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===Drive: Werewolf=== | ===Drive: Werewolf=== | ||
Valkenhayn transforms into a wolf. He is more agile in this form and gains a completely new moveset. You will need to be about to move flexibly in both human form and wolf form as this is a key element in his game. While it may be difficult at first, the reward for taking such time to learn this character will transform you into a fearsome player. While he is in the werewolf form, the purple bar above your heat gauge will slowly deplete | Valkenhayn transforms into a wolf. He is more agile in this form and gains a completely new moveset. You will need to be about to move flexibly in both human form and wolf form as this is a key element in his game. While it may be difficult at first, the reward for taking such time to learn this character will transform you into a fearsome player. While he is in the werewolf form, the purple bar above your heat gauge will slowly deplete. If the gauge reaches 0, you will be unable to transform until the gauge refills to the max again. In addition to this, 1-9D will allow the wolf to dash in that direction and this will deplete the gauge faster. 5D will revert you to human form. It is important to conserve your wolf gauge for optimal pressure and look for very minimal methods of depleting meter whilst dealing damage. The gauge will slowly refill as Valkenhayn is on the ground, but not in the air. You also cannot block in wolf form, so it is mandatory you are constantly moving around to make it very difficult for the opponent to land a hit. | ||
===Overdrive: Endless Wolf=== | ===Overdrive: Endless Wolf=== | ||
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====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_5A.png | |image=BBCS_Valkenhayn_5A.png |caption= | ||
|caption= | |||
|name=5A | |name=5A | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_5B.png | |image=BBCS_Valkenhayn_5B.png |caption= | ||
|caption= | |||
|name=5B | |name=5B | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_5C.png | |image=BBCS_Valkenhayn_5C.png |caption= | ||
|caption= | |||
|name=5C | |name=5C | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">2A</font> ====== | ====== <font style="visibility:hidden" size="0">2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_2A.png | |image=BBCS_Valkenhayn_2A.png |caption= | ||
|caption= | |||
|name=2A | |name=2A | ||
|data= | |data= | ||
Line 116: | Line 111: | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_2B.png | |image=BBCS_Valkenhayn_2B.png |caption= | ||
|caption= | |||
|name=2B | |name=2B | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">2C</font> ====== | ====== <font style="visibility:hidden" size="0">2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_2C.png | |image=BBCS_Valkenhayn_2C.png |caption= | ||
|caption= | |||
|name=2C | |name=2C | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">6A</font> ====== | ====== <font style="visibility:hidden" size="0">6A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_6A.png | |image=BBCS_Valkenhayn_6A.png |caption= | ||
|caption= | |||
|name=6A | |name=6A | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">6C</font> ====== | ====== <font style="visibility:hidden" size="0">6C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Valkenhayn_6B.png | |image=BBCF_Valkenhayn_6B.png |caption=The Gentlemen's Elbow | ||
|caption=The Gentlemen's Elbow | |||
|name=6B | |name=6B | ||
|data= | |data= | ||
Line 177: | Line 168: | ||
====== <font style="visibility:hidden" size="0">6C</font> ====== | ====== <font style="visibility:hidden" size="0">6C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_6B.png | |image=BBCS_Valkenhayn_6B.png |caption=Usher, Usher... | ||
|caption=Usher, Usher... | |||
|name=6C | |name=6C | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">3C</font> ====== | ====== <font style="visibility:hidden" size="0">3C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_3C.png | |image=BBCS_Valkenhayn_3C.png |caption= | ||
|caption= | |||
|name=3C | |name=3C | ||
|data= | |data= | ||
Line 211: | Line 200: | ||
====== <font style="visibility:hidden" size="0">j.A</font> ====== | ====== <font style="visibility:hidden" size="0">j.A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_jA.png | |image=BBCS_Valkenhayn_jA.png |caption= | ||
|caption= | |||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
Line 225: | Line 213: | ||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | ====== <font style="visibility:hidden" size="0">j.B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_jB.png | |image=BBCS_Valkenhayn_jB.png |caption= | ||
|caption= | |||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">j.C</font> ====== | ====== <font style="visibility:hidden" size="0">j.C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_jC.png | |image=BBCS_Valkenhayn_jC.png |caption= | ||
|caption= | |||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
Line 259: | Line 245: | ||
{{MoveData | {{MoveData | ||
|name=5A | |name=5A | ||
|image=BBCS_Valkenhayn_5Aw.png | |image=BBCS_Valkenhayn_5Aw.png |caption= | ||
|caption= | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 273: | Line 258: | ||
{{MoveData | {{MoveData | ||
|name=5B | |name=5B | ||
|image=BBCS_Valkenhayn_5Bw.png | |image=BBCS_Valkenhayn_5Bw.png |caption= | ||
|caption= | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
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====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Valkenhayn_5Cw.png | |image=BBCP_Valkenhayn_5Cw.png |caption= | ||
|caption= | |||
|name=5C | |name=5C | ||
|input= | |input= | ||
Line 303: | Line 286: | ||
{{MoveData | {{MoveData | ||
|name=j.A | |name=j.A | ||
|image=BBCS_Valkenhayn_jAw.png | |image=BBCS_Valkenhayn_jAw.png |caption= | ||
|caption= | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
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{{MoveData | {{MoveData | ||
|name=j.B | |name=j.B | ||
|image=BBCS_Valkenhayn_jBw.png | |image=BBCS_Valkenhayn_jBw.png |caption= | ||
|caption= | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
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====== <font style="visibility:hidden" size="0">j.C</font> ====== | ====== <font style="visibility:hidden" size="0">j.C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Valkenhayn_JCw.png | |image=BBCP_Valkenhayn_JCw.png |caption= | ||
|caption= | |||
|name=j.C | |name=j.C | ||
|input= | |input= | ||
Line 362: | Line 342: | ||
====== <font style="visibility:hidden" size="0">5D</font> ====== | ====== <font style="visibility:hidden" size="0">5D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_5D.png | |image=BBCS_Valkenhayn_5D.png |caption= | ||
|caption= | |||
|name=5D | |name=5D | ||
|data= | |data= | ||
Line 385: | Line 364: | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_jD.png | |image=BBCS_Valkenhayn_jD.png | ||
|image2=valkenhaynwND.png | |image2=valkenhaynwND.png |caption= | ||
|caption= | |||
|name=Geschwind Wolf | |name=Geschwind Wolf | ||
|input=Cancel Human Attack with direction +D | |input=Cancel Human Attack with direction +D | ||
Line 403: | Line 381: | ||
|input=ND during Werewolf | |input=ND during Werewolf | ||
|image=BBCS_Valkenhayn_jCw.png | |image=BBCS_Valkenhayn_jCw.png | ||
|image2=BBCS_Valkenhayn_ND.png | |image2=BBCS_Valkenhayn_ND.png |caption= | ||
|caption= | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 419: | Line 396: | ||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_FThrow.png | |image=BBCS_Valkenhayn_FThrow.png |caption=Rude... | ||
|caption=Rude... | |||
|name=Forward Throw | |name=Forward Throw | ||
|input=B+C | |input=B+C | ||
Line 436: | Line 412: | ||
====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_BThrow.png | |image=BBCS_Valkenhayn_BThrow.png |caption=Still rude... | ||
|caption=Still rude... | |||
|name=Back Throw | |name=Back Throw | ||
|input=4B+C | |input=4B+C | ||
Line 453: | Line 428: | ||
====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_AThrow.png | |image=BBCS_Valkenhayn_AThrow.png |caption=The rudest!! | ||
|caption=The rudest!! | |||
|name=Air Throw | |name=Air Throw | ||
|input=j.B+C | |input=j.B+C | ||
Line 470: | Line 444: | ||
====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | ====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_5C.png | |image=BBCS_Valkenhayn_5C.png |caption= | ||
|caption= | |||
|name=Counter Assault | |name=Counter Assault | ||
|input=6A+B | |input=6A+B | ||
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====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | ====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Valkenhayn_CT.png | |image=BBCP_Valkenhayn_CT.png |caption= | ||
|caption= | |||
|name=Crush Trigger | |name=Crush Trigger | ||
|input=5A+B | |input=5A+B | ||
Line 515: | Line 487: | ||
====== <font style="visibility:hidden" size="0">Nacht Jager (Night Hunter)</font> ====== | ====== <font style="visibility:hidden" size="0">Nacht Jager (Night Hunter)</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_NachtJager.png | |image=BBCS_Valkenhayn_NachtJager.png |caption= | ||
|caption= | |||
|name=Nacht Jager (Night Hunter) | |name=Nacht Jager (Night Hunter) | ||
|input=236A | |input=236A | ||
Line 535: | Line 506: | ||
====== <font style="visibility:hidden" size="0">Schwarz Jagd (Dark Hunting)</font> ====== | ====== <font style="visibility:hidden" size="0">Schwarz Jagd (Dark Hunting)</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_SchwarzJagd.png | |image=BBCS_Valkenhayn_SchwarzJagd.png |caption= | ||
|caption= | |||
|name=Schwarz Jagd (Dark Hunting) | |name=Schwarz Jagd (Dark Hunting) | ||
|input=236B | |input=236B | ||
Line 554: | Line 524: | ||
====== <font style="visibility:hidden" size="0">Weis Jagd (Deceptive Hunting)</font> ====== | ====== <font style="visibility:hidden" size="0">Weis Jagd (Deceptive Hunting)</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_WeisJagd.png | |image=BBCS_Valkenhayn_WeisJagd.png |caption= | ||
|caption= | |||
|name=Weiss Jagd (White Hunting) | |name=Weiss Jagd (White Hunting) | ||
|input=236B after Schwarz Jagd | |input=236B after Schwarz Jagd | ||
Line 573: | Line 542: | ||
====== <font style="visibility:hidden" size="0">Nacht Rosen (Night Rose)</font> ====== | ====== <font style="visibility:hidden" size="0">Nacht Rosen (Night Rose)</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_NachtRosen.png | |image=BBCS_Valkenhayn_NachtRosen.png |caption= | ||
|caption= | |||
|name=Nacht Rosen (Night Rose) | |name=Nacht Rosen (Night Rose) | ||
|input=236C | |input=236C | ||
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====== <font style="visibility:hidden" size="0">Mondlicht (Moonlight)</font> ====== | ====== <font style="visibility:hidden" size="0">Mondlicht (Moonlight)</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Valkenhayn_Mondlicht.png | |image=BBCS_Valkenhayn_Mondlicht.png |caption= | ||
|caption= | |||
|name=Mondlicht (Moonlight) | |name=Mondlicht (Moonlight) | ||
|input=j.214B | |input=j.214B | ||
Line 613: | Line 580: | ||
|name=Konig Wolf | |name=Konig Wolf | ||
|input=236A/B/C during Werewolf | |input=236A/B/C during Werewolf | ||
|image=BBCF_Valkenhayn_KonigWolf.png | |image=BBCF_Valkenhayn_KonigWolf.png |caption= | ||
|caption= | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
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|name=Eisen Wolf | |name=Eisen Wolf | ||
|input=j.214A/B/C during Werewolf | |input=j.214A/B/C during Werewolf | ||
|image=BBCF_Valkenhayn_EisenWolf.png | |image=BBCF_Valkenhayn_EisenWolf.png |caption= | ||
|caption= | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 695: | Line 660: | ||
|name=Himmel Wolf | |name=Himmel Wolf | ||
|input=B+C during Werewolf, air OK | |input=B+C during Werewolf, air OK | ||
|image=BBCS_Valkenhayn_HimmelWolf.png | |image=BBCS_Valkenhayn_HimmelWolf.png |caption= | ||
|caption= | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
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|name=Sturm Wolf | |name=Sturm Wolf | ||
|input=632146D | |input=632146D | ||
|image=BBCS_Valkenhayn_SturmWolf.png | |image=BBCS_Valkenhayn_SturmWolf.png |caption= | ||
|caption= | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 746: | Line 709: | ||
|name=Konig Flug | |name=Konig Flug | ||
|input=j.236236C | |input=j.236236C | ||
|image=BBCS_Valkenhayn_KonigFlug.png | |image=BBCS_Valkenhayn_KonigFlug.png |caption= | ||
|caption= | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 776: | Line 738: | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Valkenhayn_ExceedAccel.png | |image=BBCF_Valkenhayn_ExceedAccel.png | ||
|input=ABCD during Overdrive | |input=ABCD during Overdrive |caption= | ||
|caption= | |||
|name=Sieg Nagel | |name=Sieg Nagel | ||
|data= | |data= | ||
Line 801: | Line 762: | ||
|name=Blut Vollmond | |name=Blut Vollmond | ||
|input=214214C | |input=214214C | ||
|image=BBCS_Valkenhayn_BlutVollmond.png | |image=BBCS_Valkenhayn_BlutVollmond.png |caption= | ||
|caption= | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 831: | Line 791: | ||
}} | }} | ||
{{Navbar-BBCF}} | {{Navbar-BBCF}} | ||
[[Category:BlazBlue]] | [[Category:BlazBlue: Central Fiction]] | ||
[[Category: | [[Category:Valkenhayn R. Hellsing]] |
Revision as of 20:16, 14 March 2018
Valkenhayn R. Hellsing |
---|
Health: 10,500
|
Overview
Valkenhayn is a novel gentleman: polite and courteous in all situations. Being a butler, he is extremely devoted to Rachel and does whatever he can to assist and protect her. His demeanor, however, belies a savage side which is only seen during battle or when he is pushed to the brink of his anger. He uses a fighting style that, while awe-inspiring, is unbelievably brutal, utilizing slashing attacks and blows so powerful they look like they are intended to break the enemy's bones.
Drive: Werewolf
Valkenhayn transforms into a wolf. He is more agile in this form and gains a completely new moveset. You will need to be about to move flexibly in both human form and wolf form as this is a key element in his game. While it may be difficult at first, the reward for taking such time to learn this character will transform you into a fearsome player. While he is in the werewolf form, the purple bar above your heat gauge will slowly deplete. If the gauge reaches 0, you will be unable to transform until the gauge refills to the max again. In addition to this, 1-9D will allow the wolf to dash in that direction and this will deplete the gauge faster. 5D will revert you to human form. It is important to conserve your wolf gauge for optimal pressure and look for very minimal methods of depleting meter whilst dealing damage. The gauge will slowly refill as Valkenhayn is on the ground, but not in the air. You also cannot block in wolf form, so it is mandatory you are constantly moving around to make it very difficult for the opponent to land a hit.
Overdrive: Endless Wolf
Cannot be activated in wolf form. During Endless Wolf, Valkenhayn gains access to an unlimited supply of wolf meter for the duration, and it will rapidly restore if fully depleted. In addition to this, w[j.214A/B/C] have drastically increased hitstun, and j.C becomes drive/wolf cancellable. Furthermore, rasen wolf and wolf cannons will have faster startup.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
6A
6A |
---|
6C
6B |
---|
6C
6C |
---|
3C
3C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
Werewolf Normals
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
Drive Moves
- Notes
- Valkenhayn will be in a CH state when transforming to wolf form.
5D
5D |
---|
Geschwind Wolf
Geschwind Wolf Cancel Human Attack with direction +D |
---|
Rasen Wolf
Rasen Wolf ND during Werewolf |
---|
Universal Mechanics
Forward Throw
Forward Throw B+C |
---|
Back Throw
Back Throw 4B+C |
---|
Air Throw
Air Throw j.B+C |
---|
Counter Assault
Counter Assault 6A+B |
---|
Crush Trigger
Crush Trigger 5A+B |
---|
Specials
- Valkenhayn's human specials are normally quite unsafe if blocked but the wolf cancel can provide a safe retreat.
Nacht Jager (Night Hunter)
Nacht Jager (Night Hunter) 236A |
---|
Schwarz Jagd (Dark Hunting)
Schwarz Jagd (Dark Hunting) 236B |
---|
Weis Jagd (Deceptive Hunting)
Weiss Jagd (White Hunting) 236B after Schwarz Jagd |
---|
Nacht Rosen (Night Rose)
Nacht Rosen (Night Rose) 236C |
---|
Mondlicht (Moonlight)
Mondlicht (Moonlight) j.214B |
---|
Konig Wolf
Konig Wolf 236A/B/C during Werewolf |
---|
Eisen Wolf
Eisen Wolf j.214A/B/C during Werewolf |
---|
Himmel Wolf
Himmel Wolf B+C during Werewolf, air OK |
---|
Distortion Drives
Sturm Wolf
Sturm Wolf 632146D |
---|
Konig Flug
Konig Flug j.236236C |
---|
Exceed Accel
Sieg Nagel ABCD during Overdrive |
---|
Astral Heat
Blut Vollmond 214214C |
---|
External References
- Japanese Name: ヴァルケンハイン=R=ヘルシング
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •