BBCF/Valkenhayn R. Hellsing: Difference between revisions

From Dustloop Wiki
(6 intermediate revisions by 2 users not shown)
Line 34: Line 34:
<br/>
<br/>
===Drive: Werewolf===
===Drive: Werewolf===
Valkenhayn transforms into a wolf. He is more agile in this form and gains a completely new moveset. You will need to be about to move flexibly in both human form and wolf form as this is a key element in his game. While it may be difficult at first, the reward for taking such time to learn this character will transform you into a fearsome player. While he is in the werewolf form, the purple bar above your heat gauge will slowly deplete. Whilst, you are in human form, the gauge will  slowly, but note it only swhen you are on the ground and not in the air. If the gauge reaches 0, you will be disabled from transforming until the gauge refills to the max again. In addition to this, 1-9D will allow the wolf to dash in that direction and this will deplete the gauge faster. 5D will revert you to human form. It is important to conserve your wolf gauge for optimal pressure and look for very minimal methods of depleting meter whilst dealing damage. The gauge will slowly refill as Valkenhayn is on the ground, but not in the air. You also cannot block in wolf form, so it is mandatory you are constantly moving around to make it very difficult for the opponent to land a hit.
Valkenhayn transforms into a wolf. He is more agile in this form and gains a completely new moveset. You will need to be about to move flexibly in both human form and wolf form as this is a key element in his game. While it may be difficult at first, the reward for taking such time to learn this character will transform you into a fearsome player. While he is in the werewolf form, the purple bar above your heat gauge will slowly deplete. If the gauge reaches 0, you will be unable to transform until the gauge refills to the max again. In addition to this, 1-9D will allow the wolf to dash in that direction and this will deplete the gauge faster. 5D will revert you to human form. It is important to conserve your wolf gauge for optimal pressure and look for very minimal methods of depleting meter whilst dealing damage. The gauge will slowly refill as Valkenhayn is on the ground, but not in the air. You also cannot block in wolf form, so it is mandatory you are constantly moving around to make it very difficult for the opponent to land a hit.
 


===Overdrive: Endless Wolf===
===Overdrive: Endless Wolf===
Line 63: Line 62:
====== <font style="visibility:hidden" size="0">5A</font> ======
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_5A.png
|image=BBCS_Valkenhayn_5A.png |caption=
|caption=
|name=5A
|name=5A
|data=
|data=
Line 76: Line 74:
====== <font style="visibility:hidden" size="0">5B</font> ======
====== <font style="visibility:hidden" size="0">5B</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_5B.png
|image=BBCS_Valkenhayn_5B.png |caption=
|caption=
|name=5B
|name=5B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=600 |guard=HL
  |damage=600 |guard=Mid
  |startup=10 |active=3 |recovery=15 |frameAdv=-1 |attribute=B  
  |startup=10 |active=3 |recovery=15 |frameAdv=-1 |attribute=B  
  |description=
  |description=
Line 89: Line 86:
====== <font style="visibility:hidden" size="0">5C</font> ======
====== <font style="visibility:hidden" size="0">5C</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_5C.png
|image=BBCS_Valkenhayn_5C.png |caption=
|caption=
|name=5C
|name=5C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=900 |cancel=O(J)R |guard=HL |attribute=B  
  |damage=900 |cancel=O(J)R |guard=Mid |attribute=B  
  |startup=14 |active=6 |recovery=22 |frameAdv=-9
  |startup=14 |active=6 |recovery=22 |frameAdv=-9
  |description=
  |description=
Line 102: Line 98:
====== <font style="visibility:hidden" size="0">2A</font> ======
====== <font style="visibility:hidden" size="0">2A</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_2A.png
|image=BBCS_Valkenhayn_2A.png |caption=
|caption=
|name=2A
|name=2A
|data=
|data=
Line 116: Line 111:
====== <font style="visibility:hidden" size="0">2B</font> ======
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_2B.png
|image=BBCS_Valkenhayn_2B.png |caption=
|caption=
|name=2B
|name=2B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=550 |guard=L |attribute=F  
  |damage=550 |guard=Low |attribute=F  
  |startup=9 |active=4 |recovery=13 |frameAdv=-3  
  |startup=9 |active=4 |recovery=13 |frameAdv=-3  
  |description=
  |description=
Line 129: Line 123:
====== <font style="visibility:hidden" size="0">2C</font> ======
====== <font style="visibility:hidden" size="0">2C</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_2C.png
|image=BBCS_Valkenhayn_2C.png |caption=
|caption=
|name=2C
|name=2C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=820 |guard=HL |attribute=B  
  |damage=820 |guard=Mid |attribute=B  
  |startup=12 |active=3 |recovery=26 |frameAdv=-10  
  |startup=12 |active=3 |recovery=26 |frameAdv=-10  
  |description=
  |description=
Line 142: Line 135:
====== <font style="visibility:hidden" size="0">6A</font> ======
====== <font style="visibility:hidden" size="0">6A</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_6A.png
|image=BBCS_Valkenhayn_6A.png |caption=
|caption=
|name=6A
|name=6A
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=800 |guard=HL |attribute=B
  |damage=800 |guard=Mid |attribute=B
  |startup=10 |active=3 |recovery=27 |frameAdv=-13
  |startup=10 |active=3 |recovery=27 |frameAdv=-13
  |description=
  |description=
Line 160: Line 152:
====== <font style="visibility:hidden" size="0">6C</font> ======
====== <font style="visibility:hidden" size="0">6C</font> ======
{{MoveData
{{MoveData
|image=BBCF_Valkenhayn_6B.png
|image=BBCF_Valkenhayn_6B.png |caption=The Gentlemen's Elbow
|caption=The Gentlemen's Elbow
|name=6B
|name=6B
|data=
|data=
Line 177: Line 168:
====== <font style="visibility:hidden" size="0">6C</font> ======
====== <font style="visibility:hidden" size="0">6C</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_6B.png
|image=BBCS_Valkenhayn_6B.png |caption=Usher, Usher...
|caption=Usher, Usher...
|name=6C
|name=6C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=600x2 |guard=HL |attribute=B
  |damage=600x2 |guard=Mid |attribute=B
  |startup=19 |active=6(4)2 |recovery=13 |frameAdv=+4  
  |startup=19 |active=6(4)2 |recovery=13 |frameAdv=+4  
  |description=
  |description=
Line 195: Line 185:
====== <font style="visibility:hidden" size="0">3C</font> ======
====== <font style="visibility:hidden" size="0">3C</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_3C.png
|image=BBCS_Valkenhayn_3C.png |caption=
|caption=
|name=3C
|name=3C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=860 |guard=L |attribute=F
  |damage=860 |guard=Low |attribute=F
  |startup=12 |active=3 |recovery=18 |frameAdv=-2  
  |startup=12 |active=3 |recovery=18 |frameAdv=-2  
  |description=
  |description=
Line 211: Line 200:
====== <font style="visibility:hidden" size="0">j.A</font> ======
====== <font style="visibility:hidden" size="0">j.A</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_jA.png
|image=BBCS_Valkenhayn_jA.png |caption=
|caption=
|name=j.A
|name=j.A
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=300 |guard=HA |attribute=H
  |damage=300 |guard=High/Air |attribute=H
  |startup=7 |active=3 |recovery=9 |frameAdv=-  
  |startup=7 |active=3 |recovery=9 |frameAdv=-  
  |description=
  |description=
Line 225: Line 213:
====== <font style="visibility:hidden" size="0">j.B</font> ======
====== <font style="visibility:hidden" size="0">j.B</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_jB.png
|image=BBCS_Valkenhayn_jB.png |caption=
|caption=
|name=j.B
|name=j.B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=600 |guard=HA |attribute=H
  |damage=600 |guard=High/Air |attribute=H
  |startup=9 |active=3 |recovery=14 |frameAdv=-  
  |startup=9 |active=3 |recovery=14 |frameAdv=-  
  |description=
  |description=
Line 238: Line 225:
====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_jC.png
|image=BBCS_Valkenhayn_jC.png |caption=
|caption=
|name=j.C
|name=j.C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=900 |guard=HA |attribute=H
  |damage=900 |guard=High/Air |attribute=H
  |startup=11 |active=3 |recovery=24+1L |frameAdv=-  
  |startup=11 |active=3 |recovery=24+1L |frameAdv=-  
  |description=
  |description=
Line 259: Line 245:
{{MoveData
{{MoveData
|name=5A
|name=5A
|image=BBCS_Valkenhayn_5Aw.png
|image=BBCS_Valkenhayn_5Aw.png |caption=
|caption=
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
Line 273: Line 258:
{{MoveData
{{MoveData
|name=5B
|name=5B
|image=BBCS_Valkenhayn_5Bw.png
|image=BBCS_Valkenhayn_5Bw.png |caption=
|caption=
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
Line 285: Line 269:
====== <font style="visibility:hidden" size="0">5C</font> ======
====== <font style="visibility:hidden" size="0">5C</font> ======
{{MoveData
{{MoveData
|image=BBCP_Valkenhayn_5Cw.png
|image=BBCP_Valkenhayn_5Cw.png |caption=
|caption=
|name=5C
|name=5C
|input=
|input=
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=900 |guard=B |attribute=F
  |damage=900 |guard=Low |attribute=F
  |startup=10 |active=3 |recovery=21 |frameAdv=-5  
  |startup=10 |active=3 |recovery=21 |frameAdv=-5  
  |description=
  |description=
Line 303: Line 286:
{{MoveData
{{MoveData
|name=j.A
|name=j.A
|image=BBCS_Valkenhayn_jAw.png
|image=BBCS_Valkenhayn_jAw.png |caption=
|caption=
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=j.A |damage=300 |guard=HA |attribute=H  
  |version=j.A |damage=300 |guard=High/Air |attribute=H  
  |startup=6 |active=4 |recovery=19 |frameAdv=-
  |startup=6 |active=4 |recovery=19 |frameAdv=-
  }}
  }}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=j.AA |damage=300 |cancel= |guard=HA |attribute=H  
  |version=j.AA |damage=300 |cancel= |guard=High/Air |attribute=H  
  |startup=6 |active=2 |recovery=7 |frameAdv=-
  |startup=6 |active=2 |recovery=7 |frameAdv=-
  }}
  }}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=j.AAA |damage=300 |cancel= |guard=HA |attribute=H
  |version=j.AAA |damage=300 |cancel= |guard=High/Air |attribute=H
   |startup=6 |active=3 |recovery=9 |frameAdv=-  
   |startup=6 |active=3 |recovery=9 |frameAdv=-  
  |description=
  |description=
Line 330: Line 312:
{{MoveData
{{MoveData
|name=j.B
|name=j.B
|image=BBCS_Valkenhayn_jBw.png
|image=BBCS_Valkenhayn_jBw.png |caption=  
|caption=  
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=650 |guard=HA |attribute=H  
  |damage=650 |guard=High/Air |attribute=H  
  |startup=9 |active=3 |recovery=12 |frameAdv=
  |startup=9 |active=3 |recovery=12 |frameAdv=
  |description=
  |description=
Line 343: Line 324:
====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
{{MoveData
|image=BBCP_Valkenhayn_JCw.png
|image=BBCP_Valkenhayn_JCw.png |caption=
|caption=
|name=j.C
|name=j.C
|input=
|input=
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=900 |guard=B |attribute=H  
  |damage=900 |guard=High/Air |attribute=H  
  |startup=15 |active=3 |recovery=16 |frameAdv=  
  |startup=15 |active=3 |recovery=16 |frameAdv=  
  |description=
  |description=
Line 362: Line 342:
====== <font style="visibility:hidden" size="0">5D</font> ======
====== <font style="visibility:hidden" size="0">5D</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_5D.png
|image=BBCS_Valkenhayn_5D.png |caption=
|caption=
|name=5D
|name=5D
|data=
|data=
Line 385: Line 364:
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_jD.png
|image=BBCS_Valkenhayn_jD.png
|image2=valkenhaynwND.png
|image2=valkenhaynwND.png |caption=
|caption=
|name=Geschwind Wolf  
|name=Geschwind Wolf  
|input=Cancel Human Attack with direction +D
|input=Cancel Human Attack with direction +D
Line 403: Line 381:
|input=ND during Werewolf
|input=ND during Werewolf
|image=BBCS_Valkenhayn_jCw.png
|image=BBCS_Valkenhayn_jCw.png
|image2=BBCS_Valkenhayn_ND.png
|image2=BBCS_Valkenhayn_ND.png |caption=
|caption=
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
Line 419: Line 396:
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_FThrow.png
|image=BBCS_Valkenhayn_FThrow.png |caption=Rude...
|caption=Rude...
|name=Forward Throw
|name=Forward Throw
|input=B+C
|input=B+C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0,1500 |guard=T(90) |attribute=T  
  |damage=0,1500 |guard=Throw(90) |attribute=T  
  |startup=7 |active=3 |recovery=23 |frameAdv=-  
  |startup=7 |active=3 |recovery=23 |frameAdv=-  
  |description=
  |description=
Line 436: Line 412:
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_BThrow.png
|image=BBCS_Valkenhayn_BThrow.png |caption=Still rude...
|caption=Still rude...
|name=Back Throw
|name=Back Throw
|input=4B+C
|input=4B+C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0,1500 |guard=T(90) |attribute=T  
  |damage=0,1500 |guard=Throw(90) |attribute=T  
  |startup=7 |active=3 |recovery=23 |frameAdv=-  
  |startup=7 |active=3 |recovery=23 |frameAdv=-  
  |description=
  |description=
Line 453: Line 428:
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_AThrow.png
|image=BBCS_Valkenhayn_AThrow.png |caption=The rudest!!
|caption=The rudest!!
|name=Air Throw
|name=Air Throw
|input=j.B+C
|input=j.B+C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0,1500 |guard=T(120) |attribute=T  
  |damage=0,1500 |guard=Throw(120) |attribute=T  
  |startup=7 |active=3 |recovery=23+3L |frameAdv=-  
  |startup=7 |active=3 |recovery=23+3L |frameAdv=-  
  |description=
  |description=
Line 470: Line 444:
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_5C.png
|image=BBCS_Valkenhayn_5C.png |caption=
|caption=
|name=Counter Assault
|name=Counter Assault
|input=6A+B
|input=6A+B
Line 489: Line 462:
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
{{MoveData
{{MoveData
|image=BBCP_Valkenhayn_CT.png
|image=BBCP_Valkenhayn_CT.png |caption=
|caption=
|name=Crush Trigger
|name=Crush Trigger
|input=5A+B
|input=5A+B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Uncharged |damage=1000 |guard=B |attribute=B  
  |version=Uncharged |damage=1000 |guard=Barrier |attribute=B  
  |startup=20 |active=1 |recovery=25 |frameAdv=0 }}
  |startup=20 |active=1 |recovery=25 |frameAdv=0 }}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Charged |damage=1000 |guard=B |attribute=B  
  |version=Charged |damage=1000 |guard=Barrier |attribute=B  
  |startup=30-61 |active=1 |recovery=25 |frameAdv=0  
  |startup=30-61 |active=1 |recovery=25 |frameAdv=0  
  |description=
  |description=
Line 515: Line 487:
====== <font style="visibility:hidden" size="0">Nacht Jager (Night Hunter)</font> ======
====== <font style="visibility:hidden" size="0">Nacht Jager (Night Hunter)</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_NachtJager.png
|image=BBCS_Valkenhayn_NachtJager.png |caption=
|caption=
|name=Nacht Jager (Night Hunter)
|name=Nacht Jager (Night Hunter)
|input=236A
|input=236A
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=900 |guard=HL
  |damage=900 |guard=Mid
  |startup=14 |active=16 |recovery=23 |frameAdv=0 |attribute=B  
  |startup=14 |active=16 |recovery=23 |frameAdv=0 |attribute=B  
  |description=
  |description=
Line 535: Line 506:
====== <font style="visibility:hidden" size="0">Schwarz Jagd (Dark Hunting)</font> ======
====== <font style="visibility:hidden" size="0">Schwarz Jagd (Dark Hunting)</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_SchwarzJagd.png
|image=BBCS_Valkenhayn_SchwarzJagd.png |caption=
|caption=
|name=Schwarz Jagd (Dark Hunting)
|name=Schwarz Jagd (Dark Hunting)
|input=236B
|input=236B
Line 554: Line 524:
====== <font style="visibility:hidden" size="0">Weis Jagd (Deceptive Hunting)</font> ======
====== <font style="visibility:hidden" size="0">Weis Jagd (Deceptive Hunting)</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_WeisJagd.png
|image=BBCS_Valkenhayn_WeisJagd.png |caption=
|caption=
|name=Weiss Jagd (White Hunting)
|name=Weiss Jagd (White Hunting)
|input=236B after Schwarz Jagd
|input=236B after Schwarz Jagd
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1000 |guard=HL
  |damage=1000 |guard=Mid
  |startup=15 |active=5 |recovery=25 |frameAdv=-13 |attribute=B  
  |startup=15 |active=5 |recovery=25 |frameAdv=-13 |attribute=B  
  |description=
  |description=
Line 573: Line 542:
====== <font style="visibility:hidden" size="0">Nacht Rosen (Night Rose)</font> ======
====== <font style="visibility:hidden" size="0">Nacht Rosen (Night Rose)</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_NachtRosen.png
|image=BBCS_Valkenhayn_NachtRosen.png |caption=
|caption=
|name=Nacht Rosen (Night Rose)
|name=Nacht Rosen (Night Rose)
|input=236C
|input=236C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1050 |guard=HL
  |damage=1050 |guard=Mid
  |startup=21 |active=4 |recovery=25 |frameAdv=-10 |attribute=B  
  |startup=21 |active=4 |recovery=25 |frameAdv=-10 |attribute=B  
  |description=
  |description=
Line 592: Line 560:
====== <font style="visibility:hidden" size="0">Mondlicht (Moonlight)</font> ======
====== <font style="visibility:hidden" size="0">Mondlicht (Moonlight)</font> ======
{{MoveData
{{MoveData
|image=BBCS_Valkenhayn_Mondlicht.png
|image=BBCS_Valkenhayn_Mondlicht.png |caption=
|caption=
|name=Mondlicht (Moonlight)
|name=Mondlicht (Moonlight)
|input=j.214B
|input=j.214B
Line 613: Line 580:
|name=Konig Wolf  
|name=Konig Wolf  
|input=236A/B/C during Werewolf
|input=236A/B/C during Werewolf
|image=BBCF_Valkenhayn_KonigWolf.png
|image=BBCF_Valkenhayn_KonigWolf.png |caption=
|caption=
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
Line 673: Line 639:
|name=Eisen Wolf  
|name=Eisen Wolf  
|input=j.214A/B/C during Werewolf
|input=j.214A/B/C during Werewolf
|image=BBCF_Valkenhayn_EisenWolf.png
|image=BBCF_Valkenhayn_EisenWolf.png |caption=
|caption=
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
Line 695: Line 660:
|name=Himmel Wolf  
|name=Himmel Wolf  
|input=B+C during Werewolf, air OK
|input=B+C during Werewolf, air OK
|image=BBCS_Valkenhayn_HimmelWolf.png
|image=BBCS_Valkenhayn_HimmelWolf.png |caption=
|caption=
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Ground |damage=0,1400 |guard=c.T(100) |attribute=T  
  |version=Ground |damage=0,1400 |guard=Throw(100) |attribute=T  
  |startup=7 |active=3 |recovery=22 |frameAdv=
  |startup=7 |active=3 |recovery=22 |frameAdv=
  |description=
  |description=
Line 705: Line 669:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air |damage=0,1400 |guard=c.T(100) |attribute=T  
  |version=Air |damage=0,1400 |guard=Throw(100) |attribute=T  
  |startup=7 |active=3 |recovery=22+11L |frameAdv=  
  |startup=7 |active=3 |recovery=22+11L |frameAdv=  
  |description=
  |description=
Line 725: Line 689:
|name=Sturm Wolf  
|name=Sturm Wolf  
|input=632146D
|input=632146D
|image=BBCS_Valkenhayn_SturmWolf.png
|image=BBCS_Valkenhayn_SturmWolf.png |caption=
|caption=
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
Line 746: Line 709:
|name=Konig Flug  
|name=Konig Flug  
|input=j.236236C
|input=j.236236C
|image=BBCS_Valkenhayn_KonigFlug.png
|image=BBCS_Valkenhayn_KonigFlug.png |caption=
|caption=
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
Line 776: Line 738:
{{MoveData
{{MoveData
|image=BBCF_Valkenhayn_ExceedAccel.png
|image=BBCF_Valkenhayn_ExceedAccel.png
|input=ABCD during Overdrive
|input=ABCD during Overdrive |caption=
|caption=
|name=Sieg Nagel
|name=Sieg Nagel
|data=
|data=
Line 801: Line 762:
|name=Blut Vollmond  
|name=Blut Vollmond  
|input=214214C
|input=214214C
|image=BBCS_Valkenhayn_BlutVollmond.png
|image=BBCS_Valkenhayn_BlutVollmond.png |caption=
|caption=
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=DESTROY |cancel= |starter= |guard=HL |attribute=B
  |damage=25700 (DESTROY) |cancel= |starter= |guard=Mid |attribute=B
  |startup=7+7 |active=1*3 |recovery=15+55F landing |frameAdv=-52
  |startup=7+7 |active=1*3 |recovery=15+55F landing |frameAdv=-52
  |description=
  |description=
Line 831: Line 791:
}}
}}
{{Navbar-BBCF}}
{{Navbar-BBCF}}
[[Category:BlazBlue]]
[[Category:BlazBlue: Central Fiction]]
[[Category:BlazBlue Characters]]
[[Category:Valkenhayn R. Hellsing]]

Revision as of 00:04, 30 April 2018

Valkenhayn R. Hellsing
BBCF Valkenhayn Portrait.png

Health: 10,500
Combo Rate: 70% (Human) / 80% (Wolf)
Prejump:
Backdash Time 13 / Invul: 1-5 (Human) / 1-10 (Wolf)


Movement Options
1 Double Jump/Airdash, Dash-type: Hop in Human Form, Two-Way Dash in Wolf Form
Play-style
Offensive, Heavy Rush-down, Mixup
  

Overview

Valkenhayn is a novel gentleman: polite and courteous in all situations. Being a butler, he is extremely devoted to Rachel and does whatever he can to assist and protect her. His demeanor, however, belies a savage side which is only seen during battle or when he is pushed to the brink of his anger. He uses a fighting style that, while awe-inspiring, is unbelievably brutal, utilizing slashing attacks and blows so powerful they look like they are intended to break the enemy's bones.

Drive: Werewolf

Valkenhayn transforms into a wolf. He is more agile in this form and gains a completely new moveset. You will need to be about to move flexibly in both human form and wolf form as this is a key element in his game. While it may be difficult at first, the reward for taking such time to learn this character will transform you into a fearsome player. While he is in the werewolf form, the purple bar above your heat gauge will slowly deplete. If the gauge reaches 0, you will be unable to transform until the gauge refills to the max again. In addition to this, 1-9D will allow the wolf to dash in that direction and this will deplete the gauge faster. 5D will revert you to human form. It is important to conserve your wolf gauge for optimal pressure and look for very minimal methods of depleting meter whilst dealing damage. The gauge will slowly refill as Valkenhayn is on the ground, but not in the air. You also cannot block in wolf form, so it is mandatory you are constantly moving around to make it very difficult for the opponent to land a hit.

Overdrive: Endless Wolf

Cannot be activated in wolf form. During Endless Wolf, Valkenhayn gains access to an unlimited supply of wolf meter for the duration, and it will rapidly restore if fully depleted. In addition to this, w[j.214A/B/C] have drastically increased hitstun, and j.C becomes drive/wolf cancellable. Furthermore, rasen wolf and wolf cannons will have faster startup.


Strengths/Weaknesses

Strengths Weaknesses
  • Wolf form provides flexible movement, fantastic pressure & mixup.
  • Great normals.
  • Wolf form provides a strong neutral game which can induce opponents to make bad decisions.
  • Very good corner carry
  • Below average health
  • The only way to safely extend pressure is through wolf meter usage, meaning you can't keep an opponent blocking for very long without compromising your neutral game.
  • Poor defensive options.
  • Wolf form can be difficult to use, leading to a higher level of execution compared to most characters.


Normal Moves

5A
5A
BBCS Valkenhayn 5A.png
300 all 6 3 9 - B -
5B
5B
BBCS Valkenhayn 5B.png
600 Mid 10 3 15 - B -
5C
5C
BBCS Valkenhayn 5C.png
900 Mid 14 6 22 - B -
2A
2A
BBCS Valkenhayn 2A.png
300 all 7 2 10 - F -
2B
2B
BBCS Valkenhayn 2B.png
550 Low 9 4 13 - F -
2C
2C
BBCS Valkenhayn 2C.png
820 Mid 12 3 26 - B -
6A
6A
BBCS Valkenhayn 6A.png
800 Mid 10 3 27 - B -
6C
6B The Gentlemen's Elbow
800 21 3 23 - B -
6C
6C
BBCS Valkenhayn 6B.png
Usher, Usher...
600x2 Mid 19 6(4)2 13 - B -
3C
3C
BBCS Valkenhayn 3C.png
860 Low 12 3 18 - F -
j.A
j.A
BBCS Valkenhayn jA.png
300 High/Air 7 3 9 - H -
j.B
j.B
BBCS Valkenhayn jB.png
600 High/Air 9 3 14 - H -
j.C
j.C
BBCS Valkenhayn jC.png
900 High/Air 11 3 24+1L - H -


Werewolf Normals

5A
5A
BBCS Valkenhayn 5Aw.png
300 all 6 3 12 - F -
5B
5B
BBCS Valkenhayn 5Bw.png
600 all 7 6 20 - B -
5C
5C
BBCP Valkenhayn 5Cw.png
900 Low 10 3 21 - F -
j.A
j.A
BBCS Valkenhayn jAw.png
300 High/Air 6 4 19 - H - 300 High/Air 6 2 7 - H - 300 High/Air 6 3 9 - H -
j.B
j.B
BBCS Valkenhayn jBw.png
650 High/Air 9 3 12 - H -
j.C
j.C
BBCP Valkenhayn JCw.png
900 High/Air 15 3 16 - H -


Drive Moves

Notes
  • Valkenhayn will be in a CH state when transforming to wolf form.
5D
5D
BBCS Valkenhayn 5D.png
- - - - - - - - - - - 9T - - -
Geschwind Wolf
Geschwind Wolf
Cancel Human Attack with direction +D
BBCS Valkenhayn jD.png
ValkenhaynwND.png
- - - - - - -
Rasen Wolf
Rasen Wolf
ND during Werewolf
BBCS Valkenhayn jCw.png
BBCS Valkenhayn ND.png
- - - -


Universal Mechanics

Forward Throw
Forward Throw
B+C
BBCS Valkenhayn FThrow.png
Rude...
0,1500 Throw(90) 7 3 23 - T -
Back Throw
Back Throw
4B+C
BBCS Valkenhayn BThrow.png
Still rude...
0,1500 Throw(90) 7 3 23 - T -
Air Throw
Air Throw
j.B+C
BBCS Valkenhayn AThrow.png
The rudest!!
0,1500 Throw(120) 7 3 23+3L - T -
Counter Assault
Counter Assault
6A+B
BBCS Valkenhayn 5C.png
- all 13 4 30 - B -
Crush Trigger
Crush Trigger
5A+B
BBCP Valkenhayn CT.png
1000 Barrier 20 1 25 - B - 1000 Barrier 30-61 1 25 - B -


Specials

  • Valkenhayn's human specials are normally quite unsafe if blocked but the wolf cancel can provide a safe retreat.
Nacht Jager (Night Hunter)
Nacht Jager (Night Hunter)
236A
BBCS Valkenhayn NachtJager.png
900 Mid 14 16 23 - B -
Schwarz Jagd (Dark Hunting)
Schwarz Jagd (Dark Hunting)
236B
BBCS Valkenhayn SchwarzJagd.png
900 LA 19 4 17 - F -
Weis Jagd (Deceptive Hunting)
Weiss Jagd (White Hunting)
236B after Schwarz Jagd
BBCS Valkenhayn WeisJagd.png
1000 Mid 15 5 25 - B -
Nacht Rosen (Night Rose)
Nacht Rosen (Night Rose)
236C
BBCS Valkenhayn NachtRosen.png
1050 Mid 21 4 25 - B -
Mondlicht (Moonlight)
Mondlicht (Moonlight)
j.214B
BBCS Valkenhayn Mondlicht.png
900 all 13 5 till L+16 - H -
Konig Wolf
Konig Wolf
236A/B/C during Werewolf
1000 all 20 8 19 - H - 1000 all 22 8 till L+12 - H - 1000 all 20 8 till L+12 - H - 1000 all 22 8 till L+12 - H - 1000 all 20 8 till L+12 - H - 1000 all 22 8 till L+12 - H -
Eisen Wolf
Eisen Wolf
j.214A/B/C during Werewolf
1000 all 22 till L 18 - H -
Himmel Wolf
Himmel Wolf
B+C during Werewolf, air OK
BBCS Valkenhayn HimmelWolf.png
0,1400 Throw(100) 7 3 22 - T - 0,1400 Throw(100) 7 3 22+11L - T -


Distortion Drives

Sturm Wolf
Sturm Wolf
632146D
BBCS Valkenhayn SturmWolf.png
800, 70*17, 472 all 1+9 3 50 - B - 800, 70*20, 393, 393 all 1+9 3 50 - B -
Konig Flug
Konig Flug
j.236236C
BBCS Valkenhayn KonigFlug.png
1000*2, 1080 all 4+2 till L,1 38 - H - 1000*2, 126*4, 1080 all 4+2 till L,1 30~T - H -


Exceed Accel

Sieg Nagel
ABCD during Overdrive
600*3, 0, 1150 All Fast: 10
Slow: 20
3 34 - B - 600,1200*2, 0, 2700 All Fast: 10
Slow: 20
3 34 - B -

Astral Heat

Blut Vollmond
214214C
BBCS Valkenhayn BlutVollmond.png
25700 (DESTROY) Mid 7+7 1*3 15+55F landing - B -


External References