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*Very weak Air-to-Ground game, his only aerials that have a good vertical hitbox (J.D and J.2D) are both slow, and J.2D whiffs easily due to the forward movement | *Very weak Air-to-Ground game, his only aerials that have a good vertical hitbox (J.D and J.2D) are both slow, and J.2D whiffs easily due to the forward movement | ||
*Range on his Normals make it difficult for him to get in and stay in, especially against zoners (without meter) or characters with superior range and footsies | *Range on his Normals make it difficult for him to get in and stay in, especially against zoners (without meter) or characters with superior range and footsies | ||
*While Messenga is a good Anti-Projectile tool, it ONLY beats out projectiles, leaving him helpless against Disjointed Hitboxes/Non-Projectile Zoners (Amane, Nine) | *While Messenga is a good Anti-Projectile tool, it ONLY beats out projectiles, leaving him helpless against Disjointed Hitboxes/Non-Projectile Zoners (Amane, Nine) even with meter | ||
*Very Susceptible to barrier due to his short range and lacking any safe ways to get in | *Very Susceptible to barrier due to his short range and lacking any safe ways to get in | ||
*Has a very hard time confirming punishes at his max range without meter: Snakebite does not connect at maximum range, and 6C can have issues connecting at that range. | *Has a very hard time confirming punishes at his max range without meter: Snakebite does not connect at maximum range, and 6C can have issues connecting at that range. |
Revision as of 05:12, 17 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Lore: | The man only known as Yuuki Terumi is one of the primary antagonists of the BlazBlue series and a former member of the Six Heroes, as well as the creator of the Azure Grimoire. He is also the founder of both the Novus Orbis Librarium and Sector Seven, often manipulating both sides to reach his goals. He first appeared as a playable DLC character in BlazBlue: Chrono Phantasma. |
Terumi's Drive is centered around Heat gain. By using his Drive, Terumi gains extra meter on hit and block, far beyond what most characters normally get; note that meter gain from his Drive prorates along with the combo, so you will get less for doing multiple Drives in one combo. The opponent will also not gain any Heat when they block (or get hit by) Terumi's Drive attacks.
Terumi uses all the Heat for his many supers, which are his main source of damage.Increases the Heat gained from Drive attacks and generally improves them in terms of hitbox, damage, etc. Terumi will also drain the opponent's meter when his opponent blocks (or gets hit by) his Drive attacks.
Also allows Terumi to cancel his supers into other supers (even the same one he just performed) so long as he has enough Heat to perform another super, it also gets rid of Heat gauge cooldown, meaning you can use a distortion and then proceed to gain meter as you normally would. Nightmare Reaper also allows Terumi to cancel any super into his Exceed Accel on hit, allowing him to easily end his combos with big damage and gain active flow, and on block, and possibly make your reversals more safe.Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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Drive Moves
5D | Template:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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6D | Template:AttackDataHeader-BBCF |
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4D | Template:AttackDataHeader-BBCF |
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j.D | Template:AttackDataHeader-BBCF |
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j.2D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw 5/6B+C |
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Back Throw 4B+C |
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Air Throw j.B+C |
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Counter Assault 6A+B (When Blocking) |
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Crush Trigger 5A+B |
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Special Moves
(All of Terumi's Special moves can be cancelled into his Distortion drives)
Snakebite - Jagaku 236D |
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Retaliating Fang - Gasenshou 214D |
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Cleaving Fang - Garengeki 22C |
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Agonizing Fang - Tsuishouga 214C |
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Distortion Drives
Gleaming Fang - Jakyou Messenga 41236C [Air OK] |
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Divine Twin Blades - Gouga Soutenjin 623B [Air OK] |
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Serpent's Laceration - Orochi Burensen 63214A/B |
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Venomous Bite - Ouja Zanrouga 236236A |
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Serpent's Cursed Sting - Jabaku Fuuenjin 632146D |
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Screeches of the Condemned - Jarin Renshouga 236236D/214214D |
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Exceed Accel
Dungeon of Serpents - Jaraku Engokusen ABCD during Overdrive |
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Astral Heat
Unholy Wrath of the Basilisk - Orochizanto Reppuga 222D |
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External References
- Japanese Name: ユウキ=テルミ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
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and the move Full
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- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •