump, Special
j.C - - j.CC[+] Yes Jump, Special
j.CC - - - Yes Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

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