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Line 624: |
Line 624: |
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| On a successful hit, around 3000 damage combos can be used with minimum requirements. Unlike in BBCP, it now only has projectile invulnerability, so it can't be used as a reversal; however, the projectile invulnerability is active from the first frame, so it can be used as an anti-zoning tool. It is -4 on block, and even on Instant block puts you too far away from the opponent to be punished. | | On a successful hit, around 3000 damage combos can be used with minimum requirements. Unlike in BBCP, it now only has projectile invulnerability, so it can't be used as a reversal; however, the projectile invulnerability is active from the first frame, so it can be used as an anti-zoning tool. It is -4 on block, and even on Instant block puts you too far away from the opponent to be punished. |
| | |
| | Fun fact: This super forces emergency wake up if you don't follow up with a combo and allow the opponent to touch the ground, with how close the opponent is to you when they touch the ground this allows a cross under if you time a micro dash 2a with they're recovery and follow up with a 5b will net you good chance of starting a new combo that'll be worth more damage as opposed to just finishing a combo after the super. Loses to no tech, which kinda puts you in an even better position to off or catch a roll if you are prepared |
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| No longer his best Distortion Drive in terms of utility, but still good for getting in on zoners or punishing projectile supers. | | No longer his best Distortion Drive in terms of utility, but still good for getting in on zoners or punishing projectile supers. |
Yuuki Terumi
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Health:
Combo Rate:
Prejump:
Backdash Time / Invul:
- Play-style
- Rushdown, High Meter Gain
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Overview
The man only known as Yuuki Terumi is one of the primary antagonists of the BlazBlue series and a former member of the Six Heroes, as well as the creator of the Azure Grimoire. He is also the founder of both the Novus Orbis Librarium and Sector Seven, often manipulating both sides to reach his goals. He first appeared as a playable DLC character in BlazBlue: Chrono Phantasma.
Drive: Force Eater
Terumi's Drive is centered around Heat gain. By using his Drive, Terumi gains extra meter on hit and block, far beyond what most characters normally get; note that meter gain from his Drive prorates along with the combo, so you will get less for doing multiple Drives in one combo. The opponent will also not gain any Heat when they block (or get hit by) Terumi's Drive attacks.
Overdrive: Nightmare Reaper
Increases the Heat gained from Drive attacks and generally improves them in terms of hitbox, damage, etc. Terumi will also drain the opponent's meter when his opponent blocks (or gets hit by) his Drive attacks. It also allows Terumi to cancel his supers into other supers (even the same one he just performed) so long as he has enough Heat to perform another super, it also gets rid of Heat gauge cooldown, meaning you can use a distortion and then proceed to gain meter as you normally would. Nightmare Reaper also allows Terumi to cancel any super into his Exceed Accel on hit and block allowing him to easily end his combos with big damage and gain active flow.
Strengths/Weaknesses
Strengths |
Weaknesses
|
- Very high Heat gain means more Rapid Cancels/Counter Assaults/Crush Triggers/Distortion Drives.
- Very good mobility with high speed.
- Strong rushdown and pressure options.
- Good defensive options with 50 meter.
- Despite it's low damage, 6A is a frightenngly potent Anti-Air
- Suppressing opponent's meter gain often limits their options and combo damage against Terumi.
- Astral Heat is extraordinarily easy to combo into, giving him an easy way to quickly end a match.
- Benefits immensely from Overdrive and Active Flow.
- Extremely high max combo damage that is actually practical.
|
- Mixup game is bad without meter.
- Very weak Air-to-Ground game, his only aerials that have a good vertical hitbox (J.D and J.2D) are both slow, and J.2D whiffs easily due to the forward movement
- Range on his Normals make it difficult for him to get in and stay in, especially against zoners (without meter) or characters with superior range and footsies, pretty much helpless against characters with disjointed hitboxes (Amane, Nine), also makes him very susceptible to barrier
- Has a very hard time confirming punishes at his max range without meter: Snakebite does not connect at maximum range, and 6C can have issues connecting at that range.
- The hurtboxes on some of his normals often extend before the attack becomes active, meaning he must be very careful against footsie-oriented characters.
- Lacks reversal options without 50 Heat or Overdrive, making him reliant on both resources.
- Low average meterless damage.
- Below-average health.
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Template:CharLinks-BBCF
Normal Moves
5A
5B
5B
Dance and sting like an evil hornet
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|
5C
5C
Two are better than one
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490, 490
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All
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11
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2(11)2
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2+18L
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-
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B
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-
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2A
2A
Clenched fists don't have any class
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2B
2B
Not safe on block but fast enough for Terumi's victims
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2C
2C
Do not use raw.......FOR THE LOVE OF GOD!!!
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6A
6B
6B
Soooo satisfying to ram your knee into someone else
|
650
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All
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24
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3
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12
|
-
|
B
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-
|
|
|
|
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31
|
-
|
-
|
-
|
|
6C
6C
"Slice aaand dice!"
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500,300,650
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All
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13
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2(8)3(17)2
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31
|
-
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B
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-
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|
3C
3C
Always good to sweep someone off their feet
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|
j.A
j.B
j.B
Roundhouse kick, ha!
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380, 380
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High/Air
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10
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4(12)2
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14
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-
|
H
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-
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|
j.C
j.C
Slash 'em!
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350, 350, 550
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High/Air
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11
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2(3)2(4)2
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18
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-
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H
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-
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Drive Moves
5D
5D
Jabak- I mean 5D
|
620
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All
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13
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4
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18
|
-
|
BP
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-
|
620
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All
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13
|
4
|
18
|
-
|
BP
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-
|
|
2D
2D
Please Fatal Counter me......
|
680
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All
|
40
|
15
|
6
|
-
|
P1*
|
-
|
350*3
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All
|
40
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15
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6
|
-
|
P1*
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-
|
|
6D
6D
Have a nice flight, haha!
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350,300*2, 550
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All
|
18
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3
|
24
|
-
|
B
|
-
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350,250*4, 550
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All
|
18
|
3
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24
|
-
|
B
|
-
|
|
4D
4D
Kicking the dog!
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600
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All
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10
|
6
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24
|
-
|
B
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-
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600
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All
|
10
|
6
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24
|
-
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B
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-
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|
j.D
j.D
Yay! No extended hurtbox!
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660
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All
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20
|
4
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23
|
-
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HP
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-
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660
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All
|
|
|
|
-
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HP
|
-
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|
j.2D
j.2D
Ressen- I mean J.2D
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640
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All
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15
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8
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Until L+7
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-
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H
|
-
|
640
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High
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15
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8
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Until L+7
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-
|
H
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-
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Universal Mechanics
Forward Throw
Forward Throw 5/6B+C
The heel must hurt...
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Back Throw
Back Throw 4B+C
"Sucks to be you!"
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Air Throw
Air Throw j.B+C
"Sucks to be you!", now in air
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Counter Assault
Counter Assault 6A+B (When Blocking)
Sh**, missed again!
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|
Crush Trigger
Crush Trigger 5A+B
Zanei- I mean Crush Trigger
|
1000
|
Barrier
|
20
|
1
|
25
|
-
|
B
|
-
|
1000
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Barrier
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30~61
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1
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25
|
-
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B
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-
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Special Moves
(All of Terumi's Special moves can be cancelled into his Distortion drives)
Snakebite - Jagaku
Snakebite - Jagaku 236D
You're gonna see this A LOT
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520,300,1000
|
|
16
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3
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13
|
-
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B
|
-
|
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Retaliating Fang - Gasenshou
Retaliating Fang - Gasenshou 214D
"Enjoy the pain!"
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Cleaving Fang - Garengeki
Cleaving Fang - Garengeki 22C
That stomping special
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400*2,1100
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|
11
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3
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25
|
-
|
F
|
-
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400*2, 250*3, 1100
|
|
11
|
3
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25
|
-
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F
|
-
|
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Tsuishouga
Agonizing Fang - Tsuishouga 214C
Quite a literal overhead
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Distortion Drives
Gleaming Fang - Jakyou Messenga
Gleaming Fang - Jakyou Messenga 41236C [Air OK]
Not best super anymore. Who says that snakes can't be fast?
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1440
|
|
4+6
|
10
|
39
|
-
|
B
|
-
|
1440
|
|
4+3
|
Until L
|
21
|
-
|
B
|
-
|
600, 1440 (2040)
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|
4+6
|
10 (22) 4
|
36
|
-
|
B
|
-
|
600, 1440 (2040)
|
|
4+3
|
Until L
|
20
|
-
|
H
|
-
|
|
Divine Twin Blades - Gouga Soutenjin
Divine Twin Blades - Gouga Soutenjin 623B [Air OK]
10 frames of invul! Hold that Haz! And lemme borrow one of your discarded tools in that OD version, mmkay?
|
1100*2,1800
|
|
4+3
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4,8 (15) 6
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27+21L
|
-
|
Ground: B*2, H Air: H
|
-
|
1000*5
|
|
1+4
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4,4,4 (15) 6 (14) 4
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9+21L
|
-
|
Ground: B*4, H Air: H
|
-
|
|
Serpent's Laceration - Orochi Burensen
Serpent's Laceration - Orochi Burensen 63214A/B
Up High. Down Low.
|
2443
|
|
13+2
|
2
|
16
|
-
|
B
|
-
|
2253
|
|
13+2
|
2
|
28
|
-
|
F
|
-
|
3166
|
|
13+2
|
2
|
16
|
-
|
B
|
-
|
3166
|
|
13+2
|
2
|
28
|
-
|
F
|
-
|
|
Venomous Bite - Ouja Zanrouga
Venomous Bite - Ouja Zanrouga 236236A
Too stronk, pls nerf again.
|
|
|
|
|
187
|
-
|
|
-
|
2800
|
-
|
|
6
|
|
-
|
|
-
|
|
|
|
|
187
|
-
|
|
-
|
80*5, 2800 (3200)
|
|
|
6
|
|
-
|
|
-
|
|
Serpent's Cursed Sting - Jabaku Fuuenjin
Serpent's Cursed Sting - Jabaku Fuuenjin 632146D
Drain everything until nothing is left
|
1160
|
|
7+10
|
4
|
34
|
-
|
B
|
-
|
94
|
All
|
|
|
|
-
|
-
|
-
|
866- 2284 (2308-4384 Total)
|
All
|
|
|
|
-
|
|
-
|
1160
|
|
7+10
|
4
|
34
|
-
|
B
|
-
|
105-118, 385, 481
|
All
|
|
|
|
-
|
|
-
|
1310-2184 (3138-5665 Total)
|
All
|
|
|
|
-
|
|
-
|
|
Screeches of the Condemned - Jarin Renshouga
Screeches of the Condemned - Jarin Renshouga 236236D/214214D
Get over here and let me hear you cry!
|
4548
|
|
9+18
|
Until Offscreen
|
Total 103
|
-
|
P*
|
-
|
5907
|
|
9+18
|
Until Offscreen
|
Total 103
|
-
|
P*
|
-
|
|
Exceed Accel
Dungeon of Serpents - Jaraku Engokusen ABCD during Overdrive
"Come on, devour them!"
|
600, 400*6
|
|
Fast: 10 Slow: 20
|
3
|
19+15L
|
-
|
|
-
|
600, 1200, 500*8
|
|
Fast: 10 Slow: 20
|
3
|
19+15L
|
-
|
|
-
|
|
Astral Heat
Unholy Wrath of the Basilisk - Orochizanto Reppuga 222D
"Allow me to show you..." "...the true hand of God!"
|
34500 (DESTROY)
|
|
5+16
|
16
|
Total 76
|
-
|
P*
|
-
|
|
External References