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{| | {{InvisibleHeader}}{{NavTabs|game=BBCF|chara=Valkenhayn R. Hellsing|discord=https://discord.gg/724kEJd|forums=http://www.dustloop.com/forums/index.php?/forums/forum/144-valkenhayn-r-hellsing/|videos=http://horibuna.web.fc2.com/BBCF/BBCF_VA.html}} | ||
======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
{{FlexContainer}} | |||
| | {{FlexTopContainer}}<!-- BEGIN TOP SECTION --> | ||
| | {{FP Box|header=Overview | ||
|content= | |||
{{Bio | |||
| | | name = Valkenhayn R. Hellsing | ||
| game = BBCF | |||
| voice = | |||
| quote = | |||
| lore = | |||
< | Valkenhayn is a novel gentleman: polite and courteous in all situations. Being a butler, he is extremely devoted to Rachel and does whatever he can to assist and protect her. His demeanor, however, belies a savage side which is only seen during battle or when he is pushed to the brink of his anger. He uses a fighting style that, while awe-inspiring, is unbelievably brutal, utilizing slashing attacks and blows so powerful they look like they are intended to break the enemy's bones. | ||
{{ | }} | ||
< | {{StrengthsAndWeaknesses | ||
== | |intro= | ||
Valkenhayn is a novel gentleman: polite and courteous in all situations. Being a butler, he is extremely devoted to Rachel and does whatever he can to assist and protect her. His demeanor, however, belies a savage side which is only seen during battle or when he is pushed to the brink of his anger. He uses a fighting style that, while awe-inspiring, is unbelievably brutal, utilizing slashing attacks and blows so powerful they look like they are intended to break the enemy's bones. | |pros= | ||
{ | |||
| | |||
| | |||
*Wolf form provides flexible movement, fantastic pressure & mixup. | *Wolf form provides flexible movement, fantastic pressure & mixup. | ||
*Great normals. | *Great normals. | ||
*Wolf form provides a strong neutral game which can induce opponents to make bad decisions. | *Wolf form provides a strong neutral game which can induce opponents to make bad decisions. | ||
*Very good corner carry | *Very good corner carry | ||
| | |||
|cons= | |||
*Below average health | *Below average health | ||
*The only way to safely extend pressure is through wolf meter usage, meaning you can't keep an opponent blocking for very long without compromising your neutral game. | *The only way to safely extend pressure is through wolf meter usage, meaning you can't keep an opponent blocking for very long without compromising your neutral game. | ||
*Poor defensive options. | *Poor defensive options. | ||
*Wolf form can be difficult to use, leading to a higher level of execution compared to most characters. | *Wolf form can be difficult to use, leading to a higher level of execution compared to most characters. | ||
|- | }} | ||
|} | }} | ||
{{#lst: | {{FP Box|header=Drive: Werewolf | ||
| content= | |||
Valkenhayn transforms into a wolf. He is more agile in this form and gains a completely new moveset. You will need to be able to move flexibly in both human form and wolf form to best play Valkenhayn. While it may be difficult at first, the reward for taking time to learn this character will transform you into a fearsome player. | |||
While in the werewolf form, the purple bar above your heat gauge will slowly deplete. If the gauge reaches 0, you will be unable to transform until the gauge fully refills. In addition to this, direction + D will allow the wolf to dash in that direction, and will deplete the gauge faster. 5D will revert you to human form. | |||
It is important to conserve your wolf gauge for optimal pressure and look for very minimal methods of depleting meter whilst dealing damage. The gauge will slowly refill as Valkenhayn is on the ground, but not in the air. You also cannot block in wolf form, so it is mandatory you are constantly moving around to make it very difficult for the opponent to land a hit. | |||
| subheader1=Overdrive: Endless Wolf | |||
| content2= | |||
Cannot be activated in wolf form. During Endless Wolf, Valkenhayn gains access to an unlimited supply of wolf meter, and it will rapidly restore if fully depleted. In addition to this: | |||
* w[j.214A/B/C] have drastically increased hitstun | |||
* j.C becomes drive/wolf cancellable | |||
* Rasen wolf and wolf cannons will have faster startup. | |||
}} | |||
{{Closediv}}<!--END TOP SECTION--> | |||
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --> | |||
{{FP TOC}} | |||
{{FP Box | |||
| padding=no | |||
| content={{CharaInfo | |||
| game=BBCF | |||
| fullname=Valkenhayn R. Hellsing | |||
| health={{#lst:{{PAGENAME}}/Data|health}} | |||
| comborate={{#lst:{{PAGENAME}}/Data|comborate}} | |||
| prejump={{#lst:{{PAGENAME}}/Data|prejump}} | |||
| backdash={{#lst:{{PAGENAME}}/Data|backdash}} | |||
| movement={{#lst:{{PAGENAME}}/Data|movementoptions}} | |||
}} | |||
}} | |||
{{Closediv}}<!--END FLEX OTHER SECTION--> | |||
{{Closediv}} | |||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_5A.png |caption= | |image=BBCS_Valkenhayn_5A.png |caption= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_5B.png |caption= | |image=BBCS_Valkenhayn_5B.png |caption= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_5C.png |caption= | |image=BBCS_Valkenhayn_5C.png |caption= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_2A.png |caption= | |image=BBCS_Valkenhayn_2A.png |caption= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2B</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_2B.png |caption= | |image=BBCS_Valkenhayn_2B.png |caption= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_2C.png |caption= | |image=BBCS_Valkenhayn_2C.png |caption= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">6A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_6A.png |caption= | |image=BBCS_Valkenhayn_6A.png |caption= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6A}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6C</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Valkenhayn_6B.png |caption=The Gentlemen's Elbow | |image=BBCF_Valkenhayn_6B.png |caption=The Gentlemen's Elbow | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6B}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6C</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_6B.png |caption=Usher, Usher... | |image=BBCS_Valkenhayn_6B.png |caption=Usher, Usher... | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6C}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">3C</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_3C.png |caption= | |image=BBCS_Valkenhayn_3C.png |caption= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|3C}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_jA.png |caption= | |image=BBCS_Valkenhayn_jA.png |caption= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_jB.png |caption= | |image=BBCS_Valkenhayn_jB.png |caption= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_jC.png |caption= | |image=BBCS_Valkenhayn_jC.png |caption= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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==Werewolf Normals== | ==Werewolf Normals== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|name=5A | |name=5A | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5A[w]}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5B</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|name=5B | |name=5B | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5B[w]}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
A slash upwards with his fangs. This is air unblockable and has head invincibility. This is your most reliable anti air which has good vertical range and can even hit behind him. 5D > w5B is good against jump ins because you can give yourself extra head invincibility, but if done too late the opponent may be able to land a CH! If it does hit an airborne opponent you will normally followup with wj.A, otherwise it's w5C. It's also often used as a blockstring filler since you can still use high/low mixup if you can use wolf brake j.A. w5B > wolf brake j.A is tight even on IB (if you use 1DCA) so it works really well against characters with DPs. | A slash upwards with his fangs. This is air unblockable and has head invincibility. This is your most reliable anti air which has good vertical range and can even hit behind him. 5D > w5B is good against jump ins because you can give yourself extra head invincibility, but if done too late the opponent may be able to land a CH! If it does hit an airborne opponent you will normally followup with wj.A, otherwise it's w5C. It's also often used as a blockstring filler since you can still use high/low mixup if you can use wolf brake j.A. w5B > wolf brake j.A is tight even on IB (if you use 1DCA) so it works really well against characters with DPs. | ||
}} | }} | ||
}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Valkenhayn_5Cw.png |caption= | |image=BBCP_Valkenhayn_5Cw.png |caption= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5C[w]}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|name=j.A | |name=j.A | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.A[w]}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.AA[w]}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AAA}} | {{AttackVersion|name=j.AAA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.AAA[w]}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|name=j.B | |name=j.B | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.B[w]}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBCP_Valkenhayn_JCw.png |caption= | |image=BBCP_Valkenhayn_JCw.png |caption= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.C[w]}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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;Notes | ;Notes | ||
*Valkenhayn will be in a CH state when transforming to wolf form. | *Valkenhayn will be in a CH state when transforming to wolf form. | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5D</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_5D.png |caption= | |image=BBCS_Valkenhayn_5D.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Human to Wolf}} | {{AttackVersion|name=Human to Wolf}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Human Wolf}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Wolf to Human}} | {{AttackVersion|name=Wolf to Human}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Wolf Human}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Geschwind Wolf </span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_jD.png | |image=BBCS_Valkenhayn_jD.png | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Rasen Wolf </span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|name=Rasen Wolf (Rush Wolf) | |name=Rasen Wolf (Rush Wolf) | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Forward Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_FThrow.png |caption=Rude... | |image=BBCS_Valkenhayn_FThrow.png |caption=Rude... | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Back Throw</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_BThrow.png |caption=Still rude... | |image=BBCS_Valkenhayn_BThrow.png |caption=Still rude... | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Air Throw</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_AThrow.png |caption=The rudest!! | |image=BBCS_Valkenhayn_AThrow.png |caption=The rudest!! | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Counter Assault</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_5C.png |caption= | |image=BBCS_Valkenhayn_5C.png |caption= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6AB}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Crush Trigger</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBCP_Valkenhayn_CT.png |caption= | |image=BBCP_Valkenhayn_CT.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Uncharged}} | {{AttackVersion|name=Uncharged}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AB}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Charged}} | {{AttackVersion|name=Charged}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5[AB]}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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==Specials== | ==Specials== | ||
*Valkenhayn's human specials are normally quite unsafe if blocked but the wolf cancel can provide a safe retreat. | *Valkenhayn's human specials are normally quite unsafe if blocked but the wolf cancel can provide a safe retreat. | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Nacht Jager (Night Hunter)</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_NachtJager.png |caption= | |image=BBCS_Valkenhayn_NachtJager.png |caption= | ||
Line 500: | Line 501: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Schwarz Jagd (Black Hunting)</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_SchwarzJagd.png |caption= | |image=BBCS_Valkenhayn_SchwarzJagd.png |caption= | ||
Line 520: | Line 521: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Weis Jagd (Deceptive Hunting)</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_WeisJagd.png |caption= | |image=BBCS_Valkenhayn_WeisJagd.png |caption= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236B 236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Nacht Rosen (Night Rose)</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_NachtRosen.png |caption=Big Bang Upper? | |image=BBCS_Valkenhayn_NachtRosen.png |caption=Big Bang Upper? | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Mondlicht (Moonlight)</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_Mondlicht.png |caption= | |image=BBCS_Valkenhayn_Mondlicht.png |caption= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Konig Wolf </span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|name=Konig Wolf (King Wolf) | |name=Konig Wolf (King Wolf) | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236A[w]}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=A (air)}} | {{AttackVersion|name=A (air)}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.236A[w]}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236B[w]}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B (air)}} | {{AttackVersion|name=B (air)}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.236B[w]}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=C}} | {{AttackVersion|name=C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236C[w]}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=C (air)}} | {{AttackVersion|name=C (air)}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.236C[w]}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Eisen Wolf </span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|name=Eisen Wolf (Iron Wolf) | |name=Eisen Wolf (Iron Wolf) | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.214A[w]}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.214B[w]}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=C}} | {{AttackVersion|name=C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.214C[w]}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Himmel Wolf </span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|name=Himmel Wolf (Heaven Wolf) | |name=Himmel Wolf (Heaven Wolf) | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|BC[w]}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.BC[w]}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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==Distortion Drives== | ==Distortion Drives== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Sturm Wolf </span> ====== | ||
{{MoveData | {{MoveData | ||
|name=Sturm Wolf (Storm Wolf) | |name=Sturm Wolf (Storm Wolf) | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|632146D}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Konig Flug </span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|name=Konig Flug (King Flight) | |name=Konig Flug (King Flight) | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.236236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|ABCD}} | ||
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{{Description|9|text= | {{Description|9|text= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Astral}} | ||
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{{Description|9|text= | {{Description|9|text= | ||
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<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBCF}} | {{Navbar-BBCF}} | ||
Revision as of 19:38, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Lore: | Valkenhayn is a novel gentleman: polite and courteous in all situations. Being a butler, he is extremely devoted to Rachel and does whatever he can to assist and protect her. His demeanor, however, belies a savage side which is only seen during battle or when he is pushed to the brink of his anger. He uses a fighting style that, while awe-inspiring, is unbelievably brutal, utilizing slashing attacks and blows so powerful they look like they are intended to break the enemy's bones. |
Valkenhayn transforms into a wolf. He is more agile in this form and gains a completely new moveset. You will need to be able to move flexibly in both human form and wolf form to best play Valkenhayn. While it may be difficult at first, the reward for taking time to learn this character will transform you into a fearsome player.
While in the werewolf form, the purple bar above your heat gauge will slowly deplete. If the gauge reaches 0, you will be unable to transform until the gauge fully refills. In addition to this, direction + D will allow the wolf to dash in that direction, and will deplete the gauge faster. 5D will revert you to human form.
It is important to conserve your wolf gauge for optimal pressure and look for very minimal methods of depleting meter whilst dealing damage. The gauge will slowly refill as Valkenhayn is on the ground, but not in the air. You also cannot block in wolf form, so it is mandatory you are constantly moving around to make it very difficult for the opponent to land a hit.Cannot be activated in wolf form. During Endless Wolf, Valkenhayn gains access to an unlimited supply of wolf meter, and it will rapidly restore if fully depleted. In addition to this:
- w[j.214A/B/C] have drastically increased hitstun
- j.C becomes drive/wolf cancellable
- Rasen wolf and wolf cannons will have faster startup.
Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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Werewolf Normals
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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Drive Moves
- Notes
- Valkenhayn will be in a CH state when transforming to wolf form.
5D | Template:AttackDataHeader-BBCF |
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Geschwind Wolf (Swift Wolf) Cancel Human Attack with direction +D |
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Rasen Wolf (Rush Wolf) ND during Werewolf |
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Universal Mechanics
Forward Throw B+C |
Template:AttackDataHeader-BBCF |
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Back Throw 4B+C |
Template:AttackDataHeader-BBCF |
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Air Throw j.B+C |
Template:AttackDataHeader-BBCF |
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Counter Assault 6A+B |
Template:AttackDataHeader-BBCF |
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Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
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Specials
- Valkenhayn's human specials are normally quite unsafe if blocked but the wolf cancel can provide a safe retreat.
Nacht Jager (Night Hunter) 236A |
Template:AttackDataHeader-BBCF |
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Schwarz Jagd (Black Hunting) 236B |
Template:AttackDataHeader-BBCF |
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Weiss Jagd (White Hunting) 236B after Schwarz Jagd |
Template:AttackDataHeader-BBCF |
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Nacht Rosen (Night Rose) 236C |
Template:AttackDataHeader-BBCF |
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Mondlicht (Moonlight) j.214B |
Template:AttackDataHeader-BBCF |
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Konig Wolf (King Wolf) 236A/B/C during Werewolf |
Template:AttackDataHeader-BBCF |
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Eisen Wolf (Iron Wolf) j.214A/B/C during Werewolf |
Template:AttackDataHeader-BBCF |
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Himmel Wolf (Heaven Wolf) B+C during Werewolf, air OK |
Template:AttackDataHeader-BBCF |
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Distortion Drives
Sturm Wolf (Storm Wolf) 632146D |
Template:AttackDataHeader-BBCF |
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Konig Flug (King Flight) j.236236C |
Template:AttackDataHeader-BBCF |
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Exceed Accel
Sieg Nagel (Victory Nail) ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
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Astral Heat
Blut Vollmond (Blood Full Moon) 214214C |
Template:AttackDataHeader-BBCF |
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External References
- Japanese Name: ヴァルケンハイン=R=ヘルシング
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
move
and the move Full
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
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Attack Attributes •
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Misc •