BBCF/Yuuki Terumi/Frame Data

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System Data[edit]

Health: 10,500

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-5


Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
300 SJRT 100 80 Normal All 1 B 5 3 9 0 11 12 12 - Click!
5B
500 SR 100 89 Long Mid 3 B 8 3 12 2 16 17 17 - Click!
5C
490*2 SR 100 89 Long All 3 B 11 2 (11) 2 2+18L -2 16, 16 17, 20 22 - Click!
2A
300 SRT 100 80 Normal All 1 F 7 2 10 0 11 12 12 - Click!
2B
480 SR 90 85 Long Low 2 F 9 3 19 -8 13 14 14 - Click!
2C
720 SRJ 100 89 Long Mid 3 F 13 4 25 -12 16 17 17 - Click!
6A
550 SRJ 90 79 Normal Mid 3 B 9 3 24 -10 16 Forces Untech 28 5-11 Head Click!
6B
650 SR 90 92 Long Mid 4 B 24 3 12 3 18 19 36 13-26 FT Click!
  • Fatal Counter
6[B]
Feint
- - - - - - - - - - 31 - - - - - Click!
  • Can cancel into throw 24-31
6C
500, 300, 650 R 90 94 Long All 5 B 13 2 (8) 3 (17) 2 31 -14 20 21, 29, Knock Down 30 - Click!
3C
700 SR 90 92 Long Low 4 F 10 2 30 -13 18 Forces Untech 19 - Click!
j.A
300 SJR 80 80 Normal High/Air 1 H 7 3 9 - 11 12 12 - Click!
j.B
380*2 SJR 80 85 Long High/Air 2 H 10 4 (2) 2 14 - 13 14 16 - Click!
j.C
350*2, 550 SJR 80 89 Long High/Air 2,2,3 H 11 2 (3) 2 (4) 2 18 - 13, 13, 16 14*2, 17 22 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5D
620 SR 100 82 Long All 4 BP 13 4 18 -3 18 19+3 19+3 - Click!
  • Bigger Hitbox during OD
2D
680 SR 90 82 Long All 4 P1* 40 15 Total 61 +5 18+8 19+8 36+8 - Click!
  • Bonus Proration 110%
2D OD
350*3 SR 90 82 Long All 4 P1* 40 3*5 Total 61 +11 18+8 19+8 36+8 - Click!
  • Bonus Proration 110%.
  • Max 3 hits
6D
350 SR 100 100 Long All 4 B 18 3 24 -8 - Forces Untech 60 - Click!
  • Fatal Counter.
  • If within range, does followup
6D Followup
300*2, 550 SR 100 82 Long All 3*2,4 B - - - - - - 60 - Click!
6D Followup OD
250*4, 550 SR 100 82 Long All 3*4,4 B - - - - - - 60 - Click!
4D
600 SR 100 85 Long All 2 B 10 6 16 0 13 14 Normal: 26
OD: 28
- Click!
  • Can block during last 8F of recovery
j.D
660 SJR 80 82 Long All 4 HP 20 4 23 - 18 19 19 - Click!
  • Bigger Hitbox during OD
j.2D
640 - 80 79 Long All 3 H 15 8 Until L+7 +3 16 21 30 - Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Forward Throw
1500 SR 100 50 Normal Throw 4 T 7 3 23 - - Forces Untech 100 - Click!
  • Minimum Damage 100%
Back Throw
300, 1200 SR 100 50 Normal Throw 4 T 7 3 23 - - Forces Untech 100, Slide 10 - Click!
  • Minimum Damage 100%
Air Throw
300, 1200 SR 100 50 Normal Throw 4 T 7 3 23+3L - - Forces Untech 100, Slide 10 - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 VS All 4 B 13 4 35 -20 18 Forces Untech 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 Crumple 60 - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 Crumple 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Snakebite
236D
520 R 90 89 Long All 3 B 16 3 13 -4 20 - 25 - Click!
  • Goes into followup on ground hit.
  • On block, immediately goes into recovery animation (24F)
Snakebite
Followup
300, 1000 R 100 89 - - 3 - - - - - - - - - Click!
Retaliating Fang
214D
0, 196*14 R 100 80 Very Short Throw(160) 1 T 25 3 43 - - Forces Untech 60 - Click!
  • Hits standing or crouching opponents only
Agonizing Fang
214C
800 R 80 89 Normal High 3 B 19 3 18 -4 16 22 17 - Click!
  • Forces Crouching on hit
Cleaving Fang
22C
400*2, 1100 SR 100 79 Long U 3 F 11 3 25 - - - 30*2, 40, Wall 40 - Click!
  • Hits downed or airborne state only
Cleaving Fang
22CCCC...
400*2, 250*3, 1100 SR 100 79 Long U 3 F 11 3 25 - - - 30*5, 40, Wall 40 - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Gleaming Fang
41236C
1440 R 100 100, 70 Normal All 5 B 4+6 10 39 -4 25+10 Forces Untech 60+10 1-21 P Click!
  • Fatal Counter.
  • Only does followup hit if first hit hits opponent (not blocked).
  • Can pass through opponent 1-42.
  • Minimum Damage 15% (216)
Gleaming Fang OD
41236C
600, 1440 (2040) R 100 100*2, 70 Normal All 5 B 4+6 10 (22) 4 36 -4 25+10 Forces Untech 60+10 1-21 P Click!
  • Fatal Counter.
  • Only does followup hit if first hit hits opponent (not blocked)
  • 1st hit Minimum Damage 20%, 2nd hit 15% (336)
Air Gleaming Fang
j.41236C
0, 2400 R 100, 90 100, 70 Normal All 5 H 4+3 Until L 21 - 25+10 Forces Untech 60+10 1-Until L P Click!
  • Fatal Counter.
  • Only does followup hit if first hit hits opponent (not blocked)
  • Minimum Damage 15% (360)
Air Gleaming Fang OD
j.41236C
0, 1000, 2400 R 100, 90 100*2, 70 Normal All 5 H 4+3 Until L 20 - 25+10 Forces Untech 60+10 1-Until L P Click!
  • Fatal Counter.
  • Only does followup hit if first hit hits opponent (not blocked)
  • 1st hit Minimum Damage 20%, 2nd hit 15% (560)
Divine Twin Blades
623B
1100*2, 1800 R 80 92 Very Short Mid 4 B*2, H 4+3 4,8 (15) 6 27+21L -35 18 Forces Untech 48 1-10 All Click!
  • 1st and 2nd hit Minimum Damage 30%, final hit 10% (840)
Divine Twin Blades OD
623B
1000*5 R 80 92 Very Short Mid 4 B*4, H 1+4 4,4,4 (15) 6 (14) 4 9+21L -35 18 Forces Untech 60 1-10 All Click!
  • Only does final hit if opponent gets hit by preceding hit
  • 1st-4th hits Minimum Damage 25%, final hit 10% (1100)
Air Divine Twin Blades
j.623B
1100*2, 1800 R 90 - Long All 4 H 4+7 4,8 (15) 6 Until L+21 - 18 Forces Untech 48 1-14 All Click!
  • 1st and 2nd hit Minimum Damage 30%, final hit 10% (840)
Air Divine Twin Blades OD
j.623B
1000*4 R 90 - Long All 4 H 4+7 4,4,4 (15) 6 (14) 4 Until L+8 - 18 Forces Untech 60 - Click!
  • Only does final hit if opponent gets hit by preceding hit
  • 1st-4th hits Minimum Damage 25%, final hit 10% (1100)
A Serpent's Laceration
63214A
800, 500, 1000, 2000 R 90 89 Long Low 3 F 13+2 2 28 -13 16 - 90, Wall 40, Slide 10 13-16 All Click!
  • Minimum Damage 15%, final hit 10% (545)
A Serpent's Laceration OD
63214A
800, 400*14, 1000, 2500 R 90 89, 98*16 Long Low 3 F 13+2 2 28 -13 16 - 90 13-16 All Click!
  • Minimum Damage 15%, final hit 10% (1360)
B Serpent's Laceration
63214B
800, 200*4, 1000, 2500 R 90 89 Normal High 3 B 13+2 2 16 -1 16 - 90, Wall 40 13-16 All Click!
  • First and Last hits have Minimum Damage 15%, other hits 10% (675)
B Serpent's Laceration OD
63214B
800, 400*14, 1000, 2500 R 90 89, 98*16 Normal High 3 B 13+2 2 16 -1 16 - 90, Wall 40 13-16 All Click!
  • 1st-16th hits Minimum Damage 15%, final hit 10% (1360)
Venomous Bite (catch)
236236A
0 - - - - Unblockable - - 0 112* 187 - - - - 1-112 Guard HB Click!
  • Attack freezes opponent in hitstun
  • Hitbox only activates when guardpoint is activated.
Venomous Bite (attack)
Normal: 2800
OD: 80*5, 2800
R - Normal: 94
OD: 96
- U 5 - - 6 - - - - 90 - Click!
  • Minimum Damage 100% (Normal: 2800 OD: 3200)
Serpent's Cursed Sting
632146D
800*2, 250*N, 800, see notes R 80 94*2, 89 Very Short All 5 B 7+10 4 34 -17 20 24 60 1-23 All Click!
  • Second part does does hits equal to the amount of heat Terumi has / 5 rounded up. Minimum 3 hits.
  • Drains all of Terumi's Heat on hit.
  • Finisher depends on amount of meter Terumi has when he hit the opponent.
  • 0~24 Heat finisher has base damage 1500, minimum damage 10%.
  • 25~49 Heat finisher has base damage 1500*2, minimum damage 10%.
  • 50 Heat finisher has base damage 1500, 4000. minimum damage 20% for first hit, 10% for second hit
Serpent's Cursed Sting OD
632146D
800*3, see notes R 80 94*2, 89 Very Short All 5 B 7+10 4 34 -17 20 24 60 1-23 All Click!
  • Second part does does hits equal to the amount of heat Terumi has / 5 rounded up. Minimum 3 hits.
  • Drains all of Terumi's Heat on hit, drains 5 Heat from opponent and gives 1 Heat to Terumi for each hit done.
  • Finisher depends on amount of meter Terumi has when he hit the opponent.
  • 0~24 Heat finisher has base damage 3000, minimum damage 10%
  • 25~49 Heat finisher has base damage 1000*3, 2000, minimum damage 10%
  • 50 Heat finisher has base damage 1000, 2000, 3000. minimum damage 20% for first hit and third hit, 10% for second hit
Screeches of the Condemned
236236D
800*4, 2000, 3500 - 100 94 Long Barrier 5 P* 9+18 Until Offscreen Total 103 0 20+40 21+40 100+40 1-41 All Click!
  • Minimum Damage 20% (1740)
  • Fires second chain 21F after first chain if first chain hits/blocked.
  • Chains guard break.
Screeches of the Condemned OD
236236D
800*8, 3000, 4000 - 100 94 Long Unblockable 5 P* 9+18 Until Offscreen Total 103 0 20+40 21+40 100+40 1-41 All Click!
  • Last 2 hits have minimum damage 15%, all other hits 20% (2330)
  • Fires second chain 21F after first chain if first chain hits/blocked.
  • Chain is unblockable
  • Costs 100 Heat
Screeches of the Condemned
214214D
800*4, 2000, 3500 - 100 94 Long Barrier 5 P* 9+18 Until Offscreen Total 103 - 20+40 - 100+40 1-44 All Click!
  • Minimum Damage 20% (1740)
  • Fires second chain 21F after first chain if first chain hits/blocked.
  • Chains guard break
  • Costs 100 Heat
Screeches of the Condemned OD
214214D
800*8, 3000, 4000 - 100 94 Long Unblockable 5 P* 9+18 Until Offscreen Total 103 - 20+4 - 100+40 1-44 All Click!
  • Last 2 hits have minimum damage 15%, all other hits 20% (2330)
  • Fires second chain 21F after first chain if first chain hits/blocked.
  • Chain is unblockable
  • Costs 100 Heat

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Dungeon of Serpents
ABCD during Overdrive
Normal: 600, 400*6
AF: 600, 1200, 500*8
- 100 100 Long All 4 B Fast: 10
Slow: 20
3 19+15L -10 26 Forces Untech 80 Fast: 1-12 All
Slow: 1-22 All
Click!
  • Minimum Damage 10% (Normal: 300 AF: 580+58)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Unholy Wrath of the Basilisk
222D
0, 100, 400x36, 20000 None 100 94 Normal All 5 P* 5+16 16 Total 76 -22 20+13 Crumple 9999 - Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Special
5C[1] - 6B 2C, 6C, 3C 5D, 2D, 6D, 4D Jump (first hit),Special
5D - 6B 6C 2D, 6D Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Special
2C[1] - 6B 5C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
2D - - - - -
6A - 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
6B - - 6C[-] 6D[-] Special[-]
6B feint - - - - Throw[+]
6C - - - - -
6D - - 6C[-] - Special[-]
3C - - 6C 5D, 6D, 2D Special
4D - - - - Jump,Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D, j.2D Throw, Jump, Special
j.B - - j.C j.D, j.2D Jump, Special
j.C - - - j.D, j.2D Jump, Special
j.D - - - j.2D Special
j.2D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only


BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

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