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{| class="wikitable" style="float:right; margin-left: | {{InvisibleHeader}}{{NavTabs|game=BBCF|chara=Yuuki Terumi|discord=https://discord.gg/2XURz8T|forums=http://www.dustloop.com/forums/index.php?/forums/forum/253-yuuki-terumi/|videos=http://horibuna.web.fc2.com/BBCF/BBCF_TE.html}} | ||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | |||
|- | |- | ||
!Yuuki Terumi | !Yuuki Terumi | ||
|- | |- | ||
||[[File:BBCF_Terumi_Portrait.png| | ||[[File:BBCF_Terumi_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{#lst:BBCF/Yuuki Terumi/Data| | {{#lst:BBCF/Yuuki Terumi/Data|System Data}} | ||
;Play-style | ;Play-style | ||
:Rushdown, High Meter Gain | :Rushdown, High Meter Gain | ||
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===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
{ | {{StrengthsAndWeaknesses | ||
|intro= | |||
|pros= | |||
| | |||
| | |||
*Very high Heat gain means more Rapid Cancels/Counter Assaults/Crush Triggers/Distortion Drives. | *Very high Heat gain means more Rapid Cancels/Counter Assaults/Crush Triggers/Distortion Drives. | ||
*Very good mobility with high speed. | *Very good mobility with high speed. | ||
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*Benefits immensely from Overdrive and Active Flow. | *Benefits immensely from Overdrive and Active Flow. | ||
*Extremely high max combo damage that is actually practical. | *Extremely high max combo damage that is actually practical. | ||
| | |||
|cons= | |||
*Mixup game is bad without meter. | *Mixup game is bad without meter. | ||
*Very weak Air-to-Ground game, his only aerials that have a good vertical hitbox (J.D and J.2D) are both slow, and J.2D whiffs easily due to the forward movement | *Very weak Air-to-Ground game, his only aerials that have a good vertical hitbox (J.D and J.2D) are both slow, and J.2D whiffs easily due to the forward movement | ||
*Range on his Normals make it difficult for him to get in and stay in, especially against zoners (without meter) or characters with superior range and footsies, pretty much helpless against characters with disjointed hitboxes (Amane, Nine), also makes him very susceptible to barrier | *Range on his Normals make it difficult for him to get in and stay in, especially against zoners (without meter) or characters with superior range and footsies, pretty much helpless against characters with disjointed hitboxes (Amane, Nine) even with meter, also makes him very susceptible to barrier | ||
*Has a very hard time confirming punishes at his max range without meter: Snakebite does not connect at maximum range, and 6C can have issues connecting at that range. | *Has a very hard time confirming punishes at his max range without meter: Snakebite does not connect at maximum range, and 6C can have issues connecting at that range. | ||
*The hurtboxes on some of his normals often extend before the attack becomes active, meaning he must be very careful against footsie-oriented characters. | *The hurtboxes on some of his normals often extend before the attack becomes active, meaning he must be very careful against footsie-oriented characters. | ||
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*Low average meterless damage. | *Low average meterless damage. | ||
*Below-average health. | *Below-average health. | ||
*Weakest resistance to negative | *Weakest resistance to negative penalty of all characters in the game | ||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_5A.png |caption=Classic backhander | |image=BBCP_Terumi_5A.png |caption=Classic backhander | ||
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{{#lst:BBCF/Yuuki Terumi/Data|5A}} | {{#lst:BBCF/Yuuki Terumi/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Whiffs on all crouching characters except Hakumen and Tager. | *Whiffs on all crouching characters except Hakumen and Tager. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_5B.png |caption=Dance and sting like an evil hornet | |image=BBCP_Terumi_5B.png |caption=Dance and sting like an evil hornet | ||
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{{#lst:BBCF/Yuuki Terumi/Data|5B}} | {{#lst:BBCF/Yuuki Terumi/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
Terumi's 5B has much shorter range than the average 5B. However, it is +2 on block, making it an excellent pressure tool. Thanks to Terumi's fast run speed, this can also be used as a high damage counter poke in his neutral game. | Terumi's 5B has much shorter range than the average 5B. However, it is +2 on block, making it an excellent pressure tool. Thanks to Terumi's fast run speed, this can also be used as a high damage counter poke in his neutral game. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_5C.png | |image=BBCP_Terumi_5C.png | ||
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{{#lst:BBCF/Yuuki Terumi/Data|5C}} | {{#lst:BBCF/Yuuki Terumi/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
5C moves Terumi forward, allowing him to stay in his opponent's face and helps a little bit to prevent his normals from whiffing due to the opponent Barrier Blocking. Due to 5C only being -2 on block, it can sometimes be used as a tick throw option. Terumi is also considered airborne at around the first active frame, so it can also be used as a throw bait if timed right. | 5C moves Terumi forward, allowing him to stay in his opponent's face and helps a little bit to prevent his normals from whiffing due to the opponent Barrier Blocking. Due to 5C only being -2 on block, it can sometimes be used as a tick throw option. Terumi is also considered airborne at around the first active frame, so it can also be used as a throw bait if timed right. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_2A.png |caption=Clenched fists don't have any class | |image=BBCP_Terumi_2A.png |caption=Clenched fists don't have any class | ||
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{{#lst:BBCF/Yuuki Terumi/Data|2A}} | {{#lst:BBCF/Yuuki Terumi/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
Clocking in at 7 frame startup while being +0 on block, this is one of the main pieces of Terumi's pressure game, and is also useful for throw setups. It can be used to get out of pressure, but the range is not that great. | Clocking in at 7 frame startup while being +0 on block, this is one of the main pieces of Terumi's pressure game, and is also useful for throw setups. It can be used to get out of pressure, but the range is not that great. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_2B.png |caption= Not safe on block but fast enough for Terumi's victims | |image=BBCP_Terumi_2B.png |caption= Not safe on block but fast enough for Terumi's victims | ||
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{{#lst:BBCF/Yuuki Terumi/Data|2B}} | {{#lst:BBCF/Yuuki Terumi/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
This move has some of the best range of his non-Drive attacks, and it is his main low hitting normal. As such, this is used in his mixup game and in neutral, where his Drive normals are too slow to cut it. Beware of opponents with good instant blocking skills, as it makes any gatling to a C or D normal from this move besides 3C and 4D have a gap. The recovery is also really bad, to the point where caution needs to be exercised. | This move has some of the best range of his non-Drive attacks, and it is his main low hitting normal. As such, this is used in his mixup game and in neutral, where his Drive normals are too slow to cut it. Beware of opponents with good instant blocking skills, as it makes any gatling to a C or D normal from this move besides 3C and 4D have a gap. The recovery is also really bad, to the point where caution needs to be exercised. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_2C.png |caption=Do not use raw.......FOR THE LOVE OF GOD!!! | |image=BBCP_Terumi_2C.png |caption=Do not use raw.......FOR THE LOVE OF GOD!!! | ||
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{{#lst:BBCF/Yuuki Terumi/Data|2C}} | {{#lst:BBCF/Yuuki Terumi/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Not a Low | *Not a Low | ||
*Terumi's hurtbox extends during the startup frames and is as long as the hitbox, so be careful with it in footsies. | *Terumi's hurtbox extends during the startup frames and is as long as the hitbox, so be careful with it in footsies. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_6A.png |caption="From above?" | |image=BBCP_Terumi_6A.png |caption="From above?" | ||
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{{#lst:BBCF/Yuuki Terumi/Data|6A}} | {{#lst:BBCF/Yuuki Terumi/Data|6A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
Fast, hitbox covers his entire head, good horizontal range, and jump-cancelable on hit and block. In other words, this is Terumi's true anti-air, and a great one at that. The only downside is the damage off of it; even with Heat, it can leave a lot to be desired on normal hit. | Fast, hitbox covers his entire head, good horizontal range, and jump-cancelable on hit and block. In other words, this is Terumi's true anti-air, and a great one at that. The only downside is the damage off of it; even with Heat, it can leave a lot to be desired on normal hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_6B.png |caption=Soooo satisfying to ram your knee into someone else | |image=BBCP_Terumi_6B.png |caption=Soooo satisfying to ram your knee into someone else | ||
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{{#lst:BBCF/Yuuki Terumi/Data|6[B]}} | {{#lst:BBCF/Yuuki Terumi/Data|6[B]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Fatal Counter | *Fatal Counter | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_6C.png | |image=BBCP_Terumi_6C.png | ||
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{{#lst:BBCF/Yuuki Terumi/Data|6C}} | {{#lst:BBCF/Yuuki Terumi/Data|6C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
This is Terumi's longest ranged normal. However, it cannot be canceled into anything but a Rapid Cancel, but it is possible to combo after it without meter on Counter Hit. It is very unsafe on block and whiff (and also puts you in a Counter hit state for the recovery's duration) so if this does not connect or there is not enough meter to Rapid Cancel, Terumi will be punished heavily for it. Fortunately, however, Terumi gains so much meter for RCs that this is generally safe to use at short range and can lead to big damage should you call correctly and score a nice counterhit. Beware that instant blocking the second hit leaves a small gap which your opponent can perform a reversal with, so waiting for the third hit before rapid cancelling is not foolproof. | This is Terumi's longest ranged normal. However, it cannot be canceled into anything but a Rapid Cancel, but it is possible to combo after it without meter on Counter Hit. It is very unsafe on block and whiff (and also puts you in a Counter hit state for the recovery's duration) so if this does not connect or there is not enough meter to Rapid Cancel, Terumi will be punished heavily for it. Fortunately, however, Terumi gains so much meter for RCs that this is generally safe to use at short range and can lead to big damage should you call correctly and score a nice counterhit. Beware that instant blocking the second hit leaves a small gap which your opponent can perform a reversal with, so waiting for the third hit before rapid cancelling is not foolproof. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">3C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_3C.png |caption=Always good to sweep someone off their feet | |image=BBCP_Terumi_3C.png |caption=Always good to sweep someone off their feet | ||
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{{#lst:BBCF/Yuuki Terumi/Data|3C}} | {{#lst:BBCF/Yuuki Terumi/Data|3C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
Terumi's other low attack; can be be used in his mixup game, but it is his only normal that doesn't chain into 6B. Because it knocks the opponent down, it allows for immediate use of 22C on hit. | Terumi's other low attack; can be be used in his mixup game, but it is his only normal that doesn't chain into 6B. Because it knocks the opponent down, it allows for immediate use of 22C on hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_jA.png |caption=Jab, jab, jab... | |image=BBCP_Terumi_jA.png |caption=Jab, jab, jab... | ||
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{{#lst:BBCF/Yuuki Terumi/Data|j.A}} | {{#lst:BBCF/Yuuki Terumi/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
Jumping jab. One of his best options for hitting crouchers on a jump-in. It is also a good anti-air option. | Jumping jab. One of his best options for hitting crouchers on a jump-in. It is also a good anti-air option. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_jB.png |caption=Roundhouse kick, ha! | |image=BBCP_Terumi_jB.png |caption=Roundhouse kick, ha! | ||
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{{#lst:BBCF/Yuuki Terumi/Data|j.B}} | {{#lst:BBCF/Yuuki Terumi/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
An all-purpose air normal, but compared to some of his other normals, it is not that good of a jump-in. It has great horizontal range, and OK vertical range, can cross up in the later parts of the move, and hits twice. | An all-purpose air normal, but compared to some of his other normals, it is not that good of a jump-in. It has great horizontal range, and OK vertical range, can cross up in the later parts of the move, and hits twice. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_jC.png | |image=BBCP_Terumi_jC.png | ||
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{{#lst:BBCF/Yuuki Terumi/Data|j.C}} | {{#lst:BBCF/Yuuki Terumi/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
This is a heavily altered version of Hazama's j.C. Where Hazama mainly uses this for combo filler (Terumi does this too), Terumi's j.C sees a lot of use in neutral. j.C would mainly be used as a way for Terumi to protect himself from an approach where j.D won't cut it due to its speed. Not that great of a jump-in, but it is still good to use off of an instant air-dash. | This is a heavily altered version of Hazama's j.C. Where Hazama mainly uses this for combo filler (Terumi does this too), Terumi's j.C sees a lot of use in neutral. j.C would mainly be used as a way for Terumi to protect himself from an approach where j.D won't cut it due to its speed. Not that great of a jump-in, but it is still good to use off of an instant air-dash. | ||
}} | }} | ||
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==Drive Moves== | ==Drive Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5D</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_5D.png |caption=Jabak- I mean 5D | |image=BBCP_Terumi_5D.png |caption=Jabak- I mean 5D | ||
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{{#lst:BBCF/Yuuki Terumi/Data|5D}} | {{#lst:BBCF/Yuuki Terumi/Data|5D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gains 16% Heat on hit, 7-9% on block. | *Gains 16% Heat on hit, 7-9% on block. | ||
*During OD, gains 18% Heat on hit, 11-12% Heat on block, and drains 2% Heat from the opponent on hit and block | *During OD, gains 18% Heat on hit, 11-12% Heat on block, and drains 2% Heat from the opponent on hit and block | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2D</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_2D.png |caption=Please Fatal Counter me...... | |image=BBCP_Terumi_2D.png |caption=Please Fatal Counter me...... | ||
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{{#lst:BBCF/Yuuki Terumi/Data|2D}} | {{#lst:BBCF/Yuuki Terumi/Data|2D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gains about 24% Heat on hit, 9-10% Heat on block | *Gains about 24% Heat on hit, 9-10% Heat on block | ||
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{{#lst:BBCF/Yuuki Terumi/Data|2D OD}} | {{#lst:BBCF/Yuuki Terumi/Data|2D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gains 35% Heat on hit, 22% Heat on block | *Gains 35% Heat on hit, 22% Heat on block | ||
*Drains 6% Heat from the opponent | *Drains 6% Heat from the opponent | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6D</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_6D.png |caption=Have a nice flight, haha! | |image=BBCP_Terumi_6D.png |caption=Have a nice flight, haha! | ||
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{{#lst:BBCF/Yuuki Terumi/Data|6D Followup}} | {{#lst:BBCF/Yuuki Terumi/Data|6D Followup}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Fatal Counter | *Fatal Counter | ||
*Gains 30% Heat on hit | *Gains 30% Heat on hit | ||
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{{#lst:BBCF/Yuuki Terumi/Data|6D OD Followup}} | {{#lst:BBCF/Yuuki Terumi/Data|6D OD Followup}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Fatal Counter | *Fatal Counter | ||
*Gains 42% Heat on hit | *Gains 42% Heat on hit | ||
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Very important combo filler for his OD combos, as it has great meter gain and the scaling is'nt bad (unlike 236D and OD loops) allows Terumi to tag a super at the end, though the height and distance makes it hard (if not impossible) to connect certain supers. On the last hit, Terumi kicks the opponent farther/higher than the normal version, if hit high enough you can also follow up with another 6D from about halfscreen (requires a microdash outside the corner) for alot of meter without much scaling}} | Very important combo filler for his OD combos, as it has great meter gain and the scaling is'nt bad (unlike 236D and OD loops) allows Terumi to tag a super at the end, though the height and distance makes it hard (if not impossible) to connect certain supers. On the last hit, Terumi kicks the opponent farther/higher than the normal version, if hit high enough you can also follow up with another 6D from about halfscreen (requires a microdash outside the corner) for alot of meter without much scaling}} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4D</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Terumi_4D.png |caption=Kicking the dog! | |image=BBCF_Terumi_4D.png |caption=Kicking the dog! | ||
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{{#lst:BBCF/Yuuki Terumi/Data|4D}} | {{#lst:BBCF/Yuuki Terumi/Data|4D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gains 13% Heat on hit, 7% on Block | *Gains 13% Heat on hit, 7% on Block | ||
*During OD, Gains 17% Heat on hit, 11% on Block, and drains 2% from the opponent on hit and block | *During OD, Gains 17% Heat on hit, 11% on Block, and drains 2% from the opponent on hit and block | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.D</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_jD.png |caption= Yay! No extended hurtbox! | |image=BBCP_Terumi_jD.png |caption= Yay! No extended hurtbox! | ||
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{{#lst:BBCF/Yuuki Terumi/Data|j.D}} | {{#lst:BBCF/Yuuki Terumi/Data|j.D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gains about 18% Heat on hit, 5-6% Heat on block. | *Gains about 18% Heat on hit, 5-6% Heat on block. | ||
*During OD, gains 20% Heat on hit, 7-8% Heat on block, and drains 2% from the opponent on hit and block | *During OD, gains 20% Heat on hit, 7-8% Heat on block, and drains 2% from the opponent on hit and block | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.2D</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_j2D.png |caption=Ressen- I mean J.2D | |image=BBCP_Terumi_j2D.png |caption=Ressen- I mean J.2D | ||
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{{#lst:BBCF/Yuuki Terumi/Data|j.2D}} | {{#lst:BBCF/Yuuki Terumi/Data|j.2D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gains about 12-13% Heat on hit, 6-7% Heat on block. | *Gains about 12-13% Heat on hit, 6-7% Heat on block. | ||
*OD version gains 14-15% Heat on hit, 8-9% on block and drains 2% from the opponent on hit and block | *OD version gains 14-15% Heat on hit, 8-9% on block and drains 2% from the opponent on hit and block | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Forward Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_ForwardThrow.png | |image=BBCP_Terumi_ForwardThrow.png | ||
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{{#lst:BBCF/Yuuki Terumi/Data|BC}} | {{#lst:BBCF/Yuuki Terumi/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*100% minimum damage | *100% minimum damage | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Back Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_BackThrow.png | |image=BBCP_Terumi_BackThrow.png | ||
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{{#lst:BBCF/Yuuki Terumi/Data|4BC}} | {{#lst:BBCF/Yuuki Terumi/Data|4BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*100% minimum damage | *100% minimum damage | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Air Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_AirThrow.png | |image=BBCP_Terumi_AirThrow.png | ||
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{{#lst:BBCF/Yuuki Terumi/Data|j.BC}} | {{#lst:BBCF/Yuuki Terumi/Data|j.BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*100% minimum damage | *100% minimum damage | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Counter Assault</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_6A.png |caption=Sh**, missed again! | |image=BBCP_Terumi_6A.png |caption=Sh**, missed again! | ||
Line 493: | Line 492: | ||
{{#lst:BBCF/Yuuki Terumi/Data|6AB}} | {{#lst:BBCF/Yuuki Terumi/Data|6AB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
Decent speed and range but EXTREMELY EASY to whiff with. On counter hit it pushes the opponent all the way to full screen. Only use it in emergency situations. | Decent speed and range but EXTREMELY EASY to whiff with. On counter hit it pushes the opponent all the way to full screen. Only use it in emergency situations. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Crush Trigger</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_CT.png |caption=Zanei- I mean Crush Trigger | |image=BBCP_Terumi_CT.png |caption=Zanei- I mean Crush Trigger | ||
Line 512: | Line 511: | ||
{{#lst:BBCF/Yuuki Terumi/Data|5[AB]}} | {{#lst:BBCF/Yuuki Terumi/Data|5[AB]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Causes Guard Crush on normal block. Will drain a portion of the Barrier Gauge when Barrier Blocked, and can be charged to drain even more. | *Causes Guard Crush on normal block. Will drain a portion of the Barrier Gauge when Barrier Blocked, and can be charged to drain even more. | ||
}} | }} | ||
Line 520: | Line 519: | ||
==Special Moves== | ==Special Moves== | ||
(All of Terumi's Special moves can be cancelled into his Distortion drives) | (All of Terumi's Special moves can be cancelled into his Distortion drives) | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Snakebite - Jagaku</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_236D.png |caption=You're gonna see this A LOT | |image=BBCP_Terumi_236D.png |caption=You're gonna see this A LOT | ||
Line 534: | Line 533: | ||
{{#lst:BBCF/Yuuki Terumi/Data|236D Followup}} | {{#lst:BBCF/Yuuki Terumi/Data|236D Followup}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gains 29% Heat on hit. | *Gains 29% Heat on hit. | ||
*In Overdrive: Gains 34% on hit and drains 5% from the opponent. | *In Overdrive: Gains 34% on hit and drains 5% from the opponent. | ||
Line 551: | Line 550: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Retaliating Fang - Gasenshou</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_214D.png | |image=BBCP_Terumi_214D.png | ||
Line 563: | Line 562: | ||
{{#lst:BBCF/Yuuki Terumi/Data|214D}} | {{#lst:BBCF/Yuuki Terumi/Data|214D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gains 34% Heat on a successful grab. | *Gains 34% Heat on a successful grab. | ||
*In Overdrive: Gains 44% Heat and drains 10% from the opponent. | *In Overdrive: Gains 44% Heat and drains 10% from the opponent. | ||
Line 570: | Line 569: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Cleaving Fang - Garengeki</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_22C.png |caption=That stomping special | |image=BBCP_Terumi_22C.png |caption=That stomping special | ||
Line 585: | Line 584: | ||
{{#lst:BBCF/Yuuki Terumi/Data|22CCC}} | {{#lst:BBCF/Yuuki Terumi/Data|22CCC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
Purely combo filler. All of Terumi's most damaging combos use this move. | Purely combo filler. All of Terumi's most damaging combos use this move. | ||
Line 595: | Line 594: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Tsuishouga</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Terumi_Tsuishoga.png |caption= Quite a literal overhead | |image=BBCF_Terumi_Tsuishoga.png |caption= Quite a literal overhead | ||
Line 606: | Line 605: | ||
{{#lst:BBCF/Yuuki Terumi/Data|214C}} | {{#lst:BBCF/Yuuki Terumi/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
Fast overhead, and safe on block. Can be used in corner combos thanks to Cleaving Fang being special-cancelable. | Fast overhead, and safe on block. Can be used in corner combos thanks to Cleaving Fang being special-cancelable. | ||
Line 615: | Line 614: | ||
==Distortion Drives== | ==Distortion Drives== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Gleaming Fang - Jakyou Messenga</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_41236C.png |caption=Not best super anymore. | |image=BBCP_Terumi_41236C.png |caption=Not best super anymore. | ||
Line 630: | Line 629: | ||
{{#lst:BBCF/Yuuki Terumi/Data|j.41236C}} | {{#lst:BBCF/Yuuki Terumi/Data|j.41236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Fatal Counter | *Fatal Counter | ||
*Minimum damage: 360 [680] | *Minimum damage: 360 [680] | ||
Line 643: | Line 642: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Divine Twin Blades - Gouga Soutenjin</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_623B.png | |image=BBCP_Terumi_623B.png | ||
Line 659: | Line 658: | ||
{{#lst:BBCF/Yuuki Terumi/Data|j.623B}} | {{#lst:BBCF/Yuuki Terumi/Data|j.623B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Minimum damage: 840 [1100] | *Minimum damage: 840 [1100] | ||
Line 668: | Line 667: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Serpent's Laceration - Orochi Burensen</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_63214B.png |caption=Up High. | |image=BBCP_Terumi_63214B.png |caption=Up High. | ||
Line 681: | Line 680: | ||
{{#lst:BBCF/Yuuki Terumi/Data|63214B}} | {{#lst:BBCF/Yuuki Terumi/Data|63214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Minimum damage: 715 [890] | *Minimum damage: 715 [890] | ||
Line 692: | Line 691: | ||
{{#lst:BBCF/Yuuki Terumi/Data|63214A}} | {{#lst:BBCF/Yuuki Terumi/Data|63214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Minimum damage: 545 [890] | *Minimum damage: 545 [890] | ||
Line 703: | Line 702: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Venomous Bite - Ouja Zanrouga</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_236236A.png |caption= Hey kid come over here, I wana show you something | |image=BBCP_Terumi_236236A.png |caption= Hey kid come over here, I wana show you something | ||
Line 718: | Line 717: | ||
{{#lst:BBCF/Yuuki Terumi/Data|236236A Attack}} | {{#lst:BBCF/Yuuki Terumi/Data|236236A Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= Terumi walks and casually swings Ouroboros. Guard point lasts from 1-112F | ||
*Counter distortion, attack only triggers on successful guard point. | *Counter distortion, attack only triggers on successful guard point. | ||
*Guard point equivalent to a standing guard. | *Guard point equivalent to a standing guard. | ||
Line 733: | Line 732: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Serpent's Cursed Sting - Jabaku Fuuenjin</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_632146D.png | |image=BBCP_Terumi_632146D.png | ||
Line 745: | Line 744: | ||
{{#lst:BBCF/Yuuki Terumi/Data|632146D}} | {{#lst:BBCF/Yuuki Terumi/Data|632146D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Damage increases with the amount of Heat you have. | *Damage increases with the amount of Heat you have. | ||
*Always uses all of your Heat on hit, but on whiff or block just 50. | *Always uses all of your Heat on hit, but on whiff or block just 50. | ||
Line 759: | Line 758: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Screeches of the Condemned - Jarin Renshouga</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Terumi_236236D.png |caption= Okay, so here are your options: “A.” walk towards me, dodge the claw then take me out with a spinning back kick or “B.” Take the claw in the face, then roll on the ground and die." | |image=BBCP_Terumi_236236D.png |caption= Okay, so here are your options: “A.” walk towards me, dodge the claw then take me out with a spinning back kick or “B.” Take the claw in the face, then roll on the ground and die." | ||
Line 775: | Line 774: | ||
{{#lst:BBCF/Yuuki Terumi/Data|214214D}} | {{#lst:BBCF/Yuuki Terumi/Data|214214D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*If first hit guard crushes, the second hit confirm into the rest of the attack. | *If first hit guard crushes, the second hit confirm into the rest of the attack. | ||
*Minimum damage: 1740 [2330] | *Minimum damage: 1740 [2330] | ||
Line 800: | Line 799: | ||
{{#lst:BBCF/Yuuki Terumi/Data|ABCD}} | {{#lst:BBCF/Yuuki Terumi/Data|ABCD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Does not cost Heat, but immediately ends Overdrive if used. | *Does not cost Heat, but immediately ends Overdrive if used. | ||
*Becomes stronger and flashier with Active Flow. | *Becomes stronger and flashier with Active Flow. | ||
Line 824: | Line 823: | ||
{{#lst:BBCF/Yuuki Terumi/Data|Astral}} | {{#lst:BBCF/Yuuki Terumi/Data|Astral}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
Terumi creates a red portal with his Ouroboros chains on the ground in front of him. If the opponent is caught in it, he proceeds to shoot out dozens of green snake-like energy blasts at the opponent from a portal summoned behind him while laughing like a maniac, then turns into the Black Susano'o and uses a mighty slash to finish the opponent off. | Terumi creates a red portal with his Ouroboros chains on the ground in front of him. If the opponent is caught in it, he proceeds to shoot out dozens of green snake-like energy blasts at the opponent from a portal summoned behind him while laughing like a maniac, then turns into the Black Susano'o and uses a mighty slash to finish the opponent off. | ||
Revision as of 03:13, 21 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Yuuki Terumi |
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Overview
The man only known as Yuuki Terumi is one of the primary antagonists of the BlazBlue series and a former member of the Six Heroes, as well as the creator of the Azure Grimoire. He is also the founder of both the Novus Orbis Librarium and Sector Seven, often manipulating both sides to reach his goals. He first appeared as a playable DLC character in BlazBlue: Chrono Phantasma.
Drive: Force Eater
Terumi's Drive is centered around Heat gain. By using his Drive, Terumi gains extra meter on hit and block, far beyond what most characters normally get; note that meter gain from his Drive prorates along with the combo, so you will get less for doing multiple Drives in one combo. The opponent will also not gain any Heat when they block (or get hit by) Terumi's Drive attacks.
Overdrive: Nightmare Reaper
Increases the Heat gained from Drive attacks and generally improves them in terms of hitbox, damage, etc. Terumi will also drain the opponent's meter when his opponent blocks (or gets hit by) his Drive attacks. It also allows Terumi to cancel his supers into other supers (even the same one he just performed) so long as he has enough Heat to perform another super, it also gets rid of Heat gauge cooldown, meaning you can use a distortion and then proceed to gain meter as you normally would. Nightmare Reaper also allows Terumi to cancel any super into his Exceed Accel on hit, allowing him to easily end his combos with big damage and gain active flow, and on block, and possibly make your reversals more safe.
Strengths/Weaknesses
Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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Drive Moves
5D | Template:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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6D | Template:AttackDataHeader-BBCF |
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4D | Template:AttackDataHeader-BBCF |
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j.D | Template:AttackDataHeader-BBCF |
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j.2D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw 5/6B+C |
Template:AttackDataHeader-BBCF |
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Back Throw 4B+C |
Template:AttackDataHeader-BBCF |
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Air Throw j.B+C |
Template:AttackDataHeader-BBCF |
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Counter Assault 6A+B (When Blocking) |
Template:AttackDataHeader-BBCF |
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Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
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Special Moves
(All of Terumi's Special moves can be cancelled into his Distortion drives)
Snakebite - Jagaku 236D |
Template:AttackDataHeader-BBCF |
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Retaliating Fang - Gasenshou 214D |
Template:AttackDataHeader-BBCF |
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Cleaving Fang - Garengeki 22C |
Template:AttackDataHeader-BBCF |
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Agonizing Fang - Tsuishouga 214C |
Template:AttackDataHeader-BBCF |
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Distortion Drives
Gleaming Fang - Jakyou Messenga 41236C [Air OK] |
Template:AttackDataHeader-BBCF |
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Divine Twin Blades - Gouga Soutenjin 623B [Air OK] |
Template:AttackDataHeader-BBCF |
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Serpent's Laceration - Orochi Burensen 63214A/B |
Template:AttackDataHeader-BBCF |
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Venomous Bite - Ouja Zanrouga 236236A |
Template:AttackDataHeader-BBCF |
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Serpent's Cursed Sting - Jabaku Fuuenjin 632146D |
Template:AttackDataHeader-BBCF |
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Screeches of the Condemned - Jarin Renshouga 236236D/214214D |
Template:AttackDataHeader-BBCF |
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Exceed Accel
Dungeon of Serpents - Jaraku Engokusen ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
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Astral Heat
Unholy Wrath of the Basilisk - Orochizanto Reppuga 222D |
Template:AttackDataHeader-BBCF |
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External References
- Japanese Name: ユウキ=テルミ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
move
and the move Full
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- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •