< BBCF | Yuuki Terumi
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==[[BBCF/Frame Data|System Data]]== | ==[[BBCF/Frame Data|System Data]]== | ||
{{#lst:BBCF/Yuuki Terumi/Data| | {| class='wikitable' | ||
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! Health | |||
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! Combo Rate | |||
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! Prejump | |||
|| {{#lst:BBCF/Yuuki Terumi/Data|prejump}} | |||
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! Backdash | |||
|| {{#lst:BBCF/Yuuki Terumi/Data|backdash}} | |||
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Revision as of 00:09, 8 August 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
System Data
Health | |
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Combo Rate | |
Prejump | |
Backdash |
Normal Moves
Drive Moves
Universal Mechanics
Specials
- All Terumi's specials are super cancelable.
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
- Under Terumi's Overdrive, Distortion Drives have the following properties:
- Can cancel Distortion Drives into other Distortion Drives/Exceed Accel, provided that one has at least 50 Heat
- No Heat Gauge Cooldown is applied
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. | ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. | RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. | Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. | On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. | AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. H - Head B - Body F - Foot P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2 T - Throw D - Doll attack, such as Carl's or Relius' doll Burst - Burst, which has its own unique attribute |
Invuln | |||||||||||||
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Gleaming Fang 41236C | |||||||||||||||||||||
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Gleaming Fang OD 41236C | |||||||||||||||||||||
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Air Gleaming Fang j.41236C | |||||||||||||||||||||
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Air Gleaming Fang OD j.41236C | |||||||||||||||||||||
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Divine Twin Blades 623B | |||||||||||||||||||||
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Divine Twin Blades OD 623B | |||||||||||||||||||||
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Air Divine Twin Blades j.623B | |||||||||||||||||||||
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Air Divine Twin Blades OD j.623B | |||||||||||||||||||||
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A Serpent's Laceration 63214A | |||||||||||||||||||||
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B Serpent's Laceration 63214B | |||||||||||||||||||||
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Venomous Bite (catch) 236236A | |||||||||||||||||||||
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Venomous Bite (attack) | |||||||||||||||||||||
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Serpent's Cursed Sting 632146D | |||||||||||||||||||||
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Screeches of the Condemned 236236D | |||||||||||||||||||||
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Screeches of the Condemned 214214D | |||||||||||||||||||||
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Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
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5A[3] | 5A[+], 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 4D | Throw, Jump, Special |
5B[1] | 6A | 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 4D | Special |
5C[1] | - | 6B | 2C, 6C, 3C | 5D, 2D, 6D, 4D | Jump (first hit),Special |
5D | - | 6B | 6C | 2D, 6D | Special |
2A[3] | 5A, 2A[+], 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 4D | Throw, Special |
2B[1] | 6A | 5B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 4D | Special |
2C[1] | - | 6B | 5C, 6C, 3C | 5D, 2D, 6D, 4D | Jump, Special |
2D | - | - | - | - | - |
6A | - | 6B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 4D | Jump, Special |
6B | - | - | 6C[-] | 6D[-] | Special[-] |
6B feint | - | - | - | - | Throw[+] |
6C | - | - | - | - | - |
6D | - | - | 6C[-] | - | Special[-] |
3C | - | - | 6C | 5D, 6D, 2D | Special |
4D | - | - | - | - | Jump,Special |
A | B | C | D | Cancels | |
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j.A | j.A | j.B | j.C | j.D, j.2D | Throw, Jump, Special |
j.B | - | - | j.C | j.D, j.2D | Jump, Special |
j.C | - | - | - | j.D, j.2D | Jump, Special |
j.D | - | - | - | j.2D | Special |
j.2D | - | - | - | - | Special |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
To edit frame data, edit values in BBCF/Yuuki Terumi/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •