The true form of Tsubaki Yayoi after the full release of the Sealed Weapon Izayoi's powers.
Health: 11,000
Play-style: Balanced, Mix-up
Movement Options: 1 Double Jump/Air Dash.
Dash Type: Run, Hover Dash
Drive: Scarlet Justice
Izayoi's Drive allows her to enter an alternate mode called Gain Art, giving her new ground dashes, C normals, special moves, and extensions. When in Gain Art, Izayoi gains tremendous mix-up and pressure potential, contrasting the defensive style of her normal mode. While Izayoi can transfer between the two modes freely, usage of the special moves available in Gain Art require stocks of the Zero Weave gauge, which are generated by using special moves during normal mode. These stocks are generated regardless of hit (2 stock gain) or block (1 stock gain) and are the foundation behind Gain Art pressure and combos. Effective usage of normal mode to generate stocks and Gain Art to pressure is the key to victory.
Overdrive: Freedom Justice
Izayoi's Overdrive allows her to constantly generate stocks without using special moves in normal mode. The number of stocks generated depends on overdrive duration, as they are generated at a rate of about 45f per stock. And like other characters, her Distortion Drives become stronger during Overdrive as well. Justice Phorizer increases in range and damage while gaining a wall-stick property, while Slaver Trans-am lasts approximately twice as long. Overdrive also strengthens D Sonic Saber, spawning twice as many swords on contact, opening up new combos and pressure.
Pros/Strengths:
- Incredible pressure and mix-up in Gain Art
- Hover Dash creates unique mix-ups and options
- Great range and anti air capabilities
- Whiff cancel capability
- Good projectile and mid-range game in Normal Mode
Cons/Weaknesses:
- Very reliant upon stocks
- Difficult movement in Gain Art
- Slightly awkward normals
- No easy answers to pressure without meter and stocks
- Weak mix-up in normal mode without meter
External References:
Offense
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The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
Defense
Neutral