BBCP/Litchi Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 70% (Staff) / 60% (No Staff)

Jump Startup: 4

Backdash Time: 21 (Normal) / 43 (Additional)

Backdash Invincibility: 1-5 (Normal) / 1-19 (Additional)

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 600F 600F

Normal Moves[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300 CSOJR 100 77 S - all 1 B 6 3 6 +3 11 12 16 14 26 -
5B[m]
650 SOJR 100 92 N - HL 4 B 11 3 22 -6 18 19 24 19 34 -
5C[m]
430*2 SO(J)R 100 92(once) N - HL 4 B 17 3(3)3 23 -7 18 20 26 19 34 -
2A
300 CSOJR 100 77 S - all 1 F 7 3 8 +1 11 12 16 14 26 -
2B[m]
630 SOR 90 89 N - L 3 F 17 4 26 -13 16 17 22 17 31 -
2C[m]
700 SOR 100 79 N - HL 3 B 14 3 28 -14 16 F30 F62 30 62 -
6A[m]
620 R 85 92 N - H 4 B 22 3 20 -2 20 23 29 GD42 GD71 -
  • Fatal counter
6B[m]
820 (S)O(J)R 100 84 N 2 HL 5 B 17 6 18 -3 20 21 27 Wb33 Wb*60 -
6[B][m]
- - - - - - - - - - - 28T - - - - - - -
4B[m]
740 R 80 87 N 2 HL 4 B 17 3 29 -13 18 F50 F84 50 84 9-19H
6C[m]
250*4 R 100 94(once) N 2 HL 5 B 23 3*4 27 -5 20 Sp Sp 38 64 -
3C[m]
720 SOR 90 92 N - L 4 F 20 12 15 -8 18 40 68 - - -
j.A
300 SOJR 90 77 S - HA 1 H 7 4 8 - 11 12 16 14 26 -
j.B[m]
620 OJR 90 89 N - HA 3 H 11 3 18 - 16 17 22 17 31 -
j.C[m]
780 OJR 90 89 N - HA 3 H 15 4 14 - 16 17 Wb80 17 Wb80 -
5B[e]
450 SOJR 100 89 N - HL 3 B 8 3 14 0 16 17 22 19 34 -
5C[e]
620 SOJR 100 89 N - HL 3 BP 15 3 30 -16 16 17 S54 17 31 -
2B[e]
450 SOR 80 85 N - L 2 F 12 2 22 -10 13 14 18 14 26 -
2C[e]
600 SOJR 100 89 N - HL 3 B 12 3 19 -5 16 17 22 17 31 -
6A[e]
600 SOR 80 89 N - H 3 B 22 3 27 -13 16 17 22 GD26 GD45 -
6B[e]
660 SOJR 100 89 N - HL 3 B 17 4 23 -10 16 17 22 17 31 -
6[B][e]
- - - - - - - - - - - 26T - - - - - - -
4B[e]
540 SOR 80 89 N 2 HL 3 B 14 3 21 -7 16 17 22 42 71 7-16H
6C[e]
300, 750 (SO)R 90 89(once) N 2 HL, HA 3 B, H 11 2(25)3 7+6L +1 16 F40, GD40 F68, GD68 40, GD40 68, GD68 -
3C[e]
620 SOR 90 89 N - L 3 F 16 3 21 -7 16 F40 D68 40 68 -
j.B[e]
500 SOJR 90 89 N - HA 3 H 9 4 12 - 16 17 22 20 36 -
j.C[e]
600 SOJR 90 89 N - HA 3 H 12 3 22 - 16 17 22 G56 G93 -
Additional Backstep
447
- - - - - - - - - - - 43T - - - - - - 1-19 All
Counter Assault
0 R 50 92 VS - all 4 B 13 4 36 -19 18 F19 F34 19 34 1-20 All
  • 180F Heat Gauge Cooldown
Crush Trigger
1000 R 80 100 N 3 B 3 BP* 30~59 1 28 0 16 S50 S100 B17 B31 -
  • Possible to charge
  • 180F Heat Gauge Cooldown
  • Cannot guard crush while in OD
  • Ignores character combo rate

Drive Moves[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5D[m]
- - - - - - - - - - - 27T - - - - - - -
2D[m]
- - - - - - - - - - - 23T - - - - - - -
6D[m]
600*2 SOR, -- 100 94(once) N - HL 5 B 15 9(8)5 17 +3 20, 24 21, 25 27, 32 31, Ws31 (F50) 53, Ws53 (F50) -
4D[m]
960 R 70 92 N - HA 4 H 22 9 12+8L -10 18 Sd40 Sd68 Sd40 Sd68 16-30F
j.D[m]
540 - 90 89 N - all 3 HBFP 14 - 45+4LT - 16 17 S25 G30 G52 -
j.2D[m]
500*2 R 90 89 N - all, HA 3 H, F 17 till L(8)2 8 +7 16 17 22 G17 G31 -
5D[e]
- - - - - - - - - 9 - 48T - - - - - - -
  • Possible to charge
  • 21F~ possible to cancel into various moves
2D[e]
- - - - - - - - - 10 - 30T - - - - - - -
  • Possible to charge
  • 21F~ possible to cancel into various moves
j.D[e]
- - - - - - - - - 12 - 30+7L - - - - - - -
  • Possible to charge
  • 27F~ possible to cancel into various moves
Dash D[e]
- - - - - - - - - 3 - 12T - - - - - - -
  • Possible to charge
  • Able to use 13F~ into dash
Staff Launch (vertical)
200*2 - 90 94 S - all 3 HBFP - - - - 12 19 24 30 52 -
Staff Launch (horizontal)
200*2 - 90 94 S - all 3 HBFP - - - - 12 19 24 34 58 -

Throws[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Forward Throw
0*2, 1400 --, R, SOR 100 100*2, 60 --, Sp, S - T (70) 0*2, 3 T 7 3 22 -2 (see notes) --, --, 16 --, S35, F45 - - - -
  • 100% minimum damage (1400)
  • Frame advantage listed calculated when 2nd attack is blocked (most likely due to flying staff)
Back Throw
0, 1400 --, SOR 100 100, 60 S - T (70) 0, 3 T 8 3 22 - - --, F62 - - - -
  • 100% minimum damage (1400)
Air Throw
0, 1400 --, SOR 100 100, 60 S - T (90) 0, 3 T 7 3 15+3L - - - - --, BD60 - -
  • 100% minimum damage (1400)

Specials[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Straight Through (stance)
41236D[m]
- - - - - - - - - - - T54 - - - - - - 7-48GP
  • Guard point does not work against throws, lows, and unblockable attacks
Straight Through A Followup
Straight Through > A
780, 800 - 80, 70 94, 100 N 2 HL, all 5 BP*, HBFP* 12+7 8 48T -2 20 F28, -- F48, -- 28, GD40 48, -- -
Straight Through B Followup
Straight Through > B
750, 800 - 80, 70 94, 100 N 2 all 5 BP*, HBFP* 12+7 8 57T -11 20 28, Sp 48, Sp 28, 21 48, -- -
Straight Through C Followup
Straight Through > C
710, 800 - 80, 70 94, 100 N 2 LA, all 5 FP*, HBFP* 12+7 8 48T -2 20 F40, -- F68, -- 40, 36 68, -- -
  • Fatal counter
Straight Through (break)
Straight Through > D
- - - - - - - - - - - 17T - - - - - - -
Tsubame Gaeshi
623D[m]
600*3, 1200 - 90 82 S 2 HL*3, all 4 HBFP* 11 3, 2, 12, 24 58T -21 18 F56*3, G56 F93*3, G93 56*3, G56 93*3, G93 1-15 All
Three Dragons: White
236A[e]
800 R 90 89 N 2A LA 3 F 11 3 30 -16 16 F34 F58 34 58 -
Three Dragons: White (1st followup)
Three Dragons: Green/Red > 236A[e]
880 R 90 89 N 2A LA 3 F 11 3 30 -16 16 F34 F58 34 58 -
Three Dragons: White (2nd followup)
Three Dragons: Green/Red (1st followup) > 236A[e]
1200 R 90 92 N 2A LA 4 F 11 3 30 -14 18 F34 F58 34 58 -
Three Dragons: Green
236B[e]
600 R 100 89 N 2B all 3 B 10 4 23+15L -25 16 F45 F76 45 76 -
Three Dragons: Green (1st followup)
Three Dragons: White/Red > 236B[e]
660 R 100 89 N 2B all 3 B 10 4 23+15L -25 16 F45 F76 45 76 -
Three Dragons: Green (2nd followup)
Three Dragons: White/Red (1st followup) > 236B[e]
900 R 100 92 N 2B all 4 B 10 4 23+15L -23 18 F45 F76 45 76 -
Three Dragons: Green (air)
j.236B[e]
600 R 100 89 N 2C all 3 H 5 4 till L+15L - 16 F45 F76 45 76 -
Three Dragons: Green (1st followup) (air)
Three Dragons: Red/Red (air) > j.236B[e]
660 R 100 89 N 2C all 3 H 5 4 till L+15L - 16 F45 F76 45 76 -
Three Dragons: Green (2nd followup) (air)
Three Dragons: Red (1st followup) > j.236B[e]
900 R 100 92 N 2C all 4 H 5 4 till L+15L - 18 F45 F76 45 76 -
Three Dragons: Red
236C[e]
700 R 85 89 N 2D HA 3 H 26 3 20 -6 16 B38 BD64 B38 BD64 -
Three Dragons: Red (1st followup)
Three Dragons: White/Green > 236C[e]
770 R 85 89 N 2D HA 3 H 26 3 20 -6 16 B38 BD64 B38 BD64 -
Three Dragons: Red (2nd followup)
Three Dragons: White/Green (1st followup) > 236C[e]
1050 R 85 92 N 2D HA 4 H 26 3 20 -4 18 B38 BD64 B38 BD64 -
Three Dragons: Red (air)
j.236C[e]
700 R 85 89 N 2E HA 3 H 26 3 till L+11 - 16 B38 BD64 B38 BD64 -
Three Dragons: Red (1st followup) (air)
Three Dragons: Green/Green (air) > j.236C[e]
770 R 85 89 N 2E HA 3 H 26 3 till L+11 - 16 B38 BD64 B38 BD64 -
Three Dragons: Red (2nd followup) (air)
Three Dragons: Green (1st followup) > j.236C[e]
1050 R 85 92 N 2E HA 4 H 26 3 till L+11 - 18 B38 BD64 B38 BD64 -
Gut Shot (Kanchan)
421C
400*3 R 100 94 N 2F all 3 B 19~ 2, 2, 3 17 -3 13*2, 16 14*2, 19 18*2, Wb*76 34*2, 45 58*2, Wb*76 9~ HB
  • Possible to charge
  • Holding C button in frames 15~23 while in contact with opponent changes version to (charge)
  • Remains at normal version either if button was released or holding button and Litchi never touches opponent while in animation
  • Invulnerable until attack starts up (min 9~15, max 9~23)
  • Attack starts up 4F after travel
  • Fatal counter
Gut Shot (charge)
400*2, 1200 R 100 94 N 2F all 2*2, 5 B 45~ 2, 2, 3 17 +1 13*2, 20 14*2, Wb*45 18*2, Wb*76 34*2, Wb*45 58*2, Wb*76 9~ HB
  • Invulnerable until attack starts up (min 9~15, max 9~23)
  • Attack starts up 30F after travel
  • Fatal counter
Reach: Last Chance
63214A[e]
- - - - - - - - - - - - - - - - - - -
  • Automatically drops from staff after 180F of inactivity
  • Only possible to use once per jump
  • Cannot use staff until after landing
  • 16F landing recovery on missing staff landing
One Shot
Reach: Last Chance > A
470 R 80 95 N 2 all 2 H 10 2 17 - 13 F40 F68 40 68 -
Robbing a Quad (Chankan)
Reach: Last Chance > D
500*2 R 80 94 N 2 all, LA 3 H, F 8 7(8)3 9 +5 16 GD60, -- GD100, -- GD60, 60 GD100, 100 -
Reach > Three Dragons: Green
Reach: Last Chance > B
680 R 80 89 N 2 all 3 H 11 4 9+11L -7 16 F40 F68 40 68 -
Reach > Three Dragons: Red
Reach: Last Chance > C
820 R 80 92 N 2 HA 4 H 21 3 5+11L 0 18 B35 BD60 B35 BD60 -
Reach: Robbing the Kong
63214B[e]
690 R 90 94 S - all 3 HBFP* 7 33 47T +8 16 17 22 28 48 -
  • Only possible to use once per jump
  • Cannot use staff until after landing
  • 16F landing recovery on missing staff landing
  • Frame advantage calculated off point-blank range
Reach: Kong on Kong
63214C[e]
- - - - - - - - - - - 29T - - - - - - -
  • Only possible to use once per jump
  • Cannot use staff until after landing
  • 16F landing recovery on missing staff landing
The Four Winds (vertical)
41236D[e]
520*7 - 90 92 N - all 4 HBFP* 44 8*5, 6, 8 38T - 18 F42 F71 42 71 -
The Four Winds (horizontal)
41236D[e]
480*4 - 80 92 N - all 4 HBFP* 41 8*3, 10 44T +47 18 19 24 24 48 -
Kote Gaeshi (forward)
623D[e]
- - - - - - - - - - - 16T - - - - - - -
Kote Gaeshi (backward)
421D[e]
- - - - - - - - - - - 16T - - - - - - -
Kote Gaeshi (forward) (air)
j.623D[e]
- - - - - - - - - - - 20+6LT - - - - - - -
Kote Gaeshi (backward) (air)
j.421D[e]
- - - - - - - - - - - 20+6LT - - - - - - -
The Great Wheel <staff>
during OD > direction+D
400 or 600 - 90 92 N - all 4 HBFP* 25 8 - - 18 19 (see notes) 24 (see notes) 36 (see notes) 61 (see notes) -
  • Possible to change timing by holding down button
  • Performing without directional input sends staff towards opponent's direction, inflicting 400 damage
  • Upwards attack has F effect, downwards attack forces crouch on ground hit and B effect on aerial hit, sideways attack has Wb effect on aerial hit

Distortion Drives[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Thirteen Orphans (vertical)
632146D[e]
400*13 R 80 89(once) S - all 3 HBFP*(2) 7+12 1, 2*12 46T - 16 F30 F100 60 100 1-7 All
  • 20% minimum damage (780)
  • 180F Heat Gauge Cooldown
  • Invulnerable until superflash
Thirteen Orphans (horizontal)
632146D[e]
300*13 R 80 79(once) S - all 3 HBFP*(2) 26+6 [2(6)2(8)2(8)2(8)]*3, 4(3)3 63T +138 16 30 - 40 68 -
  • 20% minimum damage (650)
  • 180F Heat Gauge Cooldown
All Green
6428C
2000 R 80 92 S - all 4 HBFP*(2) 6+2 6 43T -13 18 F40 F80 40 80 1-7 All
  • 20% minimum damage (400)
  • 180F Heat Gauge Cooldown
All Green (OD)
470*9, 2000 R 80 97 S - all 4 HBFP*(2) 6+5 6, 3*7, 18, 21 43T +7 18 F60*9, G60 F60*9, G60 60*9, G60 60*9, G60 1-7 All
  • 20% minimum damage (1246)
  • 180F Heat Gauge Cooldown
All Terminals (staff)
632146C[m]
500, 300*12, 2500 R 80 92*13, 50 N - all 4 B 1+13 6 27 -14 18 S45, 30*9, F80, --*3 S90, --*13 S45, --*10, 80, 120*2 S90, --*13 1-19 All
  • 1st attack has 20% minimum damage, attacks 2~14 15% minimum damage (1015 total)
  • 180F Heat Gauge Cooldown
  • 1st attack forces standing on hit
All Terminals (staff) ([D])
500, 300*12, 1500 R 80 92*13, 50 N - all 4 B 1+13 6 27 -14 18 S45, 30*9, F80, 30, S100, Wb*D120 S90, --*13 --, BD60 S90, --*13 1-19 All
  • 1st attack has 20% minimum damage, attacks 2~14 15% minimum damage (865 total)
  • 180F Heat Gauge Cooldown
  • 1st and 12th attack forces standing on hit
All Terminals (staffless)
632146C[e]
500, 300*12, 1500 R 80 92*13, 50 N - all 4 B 1+13 6 27 -14 18 S45, 30*5, F80, --*4, S100*2, Wb*D120 S90, --*13 S45, --*6, BD80*4, --*3 S90, --*13 1-19 All
  • 20% minimum damage (1120)
  • 180F Heat Gauge Cooldown
  • 1st and 12th attack forces standing on hit
All Terminals (OD)
632146C
500, 300*7, 100*8, 150*16, 300*2, 1500 R 80 92*8, 100*26, 50 N - all 4*8, 2*8, 5*16, 4*3 B 1+13 6 27 -14 18 S45, 30*5, F80, --, 30*24, B80, S100, Wb*D120 S90, --*34 S45, --*6, BD80, --*25, S100, -- S90, --*34 1-19 All
  • 20% minimum damage (1580)
  • 180F Heat Gauge Cooldown
  • 1st, 9th and 34th attack forces standing on hit

Astral Heat[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Nine Gates of Heaven
On staff > 46D
death - - - - - all 4 H 25+1 till L 75L -43 18 - - - - 1-landing All
  • Possible to change timing by holding down button
  • Possible to change trajectory by inputting direction
  • 180F Heat Gauge Cooldown
  • Frame advantage calculated when attacking cornered opponent at the front, on standing block

Revolver Action Table[edit]

NOTE: 5A and 2A can only be done three times in any string of normals, even on whiff.

Ground (Staff) Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B 6A 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
5C - - Followup, 3C 5D, 2D, 6D, 4D Jump, Special
2A 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
2B 6A 6B, 4B 6C, 3C 5D, 2D, 6D, 4D Special
2C - - 5C, 6C, 3C 5D, 2D, 6D, 4D Special
6B - - 6C - Jump
6D - - - Followup Special (First hit only)
6C - - Followup 5D, 2D -
3C - - - 5D, 2D Special


Ground (Staffless) Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D Throw, Jump, Special
5B 2A, 6A 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D Jump, Special
5C - - 2C, 3C 5D, 2D Jump, Special
2A 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 3C 5D, 2D Throw, Jump, Special
2B - 5B, 6B, 4B 2C, 3C 5D, 2D Special
2C - - 5C, 6C, 3C 2D Jump, Special
6A - 6B 5C 5D, 2D Special
6B - - 5C, 2C 5D, 2D Jump, Special
4B - - - - Special
6C - - Followup - Special
3C - - - 2D Special


Air (Staff) Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D, j.2D Throw, Jump, Special
j.B j.A - j.C j.D, j.2D Jump, Special
j.C - - - j.D, j.2D Jump, Special
Air (Staffless) Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - j.B - j.D Jump, Special
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

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