BBCP/Jin Kisaragi/Frame Data

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System Data[edit]

Health: 11,500

Combo Rate: 70%

Jump Startup: 4

Backdash Time: 22

Backdash Invincibility: 1-5

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 240F 300F 360F 420F 480F 540F 600F 660F 720F

Normal Moves[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300 CSOJR 100 75 S - All 0 B 6 3 9 -2 9 10 14 12 23 -
5B
350, 250 SO(J)R 100 85 (once) N - HL 2 B 7 4(2)1 19 -6 13 14 14 14 14 -
  • Pulls in opponent on hit or block
5C
710 SOJR 100 89 N - HL 3 B 10 4 19 -6 16 17 23 20 36 -
  • Freezes opponent for 40F during OD. Freeze Count 3
2A
300 CSOJR 100 75 S - All 0 F 7 3 8 -1 9 10 14 12 23 -
2B
500 SO(J)R 90 85 N - L 2 F 9 1 16 -3 13 14 18 14 26 -
2C
720 SOJR 80 89 N - HL 3 B 17 3 24 -10 16 17 23 24 42 9-19H
  • Freezes opponent for 40F during OD. Freeze Count 3
6A
640 R 80 92 N - H 3 B 19 3 22 -8 16 23 23 GD19 GD34 -
6B
690 SOR 100 92 N - All 4 H 25 2 5+9L +3 18 26 33 19 34 4-18F
6C
920 SOR 100 94 N - HL 5 B 19 3 31 -13 20 37 63 37 63 -
  • Freezes opponent for 45F during OD. Freeze Count 3
3C
650 SOR 95 89 N - L 3 F 10 3 29 -15 16 F26 D45 26 D45 -
j.A
300 CSOR 80 75 S - HA 0 H 7 3 6 - 9 10 14 12 16 -
j.B
540 SOJR 80 85 N - HA 2 H 10 8 23 - 13 14 18 14 26 -
j.C
700 SOJR 80 89 N - HA 3 H 10 3 20+4L - 16 17 24 19 35 -
  • Freezes opponent for 40F during OD. Freeze Count 3
j.2C
700 SOJR 80 89 N - HA 3 H 13 5 24 - 16 17 24 19 26 -
  • Freezes opponent for 40F during OD. Freeze Count 3
Counter Assault
0 R 50 92 VS - All 4 B 13 5 37 -23 18 F19 F34 19 34 1-20 All
  • 180F Heat Gauge Cooldown
Crush Trigger
1000 R 80 100 N 3 All-Barrier 3 B 30-60 1 27 +2 28 S60 S120 BD60 BD100 -
  • Chargeable up to 60F
  • 180F Heat Gauge Cooldown
  • Freezes opponent for 60F during OD. Freeze Count 3
  • Ignores character combo rate

Drive Moves[edit]

Notes
  • Normal Drives (5D, 2D, 6D, j.D) gain more frame advantage, get a higher P2 and freeze for a longer period of time during OD.
  • All Special Drives (236D/[D], j.236D, 214D, j.214D, 623D) have a 180F Heat Gauge Cooldown. The cooldown period is removed during OD.
  • Freeze attacks that trigger SMP do not freeze!
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5D
800 DrRDa 100 82 (OD: 92) N - All 4 HBFP 17 8 20 -9 (OD: -3) 18 19 24 19 34 -
  • Fatal Counter
  • Freezes opponent for 26F (during OD: 30F). Freeze Count 1 (during OD: 3)
2D
720 R 80 82 (OD: 92) N - All 4 HBFP* 22 3 35 +3 (OD: +9) 22 19 24 19 34 -
  • Freezes opponent for 50F (during OD: 55F). Freeze Count 1 (during OD: 3)
6D
810 R 100 82 (OD: 92) N - All 4 HBFP 35 6 25 +12 (OD: +18) 22 19 24 19 34 -
  • Freezes opponent for 60F (during OD: 70F). Freeze Count 1 (during OD: 3)
j.D
740 SOR 90 82 (OD: 92) N - All 4 HBFP 16 3 29+5L - 18 F19 F24 19 34 -
  • Freezes opponent for 50F (during OD: 55F). Freeze Count 1 (during OD: 3)
Hishougeki (uncharged)
236D
800x3 R/RDa 85 82 S - All 4 HBFP* 19 - 59T 0 18 19x3 24x3 19x3 34x3 -
  • Possible to charge
  • Can be canceled into Touga Hyoujin on hit and block
  • Possible to dash cancel on whiff during OD
  • Each hit freezes opponent for 40F. Freeze Count 10
Hishougeki (charged)
236[D]
800x3 R/RDa 85 82 S - All 4 HBFP* 33 - 63T +30 18 19x3 24x3 19x3 34x3 -
  • Can be canceled into Touga Hyoujin on hit and block
  • Possible to dash cancel on whiff during OD
  • Each hit freezes opponent for 40F. Freeze Count 10
Air Hishougeki
j.236D
800x3 R 85 82 S - All 4 HBFP* 33 - 50T (OD: 35T) - 18 19x3 24x3 19x3 34x3 -
  • Each hit freezes opponent for 45F. Freeze Count 10
Hirensou
623D
700, 1100 R 70 92 S, N 2 HL 4 B 13 3(24)1 42 -24 18 F100,Sd60 (OD: F70) F60,Sd100 (OD: F116) 100,Sd60 60,Sd100 1-15 All
  • 1st hit freezes opponent for 50F. Freeze Count 10
  • Possible to charge the 2nd attack
  • 2nd attack becomes unblockable and Fatal Counter when fully charged
  • 2nd attack pulls in opponent during OD
Musou Tousshougeki (1)
214D
640 R 85 92 S 2 LA 4 F 17 24 4+5L -10 18 F19 F34 F19 F34 -
  • Jin is airborne from frame 4 and onwards
  • Freezes opponent for 45F. Freeze Count 10
  • Follow-up by pushing the C button
Musou Tousshougeki (2)
214D~C
900 R 85 92 N 2 All 4 H 17 3 8+19L -11 18 Ws60(F45) (OD: Wb*25) Ws100(F45) (OD: Wb*44) Ws60(F45) (OD: Wb*25) Ws100(F45) (OD: Wb*44) -
Hizangeki
j.214D
1184 (300, 1500) R 85 99,94 N 2 All,HA 0,5 H 8 1(13)3 22 - 8,20 --,Sd60 --,Sd100 12,Sd60 (OD: B90) 23,Sd100 (OD: B148) -
  • 1st hit whiffs on crouching opponents
  • 1st hit freezes opponent for 80F. Freeze Count 10
  • If the 1st hit whiffs, the 2nd hit has a 22F start-up and must be blocked high

Throws[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Forward Throw
0,0,1400 R,DSOR 100 100x2,60 Sp,S - T(70) 0,4,4 T 7 5 15 - - 19,F19 - - - -
  • 100% minimum damage (1400)
  • Freezes opponent for 70F. Freeze Count 3
Back Throw
0,1400 DSOR 100 100, 60 S - T(70) 0,4 T 7 5 15 - - F19 - - - -
  • 100% minimum damage (1400)
  • Freezes opponent for 70F. Freeze Count 3
Air Throw
0, 1400 SOR 100 100, 60 S - T(90) 0 T 7 3 18+3L - - - - 12 - -
  • 100% minimum damage (1400)
  • Freezes opponent for 65F. Freeze Count 3

Specials[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Hishouken
236A
500 R 90 89 N - All 3 HBFP* 14 - 44T -6 16 17 22 17 31 -
  • Freezes opponent for 30F during OD. Freeze Count 5
Air Hishouken
j.236A
600 R 90 92 N - All 4 HBFP* 18 - 45T - 18 19 24 19 34 -
  • Freezes opponent for 30F during OD. Freeze Count 5
Fubuki
623B
800 R 80 89 N 2 HL 4 B 8 3 33 -17 18 F30 F60 30 60 5-9H
  • Cannot hit crouching opponents
  • Freezes opponent for 50F during OD. Freeze Count 5
Rehhyou
623C
1100 R 60 82 S 2 HL 4 B 20 3 56 -40 18 F66 F109 66 109 1-22 All
  • Freezes opponent for 70F during OD. Freeze Count 5
Musou Senshouzan (1)
214B
780 R 95 92 N 2A LA 4 F 17 9 4+3 -8 18 21 27 Wb21 Wb37 -
  • Freezes opponent for 40F during OD. Freeze Count 5
Musou Senshouzan (2)
214B~C when (1) hits
200 R 95 92 N 2A All 4 H 15 6 3+22L -12 18 G19 G34 G19 -- -
  • 100% minimum damage (200)
Musou Senshouzan (2)
214B~C when (1) whiffs
800 R 95 92 N 2A All 4 H 36 6 3+22L -12 18 G19 G34 G19 G34 -
Hizansen
j.214C
1000 R 90 92 N 2 All 4 H 13 3 Till L+7 - 18 GD60 GD100 GD60 GD100 -
  • Freezes opponent for 55F during OD. Freeze Count 5
Sekkajin
22C
220x4 - 95 89(once) N 2 (Last hit only) All 3 B 8 2(3)2(3)2(3)2 29 -17 13 17 S64 17x3,Wb*35 31x3,Wb*44 -
  • Last hit freezes opponent for 45F during OD. Freeze Count 5
Sekkajin follow-up
D during 22C
400,800 R 100 89,94 N 2B (Last hit only) All 3,5 B,HBFP 25 8 57 - 13 17 31 17 31 -
  • 180F Heat Gauge Cooldown
  • 1st hit freezes opponent for 70F. Freeze Count 10
Sekkajin follow-up (OD)
D during 22C
200x6,800 R 100 89(once)x6,94 N 2B (Last hit only) All 3,5 Bx6, HBFP 25 1,2x4,7 57 - 13 17x5,17,F60 31x5,-- 17x5,17 - -
  • 10th hit freezes opponent for 70F if used after Sekkajin (counting the 4 hits from Sekkajin). Freeze Count 10

Distortion Drives[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Touga Hyoujin
632146C
700xN R 100 92 N - All 4 HBFP*(2) 1+8 - 44T -16 18 S30xN F34xN 19 34 1-2 All
  • 25% minimum damage (175xN)
  • 180F Heat Gauge Cooldown
Touga Hyoujin (OD)
632146C
700xN,400x3,1000 R 100 92 N - All 4,5 HBFP* 1+8 - 44T -16 18 S40xN,
19x3,S9999
S80xN,-- 19(Fr100),-- 34(Fr100),-- 1-2 All
  • 30% minimum damage for last hit. All other hits have 25% minimum damage (total: 175xN+600)
  • All hits of the wave Freeze opponent for 100F, next 3 followup hits freeze for 120F each
  • 180F Heat Gauge Cooldown
Hiyoku Getsumei
632146D
800, 100x22, 1100 R 75 92(once) N - HL 4 HBFP*(2) 5+5 - 63T -35 18 F25,-- F44,-- 25 44 1-11 All
  • 25% minimum damage (1025)
  • 180F Heat Gauge Cooldown
Air Hiyoku Getsumei
j.632146D
800, 100x22, 1100 R 75 92(once) N - All 4 HBFP*(2) 5+5 - until L+11 - 18 F25,-- F44,-- 25 44 1-13 All
  • 20% minimum damage (820)
  • 180F Heat Gauge Cooldown
Yukikaze (catch)
236236D
- - - - - - - - - 1 14 21 - - - - - - 1-14C
  • Can't catch throws and unblockables
  • 180F Heat Gauge Cooldown
Yukikaze (Attack)
100+3700 R 100 100, 60 N - UNB 4,5 B,HBFP 57 15 78 - - 19,S9999 24 80 132 All
  • 25% minimum damage (950)
  • Jin is invincible the entire time
  • 1st attack Freezes opponent for 180F
  • Fatal Counter
Yukikaze (Attack) (OD)
236236D
100+1000x5 R 100 100, 94x4, 20 N - UNB 4 Bx5,HBFP 57 15 78 - - 24,
21x4,S9999
24 80 132 All
  • 25% minimum damage for first 5 hits, last hit 30% (1120 total)
  • Jin is invincible the entire time
  • All attacks except 5th Freeze opponent. 1st hit for 180F, rest for 100F.
  • Fatal Counter

Astral Heat[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Rengoku Hyouya
[2]8D
death - - - - - UNB 4 FP* 6+50 5 95 - - - - - - 1-6 All
  • Invul until superflash
  • 180F Heat Gauge Cooldown

Revolver Action Table[edit]

NOTE: 5A and 2A can only be done three times in any string of normals, even on whiff.

Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special, Overdrive
5B 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw on 2nd Hit, Jump, Special, Overdrive
5C - 6B 2C, 6C, 3C 5D, 2D, 6D Jump, Special, Overdrive
5D - - - - D Specials and Supers, Dash
2A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special, Overdrive
2B - 5B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Special, Overdrive
2C - 6B 6C, 3C 5D, 2D, 6D Jump, Special, Overdrive
2D - - - - -
6A - - - - Throw
6B - - - - Special, Overdrive
6C - 6B - 2D, 6D Special, Overdrive
6D - - - - -
3C - - - - Special, Overdrive
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Jump, Special, Overdrive
j.B j.A - j.C, j.2C j.D Jump, Special, Overdrive
j.C - - j.2C j.D Jump, Special, Overdrive
j.2C - - j.C j.D Jump, Special, Overdrive
j.D - - - - Special, Overdrive
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

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