BBCF/Yuuki Terumi/Frame Data: Difference between revisions

From Dustloop Wiki
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Gleaming Fang |subtitle=41236C
  |version=Gleaming Fang |subtitle=41236C
  |cancel=R |damage=1440 |starter=Normal |p1=100 |p2=100, 70 |guard=All
  |cancel=R |damage=0, 2400<br/>[0, 1000, 0, 2400]|starter=Normal |p1=100 |p2=100, 70<br/>[100*3, 70] |guard=All
  |level=5 |attribute=B |startup=4+6 |active=10 |recovery=39 |frameAdv=-4 |invul=1-21 P
  |level=5 |attribute=B |startup=4+6 |active=10<br/>10(22)4 |recovery=39 |frameAdv=-4 |invul=1-21 P
  |blockstun=25+10 |groundHit=Forces Untech |airHit=60+10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |blockstun=25+10 |groundHit=Forces Untech |airHit=60+10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |description={{ColumnList |text=*Fatal Counter.
  |description={{ColumnList |text=* Values in [] are during OD
*Only does followup hit if first hit hits opponent (not blocked).
*Fatal Counter
*Only does the 0 damage hits on block
*Can pass through opponent 1-42.
*Can pass through opponent 1-42.
*Minimum Damage 15% (216)
*Minimum Damage 15% [20%*3, 15%](216 [336])
}}
}}
|-
{{FrameData-BBCF
|version=Gleaming Fang OD |subtitle=41236C
|cancel=R |damage=600, 1440 (2040) |starter=Normal |p1=100 |p2=100*2, 70 |guard=All
|level=5 |attribute=B |startup=4+6 |active=10 (22) 4 |recovery=36 |frameAdv=-4 |invul=1-21 P
|blockstun=25+10 |groundHit=Forces Untech |airHit=60+10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
|description={{ColumnList |text=*Fatal Counter.
*Only does followup hit if first hit hits opponent (not blocked)
*1st hit Minimum Damage 20%, 2nd hit 15% (336)
}}
}}
}}
}}
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air Gleaming Fang |subtitle=j.41236C
  |version=Air Gleaming Fang |subtitle=j.41236C
  |cancel=R |damage=0, 2400 |starter=Normal |p1=100, 90 |p2=100, 70 |guard=All
  |cancel=R |damage=0, 2400<br/>[0, 1000, 0, 2400]|starter=Normal |p1=100 |p2=100, 70<br/>[100*3, 70] |guard=All
  |level=5 |attribute=H |startup=4+3 |active=Until L |recovery=21 |frameAdv= |invul=1-Until L P
  |level=5 |attribute=H |startup=4+3 |active=Until L |recovery=21 |frameAdv= |invul=1-Until L P
  |blockstun=25+10 |groundHit=Forces Untech |airHit=60+10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |blockstun=25+10 |groundHit=Forces Untech |airHit=60+10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |description={{ColumnList |text=*Fatal Counter.
  |description={{ColumnList |text=* Values in [] are during OD
*Fatal Counter
*Only does the 0 damage hits on block
*Only does followup hit if first hit hits opponent (not blocked)
*Only does followup hit if first hit hits opponent (not blocked)
*Minimum Damage 15% [20%*3, 15%](360 [560])
*Minimum Damage 15% (360)
*Minimum Damage 15% (360)
}}
}}
|-
{{FrameData-BBCF
|version=Air Gleaming Fang OD |subtitle=j.41236C
|cancel=R |damage=0, 1000, 2400 |starter=Normal |p1=100, 90 |p2=100*2, 70 |guard=All
|level=5 |attribute=H |startup=4+3 |active=Until L |recovery=20 |frameAdv= |invul=1-Until L P
|blockstun=25+10 |groundHit=Forces Untech |airHit=60+10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
|description={{ColumnList |text=*Fatal Counter.
*Only does followup hit if first hit hits opponent (not blocked)
*1st hit Minimum Damage 20%, 2nd hit 15% (560)
}}
}}
}}
}}
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Divine Twin Blades |subtitle=623B
  |version=Divine Twin Blades |subtitle=623B
  |cancel=R |damage=1100*2, 1800 |starter=Very Short |p1=80 |p2=92 |guard=Mid
  |cancel=R |damage=1100*2, 1800<br/>[1000*5] |starter=Very Short |p1=80 |p2=92 |guard=Mid
  |level=4 |attribute=B*2, H |startup=4+3 |active=4,8 (15) 6 |recovery=27+21L |frameAdv=-35 |invul=1-10 All
  |level=4 |attribute=B*2, H<br/>[B*4, H] |startup=4+3 |active=4,8(15)6<br/>4,4,4(15)6(14)4 |recovery=27+21L<br/>[9+21L] |frameAdv=-35 |invul=1-10 All
  |blockstun=18 |groundHit=Forces Untech |airHit=48 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |blockstun=18 |groundHit=Forces Untech |airHit=48 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |description={{ColumnList |text=*1st and 2nd hit Minimum Damage 30%, final hit 10% (840)
  |description={{ColumnList |text=* Values in [] are during OD
*Counterhit state for entire move
*Minimum Damage 30%*2, 10% [25%*4, 10%] (840 [1100])
}}
*[Only does final hit if opponent gets hit by preceding hit]
}}
|-
{{FrameData-BBCF
|version=Divine Twin Blades OD |subtitle=623B
|cancel=R |damage=1000*5 |starter=Very Short |p1=80 |p2=92 |guard=Mid
|level=4 |attribute=B*4, H |startup=1+4 |active=4,4,4 (15) 6 (14) 4 |recovery=9+21L |frameAdv=-35 |invul=1-10 All
|blockstun=18 |groundHit=Forces Untech |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
|description={{ColumnList |text=*Only does final hit if opponent gets hit by preceding hit
*1st-4th hits Minimum Damage 25%, final hit 10% (1100)
*Counterhit state for entire move
*Counterhit state for entire move
}}
}}
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air Divine Twin Blades |subtitle=j.623B
  |version=Air Divine Twin Blades |subtitle=j.623B
  |cancel=R |damage=1100*2, 1800 |starter=Long |p1=90 |p2= |guard=All
  |cancel=R |damage=1100*2, 1800<br/>[1000*5] |starter=Long |p1=80 |p2=92 |guard=All
  |level=4 |attribute=H |startup=4+7 |active=4,8 (15) 6 |recovery=Until L+21 |frameAdv= |invul=1-14 All
  |level=4 |attribute=H |startup=4+3 |active=4,8(15)6<br/>4,4,4(15)6(14)4 |recovery=Until+21L |frameAdv= |invul=1-14 All
  |blockstun=18 |groundHit=Forces Untech |airHit=48 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |blockstun=18 |groundHit=Forces Untech |airHit=48 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |description={{ColumnList |text=*1st and 2nd hit Minimum Damage 30%, final hit 10% (840)
  |description={{ColumnList |text=* Values in [] are during OD
*Counterhit state for entire move
*Minimum Damage 30%*2, 10% [25%*4, 10%] (840 [1100])
}}
*[Only does final hit if opponent gets hit by preceding hit]
}}
|-
{{FrameData-BBCF
|version=Air Divine Twin Blades OD |subtitle=j.623B
|cancel=R |damage=1000*4 |starter=Long |p1=90 |p2= |guard=All
|level=4 |attribute=H |startup=4+7 |active=4,4,4 (15) 6 (14) 4 |recovery=Until L+8 |frameAdv= |invul=
|blockstun=18 |groundHit=Forces Untech |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
|description={{ColumnList |text=*Only does final hit if opponent gets hit by preceding hit
*1st-4th hits Minimum Damage 25%, final hit 10% (1100)
*Counterhit state for entire move
*Counterhit state for entire move
}}
}}
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=A Serpent's Laceration |subtitle=63214A
  |version=A Serpent's Laceration |subtitle=63214A
  |cancel=R |damage=800, 500, 1000, 2000 |starter=Long |p1=90 |p2=89 |guard=Low
  |cancel=R |damage=800, 500, 1000, 2000<br/>[800, 400*14, 1000, 2500] |starter=Long |p1=90 |p2=89<br/>[89, 98*16] |guard=Low
  |level=3 |attribute=F |startup=13+2 |active=2 |recovery=28 |frameAdv=-13 |invul=13-16 All
  |level=3 |attribute=F |startup=13+2 |active=2 |recovery=28 |frameAdv=-13 |invul=13-16 All
  |blockstun=16 |groundHit= |airHit=90, Wall 40, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |blockstun=16 |groundHit= |airHit=90, Wall 40, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |description={{ColumnList |text=*Minimum Damage 15%, final hit 10% (545)
  |description={{ColumnList |text=* Values in [] are during OD
}}
*Minimum Damage 15%*3, 10% [15%*16, 10%] (545 [1360])
}}
|-
{{FrameData-BBCF
|version=A Serpent's Laceration OD |subtitle=63214A
|cancel=R |damage=800, 400*14, 1000, 2500 |starter=Long |p1=90 |p2=89, 98*16 |guard=Low
|level=3 |attribute=F |startup=13+2 |active=2 |recovery=28 |frameAdv=-13 |invul=13-16 All
|blockstun=16 |groundHit= |airHit=90 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
|description={{ColumnList |text=*Minimum Damage 15%, final hit 10% (1360)
}}
}}
}}
}}
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=B Serpent's Laceration |subtitle=63214B
  |version=B Serpent's Laceration |subtitle=63214B
  |cancel=R |damage=800, 200*4, 1000, 2500 |starter=Normal |p1=90 |p2=89 |guard=High
  |cancel=R |damage=800, 200*4, 1000, 2500<br/>[800, 400*14, 1000, 2500] |starter=Normal |p1=90 |p2=89<br/>[89, 98*16] |guard=High
|level=3 |attribute=B |startup=13+2 |active=2 |recovery=16 |frameAdv=-1 |invul=13-16 All
|blockstun=16 |groundHit= |airHit=90, Wall 40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
|description={{ColumnList |text=*First and Last hits have Minimum Damage 15%, other hits 10% (675)
}}
}}
|-
{{FrameData-BBCF
|version=B Serpent's Laceration OD |subtitle=63214B
|cancel=R |damage=800, 400*14, 1000, 2500 |starter=Normal |p1=90 |p2=89, 98*16 |guard=High
  |level=3 |attribute=B |startup=13+2 |active=2 |recovery=16 |frameAdv=-1 |invul=13-16 All
  |level=3 |attribute=B |startup=13+2 |active=2 |recovery=16 |frameAdv=-1 |invul=13-16 All
  |blockstun=16 |groundHit= |airHit=90, Wall 40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |blockstun=16 |groundHit= |airHit=90, Wall 40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |description={{ColumnList |text=*1st-16th hits Minimum Damage 15%, final hit 10% (1360)
  |description={{ColumnList |text=* Values in [] are during OD
*Minimum Damage 15%, 10%*5, 15% [15%*16, 10%] (675 [1360])
}}
}}
}}
}}
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Venomous Bite (attack) |subtitle=
  |version=Venomous Bite (attack) |subtitle=
  |cancel=R |damage=Normal: 2800<br/>OD: 80*5, 2800 |starter= |p1= |p2=Normal: 94<br/>OD: 96 |guard= Unblockable
  |cancel=R |damage=2800<br/>[80*5, 2800] |starter= |p1= |p2=94 [96] |guard= Unblockable
  |level=5 |attribute= |startup= |active=6 |recovery= |frameAdv= |invul= All
  |level=5 |attribute= |startup= |active=6 |recovery= |frameAdv= |invul= All
  |blockstun= |groundHit= |airHit=90 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |blockstun= |groundHit= |airHit=90 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |description={{ColumnList |text=*Minimum Damage 100% (Normal: 2800 OD: 3200)
  |description={{ColumnList |text=* Values in [] are during OD
*Minimum Damage 100% (2800 [3200])
}}
}}
}}
}}
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Serpent's Cursed Sting |subtitle=632146D
  |version=Serpent's Cursed Sting |subtitle=632146D
  |cancel=R |damage=800*2, 250*N, 800, see notes |starter=Very Short |p1=80 |p2=94*2, 89 |guard= All
  |cancel=R |damage=800*2, 0, 250*N, 800, see notes |starter=Very Short |p1=80 |p2=94*2, 89, 100*N, 100, see notes |guard= All
  |level=5 |attribute=B |startup=7+10 |active=4 |recovery=34 |frameAdv=-17 |invul=1-23 All
  |level=5 |attribute=B |startup=7+10 |active=4 |recovery=34 |frameAdv=-17 |invul=1-23 All
  |blockstun=20 |groundHit=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |blockstun=20 |groundHit=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |description={{ColumnList |text=*Second part does hits equal to the amount of heat Terumi has / 5 rounded up. Minimum 3 hits.
  |description={{ColumnList |text=*Throw part does hits equal to the amount of heat Terumi has / 5 rounded up. Minimum 3 hits.
*Drains all of Terumi's Heat on hit.
*Drains all of Terumi's Heat on hit.
*Finisher depends on amount of meter Terumi has when he hit the opponent.
*Finisher depends on amount of meter Terumi has when he hit the opponent.
*0~24 Heat finisher has base damage 1500, minimum damage 10%.
*0~24 Heat finisher has base damage 1500. P2=20. Minimum damage 10%.
*25~49 Heat finisher has base damage 1500*2, minimum damage 10%.
*25~49 Heat finisher has base damage 1500*2. P2=94, 20. Minimum damage 10%.
*50 Heat finisher has base damage 1500, 4000. minimum damage 20% for first hit, 10% for second hit
*50 Heat finisher has base damage 1500, 4000. P2=94, 20. Minimum damage 20% for first hit, 10% for second hit
}}
}}
}}
}}
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Serpent's Cursed Sting OD |subtitle=632146D
  |version=Serpent's Cursed Sting OD |subtitle=632146D
  |cancel=R |damage=800*3, see notes |starter=Very Short |p1=80 |p2=94*2, 89 |guard=All
  |cancel=R |damage=800*2, 0, 250*N, 800, see notes |starter=Very Short |p1=80 |p2=94*2, 100, 101*N, 100, see notes |guard=All
  |level=5 |attribute=B |startup=7+10 |active=4 |recovery=34 |frameAdv=-17 |invul=1-23 All
  |level=5 |attribute=B |startup=7+10 |active=4 |recovery=34 |frameAdv=-17 |invul=1-23 All
  |blockstun=20 |groundHit=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
  |blockstun=20 |groundHit=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tm/
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*Drains all of Terumi's Heat on hit, drains 5 Heat from opponent and gives 1 Heat to Terumi for each hit done.
*Drains all of Terumi's Heat on hit, drains 5 Heat from opponent and gives 1 Heat to Terumi for each hit done.
*Finisher depends on amount of meter Terumi has when he hit the opponent.
*Finisher depends on amount of meter Terumi has when he hit the opponent.
*0~24 Heat finisher has base damage 3000, minimum damage 10%
*0~24 Heat finisher has base damage 3000. P2=20. Minimum damage 10%
*25~49 Heat finisher has base damage 1000*3, 2000, minimum damage 10%
*25~49 Heat finisher has base damage 1000*3, 2000. P2=94*3, 20. Minimum damage 10%
*50 Heat finisher has base damage 1000, 2000, 3000. minimum damage 20% for first hit and third hit, 10% for second hit
*50 Heat finisher has base damage 1000, 2000, 3000. P2=94*2, 20. Minimum damage 20%, 10%, 20%
}}
}}
}}
}}

Revision as of 19:02, 16 March 2019

Template:CharNav-BBCF

System Data

Health:
Combo Rate:
Prejump:
Backdash Time / Invul:



Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
300 All 5 3 9 - - B -
500 Mid 8 3 12 - - B -
490*2 All 11 2 (11) 2 2+18L - - B -
300 All 7 2 10 - - F -
480 Low 9 3 19 - - F -
720 Mid 13 4 25 - - F -
550 Mid 9 3 24 - - B -
650 Mid 24 3 12 - - B -
31 - - -
500, 300, 650 All 13 2 (8) 3 (17) 2 31 - - B -
700 Low 10 2 30 - - F -
300 High/Air 7 3 9 - - H -
380*2 High/Air 10 4 (2) 2 14 - - H -
350*2, 550 High/Air 11 2 (3) 2 (4) 2 18 - - H -

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
620 All 13 4 18 - - BP -
680 All 40 15 Total 61 - - P1* -
350*3 All 40 3*5 Total 61 - - P1* -
350 All 18 3 24 - - B -
300*2, 550 All - - B -
250*4, 550 All - - B -
600 All 10 6 16 - - B -
660 All 20 4 23 - - HP -
640 All 15 8 Until L+7 - - H -

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
1500 Throw 7 3 23 - - T -
300, 1200 Throw 7 3 23 - - T -
300, 1200 Throw 7 3 23+3L - - T -
0 All 13 4 35 - - B -
1000 Barrier 20 1 25 - - B -
1000 Barrier 30~61 1 25 - - B -

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
520 All 16 3 13 - - B -
300, 1000 - - -
0, 196*14 Throw(160) 25 3 43 - - T -
800 High 19 3 18 - - B -
400*2, 1100 U 11 3 25 - - F -
400*2, 250*3, 1100 U 11 3 25 - - F -

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
0, 2400
[0, 1000, 0, 2400]
All 4+6 10
10(22)4
39 - - B -
0, 2400
[0, 1000, 0, 2400]
All 4+3 Until L 21 - - H -
1100*2, 1800
[1000*5]
Mid 4+3 4,8(15)6
4,4,4(15)6(14)4
27+21L
[9+21L]
- - B*2, H
[B*4, H]
-
1100*2, 1800
[1000*5]
All 4+3 4,8(15)6
4,4,4(15)6(14)4
Until+21L - - H -
800, 500, 1000, 2000
[800, 400*14, 1000, 2500]
Low 13+2 2 28 - - F -
800, 200*4, 1000, 2500
[800, 400*14, 1000, 2500]
High 13+2 2 16 - - B -
0 Unblockable 0 112* 187 - - -
2800
[80*5, 2800]
Unblockable 6 - - -
800*2, 0, 250*N, 800, see notes All 7+10 4 34 - - B -
800*2, 0, 250*N, 800, see notes All 7+10 4 34 - - B -
800*4, 2000, 3500
[800*8, 3000, 4000]
Barrier 9+18 Until Offscreen Total 103 - - P* -
800*4, 2000, 3500
[800*8, 3000, 4000]
Barrier 9+18 Until Offscreen Total 103 - - P* -

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 600, 400*6
AF: 600, 1200, 500*8
All Fast: 10
Slow: 20
3 19+15L - - B -

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
0, 100, 400x36, 20000 All 5+16 16 Total 76 - - P* -

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Special
5C[1] - 6B 2C, 6C, 3C 5D, 2D, 6D, 4D Jump (first hit),Special
5D - 6B 6C 2D, 6D Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Special
2C[1] - 6B 5C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
2D - - - - -
6A - 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
6B - - 6C[-] 6D[-] Special[-]
6B feint - - - - Throw[+]
6C - - - - -
6D - - 6C[-] - Special[-]
3C - - 6C 5D, 6D, 2D Special
4D - - - - Jump,Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D, j.2D Throw, Jump, Special
j.B - - j.C j.D, j.2D Jump, Special
j.C - - - j.D, j.2D Jump, Special
j.D - - - j.2D Special
j.2D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

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