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{| class=" | ==Overview== | ||
{{CharLinks | |||
|charMainPage=BBCPE/Azrael | |||
| | |videos=http://horibuna.web.fc2.com/BBCP/BBCP_AZ.html | ||
|| | |forums=http://www.dustloop.com/forums/index.php?/forums/forum/236-azrael/ | ||
[[File:BBCP_Azrael_Portrait.png|350px | }} | ||
<div id="home-content" class="home-grid"> | |||
{{card|width=4 | |||
|content="Azrael is a member of Sector Seven who spends most of his time moving from one battle to the next in search of a strong opponent. He is entirely obsessed with using his own raw power to fight, and has never used a weapon. However, due to his super-human strength, he can't go all out in battle; thus, he has imposed a limiter of some sort on himself."<br/> | |||
<br/> | |||
Azrael is a big, heavy-hitting offensive character. He has to effectively use his teleport dashes to get around the screen, and try to get in on the opponent. Once in he has to use his pokes and various specials to get a combo that usually ends with a "weakpoint" attack. Azrael's unique Drive is the ability to apply weakpoints, which can lead to big damage. | |||
}} | |||
{{card|width=2|height=3 | |||
|header=Azrael | |||
|content=[[File:BBCP_Azrael_Portrait.png|350px]] | |||
{{CharData-BBCPE | |||
|health=12,000 | |health=12,000 | ||
|comboRate=90% | |comboRate=90% | ||
Line 15: | Line 23: | ||
;Movement Options | ;Movement Options | ||
:Double Jump, 1 Airdash, Dash type: Teleport | :Double Jump, 1 Airdash, Dash type: Teleport | ||
}} | }} | ||
{{card|width=4 | |||
{{ | |header=Drive: The Terror | ||
|content= | |||
Azrael's drive attacks reveal weak points on the opponent when they hit the opponent. Weakpoints are active for roughly 17 seconds before disappearing if not used. | Azrael's drive attacks reveal weak points on the opponent when they hit the opponent. Weakpoints are active for roughly 17 seconds before disappearing if not used. | ||
*Upper Weakpoint Moves: 5D / 6D / j.D / 236D | *Upper Weakpoint Moves: 5D / 6D / j.D / 236D | ||
*Lower Weakpoint Moves: 2D / 3D / j.2D / 214D | *Lower Weakpoint Moves: 2D / 3D / j.2D / 214D | ||
<br/> | <br/> | ||
These moves gain new properties when you hit the corresponding weak point. This consumes the weak point, but you can re-apply it in the same combo. Of course, the moves apply the same weak points that they get the additional properties from. All regular ground drives can potentially be followed up on CH without weakpoint. Hornet (and possibly Valiant), can be followed up on CH with a regular-style combo, and you can use the weakpoint earned within that very same combo. Each drive's "weakpoint version" has repeat proration. | These moves gain new properties when you hit the corresponding weak point. This consumes the weak point, but you can re-apply it in the same combo. Of course, the moves apply the same weak points that they get the additional properties from. All regular ground drives can potentially be followed up on CH without weakpoint. Hornet (and possibly Valiant), can be followed up on CH with a regular-style combo, and you can use the weakpoint earned within that very same combo. Each drive's "weakpoint version" has repeat proration. | ||
|header2=Overdrive: Mind Colosseo | |||
|content2=Azrael's drive attacks now reveal weak points even on block. Weak points are not used up when you hit the opponent with weak point moves. Weak points do not disappear over time like they normally would as long as OD is active. Black Hawk Stinger and Scud Punishment are enhanced. You can use each of Azrael's drive attacks in the same combo for big damage. On top of that, Azrael can now Special cancel his Drive normals. | |||
}} | |||
{{ProsAndCons | |||
|intro=is an in-fighter that hits like a truck | |||
|pros= | |||
Azrael's drive attacks now reveal weak points even on block. Weak points are not used up when you hit the opponent with weak point moves. Weak points do not disappear over time like they normally would as long as OD is active. Black Hawk Stinger and Scud Punishment are enhanced. You can use each of Azrael's drive attacks in the same combo for big damage. On top of that, Azrael can now Special cancel his Drive normals. | |||
= | |||
*Good amount of health. | *Good amount of health. | ||
*Does great meterless damage with weakpoints. | *Does great meterless damage with weakpoints. | ||
Line 64: | Line 47: | ||
*Great cross-ups(especially with meter). | *Great cross-ups(especially with meter). | ||
*Has possibly one of the best back dashes in the game. | *Has possibly one of the best back dashes in the game. | ||
*Has an anti-projectile move (214B - Growler Field). Absorbs projectile and gains one of his own in return (up to 3). You can also choose to shoot it back immediately after absorption or to hold onto it. Can be used to make Valiant combos burst-safe. Used as a fast cross-up (Dash-through TK Growler RC) | *Has an anti-projectile move (214B - Growler Field). Absorbs projectile and gains one of his own in return (up to 3). You can also choose to shoot it back immediately after absorption or to hold onto it. Can be used to make Valiant combos burst-safe. Used as a fast cross-up (Dash-through TK Growler RC) | ||
|cons= | |||
*Awkward movement due to slow walking speed and teleport dash. | *Awkward movement due to slow walking speed and teleport dash. | ||
*Pressure can be short, and falls to proper use of barrier and IB. | *Pressure can be short, and falls to proper use of barrier and IB. | ||
Line 77: | Line 58: | ||
*Because of the above it means Azrael has to get multiple chances to land decent combos. Getting reset back to neutral can really hinder Azrael's gameplan due to the nature of weakpoints and getting them. | *Because of the above it means Azrael has to get multiple chances to land decent combos. Getting reset back to neutral can really hinder Azrael's gameplan due to the nature of weakpoints and getting them. | ||
*Neutral can be difficult in certain match ups. | *Neutral can be difficult in certain match ups. | ||
}} | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
Line 90: | Line 73: | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ===<big>5A</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_5A.png |Basic Poke | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=300 | |damage=300 | ||
|cancel=CSOJR | |cancel=CSOJR | ||
Line 112: | Line 101: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
A very short-range uppercut, cancels/links into itself. | A very short-range uppercut, cancels/links into itself. | ||
</div> | |||
</div> | |||
====== < | ===<big>5B</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_5B.png |Good Poke/Decent Anti-air | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=500 | |damage=500 | ||
|cancel=SOJR | |cancel=SOJR | ||
Line 139: | Line 135: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
Swipes with the hand, jump-cancelable. Seems to be a strong anti-air due to its hitbox, must be barrier blocked in the air as well. | Swipes with the hand, jump-cancelable. Seems to be a strong anti-air due to its hitbox, must be barrier blocked in the air as well. | ||
</div> | |||
</div> | |||
====== < | ===<big>5BB</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_5BB.png |Easy Hitconfirm | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=500 | |damage=500 | ||
|cancel=SOR | |cancel=SOR | ||
Line 166: | Line 169: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
A headbutt, knocks aerial targets to the ground. On CH ground bounces. Useful for relatively easy hitconfirms. | A headbutt, knocks aerial targets to the ground. On CH ground bounces. Useful for relatively easy hitconfirms. | ||
</div> | |||
</div> | |||
====== < | ===<big>5C</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_5C.png |Mid-range Poke | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=800 | |damage=800 | ||
|cancel=SOR | |cancel=SOR | ||
Line 193: | Line 203: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
* Fatal Counter | * Fatal Counter | ||
A yakuza kick, has long reach. One of the few long range moves Azrael has. 5C > Black Hawk Stinger is an unblockable setup if both weakpoints are applied. | A yakuza kick, has long reach. One of the few long range moves Azrael has. 5C > Black Hawk Stinger is an unblockable setup if both weakpoints are applied. | ||
</div> | |||
</div> | |||
====== < | ===<big>2A</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_2A.png |Crouching Low Poke | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=300 | |damage=300 | ||
|cancel=SOR | |cancel=SOR | ||
Line 222: | Line 239: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
A crouching punch. Typical go-to move to pick up if your opponent doesn't tech. Hits low. | A crouching punch. Typical go-to move to pick up if your opponent doesn't tech. Hits low. | ||
</div> | |||
</div> | |||
====== < | ===<big>2B</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_2B.png |Further Crouching Poke/Combo Extender | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=580 | |damage=580 | ||
|cancel=SOR | |cancel=SOR | ||
Line 249: | Line 273: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
A swinging strike at their feet. Used as a link in various combos. | A swinging strike at their feet. Used as a link in various combos. | ||
</div> | |||
</div> | |||
====== < | ===<big>2C</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_2C.png |Mostly Combo Filler/Somewhat Anti-air | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=800 | |damage=800 | ||
|cancel=R | |cancel=R | ||
Line 276: | Line 307: | ||
|invul=9-21H | |invul=9-21H | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
* 9-21H invul. | * 9-21H invul. | ||
Azrael raises a slab of stone from the ground, can be followed up by 5B/6D. Counts as a projectile. | Azrael raises a slab of stone from the ground, can be followed up by 5B/6D. Counts as a projectile. | ||
</div> | |||
</div> | |||
====== < | ===<big>3C</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_3C.png |Long-range Low | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=860 | |damage=860 | ||
|cancel=(S*)R | |cancel=(S*)R | ||
Line 305: | Line 343: | ||
|invul=11-24F | |invul=11-24F | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*11-24F invul. | *11-24F invul. | ||
*Frame advantage listed is for point-blank range. | *Frame advantage listed is for point-blank range. | ||
Line 311: | Line 350: | ||
A Kanji-like dropkick, hits low, knocks the opponent away. This is a basic part of Azrael's crouching combos. | A Kanji-like dropkick, hits low, knocks the opponent away. This is a basic part of Azrael's crouching combos. | ||
</div> | |||
</div> | |||
====== < | ===<big>6A</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_6A.png |Combo Filler/Decent Against Ground Attacks | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=820 | |damage=820 | ||
|cancel=R | |cancel=R | ||
Line 336: | Line 381: | ||
|invul=7-24B | |invul=7-24B | ||
|hitbox= | |hitbox= | ||
}} | }} | ||
} | |} | ||
====== < | *7-24B invul. | ||
*Frame Advantage listed is for point-blank range. | |||
| | A shoulder tackle, similar to Slayer's 6P from Guilty Gear. Wall bounces near corner or on CH. | ||
| | </div> | ||
| | </div> | ||
===<big>6B</big>=== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBCP_Azrael_6B.png |Situational Anti-air | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=860 | |damage=860 | ||
|cancel=RDa | |cancel=RDa | ||
Line 364: | Line 418: | ||
|invul=6-24H | |invul=6-24H | ||
|hitbox= | |hitbox= | ||
}} | }} | ||
} | |} | ||
====== < | *6-24H invul. | ||
*Can be dash canceled from F30 regardless of whiff, hit, or block. | |||
| | An big uppercut, launches the enemy, can’t be jump-canceled. Can be dash canceled during the part where he spins around after the uppercut. Possibly useful against expected cross-ups or as a delayed anti-air. It is very unsafe though, which means you have to forward dash cancel it no matter what or else you'll get punished. | ||
| | </div> | ||
| | </div> | ||
===<big>6C</big>=== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBCP_Azrael_6C.png |Good Range | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=900 | |damage=900 | ||
|cancel=R | |cancel=R | ||
Line 392: | Line 455: | ||
|invul=10-35F | |invul=10-35F | ||
|hitbox= | |hitbox= | ||
}} | }} | ||
} | |} | ||
====== < | *10-35F invul. | ||
*Fatal Counter | |||
*Frame advantage listed is for standing opponent. | |||
| | |||
| | A swinging kick after a short jump, similar to Terry Bogard's Crackshoot. On FC against opponents in the air the move will ground bounce. Can be followed up on FC with various moves. | ||
| | </div> | ||
</div> | |||
===<big>j.A</big>=== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBCP_Azrael_jA.png |Basic Air Poke | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=300 | |damage=300 | ||
|cancel=COJR | |cancel=COJR | ||
Line 420: | Line 493: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | }} | ||
} | |} | ||
====== < | A simple downward punch. Nothing special but can be used for a very tricky mixup with 3C>RC>j.A. | ||
</div> | |||
</div> | |||
| | |||
| | ===<big>j.B</big>=== | ||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBCP_Azrael_jB.png |Good Air Poke/Crosses-Up | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=600 | |damage=600 | ||
|cancel=OJR | |cancel=OJR | ||
Line 448: | Line 527: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | }} | ||
} | |} | ||
====== < | *One hit max. | ||
Azrael swings his jacket downward, hits behind him as well. This is probably one of Azrael's best normals. Can easily cross-up opponents. | |||
| | </div> | ||
| | </div> | ||
| | |||
===<big>j.C</big>=== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBCP_Azrael_jC.png |Mostly Combo Filler | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=760 | |damage=760 | ||
|cancel=OJR | |cancel=OJR | ||
Line 476: | Line 563: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | }} | ||
} | |} | ||
====== < | An upward kick. Typical follow-up to Hornet Bunker/Chaser. Used in the middle of almost all of Azrael's more advanced combos after air dashing then landing from it. | ||
</div> | |||
</div> | |||
| | |||
| | ===<big>j.2C</big>=== | ||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBCP_Azrael_j2C.png |Dive Kick | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=840 | |damage=840 | ||
|cancel=OR | |cancel=OR | ||
Line 504: | Line 597: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | }} | ||
|} | |||
Azrael stops for a moment, then falls down with a divekick, knocks down on raw air hit. Landing j.2C after Hornet cause them to spin and you are able to continue the combo. Not nearly as strong of a divekick compared to Street Fighter games. | |||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
==Drive Moves== | ==Drive Moves== | ||
====== < | ===<big>5D</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Azrael_5D.png |Overhead | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=800 (1200) | |damage=800 (1200) | ||
|cancel=R | |cancel=R | ||
Line 535: | Line 633: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>2D</big>=== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_2D.png |Low | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=680 (900) | |damage=680 (900) | ||
|cancel=R | |cancel=R | ||
Line 563: | Line 669: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>3D</big>=== | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_3D.png |Slightly Ambiguous Low | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=1000 (1500) | |damage=1000 (1500) | ||
|cancel=R | |cancel=R | ||
Line 591: | Line 705: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>6D</big>=== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_6D.png |Overhead | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=1000 (1500) | |damage=1000 (1500) | ||
|cancel=R | |cancel=R | ||
Line 619: | Line 741: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>j.D</big>=== | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_jD.png |Upper Weakpoint Air Ender | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=680 (900) | |damage=680 (900) | ||
|cancel=OR | |cancel=OR | ||
Line 647: | Line 777: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>j.2D</big>=== | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_j2D.png |Lower Weakpoint Air Ender | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=680 (900) | |damage=680 (900) | ||
|cancel=OR | |cancel=OR | ||
Line 675: | Line 813: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ===<big>Forward Throw</big>=== | ||
<span class="input-badge">'''6B+C'''</span> | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Azrael_ForwardThrow.png |Launches Forward | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=0•1500 | |damage=0•1500 | ||
|cancel=-•R | |cancel=-•R | ||
Line 706: | Line 851: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Back Throw</big>=== | |||
<span class="input-badge">'''4B+C'''</span> | |||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_BackThrow.png |Slams Behind Him | ||
</gallery> | |||
|damage= | </div> | ||
|cancel=- | <div class="attack-info"> | ||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=0×2•1500 | |||
|cancel=-×2•SOR | |||
|p1=100 | |p1=100 | ||
|p2=100•60 | |p2=100•60 | ||
Line 727: | Line 880: | ||
|smp= | |smp= | ||
|guard=T | |guard=T | ||
|level= | |level=0×2•4 | ||
|attribute=T | |attribute=T | ||
|startup=7 | |startup=7 | ||
Line 735: | Line 888: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Air Throw</big>=== | |||
<span class="input-badge">'''B+C in Mid-Air'''</span> | |||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_AirThrow.png |Drops to the Ground | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=0•1400 | |damage=0•1400 | ||
|cancel=-•R | |cancel=-•R | ||
Line 764: | Line 925: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Counter Assault</big>=== | |||
<span class="input-badge">'''6A+B during blockstun w/50%'''</span> | |||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_6A.png |Counter Assault | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=0 | |damage=0 | ||
|cancel=R | |cancel=R | ||
Line 793: | Line 962: | ||
|invul=1-20Inv | |invul=1-20Inv | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Crush Trigger</big>=== | |||
<span class="input-badge">'''A+B w/25%'''</span> | |||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_CrushTrigger.png |Crush Trigger | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=1000 | |damage=1000 | ||
|cancel=R | |cancel=R | ||
Line 822: | Line 999: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
==Special Moves== | ==Special Moves== | ||
====== < | ===<big>Gustav Buster</big>=== | ||
<span class="input-badge">'''236A'''</span> | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Azrael_GustafBuster.png |Neutral Attack/Pressure Ender | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=800 | |damage=800 | ||
|cancel=R | |cancel=R | ||
Line 853: | Line 1,037: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Tiger Magnum</big>=== | |||
<span class="input-badge">'''236C'''</span> | |||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_TigerMagnum.png |Combo Filler/Big Damage Starter | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=600 | |damage=600 | ||
|cancel=R | |cancel=R | ||
Line 882: | Line 1,074: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Cobra Spike</big>=== | |||
<span class="input-badge">'''46C during Tiger Magnum'''</span> | |||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_CobraStrike.png |Filler Move | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=450 | |damage=450 | ||
|cancel=R | |cancel=R | ||
Line 911: | Line 1,111: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Leopard Launcher</big>=== | |||
<span class="input-badge">'''6C during Cobra Spike'''</span> | |||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_LeopardLauncher.png |Filler Move | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=1250 | |damage=1250 | ||
|cancel=R | |cancel=R | ||
Line 940: | Line 1,148: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Growler Field</big>=== | |||
<span class="input-badge">'''214B (Chargeable)'''</span> | |||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_Growler Field.png | Reversal / Anti-Projectile | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=500 | |damage=500 | ||
|cancel=R | |cancel=R | ||
Line 969: | Line 1,185: | ||
|invul=1-11All, 11-(53-117)GP(P) | |invul=1-11All, 11-(53-117)GP(P) | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Phalanx Cannon</big>=== | |||
<span class="input-badge">'''236B (After absorbing projectile with Growler Field)'''</span> | |||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_Phalanx Cannon.png |Only Long-range Attack | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=1000 | |damage=1000 | ||
|cancel=R | |cancel=R | ||
Line 998: | Line 1,222: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Sentinel Dump</big>=== | |||
<span class="input-badge">'''214C or 22C on Downed Opponent'''</span> | |||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_SentinelDump.png |Used for Crouch Confirm / Random Attack | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=1000 (600) | |damage=1000 (600) | ||
|cancel=R | |cancel=R | ||
Line 1,027: | Line 1,259: | ||
|invul=1-10GP(A)(1-6GP(A)) | |invul=1-10GP(A)(1-6GP(A)) | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Valiant Crash</big>=== | |||
<span class="input-badge">'''236D (Chargeable)'''</span> | |||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_ValiantCrash.png |Overhead / Leads to Corner Carry / Big Damage | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=900 (1200) | |damage=900 (1200) | ||
|cancel=R | |cancel=R | ||
Line 1,056: | Line 1,296: | ||
|invul=11-(active~7)GP | |invul=11-(active~7)GP | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Valiant Charger</big>=== | |||
<span class="input-badge">'''Press [6] during Valiant Crash w/ upper weakpoint applied'''</span> | |||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_ValiantCharger.png |Provides Huge Corner Carry | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 1,085: | Line 1,333: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Hornet Bunker</big>=== | |||
<span class="input-badge">'''214D (Chargeable)'''</span> | |||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_HornetBunker.png |Low / Slightly Useful | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=900 (1200) | |damage=900 (1200) | ||
|cancel=R | |cancel=R | ||
Line 1,114: | Line 1,370: | ||
|invul=10-(active~12)GP | |invul=10-(active~12)GP | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Hornet Chaser</big>=== | |||
<span class="input-badge">''' Press [8] during Hornet Bunker w/ lower weakpoint applied'''</span> | |||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_HornetChaser.png |Allows Follow-up to Hornet Bunker | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 1,143: | Line 1,407: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
==Distortion Drives== | ==Distortion Drives== | ||
====== < | ===<big>Black Hawk Stinger</big>=== | ||
<span class="input-badge">'''236236D'''</span> | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_BlackHawkStinger.png | | ||
| | BBCF_Azrael_Stinger.png|Combo Ender for Extra Damage | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Normal | |version=Normal | ||
|damage=3000 | |damage=3000 | ||
Line 1,177: | Line 1,449: | ||
|hitbox= | |hitbox= | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=Overdrive | |version=Overdrive | ||
Line 1,195: | Line 1,468: | ||
|invul=7-13 All | |invul=7-13 All | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Scud Punishment</big>=== | |||
<span class="input-badge">'''214214D'''</span> | |||
| | <div class="attack-container"> | ||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_ScudPunishment.png | | ||
BBCF_Azrael_SCUD2.png |Gets Both Weakpoints / Special Effect | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Normal | |version=Normal | ||
|damage=300•1182 | |damage=300•1182 | ||
Line 1,226: | Line 1,508: | ||
|hitbox= | |hitbox= | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=Overdrive | |version=Overdrive | ||
|damage= | |damage=300•550×3 | ||
|cancel=R | |cancel=R | ||
|p1=100 | |p1=100 | ||
|p2= | |p2=94•89×3 | ||
|starter=S | |starter=S | ||
|smp=- | |smp=- | ||
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|invul=1-21 All | |invul=1-21 All | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
==Astral Heat== | ==Astral Heat== | ||
===<big>Patriot Apocalypse</big>=== | |||
<span class="input-badge">'''632146C'''</span> | |||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Azrael_PatriotApocalypse1.png |"Enchant Dragunov" | ||
BBCP_Azrael_PatriotApocalypse2.png | |||
BBCP_Azrael_PatriotApocalypse3.png | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=DESTROY | |damage=DESTROY | ||
|cancel= | |cancel= | ||
Line 1,274: | Line 1,568: | ||
|invul=1-30Inv | |invul=1-30Inv | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
==External References== | ==External References== | ||
*Japanese Name: アズラエル | *Japanese Name: アズラエル | ||
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*[http://www.dustloop.com/forums/showthread.php?15327 Character Video Thread] | *[http://www.dustloop.com/forums/showthread.php?15327 Character Video Thread] | ||
<br clear=all/> | <br clear=all/> | ||
==Navigation== | |||
{{Navbar-BBCPE}} | {{Navbar-BBCPE}} | ||
<templatestyles src="Template:Move Card/shared/styles.css" /> |
Latest revision as of 07:53, 28 December 2023
Overview
"Azrael is a member of Sector Seven who spends most of his time moving from one battle to the next in search of a strong opponent. He is entirely obsessed with using his own raw power to fight, and has never used a weapon. However, due to his super-human strength, he can't go all out in battle; thus, he has imposed a limiter of some sort on himself."
- Movement Options
- Double Jump, 1 Airdash, Dash type: Teleport
Azrael's drive attacks reveal weak points on the opponent when they hit the opponent. Weakpoints are active for roughly 17 seconds before disappearing if not used.
- Upper Weakpoint Moves: 5D / 6D / j.D / 236D
- Lower Weakpoint Moves: 2D / 3D / j.2D / 214D
Azrael is an in-fighter that hits like a truck
- Good amount of health.
- Does great meterless damage with weakpoints.
- Does great meterless damage in the corner/into the corner.
- Great corner carry with weakpoints/meter.
- Many options for anti-airing. Overall good air normals.
- Intimidating pressure with frame traps.
- Great cross-ups(especially with meter).
- Has possibly one of the best back dashes in the game.
- Has an anti-projectile move (214B - Growler Field). Absorbs projectile and gains one of his own in return (up to 3). You can also choose to shoot it back immediately after absorption or to hold onto it. Can be used to make Valiant combos burst-safe. Used as a fast cross-up (Dash-through TK Growler RC)
- Awkward movement due to slow walking speed and teleport dash.
- Pressure can be short, and falls to proper use of barrier and IB.
- Quick normals are short ranged, medium to long-ranged normals are slow/unsafe.
- In the corner your backdash's lengthy frames can be poor against stagger pressure(you need to backdash at the right moment, against moves with high recovery).
- Has combos that involve links/delayed gatlings, if execution is a problem.
- Oki somewhat lackluster midscreen.
- Big damage combos require you to have weakpoints already applied in most cases.
- Because of the above it means Azrael has to get multiple chances to land decent combos. Getting reset back to neutral can really hinder Azrael's gameplan due to the nature of weakpoints and getting them.
- Neutral can be difficult in certain match ups.
Health | 100 - 90% | 89 - 80% | 79 - 70% | 69 - 60% | 59 - 50% | 49 - 40% | 39 - 30% | 29 - 20% | 19 - 10% | 9 - 0% |
---|---|---|---|---|---|---|---|---|---|---|
Overdrive | 180F | 210F | 240F | 270F | 360F | 390F | 420F | 480F | 600F | 720F |
This data is all copied over from BBCPE 1.1. Replace with 2.0 data as it becomes available (and delete this warning) |
Normal Moves
5A
5B
5BB
5C
2A
2B
2C
3C
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|
860 | (S*)R | L | 15 | 10 | 18 | -9 | F | 11-24F |
- 11-24F invul.
- Frame advantage listed is for point-blank range.
- Can only be special canceled into Sentinel Dump (downed 22C version).
A Kanji-like dropkick, hits low, knocks the opponent away. This is a basic part of Azrael's crouching combos.
6A
6B
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|
860 | RDa | HL | 13 | 6 | 37 | -24 | B | 6-24H |
- 6-24H invul.
- Can be dash canceled from F30 regardless of whiff, hit, or block.
An big uppercut, launches the enemy, can’t be jump-canceled. Can be dash canceled during the part where he spins around after the uppercut. Possibly useful against expected cross-ups or as a delayed anti-air. It is very unsafe though, which means you have to forward dash cancel it no matter what or else you'll get punished.
6C
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|
900 | R | HL | 28 | 8 | 9 | +2 | H | 10-35F |
- 10-35F invul.
- Fatal Counter
- Frame advantage listed is for standing opponent.
A swinging kick after a short jump, similar to Terry Bogard's Crackshoot. On FC against opponents in the air the move will ground bounce. Can be followed up on FC with various moves.
j.A
j.B
j.C
j.2C
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|
840 | OR | All | 22 | till L | 10L | - | H | - |
Azrael stops for a moment, then falls down with a divekick, knocks down on raw air hit. Landing j.2C after Hornet cause them to spin and you are able to continue the combo. Not nearly as strong of a divekick compared to Street Fighter games.
Drive Moves
5D
2D
3D
6D
j.D
j.2D
Universal Mechanics
Forward Throw
6B+C
Back Throw
4B+C
Air Throw
B+C in Mid-Air
Counter Assault
6A+B during blockstun w/50%
Crush Trigger
A+B w/25%
Special Moves
Gustav Buster
236A
Tiger Magnum
236C
Cobra Spike
46C during Tiger Magnum
Leopard Launcher
6C during Cobra Spike
Growler Field
214B (Chargeable)
Phalanx Cannon
236B (After absorbing projectile with Growler Field)
Sentinel Dump
214C or 22C on Downed Opponent
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|
1000 (600) | R | All | 39(33) | 10 | 46T(50T) | +12(+2) | HBFPr | 1-10GP(A)(1-6GP(A)) |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Valiant Crash
236D (Chargeable)
Valiant Charger
Press [6] during Valiant Crash w/ upper weakpoint applied
Hornet Bunker
214D (Chargeable)
Hornet Chaser
Press [8] during Hornet Bunker w/ lower weakpoint applied
Distortion Drives
Black Hawk Stinger
236236D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Normal | 3000 | R | All | 7+4 | 3 | 54 | -38 | B | 7 All |
Overdrive | 3700 | R | All | 7+4 | 3 | 54 | -38 | B | 7-13 All |
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Scud Punishment
214214D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Normal | 300•1182 | R | All | 5+14 | 3 | 46 | -28 | B | 1-21 All |
Overdrive | 300•550×3 | R | All | 5+14 | 3 | 46 | -28 | B | 1-21 All |
- List what the move is used for
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Astral Heat
Patriot Apocalypse
632146C
External References
- Japanese Name: アズラエル
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread