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==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_5A.png |caption= | |image=BBCS_Valkenhayn_5A.png |caption= | ||
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}} | }} | ||
}} | }} | ||
====== < | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">5B</span> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_5B.png |caption= | |image=BBCS_Valkenhayn_5B.png |caption= | ||
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}} | }} | ||
}} | }} | ||
====== < | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">5C</span> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_5C.png |caption= | |image=BBCS_Valkenhayn_5C.png |caption= | ||
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}} | }} | ||
}} | }} | ||
====== < | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">2A</span> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_2A.png |caption= | |image=BBCS_Valkenhayn_2A.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_2B.png |caption= | |image=BBCS_Valkenhayn_2B.png |caption= | ||
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}} | }} | ||
}} | }} | ||
====== < | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">2C</span> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_2C.png |caption= | |image=BBCS_Valkenhayn_2C.png |caption= | ||
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}} | }} | ||
}} | }} | ||
====== < | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">6A</span> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_6A.png |caption= | |image=BBCS_Valkenhayn_6A.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Valkenhayn_6B.png |caption=The Gentlemen's Elbow | |image=BBCF_Valkenhayn_6B.png |caption=The Gentlemen's Elbow | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_6B.png |caption=Usher, Usher... | |image=BBCS_Valkenhayn_6B.png |caption=Usher, Usher... | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">3C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_3C.png |caption= | |image=BBCS_Valkenhayn_3C.png |caption= | ||
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}} | }} | ||
}} | }} | ||
====== < | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_jA.png |caption= | |image=BBCS_Valkenhayn_jA.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_jB.png |caption= | |image=BBCS_Valkenhayn_jB.png |caption= | ||
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}} | }} | ||
}} | }} | ||
====== < | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_jC.png |caption= | |image=BBCS_Valkenhayn_jC.png |caption= | ||
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==Werewolf Normals== | ==Werewolf Normals== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|name=5A | |name=5A | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|name=5B | |name=5B | ||
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A slash upwards with his fangs. This is air unblockable and has head invincibility. This is your most reliable anti air which has good vertical range and can even hit behind him. 5D > w5B is good against jump ins because you can give yourself extra head invincibility, but if done too late the opponent may be able to land a CH! If it does hit an airborne opponent you will normally followup with wj.A, otherwise it's w5C. It's also often used as a blockstring filler since you can still use high/low mixup if you can use wolf brake j.A. w5B > wolf brake j.A is tight even on IB (if you use 1DCA) so it works really well against characters with DPs. | A slash upwards with his fangs. This is air unblockable and has head invincibility. This is your most reliable anti air which has good vertical range and can even hit behind him. 5D > w5B is good against jump ins because you can give yourself extra head invincibility, but if done too late the opponent may be able to land a CH! If it does hit an airborne opponent you will normally followup with wj.A, otherwise it's w5C. It's also often used as a blockstring filler since you can still use high/low mixup if you can use wolf brake j.A. w5B > wolf brake j.A is tight even on IB (if you use 1DCA) so it works really well against characters with DPs. | ||
}} | }} | ||
}} | }} | ||
====== < | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">5C</span> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBCP_Valkenhayn_5Cw.png |caption= | |image=BBCP_Valkenhayn_5Cw.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|name=j.A | |name=j.A | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|name=j.B | |name=j.B | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Valkenhayn_JCw.png |caption= | |image=BBCP_Valkenhayn_JCw.png |caption= | ||
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;Notes | ;Notes | ||
*Valkenhayn will be in a CH state when transforming to wolf form. | *Valkenhayn will be in a CH state when transforming to wolf form. | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5D</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_5D.png |caption= | |image=BBCS_Valkenhayn_5D.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Geschwind Wolf </span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_jD.png | |image=BBCS_Valkenhayn_jD.png | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Rasen Wolf </span> ====== | ||
{{MoveData | {{MoveData | ||
|name=Rasen Wolf (Rush Wolf) | |name=Rasen Wolf (Rush Wolf) | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Forward Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_FThrow.png |caption=Rude... | |image=BBCS_Valkenhayn_FThrow.png |caption=Rude... | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Back Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_BThrow.png |caption=Still rude... | |image=BBCS_Valkenhayn_BThrow.png |caption=Still rude... | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Air Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_AThrow.png |caption=The rudest!! | |image=BBCS_Valkenhayn_AThrow.png |caption=The rudest!! | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Counter Assault</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_5C.png |caption= | |image=BBCS_Valkenhayn_5C.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Crush Trigger</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Valkenhayn_CT.png |caption= | |image=BBCP_Valkenhayn_CT.png |caption= | ||
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==Specials== | ==Specials== | ||
*Valkenhayn's human specials are normally quite unsafe if blocked but the wolf cancel can provide a safe retreat. | *Valkenhayn's human specials are normally quite unsafe if blocked but the wolf cancel can provide a safe retreat. | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Nacht Jager (Night Hunter)</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_NachtJager.png |caption= | |image=BBCS_Valkenhayn_NachtJager.png |caption= | ||
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}} | }} | ||
}} | }} | ||
====== < | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">Schwarz Jagd (Black Hunting)</span> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_SchwarzJagd.png |caption= | |image=BBCS_Valkenhayn_SchwarzJagd.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Weis Jagd (Deceptive Hunting)</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_WeisJagd.png |caption= | |image=BBCS_Valkenhayn_WeisJagd.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Nacht Rosen (Night Rose)</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_NachtRosen.png |caption=Big Bang Upper? | |image=BBCS_Valkenhayn_NachtRosen.png |caption=Big Bang Upper? | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Mondlicht (Moonlight)</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_Mondlicht.png |caption= | |image=BBCS_Valkenhayn_Mondlicht.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Konig Wolf </span> ====== | ||
{{MoveData | {{MoveData | ||
|name=Konig Wolf (King Wolf) | |name=Konig Wolf (King Wolf) | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Eisen Wolf </span> ====== | ||
{{MoveData | {{MoveData | ||
|name=Eisen Wolf (Iron Wolf) | |name=Eisen Wolf (Iron Wolf) | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Himmel Wolf </span> ====== | ||
{{MoveData | {{MoveData | ||
|name=Himmel Wolf (Heaven Wolf) | |name=Himmel Wolf (Heaven Wolf) | ||
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==Distortion Drives== | ==Distortion Drives== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Sturm Wolf </span> ====== | ||
{{MoveData | {{MoveData | ||
|name=Sturm Wolf (Storm Wolf) | |name=Sturm Wolf (Storm Wolf) | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Konig Flug </span> ====== | ||
{{MoveData | {{MoveData | ||
|name=Konig Flug (King Flight) | |name=Konig Flug (King Flight) |
Revision as of 19:14, 23 April 2020
Valkenhayn R. Hellsing |
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|
Overview
Valkenhayn is a novel gentleman: polite and courteous in all situations. Being a butler, he is extremely devoted to Rachel and does whatever he can to assist and protect her. His demeanor, however, belies a savage side which is only seen during battle or when he is pushed to the brink of his anger. He uses a fighting style that, while awe-inspiring, is unbelievably brutal, utilizing slashing attacks and blows so powerful they look like they are intended to break the enemy's bones.
Drive: Werewolf
Valkenhayn transforms into a wolf. He is more agile in this form and gains a completely new moveset. You will need to be about to move flexibly in both human form and wolf form as this is a key element in his game. While it may be difficult at first, the reward for taking such time to learn this character will transform you into a fearsome player. While he is in the werewolf form, the purple bar above your heat gauge will slowly deplete. If the gauge reaches 0, you will be unable to transform until the gauge refills to the max again. In addition to this, 1-9D will allow the wolf to dash in that direction and this will deplete the gauge faster. 5D will revert you to human form. It is important to conserve your wolf gauge for optimal pressure and look for very minimal methods of depleting meter whilst dealing damage. The gauge will slowly refill as Valkenhayn is on the ground, but not in the air. You also cannot block in wolf form, so it is mandatory you are constantly moving around to make it very difficult for the opponent to land a hit.
Overdrive: Endless Wolf
Cannot be activated in wolf form. During Endless Wolf, Valkenhayn gains access to an unlimited supply of wolf meter for the duration, and it will rapidly restore if fully depleted. In addition to this, w[j.214A/B/C] have drastically increased hitstun, and j.C becomes drive/wolf cancellable. Furthermore, rasen wolf and wolf cannons will have faster startup.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
|
Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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Werewolf Normals
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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Drive Moves
- Notes
- Valkenhayn will be in a CH state when transforming to wolf form.
5D | Template:AttackDataHeader-BBCF |
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Geschwind Wolf (Swift Wolf) Cancel Human Attack with direction +D |
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Rasen Wolf (Rush Wolf) ND during Werewolf |
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Universal Mechanics
Forward Throw B+C |
Template:AttackDataHeader-BBCF |
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Back Throw 4B+C |
Template:AttackDataHeader-BBCF |
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Air Throw j.B+C |
Template:AttackDataHeader-BBCF |
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Counter Assault 6A+B |
Template:AttackDataHeader-BBCF |
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Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
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Specials
- Valkenhayn's human specials are normally quite unsafe if blocked but the wolf cancel can provide a safe retreat.
Nacht Jager (Night Hunter) 236A |
Template:AttackDataHeader-BBCF |
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Schwarz Jagd (Black Hunting) 236B |
Template:AttackDataHeader-BBCF |
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Weiss Jagd (White Hunting) 236B after Schwarz Jagd |
Template:AttackDataHeader-BBCF |
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Nacht Rosen (Night Rose) 236C |
Template:AttackDataHeader-BBCF |
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Mondlicht (Moonlight) j.214B |
Template:AttackDataHeader-BBCF |
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Konig Wolf (King Wolf) 236A/B/C during Werewolf |
Template:AttackDataHeader-BBCF |
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Eisen Wolf (Iron Wolf) j.214A/B/C during Werewolf |
Template:AttackDataHeader-BBCF |
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Himmel Wolf (Heaven Wolf) B+C during Werewolf, air OK |
Template:AttackDataHeader-BBCF |
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Distortion Drives
Sturm Wolf (Storm Wolf) 632146D |
Template:AttackDataHeader-BBCF |
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Konig Flug (King Flight) j.236236C |
Template:AttackDataHeader-BBCF |
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Exceed Accel
Sieg Nagel (Victory Nail) ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
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Astral Heat
Blut Vollmond (Blood Full Moon) 214214C |
Template:AttackDataHeader-BBCF |
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External References
- Japanese Name: ヴァルケンハイン=R=ヘルシング
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
move
and the move Full
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- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •