The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Valkenhayn R. Hellsing
|
|
Health: 10,500
Combo Rate: 70% (Human) / 80% (Wolf)
Prejump:
Backdash Time 13 / Invul: 1-5 (Human) / 1-10 (Wolf)
- Movement Options
- 1 Double Jump/Airdash, Dash-type: Hop in Human Form, Two-Way Dash in Wolf Form
- Play-style
- Offensive, Heavy Rush-down, Mixup
|
Overview
Valkenhayn is a novel gentleman: polite and courteous in all situations. Being a butler, he is extremely devoted to Rachel and does whatever he can to assist and protect her. His demeanor, however, belies a savage side which is only seen during battle or when he is pushed to the brink of his anger. He uses a fighting style that, while awe-inspiring, is unbelievably brutal, utilizing slashing attacks and blows so powerful they look like they are intended to break the enemy's bones.
Drive: Werewolf
Valkenhayn transforms into a wolf. He is more agile in this form and gains a completely new moveset. You will need to be about to move flexibly in both human form and wolf form as this is a key element in his game. While it may be difficult at first, the reward for taking such time to learn this character will transform you into a fearsome player. While he is in the werewolf form, the purple bar above your heat gauge will slowly deplete. Whilst, you are in human form, the gauge will slowly, but note it only swhen you are on the ground and not in the air. If the gauge reaches 0, you will be disabled from transforming until the gauge refills to the max again. In addition to this, 1-9D will allow the wolf to dash in that direction and this will deplete the gauge faster. 5D will revert you to human form. It is important to conserve your wolf gauge for optimal pressure and look for very minimal methods of depleting meter whilst dealing damage. The gauge will slowly refill as Valkenhayn is on the ground, but not in the air. You also cannot block in wolf form, so it is mandatory you are constantly moving around to make it very difficult for the opponent to land a hit.
Overdrive: Endless Wolf
Cannot be activated in wolf form. During Endless Wolf, Valkenhayn gains access to an unlimited supply of wolf meter for the duration, and it will rapidly restore if fully depleted. In addition to this, w[j.214A/B/C] have drastically increased hitstun, and j.C becomes drive/wolf cancellable. Furthermore, rasen wolf and wolf cannons will have faster startup.
Strengths/Weaknesses
Strengths |
Weaknesses
|
- Wolf form provides flexible movement, fantastic pressure & mixup.
- Great normals.
- Wolf form provides a strong neutral game which can induce opponents to make bad decisions.
- Very good corner carry
|
- Below average health
- The only way to safely extend pressure is through wolf meter usage, meaning you can't keep an opponent blocking for very long without compromising your neutral game.
- Poor defensive options.
- Wolf form can be difficult to use, leading to a higher level of execution compared to most characters.
|
Normal Moves
5A
5B
5C
2A
2B
2C
6A
6C
6C
6C
Usher, Usher...
|
600x2
|
HL
|
19
|
6(4)2
|
13
|
-
|
B
|
-
|
|
3C
j.A
j.B
j.C
Werewolf Normals
5A
5B
5C
j.A
j.A
|
300
|
HA
|
6
|
4
|
19
|
-
|
H
|
-
|
300
|
HA
|
6
|
2
|
7
|
-
|
H
|
-
|
300
|
HA
|
6
|
3
|
9
|
-
|
H
|
-
|
|
j.B
j.C
Drive Moves
- Notes
- Valkenhayn will be in a CH state when transforming to wolf form.
5D
5D
|
-
|
-
|
-
|
-
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
9T
|
-
|
-
|
-
|
|
Geschwind Wolf
Geschwind Wolf Cancel Human Attack with direction +D
|
|
Rasen Wolf
Rasen Wolf ND during Werewolf
|
|
Universal Mechanics
Forward Throw
Forward Throw B+C
Rude...
|
0,1500
|
T(90)
|
7
|
3
|
23
|
-
|
T
|
-
|
|
Back Throw
Back Throw 4B+C
Still rude...
|
0,1500
|
T(90)
|
7
|
3
|
23
|
-
|
T
|
-
|
|
Air Throw
Air Throw j.B+C
The rudest!!
|
0,1500
|
T(120)
|
7
|
3
|
23+3L
|
-
|
T
|
-
|
|
Counter Assault
Crush Trigger
Specials
- Valkenhayn's human specials are normally quite unsafe if blocked but the wolf cancel can provide a safe retreat.
Nacht Jager (Night Hunter)
Nacht Jager (Night Hunter) 236A
|
|
Schwarz Jagd (Dark Hunting)
Schwarz Jagd (Dark Hunting) 236B
|
|
Weis Jagd (Deceptive Hunting)
Weiss Jagd (White Hunting) 236B after Schwarz Jagd
|
|
Nacht Rosen (Night Rose)
Nacht Rosen (Night Rose) 236C
|
|
Mondlicht (Moonlight)
Mondlicht (Moonlight) j.214B
|
900
|
all
|
13
|
5
|
till L+16
|
-
|
H
|
-
|
|
Konig Wolf
Konig Wolf 236A/B/C during Werewolf
|
1000
|
all
|
20
|
8
|
19
|
-
|
H
|
-
|
1000
|
all
|
22
|
8
|
till L+12
|
-
|
H
|
-
|
1000
|
all
|
20
|
8
|
till L+12
|
-
|
H
|
-
|
1000
|
all
|
22
|
8
|
till L+12
|
-
|
H
|
-
|
1000
|
all
|
20
|
8
|
till L+12
|
-
|
H
|
-
|
1000
|
all
|
22
|
8
|
till L+12
|
-
|
H
|
-
|
|
Eisen Wolf
Eisen Wolf j.214A/B/C during Werewolf
|
1000
|
all
|
22
|
till L
|
18
|
-
|
H
|
-
|
|
Himmel Wolf
Himmel Wolf B+C during Werewolf, air OK
|
0,1400
|
c.T(100)
|
7
|
3
|
22
|
-
|
T
|
-
|
0,1400
|
c.T(100)
|
7
|
3
|
22+11L
|
-
|
T
|
-
|
|
Distortion Drives
Sturm Wolf
Sturm Wolf 632146D
|
800, 70*17, 472
|
all
|
1+9
|
3
|
50
|
-
|
B
|
-
|
800, 70*20, 393, 393
|
all
|
1+9
|
3
|
50
|
-
|
B
|
-
|
|
Konig Flug
Konig Flug j.236236C
|
1000*2, 1080
|
all
|
4+2
|
till L,1
|
38
|
-
|
H
|
-
|
1000*2, 126*4, 1080
|
all
|
4+2
|
till L,1
|
30~T
|
-
|
H
|
-
|
|
Exceed Accel
Sieg Nagel ABCD during Overdrive
|
600*3, 0, 1150
|
All
|
Fast: 10 Slow: 20
|
3
|
34
|
-
|
|
-
|
600,1200*2, 0, 2700
|
All
|
Fast: 10 Slow: 20
|
3
|
34
|
-
|
|
-
|
|
Astral Heat
Blut Vollmond 214214C
|
DESTROY
|
HL
|
7+7
|
1*3
|
17+46F landing
|
-
|
B
|
-
|
|
External References
Click [★] for character's full frame data