BBCP/Azrael/Frame Data 1.0

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System Data

Health: 12,000

Combo Rate: 90%

Jump Startup: 4

Backdash Time: 26

Backdash Invincibility: 1-20

Movement Options: Double Jump, 1 Airdash, Dash type: Teleport

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 360F 390F 420F 480F 600F 720F

Normal Moves

5A
300 CSOJR 100 85 F - HL 2 B 6 6 7 +1 13 17 22 17 31 -
5B
500 SOJR 100 89 N - HL 3 B 9 7 10 ±0 16 19 24 21 37 -
5BB
500 SOR 100 89 N - HL 3 B 13 3 9 +5 16 19 ?42 ?24 ??42 -
5C
800 SOR 100 89 N - HL 4 B 15 6 16 -3 18 19 24 19 ??34 -
  • Fatal Counter
2A
300 SOR 85 85 F - LA 2 F 9 3 9 +2 13 17 22 17 31 -
2B
580 SOR 100 89 N - HL 3 F 12 6 18 -7 16 17 22 17 31 -
2C
800 R 80 82 N - All 3 ?(2)(Projectile) 13 9 23 -3 16 ?50 ?84 50 84 9-21H
6A
820 R 90 92 N - HL 4 B 19 9 14 -4 18 ?60 ?100 ??60 ??100 7-24B
  • Note (untranslated)
6B
860 DashR 80 82 N - HL 4 B 13 6 37 -24 18 ?36 ?61 36 61 6-14H
  • A Few Notes (untranslated)
6C
900 R 80 92 N - HL 4 H 28 8 9 +2 18 19 24 24 ??42 10-35F
  • Fatal Counter
  • Note (untranslated)
3C
860 (S*)R 80 92 N - L 4 F 15 10 18 -9 18 ?60 ?100 60 100 11-24F
  • A Few Notes (untranslated)
j.A
300 COJR 90 85 N - HA 2 H 7 3 6 - 13 14 18 14 26 -
j.B
600 OJR 90 89 N - HA 3 H 9 3(2)3 12 - 16 17 22 17 31 -
  • Note (untranslated)
j.C
760 OJR 90 89 N - HA 3 H 12 6 15 - 16 17 22 30 52 -
j.2C
840 OR 90 89 N - All 3 H 22 ???? ???10 - 16 ?17 ?31 ?17 ?31 -

Drive Moves

5D
800 R 85 92 N - H 4 B 21 3 20 -4 18 ?19 ?34 ?19 ??34 -
5D (w/weakpoint)
1200 R 85 92 N - H 4 B 21 3 20 -4 18 ?36 ?72 ??60 ???100 -
2D
680 R 85 89 N - L 3 F 15 3 18 -4 16 ?40 ?68 40 ?68 -
2D (w/weakpoint)
900 R 85 89 N - L 3 F 15 3 18 -4 16 ?40 ?68 ?40 ?68 -
6D
1000 R 85 92 N - H 4 B 27 7 14 -2 18 ?40 ?68 ?40 ??68 -
6D (w/weakpoint)
1500 R 85 92 N - H 4 B 27 7 14 -2 18 ?60 ?100 ??60 ??100 -
3D
1000 R 95 92 N - L 4 F 24 6 15 -2 18 ?19 ?34 ?19 ??34 -
3D (w/weakpoint)
1500 R 95 92 N - L 4 F 24 6 15 -2 18 ?60 ?100 ??60 ??100 -
j.D
680 OR 90 89 N - HA 3 H 19 5 16 - 16 17 22 ?30 ?52 -
j.D (w/weakpoint)
900 OR 90 89 N - HA 3 H 19 5 16 - 16 ?32 ?64 ??60 ??100 -
j.2D
680 OR 90 89 N - HA 3 H 19 3 18 - 16 17 22 ?30 ?52 -
j.2D (w/weakpoint)
900 OR 90 89 N - HA 3 H 19 3 18 - 16 ?32 ?64 ??60 ??100 -

Throws

Forward Throw
6B+C
0•1500 -•R 100 100•60 F - ??(90(Throw) 0•4 ?(Throw) 7 3 18 - - -•?60 - - - -
  • D??100%
Back Throw
4B+C
0×2•1500 -×2•SOR 100 100•60 F - ??(90)(Throw) 0×2•4 ?(Throw) 7 3 18 - - -×2•?40 - - - -
  • D??100%
Air Throw
B+C in the air
0•1400 -•R 100 100•60 F - ??(90)(Throw) 0•4 ?(Throw) 7 3 21+???3 - - - - -•??19 - -
  • D??100%

Specials

Counter Assault
6A+B during blockstun (w/50%)
0 R 50 92 M - All 4 B 19 6 18 -5 18 ?14 ?26 14 26 1-20I
  • Note (untranslated)
  • 180F Heat Gauge Cooldown
Crush Trigger
A+B (w/25%)
1000 R 80 100 N 3 ?(Barrier) 3 B 30-60 1 20 +4 23 ? ? 60 100 -
  • Note (untranslated)
  • 180F Heat Gauge Cooldown
Gustaf Buster
236A
800 R 80 89 N 2 All 3 B 13 6 24 +1 30 32 40 24 42 -
  • Note (untranslated)
Tiger Magnum
236C
600 R 100 89 N 2 All 3 B 13 3 18 -4 16 17 22 17 31 -
Cobra Strike
46C during Tiger Magnum
450 R 100 89 N 2 All 3 B 10 5 18 -6 16 21 ?54 36 61 -
Leopard Launcher
6C after Cobra Strike
1250 R 100 92 N 2 All 4 B 16 3 30 -14 18 ??60 ??100 ??60 ??100 -
Growler Field
214B (chargeable)
500 R 50 89 F 2 All 3 B 11 7 47 -37 16 ?17 ?31 17 31 1-11I,11-(53-117)Projectile GP(Absorb)
  • Lots of Notes (untranslated)
Phalanx Cannon
236B (after absorbing projectile w/Growler Field)
1000 R 100 89 N - All 3 ?????(2)(Projectile) 7 - ??26 ±0 16 ??40 ??68 ??40 ??68 -
  • Note (untranslated) (Can absorb up to 3 projectiles)
Sentinel Dump (623C version)
623C
1000 R 100 89 N - All 3 ????? 39 10 ??46 +12 16 ?40 ?68 40 68 1-10AllGP
Sentinel Dump (22C version)
22C (on downed opponent)
600 R 100 79 N - All 3 ????? 33 10 ??50 +2 16 ?40 ?68 40 68 1-6AllGP
Valiant Crash
236D(Chargeable)
900 R 85 82 N 2A HA 5 B 26 9 38 -26 20 ??60 ??100 ??60 ??100 11-until pre-attack 7 GP?
  • Lots of Notes (untranslated)
Valiant Crash (w/weakpoint)
236D(Chargeable)
1200 R 85 82 N 2A HA 5 B 26 9 38 -26 20 ?60 (?30) ?100 (?30) ?60 (?30) ?100 (?30) 11-until pre-attack 7 GP?
  • Lots of Notes (untranslated)
Valiant Charger
Press [6] during Valiant Crash w/weakpoint
- - - - - - - - - - - ??101 - - - - - - -
  • Lots of Notes (untranslated)
Hornet Bunker
214D(Chargeable)
900 R 95 82 N 2B LA 4 B 27 8 33 -19 18 ?60 ?100 60 100 10-until pre-attack 12 GP?
  • Lots of Notes (untranslated)
Hornet Bunker (w/weakpoint)
214D(Chargeable)
1200 R 95 82 N 2B LA 4 B 27 8 33 -19 18 ?65 ?108 65 108 10-until pre-attack 12 GP?
  • Lots of Notes (untranslated)
Hornet Chaser
Press [8] during Hornet Bunker w/weakpoint
- - - - - - - - - - - ??106 - - - - - - -
  • Lots of Notes (untranslated)

Distortion Drives

Black Hawk Stinger
236236D
3000 R 70 92 N - All 4 B 7+4 3 54 -38 18 60 100 ?60 ?100 7I
  • Notes (untranslated)
  • 180F Heat Gauge Cooldown
(OD) Black Hawk Stinger
236236D
3700 R 70 92 N - All 4 B 7+4 3 54 -38 18 ?60 ?100 ?60 ?100 7-13I
  • Notes (untranslated)
  • 180F Heat Gauge Cooldown
Scud Punishment
214214D
300•1182 R 100 94•10 F - All 5 B 5+14 3 46 -28 20 50•?40 62*?40 - - 1-21I
  • Notes (untranslated)
  • 180F Heat Gauge Cooldown
(OD) Scud Punishment
214214D
300•550×3 R 100 94•89×3 F - All 5 B 5+14 3 46 -28 20 50•?32×3 62•?40×3 - - 1-21I
  • Notes (untranslated)
  • 180F Heat Gauge Cooldown

Astral Heat

Patriot Apocalypse
632146C
Death - - - - - All 5 B 7+9 15 128 -122 20 - - - - 1-30I
  • 180F Heat Gauge Cooldown

Revolver Action Table

Ground Revolver Action Table
- 5A 5B 5C 5D 2A 2B 2C 2D 6A 6B 6C 3C 6D 3D ?
5A ?*1 O X O O O O O X X X X X X O
5B X X X O X X O O O X O O X X X
5C X X X X X X X X X X O X O O X
2A O X X O X O X O O X O X O O O
2B X X X O X X O O X X X X O O X
2C X X X X X X X X X X X O O O X
6A X X X X X X X X X X X X X X X
6B X X X X X X X X X X O X O O X
6C X X X X X X X X X X X X X X X
3C X X X X X X X X X X X X X X X
5BB X X X O X X X X X X X X O O X
  • 1:????? (untranslated note)


Air Revolver Action Table
- j.A j.B j.C j.D j.2C j.2D ?
j.A ? O O O X O O
j.B O X O O X O X
j.C X X X O X O X
j.2C X X X X X X X
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc