BBCF/Yuuki Terumi/Frame Data

From Dustloop Wiki


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCP Terumi 5A.png


5BBBCP Terumi 5B.png


5CFile:BBCP Terumi 5C.png


2ABBCP Terumi 2A.png


2BBBCP Terumi 2B.png


2CBBCP Terumi 2C.png


6ABBCP Terumi 6A.png


6BBBCP Terumi 6B.png


  • Fatal Counter
6[B]BBCP Terumi 6B.png
Feint


  • Can cancel into throw 24-31
6CBBCP Terumi 6C.png


3CBBCP Terumi 3C.png


j.ABBCP Terumi jA.png


j.BBBCP Terumi jB.png


j.CBBCP Terumi jC.png


Drive Moves

  • All Terumi's Drive moves will generates a fixed amount of heat, plus an additional portion which is proportion to damage. In the following, we will use X%+Y to denote that if this move hits, Terumi will gain extra (normal hit heat gain formula still applies) Y heat, plus (the damage of that move in combo * X%).
  • If the move is blocked, Terumi gets an extra [X/4]%+Y Heat. For opponents, only if they instant blocked the move, they will get (Base Damage * 0.1) + 100 that much heat.
  • Under Overdrive, no matter the Drive move is hit or blocked, Terumi will always steal 200 heat per hit (with exceptions being 6D and 236D, which steals 100 Heat and 250 Heat per hit respectively). Extra heat gain under Overdrive will be denoted as [X%+Y].
Template:FullFrameDataHeader-BBCF
5DBBCP Terumi 5D.png


  • 90%+500 [90%+700] extra Heat gain
  • Bigger Hitbox during OD
2DBBCP Terumi 2D.png


  • 216%+500 extra Heat gain
  • Bonus Proration 110%
2D ODBBCP Terumi 2D.png


  • 216%+500 extra Heat gain
  • Bonus Proration 110%.
  • Max 3 hits
6DBBCP Terumi 6D.png


  • Fatal Counter.
  • If within range, does followup
6D FollowupBBCP Terumi 6DFollowup.png


  • 468%+400 extra Heat gain
6D Followup ODBBCP Terumi 6DFollowup.png


  • 468%+300 extra Heat gain
4DBBCF Terumi 4D.png


  • 72%+500 [72%+700] extra Heat gain
  • Can block during last 8F of recovery
j.DBBCP Terumi jD.png


  • 115%+500 [115%+700] extra Heat gain
  • Bigger Hitbox during OD
j.2DBBCP Terumi j2D.png


  • 43.2%+500 [43.2%+700] extra Heat gain

Universal Mechanics

Template:FullFrameDataHeader-BBCF
Forward ThrowBBCP Terumi ForwardThrow.png


  • Minimum Damage 100%
Back ThrowBBCP Terumi BackThrow.png


  • Minimum Damage 100%
Air ThrowBBCP Terumi AirThrow.png


  • Minimum Damage 100%
Counter AssaultBBCP Terumi 6A.png


CrushTriggerBBCP Terumi CT.png
Uncharged/Charged


Specials

  • All Terumi's specials are super cancelable.
Template:FullFrameDataHeader-BBCF
SnakebiteBBCP Terumi 236D.png
236D


  • Goes into followup on ground hit.
  • On block, immediately goes into recovery animation (24F)
SnakebiteBBCP Terumi 236D.png
Followup


  • 144%+700 [144%+750] extra Heat gain
Retaliating FangBBCP Terumi 214D (2).png
214D


  • Fixed Heat gain: 0*3, 100*3, 150*3, 250*3, 350*3, 600 = 3450
  • Under Overdrive if opponent has sufficient Heat: [0*3, 100*3, 200*3, 350*3, 450*3, 850] = 4450
  • Hits standing or crouching opponents only
Agonizing FangBBCF Terumi Tsuishoga.png
214C


  • Forces Crouching on hit
Cleaving FangBBCP Terumi 22C.png
22C


  • Hits downed or airborne state only
Cleaving FangBBCP Terumi 22C.png
22CCC...


  • 110% Bonus Proration on the last hit

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
  • Under Terumi's Overdrive, Distortion Drives have the following properties:
    • Can cancel Distortion Drives into other Distortion Drives/Exceed Accel, provided that one has at least 50 Heat
    • No Heat Gauge Cooldown is applied
Template:FullFrameDataHeader-BBCF
Gleaming FangBBCP Terumi 41236C.png
41236C


  • Fatal Counter
  • Only does the 0 damage hits on block
  • Can pass through opponent 1-42.
  • Minimum Damage 15%: 216
Gleaming Fang ODBBCP Terumi 41236C.png
41236C


  • Values in [] occur on hit/block
  • Fatal Counter
  • Only does the 0 damage hits on block
  • Can pass through opponent 1-42.
  • Minimum Damage 20%*3, 15%: 336
Air Gleaming FangBBCP Terumi 41236C Air.png
j.41236C


  • Fatal Counter
  • Only does the 0 damage hits on block
  • Only does followup hit if first hit hits opponent (not blocked)
  • Minimum Damage 15%: 360
Air Gleaming Fang ODBBCP Terumi 41236C Air.png
j.41236C


  • Values in [] occur on hit/block
  • Fatal Counter
  • Only does the 0 damage hits on block
  • Only does followup hit if first hit hits opponent (not blocked)
  • Minimum Damage 20%*3, 15%: 560
Divine Twin BladesBBCP Terumi 623B.png
623B


  • Minimum Damage 30%*2, 10%: 840
  • [Only does final hit if opponent gets hit by preceding hit]
  • Counterhit state for entire move
Divine Twin Blades ODBBCP Terumi 623B.png
623B


  • Minimum Damage 25%*4, 10%: 1100
  • Only does final hit if opponent gets hit by preceding hit
  • Counterhit state for entire move
Air Divine Twin BladesBBCP Terumi 623B.png
j.623B


  • Values in [] are during OD
  • Minimum Damage 30%*2, 10% [25%*4, 10%]: 840 [1100]
  • [Only does final hit if opponent gets hit by preceding hit]
  • Counterhit state for entire move
Air Divine Twin Blades ODBBCP Terumi 623B.png
j.623B


  • Minimum Damage 25%*4, 10%: 1100
  • Only does final hit if opponent gets hit by preceding hit
  • Counterhit state for entire move
A Serpent's LacerationBBCP Terumi 63214A.png
63214A


  • Values in [] are during OD
  • Minimum Damage 15%*3, 10% [15%*16, 10%]: 545 [1360]
B Serpent's LacerationBBCP Terumi 63214B.png
63214B


  • Values in [] are during OD
  • Minimum Damage 15%, 10%*5, 15% [15%*16, 10%]: 675 [1360]
Venomous Bite (catch)BBCP Terumi 236236A.png
236236A


  • Attack freezes opponent in hitstun
  • On Guard Point, hitstop for Terumi and opponent is 0F
  • Hitbox only activates when guardpoint is activated.
  • Counterhit state for entire move.
Venomous Bite (attack)BBCP Terumi 236236A Attack.png


  • Values in [] are during OD
  • Minimum Damage 100%: 2800 [3200]
Serpent's Cursed StingBBCP Terumi 632146D (2).png
632146D


  • Values in [] are during OD
  • Second part does hits equal to the amount of heat Terumi has / 5 rounded up. Minimum 3 hits.
  • Drains all of Terumi's Heat on hit. [Drains 5 Heat from opponent and gives 1 Heat to Terumi for each hit done.]
  • Finisher depends on amount of meter Terumi has when he hit the opponent.
  • 0~24 Heat finisher has base damage 1500 [3000]. P2=20. Minimum damage 10%
  • 25~49 Heat finisher has base damage 1500*2 [1000*3, 2000]. P2=94, 20 [94*3, 20]. Minimum damage 10%
  • 50 Heat finisher has base damage 1500, 4000 [1000, 2000, 3000]. P2=94, 20 [94*2, 20]. Minimum damage 20%, 10% [20%, 10%, 20%]
Screeches of the CondemnedBBCP Terumi 236236D.png
236236D


  • Values in [] are during OD
  • Minimum Damage 20% [20%*8, 15%*2]: 1740 [2330]
  • Fires second chain 21F after first chain if first chain hits/blocked.
  • Chains guard break [unblockable]
  • Costs 100 Heat
Screeches of the CondemnedBBCP Terumi 214214D.png
214214D


  • Values in [] are during OD
  • Minimum Damage 20% [20%*8, 15%*2]: 1740 [2330]
  • Fires second chain 21F after first chain if first chain hits/blocked.
  • Chains guard break [unblockable]
  • Costs 100 Heat

Exceed Accel

Template:FullFrameDataHeader-BBCF
Dungeon of SerpentsBBCF Terumi JarakuEnkokusen.png
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 300 {580+58}

Astral Heat

Template:FullFrameDataHeader-BBCF
Unholy Wrath of the BasiliskBBCP Terumi 222D 2.png
222D


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Special
5C[1] - 6B 2C, 6C, 3C 5D, 2D, 6D, 4D Jump (first hit),Special
5D - 6B 6C 2D, 6D Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Special
2C[1] - 6B 5C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
2D - - - - -
6A - 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
6B - - 6C[-] 6D[-] Special[-]
6B feint - - - - Throw[+]
6C - - - - -
6D - - 6C[-] - Special[-]
3C - - 6C 5D, 6D, 2D Special
4D - - - - Jump,Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D, j.2D Throw, Jump, Special
j.B - - j.C j.D, j.2D Jump, Special
j.C - - - j.D, j.2D Jump, Special
j.D - - - j.2D Special
j.2D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Yuuki Terumi/Data.