BBCF/Yuuki Terumi/Frame Data

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System Data[edit]

Health: 10,500

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-5


Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5A
300 SORJT 100 80 Normal All 1 B 5 3 9 0 11 12 - Click!
5B
500 - 100 89 Long Mid 3 B 8 3 12 2 16 17 - Click!
5C
490*2 SOR 100 89 Long All 3 B 11 2 (11) 2 2+18L -2 16, 16 22 - Click!
2A
300 SORT 100 80 Normal All 1 F 7 2 10 0 11 12 - Click!
2B
480 SOR 90 85 Long Low 2 F 9 3 19 -8 13 14 - Click!
2C
720 SORJ 100 89 Long Mid 3 F 13 4 25 -12 16 17 - Click!
6A
550 SORJ 90 79 Normal Mid 3 B 9 3 24 -10 16 28 5-11 Head Click!
6B
650 SOR 90 92 Long Mid 4 B 24 3 12 3 18 36 13-26 FT Click!
  • Fatal Counter
6[B]
Feint
- - - - - - - - - - 31 - - - - Click!
  • Can cancel into throw 24-31
6C
500, 300, 650 R 90 94 Long All 5 B 13 2 (8) 3 (17) 2 31 -14 20 30 - Click!
3C
700 SOR 90 92 Long Low 4 F 10 2 30 -13 18 19 - Click!
j.A
300 SORJ 80 80 Normal High/Air 1 H 7 3 9 - 11 12 - Click!
j.B
380*2 SORJ 80 85 Long High/Air 2 H 10 4 (2) 2 14 - 13 16 - Click!
j.C
350*2, 550 SORJ 80 89 Long High/Air 2,2,3 H 11 2 (3) 2 (4) 2 18 - 13, 13, 16 22 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5D
620 SOR 100 82 Long All 4 BP 13 4 18 -3 18 19 - Click!
  • Bigger Hitbox during OD
2D
680 SOR 90 82 Long All 4 P1* 40 15 Total 61 +5 18+8 36+8 - Click!
  • Bonus Proration 110%
2D OD
350*3 SOR 90 82 Long All 4 P1* 40 3*5 Total 61 +11 18+8 36+8 - Click!
  • Bonus Proration 110%.
  • Max 3 hits
6D
350 SOR 100 100 Long All 4 B 18 3 24 -8 - 60 - Click!
  • Fatal Counter.
  • If within range, does followup
6D Followup
300*2, 550 SOR 100 82 Long All 3*2,4 B - - - - - 60 - Click!
6D Followup OD
250*4, 550 SOR 100 82 Long All 3*4,4 B - - - - - 60 - Click!
4D
600 SOR 100 85 Long All 2 B 10 6 16 0 13 Normal: 26
OD: 28
- Click!
  • Can block during last 8F of recovery
j.D
660 SORJ 80 82 Long All 4 HP 20 4 23 - - - - Click!
  • Bigger Hitbox during OD
j.2D
640 - 80 79 Long All 3 H 15 8 Until L+7 +3 - 30 - Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Forward Throw
1500 - 100 50 Normal Throw 4 T 7 3 23 - - 100 - Click!
  • Minimum Damage 100%
Back Throw
300, 1200 R 100 50 Normal Throw 4 T 7 3 23 - - 100, Slide 10 - Click!
  • Minimum Damage 100%
Air Throw
300, 1200 R 100 50 Normal Throw 4 T 7 3 23+3L - - 100, Slide 10 - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 VS All 4 B 13 4 35 -20 18 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 60 - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Snakebite
236D
520 - 90 89 Long All 3 B 16 3 13 -4 20 25 - Click!
  • Goes into followup on ground hit.
  • On block, immediately goes into recovery animation (24F)
Snakebite
Followup
300, 1000 D 100 89 - - 3 - - - - - - - - Click!
Retaliating Fang
214D
0, 196*14 - 100 80 Very Short Throw(160) 1 T 25 3 43 - - 60 - Click!
  • Hits standing or crouching opponents only
Agonizing Fang
214C
800 - 80 89 Normal - 3 B 19 3 18 -4 16 17 - Click!
Cleaving Fang
22C
400*2, 1100 SOR 100 79 Long U 3 F 11 3 25 - - 30*2, 40, Wall 40 - Click!
  • Hits downed or airborne state only
Cleaving Fang
22CCCC...
400*2, 250*3, 1100 SOR 100 79 Long U 3 F 11 3 25 - - 30*5, 40, Wall 40 - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Gleaming Fang
41236C
1440 - 100 100, 70 Normal All 5 B 4+6 10 39 -4 25+10? 60+10? 1-21 P Click!
  • Fatal Counter.
  • Only does followup hit if first hit hits opponent (not blocked).
  • Can pass through opponent 1-42.
  • Minimum Damage 15%
Gleaming Fang OD
41236C
600, 1440 (2040) - 100 100*2, 70 Normal All 5 B 4+6 10 (22) 4 36 -4 25+10? 60+10? 1-21 P Click!
  • Fatal Counter.
  • Only does followup hit if first hit hits opponent (not blocked)
Air Gleaming Fang
j.41236C
0, 2400 - 100, 90 100, 70 Normal All 5 H 4+3 Until L 21 - 25+10 60+10 1-Until L P Click!
  • Fatal Counter.
  • Only does followup hit if first hit hits opponent (not blocked)
Air Gleaming Fang OD
j.41236C
0, 1000, 2400 - 100, 90 100*2, 70 Normal All 5 H 4+3 Until L 20 - 25+10 60+10 1-Until L P Click!
  • Fatal Counter.
  • Only does followup hit if first hit hits opponent (not blocked)
Divine Twin Blades
623B
1100*2, 1800 - 80 92 Very Short Mid 4 B*2, H 4+3 4,8 (15) 6 27+21L -35 18 48 1-10 All Click!
Divine Twin Blades OD
623B
1000*5 - 80 92 Very Short Mid 4 B*4, H 1+4 4,4,4 (15) 6 (14) 4 9+21L -35 - 60 1-10 All Click!
  • Only does final hit if opponent gets hit by preceding hit
Air Divine Twin Blades
j.623B
1100*2, 1800 - 90 - Long All 4 H 4+7 4,8 (15) 6 Until L+21 - - - 1-14 All Click!
Air Divine Twin Blades OD
j.623B
1000*4 - 90 - Long All 4 H 4+7 4,4,4 (15) 6 (14) 4 Until L+8 - - 60 - Click!
  • Only does final hit if opponent gets hit by preceding hit
A Serpent's Laceration
63214A
800, 500, 1000, 2000 - 90 89 Long Low 3 F 13+2 2 28 -13 - 90, Wall 40, Slide 10 13-16 All Click!
  • Minimum Damage 15%, final hit has Minimum Damage 10%
A Serpent's Laceration OD
63214A
800, 400*14, 1000, 2500 - 90 89, 98*16 Long Low 3 F 13+2 2 28 -13 - 90 13-16 All Click!
  • Minimum Damage 15%, final hit has Minimum Damage 10%
B Serpent's Laceration
63214B
800, 200*4, 1000, 2500 - 90 89 Normal High 3 B 13+2 2 16 -1 - 90, Wall 40 13-16 All Click!
  • First and Last hits have Minimum Damage 15%, other hits have Minimum Damge 10%
B Serpent's Laceration OD
63214B
800, 400*14, 1000, 2500 - 90 89, 98*16 Normal High 3 B 13+2 2 16 -1 - 90, Wall 40 13-16 All Click!
  • Minimum Damage 15%, final hit has Minimum Damage 10%
Venomous Bite (catch)
236236A
0 - - - - Unblockable - - 0 112* 187 - - - 1-112 Guard HB Click!
  • Attack freezes opponent in hitstun
  • Hitbox only activates when guardpoint is activated.
Venomous Bite (attack)
Normal: 2800
OD: 80*5, 2800
- - Normal: 94
OD: 96
- U 5 - - 6 - - - 90 - Click!
  • Minimum Damage 100%
Serpent's Cursed Sting
632146D
800*2, 250*N, 800, see notes - 80 94*2, 89 Very Short All 5 B 7+10 4 34 -17 20 - 1-23 All Click!
  • Second part does does hits equal to the amount of heat Terumi has / 5 rounded up. Minimum 3 hits.
  • Drains all of Terumi's Heat on hit.
  • Finisher depends on amount of meter Terumi has when he hit the opponent.
  • 0~24 Heat finisher has base damage 1500, minimum damage 10%.
  • 25~49 Heat finisher has base damage 1500*2, minimum damage 10%.
  • 50 Heat finisher has base damage 1500, 4000. minimum damage 20% for first hit, 10% for second hit
Serpent's Cursed Sting OD
632146D
800*3, see notes - 80 94*2, 89 Very Short All 5 B 7+10 4 34 -17 - 100 1-23 All Click!
  • Second part does does hits equal to the amount of heat Terumi has / 5 rounded up. Minimum 3 hits.
  • Drains all of Terumi's Heat on hit, drains 5 Heat from opponent and gives 1 Heat to Terumi for each hit done.
  • Finisher depends on amount of meter Terumi has when he hit the opponent.
  • 0~24 Heat finisher has base damage 3000, minimum damage 10%
  • 25~49 Heat finisher has base damage 1000*3, 2000, minimum damage 10%
  • 50 Heat finisher has base damage 1000, 2000, 3000. minimum damage 20% for first hit and third hit, 10% for second hit
Screeches of the Condemned
236236D
800*4, 2000, 3500 - 100 94 Long Barrier 5 P* 9+18 Until Offscreen Total 103 0 - 100 1-41 All Click!
  • Fires second chain 21F after first chain if first chain hits/blocked.
  • Chains guard break.
Screeches of the Condemned OD
236236D
800*8, 3000, 4000 - 100 94 Long Unblockable 5 P* 9+18 Until Offscreen Total 103 0 - 100 1-41 All Click!
  • Last 2 hits have minimum damage 15%.
  • All other hits have minimum damage 20%.
  • Fires second chain 21F after first chain if first chain hits/blocked.
  • Chain is unblockable.
Screeches of the Condemned
214214D
800*4, 2000, 3500 - 100 94 Long Barrier 5 P* 9+18 Until Offscreen Total 103 - - 100 1-44 All Click!
  • Fires second chain 21F after first chain if first chain hits/blocked.
  • Chains guard break.
Screeches of the Condemned OD
214214D
800*8, 3000, 4000 - 100 94 Long Unblockable 5 P* 9+18 Until Offscreen Total 103 - - 100 1-44 All Click!
  • Last 2 hits have minimum damage 15%.
  • All other hits have minimum damage 20%.
  • Fires second chain 21F after first chain if first chain hits/blocked.
  • Chain is unblockable.

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Dungeon of Serpents
ABCD during Overdrive
Normal: 600, 400*6
AF: 600, 1200, 500*8
- 100 100 Long All 4 B Fast: 10
Slow: 20
3 19+15L -10 25 - Fast: 1-12 All
Slow: 1-22 All
Click!
  • Minimum Damage 10%

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Unholy Wrath of the Basilisk
222D
0, 100, 400x36, 20000 None 100 94 Normal All 5 P* 5+16 16 Total 76 -22 20+13 9999 - Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Special
5C[1] - 6B 2C, 6C, 3C 5D, 2D, 6D, 4D Jump (first hit),Special
5D - 6B 6C 2D, 6D Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Special
2C[1] - 6B 5C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
2D - - - - -
6A - 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
6B - - 6C[-] 6D[-] Special[-]
6B feint - - - - Throw[+]
6C - - - - -
6D - - 6C[-] - Special[-]
3C - - 6C 5D, 6D, 2D Special
4D - - - - Jump,Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D, j.2D Throw, Jump, Special
j.B - - j.C j.D, j.2D Jump, Special
j.C - - - j.D, j.2D Jump, Special
j.D - - - j.2D Special
j.2D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only


BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc