- Be sure to update both the
move
and themove Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Links
System Data
Health
10,500
Combo Rate
60%
Prejump
4F
Backdash
22F (1-5F Inv)
Movement Options
Double Jump, Air Dash, Dash type: Run
Normal Moves
5A Data
| height="25px"| 300 | All | 5 | 3 | 9 | - | B | -
300 All 5 3 9 - - B -
5B Data
| height="25px"| 500 | Mid | 8 | 3 | 12 | - | B | -
500 Mid 8 3 12 - - B -
5C Data
| height="25px"| 490*2 | All | 11 | 2(11)2 | 2+18L | - | B | -
490*2 All 11 2(11)2 2+18L - - B -
2A Data
| height="25px"| 300 | All | 7 | 2 | 10 | - | F | -
300 All 7 2 10 - - F -
2B Data
| height="25px"| 480 | Low | 9 | 3 | 19 | - | F | -
480 Low 9 3 19 - - F -
2C Data
| height="25px"| 720 | Mid | 13 | 4 | 25 | - | F | -
720 Mid 13 4 25 - - F -
6A Data
| height="25px"| 550 | Mid | 9 | 3 | 24 | - | B | -
550 Mid 9 3 24 - - B -
6B Data
| height="25px"| 650 | Mid | 24 | 3 | 12 | - | B | -
650 Mid 24 3 12 - - B -
6[B] Data
| height="25px"| | | | | 31 | - | | -
31 - - -
6C Data
| height="25px"| 500, 300, 650 | All | 13 | 2(8)3(17)4 | 31 | - | B | -
500, 300, 650 All 13 2(8)3(17)4 31 - - B -
3C Data
| height="25px"| 700 | Low | 10 | 2 | 30 | - | F | -
700 Low 10 2 30 - - F -
j.A Data
| height="25px"| 300 | High/Air | 7 | 3 | 9 | - | H | -
300 High/Air 7 3 9 - - H -
j.B Data
| height="25px"| 380*2 | High/Air | 10 | 4(2)2 | 14 | - | H | -
380*2 High/Air 10 4(2)2 14 - - H -
j.C Data
| height="25px"| 350*2, 550 | High/Air | 11 | 2(3)2(4)2 | 18 | - | H | -
350*2, 550 High/Air 11 2(3)2(4)2 18 - - H -
Drive Moves
5D Data
| height="25px"| 620 | All | 13 | 4 | 18 | - | BP | -
620 All 13 4 18 - - BP -
2D Data
| height="25px"| 680 | All | 40 | 15 | Total 61 | - | P1 | -
680 All 40 15 Total 61 - - P1 -
2D OD Data
| height="25px"| 350*3 | All | 40 | 3*5 | Total 61 | - | P1 | -
350*3 All 40 3*5 Total 61 - - P1 -
6D Data
| height="25px"| 350 | All | 18 | 3 | 24 | - | B | -
350 All 18 3 24 - - B -
6D Followup Data
| height="25px"| 300*2, 550 | All | | | | - | B | -
300*2, 550 All - - B -
6D Followup OD Data
| height="25px"| 250*4, 550 | All | | | | - | B | -
250*4, 550 All - - B -
4D Data
| height="25px"| 600 | All | 10 | 6 | 16 | - | B | -
600 All 10 6 16 - - B -
j.D Data
| height="25px"| 660 | All | 20 | 4 | 23 | - | HP | -
660 All 20 4 23 - - HP -
j.2D Data
| height="25px"| 640 | All | 15 | 8 | Until L+7 | - | H | -
640 All 15 8 Until L+7 - - H -
Universal Mechanics
BC Data
| height="25px"| 0, 300, 1200 | Throw | 7 | 3 | 23 | - | T | -
0, 300, 1200 Throw 7 3 23 - - T -
4BC Data
| height="25px"| 0, 300, 0, 1200 | Throw | 7 | 3 | 23 | - | T | -
0, 300, 0, 1200 Throw 7 3 23 - - T -
j.BC Data
| height="25px"| 0, 300, 0, 1200 | Throw | 7 | 3 | 23+3L | - | T | -
0, 300, 0, 1200 Throw 7 3 23+3L - - T -
6AB Data
| height="25px"| 0 | All | 13 | 4 | 35 | - | B | -
0 All 13 4 35 - - B -
5AB Data
| height="25px"| 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | - | B | -
1000 Guard Break 32/Barrier 20 1 25 - - B -
5[AB] Data
| height="25px"| 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | - | B | -
1000 Guard Break 60/Barrier 30~61 1 25 - - B -
Specials
236D Data
| height="25px"| 520 | All | 16 | 3 | 11 [24] | - | B | -
520 All 16 3 11 [24] - - B -
236D Followup Data
| height="25px"| 300, 1000 | | | | | - | | -
300, 1000 - - -
214D Data
| height="25px"| 0, 196*14 | Throw(160) | 25 | 3 | 43 | - | T | -
0, 196*14 Throw(160) 25 3 43 - - T -
214C Data
| height="25px"| 800 | High | 19 | 3 | 18 | - | B | -
800 High 19 3 18 - - B -
22C Data
| height="25px"| 400*2, 1100 | U | 11 | 3 | 25 | - | F | -
400*2, 1100 U 11 3 25 - - F -
22CCC Data
| height="25px"| 400*2, 250*3, 1100 | U | 11 | 3 | 25 | - | F | -
400*2, 250*3, 1100 U 11 3 25 - - F -
Distortion Drives
41236C Data
| height="25px"| 0, 2400 | All | 4+(15 Flash)+6 | 10 | 39 | - | B | -
0, 2400 All 4+(15 Flash)+6 10 39 - - B -
41236C OD Data
| height="25px"| 0, 1000, 0, 2400 | All | 4+(15 Flash)+6 | 10 [(24)4] | 36 | - | B | -
0, 1000, 0, 2400 All 4+(15 Flash)+6 10 [(24)4] 36 - - B -
j.41236C Data
| height="25px"| 0, 2400 | All | 4+(15 Flash)+3 | Until L | 20 | - | H | -
0, 2400 All 4+(15 Flash)+3 Until L 20 - - H -
j.41236C OD Data
| height="25px"| 0, 1000, 0, 2400 | All | 4+(15 Flash)+3 | Until L [(17)4] | 21 [36] | - | H, B | -
0, 1000, 0, 2400 All 4+(15 Flash)+3 Until L [(17)4] 21 [36] - - H, B -
623B Data
| height="25px"| 1100*2, 1800 | Mid | 4+(15 Flash)+3 | 4,8(15)6 | 27+21L | - | B*2, H | -
1100*2, 1800 Mid 4+(15 Flash)+3 4,8(15)6 27+21L - - B*2, H -
623B OD Data
| height="25px"| 1100*2, 1800 | Mid | 4+3 | 4,4,4(15)6(14)4 | 9+21L | - | B*4, H | -
1000*5 Mid 4+3 4,4,4(15)6(14)4 9+21L - - B*4, H -
j.623B Data
| height="25px"| 1100*2, 1800 | All | 4+(15 Flash)+3 | 4,8(15)6 | Until L+21L | - | H | -
1100*2, 1800 All 4+(15 Flash)+3 4,8(15)6 Until L+21L - - H -
j.623B OD Data
| height="25px"| 1000*5 | All | 4+3 | 4,4,4(15)6(14)4 | Until+21L | - | H | -
1000*5 All 4+3 4,4,4(15)6(14)4 Until+21L - - H -
63214A Data
| height="25px"| 800, 500, 1000, 2000
[800, 400*14, 1000, 2500]
| Low
| 13+(48 Flash)+2
| 2
| 28
| -
| F
| -
800, 500, 1000, 2000
[800, 400*14, 1000, 2500]
Low
13+(48 Flash)+2
2
28
-
-
F
-
63214B Data
| height="25px"| 800, 200*4, 1000, 2500
[800, 400*14, 1000, 2500]
| High
| 13+(48 Flash)+2
| 2
| 16
| -
| B
| -
800, 200*4, 1000, 2500
[800, 400*14, 1000, 2500]
High
13+(48 Flash)+2
2
16
-
-
B
-
236236A Data
| height="25px"| | | | | 187 | - | | -
187 - - -
236236A Attack Data
| height="25px"| 0, 2800
[0, 80*5, 2800]
| Unblockable
|
| 6
|
| -
|
| -
0, 2800
[0, 80*5, 2800]
Unblockable
6
-
-
-
632146D Data
| height="25px"| 800*2, 0, 250*N, 800, see notes | All | 7+10 | 4 | 34 | - | B | -
800*2, 0, 250*N, 800, see notes All 7+10 4 34 - - B -
236236D Data
| height="25px"| 800*4, 2000, 3500
[800*8, 3000, 4000]
| Barrier [Unblockable]
| 9+18
| Until Offscreen
| Total 103
| -
| P*
| -
800*4, 2000, 3500
[800*8, 3000, 4000]
Barrier [Unblockable]
9+18
Until Offscreen
Total 103
-
-
P*
-
214214D Data
| height="25px"| 800*4, 2000, 3500
[800*8, 3000, 4000]
| Barrier [Unblockable]
| 9+18
| Until Offscreen
| Total 103
| -
| P*
| -
800*4, 2000, 3500
[800*8, 3000, 4000]
Barrier [Unblockable]
9+18
Until Offscreen
Total 103
-
-
P*
-
Exceed Accel
ABCD Data
| height="25px"| 600, 400*6
{600, 1200, 500*8}
| All
| 20 [10]
| 3
| 19+15L
| -
| B
| -
600, 400*6
{600, 1200, 500*8}
All
20 [10]
3
19+15L
-
-
B
-
Astral Heat
Astral Data
| height="25px"| 0, 100, 400x36, 20000 | All | 5+16 | 16 | Total 76 | - | P* | -
0, 100, 400x36, 20000 All 5+16 16 Total 76 - - P* -
Category
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •