BBCP/Iron Tager/Frame Data

From Dustloop Wiki
Jump to: navigation, search

System Data[edit]

Health: 13,000

Combo Rate: 60%

Jump Startup: 6

Backdash Time: 23

Backdash Invincibility: 1-19

Movement Options: Magnetism, no Double Jump, Airdash or Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 300F 360F 420F 480F 510F 540F 600F

Normal Moves[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
460 SOJR 100 85 VS - all 2 B 7 3 7 +4 13 14 18 14 26 -
5B
520 SOJR 85 89 N - L 3 F 10 3 14 0 16 17 22 20 36 -
5C
1000 SOR 100 92 N - HL 4 B 15 4 18 -3 18 19 24 26 45 -
2A
400 CSOJR 100 85 VS - all 2 B 8 3 9 +2 13 14 18 14 26 -
2B
650 SOR 90 89 N - L 3 F 11 3 9 +5 16 17 22 17 31 -
2C
1200 SOR 90 82 N - HL 4 B 15 2 39 -22 18 F32 F90 32 90 11-14 H
6A
800 SOR 90 89 N - HL 3 B 19 7 37 -27 16 17 22 22 39 -
  • Possible to charge
6A (charged)
1000 SOR 90 89 N - HL 5 B 52 7 37 -23 20 21 27 22 39 16-end of active Ar(HBP)
  • Hold A to charge attack
  • Super armor does not work on throws, lows and unblockable attacks
6B
960 SO(J)R 80 92 N - H 4 B 24 2 28 -11 18 27 34 B30 B52 -
6C
1500 SO(J)R 85 92 N 2 H 4 B 28 2 33 -16 18 25 32 B33 B56 -
  • Fatal possible
3C
760 SOR 90 82 N 2 L 4 F 14 3 22 -6 18 F70 D116 70 116 -
j.A
500 CSOR 90 85 S - HA 2 H 7 3 9 - 13 14 18 17 31 -
j.B
700 SOR 90 89 N - HA 3 H 12 9 12 - 16 17 22 22 39 -
j.C
1050 SOR 90 92 N - HA 4 H 13 5 12 - 18 19 24 25 44 -
j.2C
1200 R 90 92 N - HA 4 H 15 till L+2 18 - 18 D32 B55 D32 B55 -
  • Fatal possible
Counter Assault
0 R 50 92 VS - all 4 B 16 2 31 -14 18 G19 G34 G19 G34 1-20Inv
  • 180F cooldown
Crush Trigger
1000 R 80 100 N 3 B 3 B 30~60 1 23 0 22 S60 S120 GD17 GD31 -
  • Possible to charge
  • 180F Heat Gauge Cooldown
  • Ignores character combo rate

Drive Moves[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5D (/OD)
1100 SOR 100 72 N 2 all 4 B 23 7 20 -4 22 Sd40 (OD: Wb*40) Wb*68 Sd40 (OD: Wb*40) Wb*68 -
2D (/OD)
1200 R 100 72 N 2 all 4 B 26 10 24 -1 32 34 (OD: Sd52) 42 (OD: Sd87) Sd42 (OD: Sd52) Sd71 (OD: Sd87) -
4D (/OD)
800 R 100 72 S 2 all 4 B 13 5 20 -2 22 24 (OD: Wb*52) S32 (OD: Wb*87) Wb27 (OD: Wb*52) Wb*47 (OD: Wb*87) -
j.D (/OD)
1120 SOR 100 72 N 2 HA 4 H 21 3 18 - 18 25 (OD: Wb*52) 32 (OD: Wb*87) Wb25 (OD: Wb*52) 44 (OD: Wb*87) -

Throws[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Forward Throw
0, 1500 -, SOR 100 100, 60 S - T (140) 0, 4 T 6 3 15 - - -, B100 - - - -
  • 100% minimum damage (1500)
Back Throw
0, 1500 -, R 100 100, 60 S - T (140) 0, 4 T 7 3 15 - - -, B100 - - - -
  • 100% minimum damage (1500)
Air Throw
0, 1500 -, SOR 100 100, 60 S - T (160) 0, 3 T 6 3 10+3L - - - - -, BD60 - -
  • 100% minimum damage (1500)

Specials[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
A Gigantic Tager Driver
360A
0x3, 2700 - 100 100, 75, 100, 20 VS 2 c.T(275) 0x3, 4 T 11 1 40 - - -, 200, 12, D100 - - - 3-11Inv
  • 100% minimum damage (2700)
  • Possible to charge
B Gigantic Tager Driver
360B
0x3, 3500 - 100 100, 75, 100, 20 VS 2 c.T(210) 0x3, 4 T 6 2 29 - - -, 200, 12, D100 - - - -
  • 100% minimum damage (3500)
  • Possible to charge
Air Driver
j.360C
0x3, 2800 - 100 100, 75, 100, 20 VS 2 c.T(210) 0x3, 4 T 6 3 Till L+12 - - - - -, 200, 12, D100 - -
  • 100% minimum damage (2700)
  • Possible to charge
Atomic Collider
623C
0, 1000 -, R 100 100, 80 N 2 UNB 0, 4 T 17 4 19 - - - - -, B62 - 4-15H
  • Possible to charge
  • Cannot hit grounded opponents
A Sledgehammer
236A
980 R 70 89 N 2 all 3 B 20 3 18 -4 16 26 33 36 61 1-23GP(P)
B Sledgehammer
236B
1100 (max : 1500) R 70 92 N 2 all 4 B 35 6 15 +1 21 26 S70 40 68 1-end of activeGP(P)
Sledgehammer (additional attack)
Sledge/Voltec -> 236A
1200 R 90 85 N 2A H 4 B 21 16 20 -17 18 B54 BD95 B54 BD95 1-19GP(P)
Spark Bolt
41236D or 623D
1100 R 65 80 N - all 4 P 13 - Total 48 +1 18 Wb*80 Wb*132 Wb*80 Wb*132 -
Voltec Charge
214D
- - - - - - - - - - - 23 after end of GP - - - - - - 6-(16~90)GP(HBP)
  • Possible to charge
  • Super armor does not work on throws, lows and unblockable attacks
Gadget Finger
22D
0, 100 -, R 100 100, 60 N 2 UNB 0 T 7 1 16 +3 on hit - - - 12, 36 - -
  • Possible to charge
  • 100% minimum damage (100)
  • Cannot hit grounded opponents
Grand Punish
j.63214A
600, 800 R 90,100 92 N 2 all 4 H 19 6 Till L+18 - 18 GD60, - GD100, - GD60, 19 GD100, - -
  • 2nd attack has 50% minimum damage (400)

Distortion Drives[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Magna Tech Wheel
236236B
40*19, 2891 R 80 88(1)*19, 30 S - all*19, HA 4 B 7+12 4, 2*18(15)3 72 -56 18 19*19, BD200 24*19, BD324 60*19, BD200 100*19, BD324 1-51GP(A)
  • 20% minimum damage (730)
  • 180F cooldown
  • Guard point on frames 1-24 work on everything except bursts, on frames 25-51 works only on projectiles
Magna Tech Wheel (OD)
236236B
40, 50*30, 2891 R 80 88(1)*31, 30 S - all*31, HA 4 B 7+12 4, 2*11, 1, 2*5, 1, 2*12(15)3 72 -56 18 19*31, BD200 24*31, BD324 60*31, BD200 100*31, BD324 1-80GP(A)
  • 20% minimum damage (886)
  • 180F cooldown
  • Guard point on frames 1-24 work on everything except bursts, on frames 25-80 works only on projectiles
Terra Break
Magna Tech Wheel -> 236236B
3600 - 70 45 S - all 4 B 9+25 3 43 -27 18 Sd80 Sd132 Sd80 Sd132 1-13inv
  • 30% minimum damage (1080)
  • 180F cooldown
Terra Break (OD)
Magna Tech Wheel -> 236236B
4200 - 70 45 S - all 4 B 9+25 3 43 -27 18 Wb*D80 Wb*D132 Wb*D80 Wb*D132 1-13inv
  • 30% minimum damage (1260)
  • 180F cooldown
Genesic Emerald Tager Buster
720C
0*3, 5020 - 100 100, 75, 100, 92 N - c.T(320) 0*3, 4 T 5+0 5 41 - - -, 1000, 100, D100 - - - 1-6inv
  • Possible to charge
  • 100% minimum damage (5020)
  • 180F cooldown
Genesic Emerald Tager Buster (OD)
720C
0*3, 5620 - 100 100, 75, 100, 92 N - c.T(320) 0*3, 4 T 5+0 5 41 - - -, 1000, 100, D100 - - - 1-6inv
  • Possible to charge
  • 100% minimum damage (5620)
  • 180F cooldown
  • Adds magnetism

Astral Heat[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
King of Tager
1080D
death - - - - - UNB 5 T 5+16 4 76 - - - - - - 1-9Inv
  • Possible to charge
  • 180F cooldown

Revolver Action Table[edit]

NOTE: 2A can only be done three times in any string of normals, even on whiff.

Ground Revolver Action Table
A B C D Cancels
5A 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Jump, Special, Overdrive
5B 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Jump, Special, Overdrive
5C - 6A 6B 6C, 3C 5D, 2D, 4D Special, Overdrive
5D - - - - Special, Overdrive
2A 2A 5B, 2B 5C, 2C, 3C 5D, 2D, 4D Throw, Jump, Special, Overdrive
2B - 5B 2C, 3C 2D Special, Overdrive
2C - - 3C - Special, Overdrive
2D - - - - -
6A - 6B 2C, 6C, 3C 5D, 2D, 4D Special, Overdrive
6B - 6B(twice only) 2C, 6C, 3C 5D, 2D, 4D Jump, Special, Overdrive
6C - - - 5D, 2D, 4D Jump, Special, Overdrive
3C - - - - Special, Overdrive
4D - - - - -
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Special, Overdrive
j.B j.A - j.C j.D Special, Overdrive
j.C - j.B - j.D Special, Overdrive
j.2C - - - - -
j.D - - - - Special, Overdrive
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc