BBCF/Yuuki Terumi/Frame Data

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System Data[edit]

Health: 10,500

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-5

Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 SJRT 100 80 Normal All 1 B 5 3 9 0 11 12 12 9 - Click!
5B 500 SR 100 89 Long Mid 3 B 8 3 12 2 16 17 17 11 - Click!
5C 490*2 SR 100 89 Long All 3 B 11 2 (11) 2 2+18L -2 16, 16 17, 20 22 9 - Click!
2A 300 SRT 100 80 Normal All 1 F 7 2 10 0 11 12 12 9 - Click!
2B 480 SR 90 85 Long Low 2 F 9 3 19 -8 13 14 14 10 - Click!
2C 720 SRJ 100 89 Long Mid 3 F 13 4 25 -12 16 17 17 11 - Click!
6A 550 SRJ 90 79 Normal Mid 3 B 9 3 24 -10 16 Forces Untech 28 11 5-11 Head Click!
6B 650 SR 90 92 Long Mid 4 B 24 3 12 3 18 19 36 12 13-26 FT Click!
  • Fatal Counter
6[B]
Feint
- - - - - - - - - - 31 - - - - - - Click!
  • Can cancel into throw 24-31
6C 500, 300, 650 R 90 94 Long All 5 B 13 2 (8) 3 (17) 2 31 -14 20 21, 29, Knock Down 30 8*2,13 - Click!
3C 700 SR 90 92 Long Low 4 F 10 2 30 -13 18 Forces Untech 19 12 - Click!
j.A 300 SJR 80 80 Normal High/Air 1 H 7 3 9 - 11 12 12 9 - Click!
j.B 380*2 SJR 80 85 Long High/Air 2 H 10 4 (2) 2 14 - 13 14 16 10 - Click!
j.C 350*2, 550 SJR 80 89 Long High/Air 2,2,3 H 11 2 (3) 2 (4) 2 18 - 13, 13, 16 14*2, 17 22 2*2,7 - Click!


Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 620 SR 100 82 Long All 4 BP 13 4 18 -3 18 19+3 19+3 9/+0/+3 - Click!
  • Bigger Hitbox during OD
2D 680 SR 90 82 Long All 4 P1* 40 15 Total 61 +5 18+8 19+8 36+8 0/+8 - Click!
  • Bonus Proration 110%
2D OD 350*3 SR 90 82 Long All 4 P1* 40 3*5 Total 61 +11 18+8 19+8 36+8 0/+8 - Click!
  • Bonus Proration 110%.
  • Max 3 hits
6D 350 SR 100 100 Long All 4 B 18 3 24 -8 - Forces Untech 60 12 - Click!
  • Fatal Counter.
  • If within range, does followup
6D Followup 300*2, 550 SR 100 82 Long All 3*2,4 B - - - - - - 60 2*2,13 - Click!
6D Followup OD 250*4, 550 SR 100 82 Long All 3*4,4 B - - - - - - 60 2*4,13 - Click!
4D 600 SR 100 85 Long All 2 B 10 6 16 0 13 14 Normal: 26
OD: 28
10 - Click!
  • Can block during last 8F of recovery
j.D 660 SJR 80 82 Long All 4 HP 20 4 23 - 18 19 19 12 - Click!
  • Bigger Hitbox during OD
j.2D 640 - 80 79 Long All 3 H 15 8 Until L+7 +3 16 21 30 11 - Click!


Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 1500 SR 100 50 Normal Throw 4 T 7 3 23 - - Forces Untech 100 0 - Click!
  • Minimum Damage 100%
Back Throw 300, 1200 SR 100 50 Normal Throw 4 T 7 3 23 - - Forces Untech 100, Slide 10 0 - Click!
  • Minimum Damage 100%
Air Throw 300, 1200 SR 100 50 Normal Throw 4 T 7 3 23+3L - - Forces Untech 100, Slide 10 0 - Click!
  • Minimum Damage 100%
Counter Assault 0 R 50 92 VS All 4 B 13 4 35 -20 18 Forces Untech 19 12 1-20 All Click!
CrushTrigger
Uncharged/Charged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 Crumple 60 12 - Click!
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 Crumple 60 12 - Click!


Specials[edit]

  • All Terumi's specials are super cancelable.
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Snakebite
236D
520 R 90 89 Long All 3 B 16 3 13 -4 20 - 25 - - Click!
  • Goes into followup on ground hit.
  • On block, immediately goes into recovery animation (24F)
Snakebite
Followup
300, 1000 R 100 89 - - 3 - - - - - - - - 11/+0/+9 - Click!
Retaliating Fang
214D
0, 196*14 R 100 80 Very Short Throw(160) 1 T 25 3 43 - - Forces Untech 60 0 - Click!
  • Hits standing or crouching opponents only
Agonizing Fang
214C
800 R 80 89 Normal High 3 B 19 3 18 -4 16 22 17 11 - Click!
  • Forces Crouching on hit
Cleaving Fang
22C
400*2, 1100 SR 100 79 Long U 3 F 11 3 25 - - - 30*2, 40, Wall 40 6*2,4 - Click!
  • Hits downed or airborne state only
Cleaving Fang
22CCC...
400*2, 250*3, 1100 SR 100 79 Long U 3 F 11 3 25 - - - 30*5, 40, Wall 40 6*5,4 - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
  • Under Terumi's Overdrive, Distortion Drives have the following properties:
    • Can cancel Distortion Drives into other Distortion Drives/Exceed Accel, provided that one has at least 50 Heat
    • No Heat Gauge Cooldown is applied
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Gleaming Fang
41236C
0, 2400
[0, 1000, 0, 2400]
R 100 100, 70
[100*3, 70]
Normal All 5 B 4+6 10
10(22)4
39 -4 25+10 Forces Untech 60+10 0/+10 1-21 P Click!
  • Values in [] are during OD
  • Fatal Counter
  • Only does the 0 damage hits on block
  • Can pass through opponent 1-42.
  • Minimum Damage 15% [20%*3, 15%](216 [336])
Air Gleaming Fang
j.41236C
0, 2400
[0, 1000, 0, 2400]
R 100 100, 70
[100*3, 70]
Normal All 5 H 4+3 Until L 21 - 25+10 Forces Untech 60+10 0/+10 1-Until L P Click!
  • Values in [] are during OD
  • Fatal Counter
  • Only does the 0 damage hits on block
  • Only does followup hit if first hit hits opponent (not blocked)
  • Minimum Damage 15% [20%*3, 15%](360 [560])
  • Minimum Damage 15% (360)
Divine Twin Blades
623B
1100*2, 1800
[1000*5]
R 80 92 Very Short Mid 4 B*2, H
[B*4, H]
4+3 4,8(15)6
[4,4,4(15)6(14)4]
27+21L
[9+21L]
-35 18 Forces Untech 48 4*2,20
[2*3,12*2]
1-10 All Click!
  • Values in [] are during OD
  • Minimum Damage 30%*2, 10% [25%*4, 10%] (840 [1100])
  • [Only does final hit if opponent gets hit by preceding hit]
  • Counterhit state for entire move
Air Divine Twin Blades
j.623B
1100*2, 1800
[1000*5]
R 80 92 Long All 4 H 4+3 4,8(15)6
[4,4,4(15)6(14)4]
Until+21L - 18 Forces Untech 48 4*2,20
[2*3,12*2]
1-14 All Click!
  • Values in [] are during OD
  • Minimum Damage 30%*2, 10% [25%*4, 10%] (840 [1100])
  • [Only does final hit if opponent gets hit by preceding hit]
  • Counterhit state for entire move
A Serpent's Laceration
63214A
800, 500, 1000, 2000
[800, 400*14, 1000, 2500]
R 90 89
[89, 98*16]
Long Low 3 F 13+2 2 28 -13 16 - 90, Wall 40, Slide 10 9 13-16 All Click!
  • Values in [] are during OD
  • Minimum Damage 15%*3, 10% [15%*16, 10%] (545 [1360])
B Serpent's Laceration
63214B
800, 200*4, 1000, 2500
[800, 400*14, 1000, 2500]
R 90 89
[89, 98*16]
Normal High 3 B 13+2 2 16 -1 16 - 90, Wall 40 9 13-16 All Click!
  • Values in [] are during OD
  • Minimum Damage 15%, 10%*5, 15% [15%*16, 10%] (675 [1360])
Venomous Bite (catch)
236236A
0 - - - - Unblockable - - 0 112* 187 - - - - 0 1-112 high Guard Click!
  • Attack freezes opponent in hitstun
  • Hitbox only activates when guardpoint is activated.
  • Counterhit state for entire move.
Venomous Bite (attack) 2800
[80*5, 2800]
R - 94 [96] - Unblockable 5 - - 6 - - - - 90 0 All Click!
  • Values in [] are during OD
  • Minimum Damage 100% (2800 [3200])
Serpent's Cursed Sting
632146D
800*2, 0, 250*N, 800, see notes R 80 94*2, 89, 100*N, 100, see notes
[94*2, 100, 101*N, 100, see notes]
Very Short All 5 B 7+10 4 34 -17 20 24 60 13 1-23 All Click!
  • Values in [] are during OD
  • Second part does hits equal to the amount of heat Terumi has / 5 rounded up. Minimum 3 hits.
  • Drains all of Terumi's Heat on hit. [Drains 5 Heat from opponent and gives 1 Heat to Terumi for each hit done.]
  • Finisher depends on amount of meter Terumi has when he hit the opponent.
  • 0~24 Heat finisher has base damage 1500 [3000]. P2=20. Minimum damage 10%
  • 25~49 Heat finisher has base damage 1500*2 [1000*3, 2000]. P2=94, 20 [94*3, 20]. Minimum damage 10%
  • 50 Heat finisher has base damage 1500, 4000 [1000, 2000, 3000]. P2=94, 20 [94*2, 20]. Minimum damage 20%, 10% [20%, 10%, 20%]
Screeches of the Condemned
236236D
800*4, 2000, 3500
[800*8, 3000, 4000]
- 100 94 Long Barrier [Unblockable] 5 P* 9+18 Until Offscreen Total 103 0 20+40 21+40 100+40 0/+40 1-41 All Click!
  • Values in [] are during OD
  • Minimum Damage 20% [20%*8, 15%*2](1740 [2330])
  • Fires second chain 21F after first chain if first chain hits/blocked.
  • Chains guard break [unblockable]
  • Costs 100 Heat
Screeches of the Condemned
214214D
800*4, 2000, 3500
[800*8, 3000, 4000]
- 100 94 Long Barrier [Unblockable] 5 P* 9+18 Until Offscreen Total 103 - 20+40 - 100+40 0/+40 1-44 All Click!


  • Values in [] are during OD
  • Minimum Damage 20% [20%*8, 15%*2](1740 [2330])
  • Fires second chain 21F after first chain if first chain hits/blocked.
  • Chains guard break [unblockable]
  • Costs 100 Heat

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Dungeon of Serpents
ABCD during OD
600, 400*6
{600, 1200, 500*8}
- 100 100 Long All 4 B 20 [10] 3 19+15L -10 26 Forces Untech 80 20 1-22 All
[1-12 All]
Click!


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10% (300 {580+58})

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Unholy Wrath of the Basilisk
222D
0, 100, 400x36, 20000 None 100 94 Normal All 5 P* 5+16 16 Total 76 -22 20 Crumple 9999 0 - Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Special
5C[1] - 6B 2C, 6C, 3C 5D, 2D, 6D, 4D Jump (first hit),Special
5D - 6B 6C 2D, 6D Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Special
2C[1] - 6B 5C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
2D - - - - -
6A - 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
6B - - 6C[-] 6D[-] Special[-]
6B feint - - - - Throw[+]
6C - - - - -
6D - - 6C[-] - Special[-]
3C - - 6C 5D, 6D, 2D Special
4D - - - - Jump,Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D, j.2D Throw, Jump, Special
j.B - - j.C j.D, j.2D Jump, Special
j.C - - - j.D, j.2D Jump, Special
j.D - - - j.2D Special
j.2D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Yuuki Terumi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

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