BBCF/Valkenhayn R. Hellsing/Frame Data

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System Data[edit]

Health: 10,500

Combo Rate: 60%

Jump Startup: Human: 4/ Wolf: 3

Backdash Time Human: 22/ Wolf: 25 / Invul: Human and Wolf: 1-7

Movement Options: Double Jump, Air Dash, Wolf Movement, Dash type: Step

Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
300 CSJR 100 80 Normal All 1 B 6 3 9 0 11 - 12 - Click!
5B
600 SJR 100 89 Long Mid 3 B 10 3 15 -1 16 - 17 - Click!
5C
900 S(J)R 100 92 Long Mid 4 B 14 6 22 -9 18 - 19 - Click!
2A
300 CSR 100 80 Normal All 1 F 7 2 10 0 11 - 12 - Click!
2B
550 SR 90 85 Long Low 2 F 9 4 13 -3 13 - 14 - Click!
2C
820 SJR 100 92 Long Mid 4 B 12 3 26 -10 18 - 23 - Click!
6A
800 R 80 89 Normal Mid 3 B 10 3 27 -13 16 - 40 5-12 Guard HB Click!
6B
800 R 90 92 Short High 4 B 21 3 23 -7 18 - 19 - Click!
  • First 2 active frames only hit above Valk
6C
600*2 R 100 92 Long Mid 4 B 19 6 (4) 2 13 +4 18 - 24 - Click!
  • Fatal Counter
3C
860 SR 90 82 Long Low 4 F 12 3 18 -2 18 - 40 - Click!
j.A
300 CSJR 80 80 Normal High/Air 1 H 7 3 9 - 11 - 12 - Click!
j.B
600 SJR 80 85 Long High/Air 2 H 9 3 14 - 13 - 18 - Click!
j.C
900 SJR 80 89 Long High/Air 3 H 11 3 24+1L - 16 - 40 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Human>Wolf
- - - - - - - - - - 12 - - - - - Click!
Wolf>Human
- - - - - - - - - - 9 - - - - - Click!
  • Can cancel into ground normals and throws on 7F
Air Human>Wolf
- - - - - - - - - - 12 - - - - - Click!
  • Can cancel into air normals and throw on 7F
Air Wolf>Human
- - - - - - - - - - 9 - - - - - Click!
  • Can cancel into air normals and throw on 7F
5A
300 CSJR 80 80 Normal All 1 F 6 3 12 -3 11 - 12 - Click!
5B
600 SJR 80 85 Long Mid 2 B 7 6 20 -12 13 - 24 4-6 H Click!
  • Hitbox fully extended on 10F
5C
900 SJR 100 92 Long Low 4 F 10 3 21 -5 18 - 24 - Click!
j.A
300 SJR 80 100 Normal High/Air 1 H 6 4 19 - 11 - 24 - Click!
j.AA
300 SJR 80 100 Normal High/Air 1 H 6 2 7 - 11 - 24 - Click!
j.AAA
300 SJR 80 100 Normal High/Air 1 H 6 3 9 - 11 - 24 - Click!
j.B
650 SJR 80 85 Normal High/Air 2 H 9 3 12 - 13 - 26 - Click!
j.C
900 SJR 80 89 Normal High/Air 3 H 15 3 16 - 16 - 25 - Click!
Wolf6
- - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 5F
Wolf4
- - - - - - - - - - - - - - - 1-10 All Click!
  • Can cancel into attacks on 11F
Wolf1/2/3
- - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 3F
Wolf8
- - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 9F
Wolf7
- - - - - - - - - - - - - - - 1-10 All Click!
  • Can cancel into attacks on 11F
Wolf9
- - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 5F
WolfCancel6
- - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 14F. During OD, on 7F
WolfCancel4
- - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 21F. During OD, on 3F
WolfCancel1/2/3
- - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 12F. During OD, on 10F
WolfCancel8
- - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 20F. During OD, on 14F
WolfCancel7
- - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 15F. During OD, on 3F
WolfCancel9
- - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 15F. During OD, on 9F

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Forward Throw
1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - 18 - 60, Slide 20 - Click!
  • Minimum Damage 100%
Back Throw
1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - 18 - 60, Slide 20 - Click!
  • Minimum Damage 100%
Air Throw
1500 SR 100 50 Normal Throw(120) 4 T 7 3 23+3L - 18 - 100 - Click!
  • Minimum Damage 100%
Himmel Wolf
BC during Werewolf
1400 SR 100 60 Normal Throw(70) 4 T 7 3 22 - 18 - 50, Wall 60 - Click!
  • Minimum Damage 100%
Air Himmel Wolf
j.BC during Werewolf
1400 SR 100 60 Normal Throw(90) 4 T 7 3 22+11L - 18 - 50, Wall 60 - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 Very Short All 4 - 13 4 30 - 18 - B 1-20 All Click!
Crush Trigger
Uncharged
1000 R 100 60 Normal Barrier - B 20 1 25 0 24 - 60 - Click!
Crush Trigger
Charged
1000 R 100 100 Long Barrier - B 30~61 1 25 0 24 - 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Nacht Jager
236A
900 R 90 79 Long All 3 B 14 16 23 0 23 - 35 - Click!

On hit/block, Valk goes into Recovery animation (23F)

Schwarz Jagd
236B
900 R 90 89 Long Low/Air 3 F 19 4 17 -4 16 - 40 - Click!
Weiss Jagd
236B > 236B
1000 R 100 89 Long All 3 B 15 5 25 -13 16 - 27, Slide 40 - Click!
Nacht Rosen
236C
1050 R 90 92 Long Mid 4 B 21 4 25 -10 18 - 42 - Click!
Mondlicht
j.214B
900 R 90 82 Long All 4 H 13 5 Until L+16 - 18 - 40, Wall 42 - Click!
A Konig Wolf
236A during Werewolf
1000 R 80 89 Long All 3 H 20 8 19 - 16 - 42 - Click!
Air A Konig Wolf
j.236A during Werewolf
1000 R 80 89 Long All 3 H 20 8 Until L+12 - 16 - 42 - Click!
B Konig Wolf
236B during Werewolf
1000 R 80 89 Long All 3 H 20 8 Until L+12 - 16 - 50 - Click!
Air B Konig Wolf
j.236B during Werewolf
1000 R 80 89 Long All 3 H 22 8 Until L+12 - 16 - 50 - Click!
C Konig Wolf
236C during Werewolf
1000 R 80 89 Long All 3 H 20 8 Until L+12 - 16 - 50 - Click!
Air C Konig Wolf
j.236C during Werewolf
1000 R 80 89 Long All 3 H 22 8 Until L+12 - 16 - 50 - Click!
A Eisen Wolf
j.214A during Werewolf
1000 R 80 89 Long All 3 H 22 Until L 18L - 16 - 60 - Click!
B Eisen Wolf
j.214B during Werewolf
1000 R 80 89 Long All 3 H 22 Until L 18L - 16 - 60 - Click!
C Eisen Wolf
j.214C during Werewolf
1000 R 80 89 Long All 3 H 22 Until L 18L - 16 - 60 - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Sturm Wolf
632146D
800, 180*17, 1200 R 80 82, 100*18 Normal All 4, 3*17, 5 B 1+9 3 38 -22 18 - -, 40*18 1-12 All Click!
  • Minimum Damage 20% (1012)
Sturm Wolf OD
632146D
800, 180*20, 1000*2 R 80 82, 100*22 Normal All 4, 3*20, 5*2 B 1+9 3 38 -22 18 - -, 40*22 1-12 All Click!
  • Minimum Damage 20% (1280)
Konig Flug
j.236236C
1000*2, 3000 R 100 60 Normal All 4 H 4+2 Until L, 3 37 - 18 - 60, 180, 120 - Click!
  • Minimum Damage 20% (1000)
Konig Flug OD
j.236236C
1000*2, 350*4, 3000 R 100 60 Normal All 4 H 4+2 Until L, 3 37 - 18 - 60, 180, 120*5 - Click!
  • Minimum Damage 20% (1280)

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Sieg Nagel
ABCD during Overdrive
Normal: 600*3, 0, 1150
AF: 600,1200*2, 0, 2700
- 100 100 Long All - B Fast: 10
Slow: 20
3 34 -10 26 - - Fast: 1-12 All
Slow: 1-22 All
Click!
  • Minimum Damage 10% (Normal: 295 AF: 570+57)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Blut Vollmond
214214C
0,800,900*21,6000 - - - Long Mid 4 B 7+7 1,1,1 15+55L -52 18 - - 1-19 All Click!

Revolver Action Table[edit]

Human Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 4D Throw, Jump, Special
5B[1] - 2B 5C, 2C, 6C, 3C - Jump, Special
5C - - 6C Wolf Dash[+] Jump[-], Special
2A[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 4D Throw, Special
2B[1] - 5B 5C, 2C, 6C, 3C - Special
2C - 6B 5C, 6C, 3C Wolf Dash[+] Jump, Special
6A - - - - -
6B - - - 5D, 4D -
6C - 6B 3C Wolf Dash[+] Special
3C - - - Wolf Dash[+] Special
Human Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - - Special
Wolf Ground Revolver Action Table
A B C D Cancels
5A[3] 5A 5B 5C Wolf Dash Throw, Jump, Special
5B - - 5C Wolf Dash Jump, Special
5C - - - Wolf Dash Special
Wolf Air Revolver Action Table
A B C D Cancels
j.A[3] j.A j.B j.C Wolf Dash Throw, Jump, Special
j.B - - j.C Wolf Dash Jump, Special
j.C - - - Wolf Dash Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

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