BBCF/Valkenhayn R. Hellsing/Frame Data

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System Data[edit]

Health: 10,500
Combo Rate: 60%
Prejump: Human: 4/ Wolf: 3
Backdash Time Human: 22/ Wolf: 25 / Invul: Human and Wolf: 1-7
Movement Options

Double Jump, Air Dash, Wolf Movement, Dash type: Step


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal All 1 B 6 3 9 0 11 12 12 9 - Click!
5B 600 SJR 100 89 Long Mid 3 B 10 3 15 -1 16 17 17 11 - Click!
5C 900 S(J)R 100 92 Long Mid 4 B 14 6 22 -9 18 19 19 12 - Click!
2A 300 CSR 100 80 Normal All 1 F 7 2 10 0 11 - 12 9 - Click!
2B 550 SR 90 85 Long Low 2 F 9 4 13 -3 13 14 14 10 - Click!
2C 820 SJR 100 92 Long Mid 4 B 12 3 26 -10 18 19 23 12 - Click!
6A 800 R 80 89 Normal Mid 3 B 10 3 27 -13 16 Launch 40 4 5-12 Guard HB Click!
6B 800 R 90 92 Short High 4 B 21 3 23 -7 18 19 19 + Down 24 12 - Click!
  • First 2 active frames only hit above Valk
6C 600*2 R 100 92 Long Mid 4 B 19 6 (4) 2 13 +4 18 19 24 12 - Click!
  • Fatal Counter
3C 860 SR 90 82 Long Low 4 F 12 3 18 -2 18 Launch 40 12 - Click!
j.A 300 CSJR 80 80 Normal High/Air 1 H 7 3 9 - 11 12 12 9 - Click!
j.B 600 SJR 80 85 Long High/Air 2 H 9 3 14 - 13 14 18 10 - Click!
j.C 900 SJR 80 89 Long High/Air 3 H 11 3 24+1L - 16 21 40 11 - Click!


Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Human > Wolf - - - - - - - - - - 12 - - - - - - Click!
Wolf > Human - - - - - - - - - - 9 - - - - - - Click!
  • Can cancel into ground normals and throws on 7F
Air Human > Wolf - - - - - - - - - - 12 - - - - - - Click!
  • Can cancel into air normals and throw on 7F
Air Wolf > Human - - - - - - - - - - 9 - - - - - - Click!
  • Can cancel into air normals and throw on 7F
5A 300 CSJR 80 80 Normal All 1 F 6 3 12 -3 11 12 12 9 - Click!
5B 600 SJR 80 85 Long Mid 2 B 7 6 20 -12 13 14 24 10 4-6 H Click!
  • Hitbox fully extended on 10F
5C 900 SJR 100 92 Long Low 4 F 10 3 21 -5 18 Launch 24 12 - Click!
j.A 300 SJR 80 100 Normal High/Air 1 H 6 4 19 - 11 12 24 9 - Click!
j.AA 300 SJR 80 100 Normal High/Air 1 H 6 2 7 - 11 12 24 9 - Click!
j.AAA 300 SJR 80 100 Normal High/Air 1 H 6 3 9 - 11 12 24 9 - Click!
j.B 650 SJR 80 85 Normal High/Air 2 H 9 3 12 - 13 17 26 10 - Click!
j.C 900 SJR 80 89 Normal High/Air 3 H 15 3 16 - 16 17 25 11 - Click!
6D - - - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 5F
4D - - - - - - - - - - - - - - - - 1-10 All Click!
  • Can cancel into attacks on 11F
2D/1D/3D - - - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 3F
8D - - - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 9F
7D - - - - - - - - - - - - - - - - 1-10 All Click!
  • Can cancel into attacks on 11F
9D - - - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 5F
6D Cancel - - - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 14F. During OD, on 7F
4D Cancel - - - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 21F. During OD, on 3F
2D/1D/3D Cancel - - - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 12F. During OD, on 10F
8D Cancel - - - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 20F. During OD, on 14F
7D Cancel - - - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 15F. During OD, on 3F
9D Cancel - - - - - - - - - - - - - - - - - Click!
  • Can cancel into attacks on 15F. During OD, on 9F

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 0, 1500 SR 100 50 (Once) Normal Throw(70) 0, 4 T 7 3 23 - 18 Launch 60 + Slide 39 - - Click!
  • Minimum Damage 100%
Back Throw 0, 1500 SR 100 50 (Once) Normal Throw(70) 0, 4 T 7 3 23 - 18 Launch 60 + Slide 39 0 - Click!
  • Minimum Damage 100%
Air Throw 0, 1500 SR 100 50 (Once) Normal Throw(120) 0, 4 T 7 3 23+3L - 18 - 100 0 - Click!
  • Minimum Damage 100%
Himmel Wolf
BC[w]
0, 1400 SR 100 60 (Once) Normal Throw(70) 0, 4 T 7 3 22 - 18 - 50 + WBounce 60 0, 15 - Click!
  • Minimum Damage 100%
Air Himmel Wolf
j.BC[w]
0, 1400 SR 100 60 (Once) Normal Throw(90) 0, 4 T 7 3 22+11L - 18 - 50 + WBounce 60 0, 15 - Click!
  • Minimum Damage 100%
Counter Assault 0 R 50 92 Very Short All 4 B 13 4 30 - 18 Launch 19 12 1-20 All Click!
CrushTrigger
Uncharged/Charged
1000 R 100 60 Normal Guard Break 32/Barrier - B 20 1 25 0 24 Stagger 60 60 + GBounce + Down 24 12 - Click!
1000 R 100 100 Long Guard Break 60/Barrier - B 30~61 1 25 0 24 Stagger 60 60 + GBounce + Down 24 12 - Click!


Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Nacht Jager
236A
900 R 90 79 Long All 3 B 14 16 23 0 23 25 35 11 - Click!

On hit/block, Valk goes into Recovery animation (23F)

Schwarz Jagd
236B
900 R 90 89 Long Low/Air 3 F 19 4 17 -4 16 Launch 40 11 - Click!
Weiss Jagd
236B > 236B
1000 R 100 89 Long All 3 B 15 5 25 -13 16 Launch 27 + Slide 59 11 - Click!
Nacht Rosen
236C
1050 R 90 92 Long Mid 4 B 21 4 25 -10 18 Launch 42 12 - Click!
Mondlicht
j.214B
900 R 90 82 Long All 4 H 13 5 Until L+16 - 18 Launch 40 + WStick 42 12 - Click!
A Konig Wolf
236A[w]
1000 R 80 89 Long All 3 H 20 8 19 - 16 Launch 42 6 - Click!
Air A Konig Wolf
j.236A[w]
1000 R 80 89 Long All 3 H 20 8 Until L+12 - 16 Launch 42 6 - Click!
B Konig Wolf
236B[w]
1000 R 80 89 Long All 3 H 20 8 Until L+12 - 16 Launch 50 6 - Click!
Air B Konig Wolf
j.236B[w]
1000 R 80 89 Long All 3 H 22 8 Until L+12 - 16 Launch 50 6 - Click!
C Konig Wolf
236C[w]
1000 R 80 89 Long All 3 H 20 8 Until L+12 - 16 Launch 50 6 - Click!
Air C Konig Wolf
j.236C[w]
1000 R 80 89 Long All 3 H 22 8 Until L+12 - 16 Launch 50 6 - Click!
A Eisen Wolf
j.214A[w]
1000 R 80 89 Long All 3 H 22 Until L 18L - 16 Launch 60 [+ Down 24] 6 - Click!
B Eisen Wolf
j.214B[w]
1000 R 80 89 Long All 3 H 22 Until L 18L - 16 Launch 60 [+ Down 24] 6 - Click!
C Eisen Wolf
j.214C[w]
1000 R 80 89 Long All 3 H 22 Until L 18L - 16 Launch 60 [+ Down 24] 6 - Click!


Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Sturm Wolf
632146D
800, 180*17, 1200
[800, 180*20, 1000*2]
R 80 82, 100*18
[82, 100*22]
Normal All 4, 3*17, 5
[4, 3*20, 5*2]
B 1+9 3 38 -22 18 - -, 40*18
[-, 40*22]
30 1-12 All Click!
  • Values in [] are during OD
  • Minimum Damage 20%: 1012 [1280]
Konig Flug
j.236236C
1000*2, 3000
[1000*2, 350*4, 3000]
R 100 60 Normal All 4 H 4+2 Until L+ 3 37 - 18 Launch 60, 180, 120
[60, 180, 120*5]
6 - Click!


  • Values in [] are during OD
  • Minimum Damage 20%: 1000 [1280]

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Sieg Nagel
ABCD during OD
600*3, 0, 1150
{600,1200*2, 0, 2700}
- 100 100 Long All - B 20 [10] 3 34 -10 26 Launch 100 + GBounce + Down 24 20, 0 1-22 All
[1-12 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 295 {570+57}

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Blut Vollmond
214214C
0,800,900*21,6000 - - - Long Mid 4 B 7+7 1,1,1 15+55L -52 18 - - 15 1-19 All Click!

Revolver Action Table[edit]

Human Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 4D Throw, Jump, Special
5B[1] - 2B 5C, 2C, 6C, 3C - Jump, Special
5C - - 6C Wolf Dash[+] Jump[-], Special
2A[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 4D Throw, Special
2B[1] - 5B 5C, 2C, 6C, 3C - Special
2C - 6B 5C, 6C, 3C Wolf Dash[+] Jump, Special
6A - - - - -
6B - - - 5D, 4D -
6C - 6B 3C Wolf Dash[+] Special
3C - - - Wolf Dash[+] Special
Human Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - - Special
Wolf Ground Revolver Action Table
A B C D Cancels
5A[3] 5A 5B 5C Wolf Dash Throw, Jump, Special
5B - - 5C Wolf Dash Jump, Special
5C - - - Wolf Dash Special
Wolf Air Revolver Action Table
A B C D Cancels
j.A[3] j.A j.B j.C Wolf Dash Throw, Jump, Special
j.B - - j.C Wolf Dash Jump, Special
j.C - - - Wolf Dash Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Valkenhayn R. Hellsing/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc