BBCPE/Azrael: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
==Overview==
|-
{{CharLinks
!Azrael
|charMainPage=BBCPE/Azrael
|-
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_AZ.html
||
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/236-azrael/
[[File:BBCP_Azrael_Portrait.png|350px|center]]
}}
|-
<div id="home-content" class="home-grid">
||{{CharData-BBCPE
{{card|width=4
|content="Azrael is a member of Sector Seven who spends most of his time moving from one battle to the next in search of a strong opponent. He is entirely obsessed with using his own raw power to fight, and has never used a weapon. However, due to his super-human strength, he can't go all out in battle; thus, he has imposed a limiter of some sort on himself."<br/>
<br/>
Azrael is a big, heavy-hitting offensive character. He has to effectively use his teleport dashes to get around the screen, and try to get in on the opponent. Once in he has to use his pokes and various specials to get a combo that usually ends with a "weakpoint" attack. Azrael's unique Drive is the ability to apply weakpoints, which can lead to big damage.
}}
{{card|width=2|height=3
|header=Azrael
|content=[[File:BBCP_Azrael_Portrait.png|350px]]
{{CharData-BBCPE
|health=12,000
|health=12,000
|comboRate=90%
|comboRate=90%
Line 15: Line 23:
;Movement Options
;Movement Options
:Double Jump, 1 Airdash, Dash type: Teleport
:Double Jump, 1 Airdash, Dash type: Teleport
;Play-style
:Offensive, Power, Footsies
|}
{{CharNav |charMainPage=BBCPE/Azrael
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_AZ.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/236-azrael/
}}
}}
<div style="float:left; margin-right:25px;">
{{card|width=4
{{TOC limit|2}}
|header=Drive: The Terror
</div>
|content=
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
<div style="height:250px; width:1px;">
  &nbsp;
</div>
 
==Overview==
"Azrael is a member of Sector Seven who spends most of his time moving from one battle to the next in search of a strong opponent. He is entirely obsessed with using his own raw power to fight, and has never used a weapon. However, due to his super-human strength, he can't go all out in battle; thus, he has imposed a limiter of some sort on himself."<br/>
<br/>
Azrael is a big, heavy-hitting offensive character. He has to effectively use his teleport dashes to get around the screen, and try to get in on the opponent. Once in he has to use his pokes and various specials to get a combo that usually ends with a "weakpoint" attack. Azrael's unique Drive is the ability to apply weakpoints, which can lead to big damage. <br/>
<br/>
===Drive: The Terror===
Azrael's drive attacks reveal weak points on the opponent when they hit the opponent. Weakpoints are active for roughly 17 seconds before disappearing if not used.
Azrael's drive attacks reveal weak points on the opponent when they hit the opponent. Weakpoints are active for roughly 17 seconds before disappearing if not used.
*Upper Weakpoint Moves: 5D / 6D / j.D / 236D
*Upper Weakpoint Moves: 5D / 6D / j.D / 236D
*Lower Weakpoint Moves: 2D / 3D / j.2D / 214D
*Lower Weakpoint Moves: 2D / 3D / j.2D / 214D
<br/>
<br/>
These moves gain new properties when you hit the corresponding weak point. This consumes the weak point, but you can re-apply it in the same combo. Of course, the moves apply the same weak points that they get the additional properties from. All regular ground drives can potentially be followed up on CH without weakpoint. Hornet (and possibly Valiant), can be followed up on CH with a regular-style combo, and you can use the weakpoint earned within that very same combo. Each drive's "weakpoint version" has repeat proration.<br/>
These moves gain new properties when you hit the corresponding weak point. This consumes the weak point, but you can re-apply it in the same combo. Of course, the moves apply the same weak points that they get the additional properties from. All regular ground drives can potentially be followed up on CH without weakpoint. Hornet (and possibly Valiant), can be followed up on CH with a regular-style combo, and you can use the weakpoint earned within that very same combo. Each drive's "weakpoint version" has repeat proration.
<br/>
|header2=Overdrive: Mind Colosseo
The properties the moves gain:
|content2=Azrael's drive attacks now reveal weak points even on block. Weak points are not used up when you hit the opponent with weak point moves. Weak points do not disappear over time like they normally would as long as OD is active. Black Hawk Stinger and Scud Punishment are enhanced. You can use each of Azrael's drive attacks in the same combo for big damage. On top of that, Azrael can now Special cancel his Drive normals.
*5D – Staggers, can go into 5B>~ for a combo.
 
*2D - Knockdown, which can be followed up with 2A>5A>5B to aerial.
}}
*6D - Bounces, goes into 5B>TCL,etc.
{{ProsAndCons
*3D - Bounces, Goes into 5B>~.
|intro=is an in-fighter that hits like a truck
*j.D / j.2D - Ground bounces the opponent into the air to follow-up with a combo, staggers on ground hit. Since 2.0 is in effect, j.D is used rarely out of the corner, as the ground bounce knocks them away. While possible, it is hard to follow up in most cases.
|pros=
*236D (Valiant Crash) - Knocks the opponent away, enabling Valiant Charger. Can repeat (6>5C) multiple times for insane corner carry, or various other attacks in the corner.
*214D (Hornet Bunker) – Sort of like GG's Dust. Enables Hornet Chaser to be used, followed up with aerial combos.
*236236D (Black Hawk Stinger) - Can't be blocked high with UW, or low with LW. Unblockable with both but can be Barrier blocked if in the air.<br/>
<br/>
===Overdrive: Mind Colosseo===
Azrael's drive attacks now reveal weak points even on block. Weak points are not used up when you hit the opponent with weak point moves. Weak points do not disappear over time like they normally would as long as OD is active. Black Hawk Stinger and Scud Punishment are enhanced. You can use each of Azrael's drive attacks in the same combo for big damage. On top of that, Azrael can now Special cancel his Drive normals.<br/>
<br/>
===Pros/Strengths===
*Good amount of health.
*Good amount of health.
*Does great meterless damage with weakpoints.
*Does great meterless damage with weakpoints.
Line 64: Line 47:
*Great cross-ups(especially with meter).
*Great cross-ups(especially with meter).
*Has possibly one of the best back dashes in the game.
*Has possibly one of the best back dashes in the game.
*Has an anti-projectile move (214B - Growler Field). Absorbs projectile and gains one of his own in return (up to 3). You can also choose to shoot it back immediately after absorption or to hold onto it. Can be used to make Valiant combos burst-safe. Used as a fast cross-up (Dash-through TK Growler RC) <br/>
*Has an anti-projectile move (214B - Growler Field). Absorbs projectile and gains one of his own in return (up to 3). You can also choose to shoot it back immediately after absorption or to hold onto it. Can be used to make Valiant combos burst-safe. Used as a fast cross-up (Dash-through TK Growler RC)
<br/>
|cons=
 
===Cons/Weaknesses===
*Awkward movement due to slow walking speed and teleport dash.
*Awkward movement due to slow walking speed and teleport dash.
*Pressure can be short, and falls to proper use of barrier and IB.
*Pressure can be short, and falls to proper use of barrier and IB.
Line 77: Line 58:
*Because of the above it means Azrael has to get multiple chances to land decent combos. Getting reset back to neutral can really hinder Azrael's gameplan due to the nature of weakpoints and getting them.
*Because of the above it means Azrael has to get multiple chances to land decent combos. Getting reset back to neutral can really hinder Azrael's gameplan due to the nature of weakpoints and getting them.
*Neutral can be difficult in certain match ups.
*Neutral can be difficult in certain match ups.
}}
</div>
<br clear=all/>
<br clear=all/>
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
Line 90: Line 73:


==Normal Moves==
==Normal Moves==
====== <font style="visibility:hidden" size="0">5A</font> ======
===<big>5A</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Azrael_5A.png
<div class="attack-gallery">
|caption=Basic Poke
<gallery widths="210px" heights="210px" mode="nolines">
|name=5A
BBCP_Azrael_5A.png |Basic Poke
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=300
  |damage=300
  |cancel=CSOJR
  |cancel=CSOJR
Line 112: Line 101:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
A very short-range uppercut, cancels/links into itself.
A very short-range uppercut, cancels/links into itself.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">5B</font> ======
===<big>5B</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Azrael_5B.png
<div class="attack-gallery">
|caption=Good Poke/Decent Anti-air
<gallery widths="210px" heights="210px" mode="nolines">
|name=5B
BBCP_Azrael_5B.png |Good Poke/Decent Anti-air
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=500
  |damage=500
  |cancel=SOJR
  |cancel=SOJR
Line 139: Line 135:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
Swipes with the hand, jump-cancelable. Seems to be a strong anti-air due to its hitbox, must be barrier blocked in the air as well.
Swipes with the hand, jump-cancelable. Seems to be a strong anti-air due to its hitbox, must be barrier blocked in the air as well.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">5BB</font> ======
===<big>5BB</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Azrael_5BB.png
<div class="attack-gallery">
|caption=Easy Hitconfirm
<gallery widths="210px" heights="210px" mode="nolines">
|name=5BB
BBCP_Azrael_5BB.png |Easy Hitconfirm
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=500
  |damage=500
  |cancel=SOR
  |cancel=SOR
Line 166: Line 169:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
A headbutt, knocks aerial targets to the ground. On CH ground bounces. Useful for relatively easy hitconfirms.
A headbutt, knocks aerial targets to the ground. On CH ground bounces. Useful for relatively easy hitconfirms.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">5C</font> ======
===<big>5C</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Azrael_5C.png
<div class="attack-gallery">
|caption=Mid-range Poke
<gallery widths="210px" heights="210px" mode="nolines">
|name=5C
BBCP_Azrael_5C.png |Mid-range Poke
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=800
  |damage=800
  |cancel=SOR
  |cancel=SOR
Line 193: Line 203:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
* Fatal Counter
* Fatal Counter


A yakuza kick, has long reach. One of the few long range moves Azrael has. 5C > Black Hawk Stinger is an unblockable setup if both weakpoints are applied.
A yakuza kick, has long reach. One of the few long range moves Azrael has. 5C > Black Hawk Stinger is an unblockable setup if both weakpoints are applied.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">2A</font> ======
===<big>2A</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Azrael_2A.png
<div class="attack-gallery">
|caption=Crouching Low Poke
<gallery widths="210px" heights="210px" mode="nolines">
|name=2A
BBCP_Azrael_2A.png |Crouching Low Poke
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=300
  |damage=300
  |cancel=SOR
  |cancel=SOR
Line 222: Line 239:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
A crouching punch. Typical go-to move to pick up if your opponent doesn't tech. Hits low.
A crouching punch. Typical go-to move to pick up if your opponent doesn't tech. Hits low.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">2B</font> ======
===<big>2B</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Azrael_2B.png
<div class="attack-gallery">
|caption=Further Crouching Poke/Combo Extender
<gallery widths="210px" heights="210px" mode="nolines">
|name=2B
BBCP_Azrael_2B.png |Further Crouching Poke/Combo Extender
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=580
  |damage=580
  |cancel=SOR
  |cancel=SOR
Line 249: Line 273:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
A swinging strike at their feet. Used as a link in various combos.
A swinging strike at their feet. Used as a link in various combos.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">2C</font> ======
===<big>2C</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Azrael_2C.png
<div class="attack-gallery">
|caption=Mostly Combo Filler/Somewhat Anti-air
<gallery widths="210px" heights="210px" mode="nolines">
|name=2C
BBCP_Azrael_2C.png |Mostly Combo Filler/Somewhat Anti-air
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=800
  |damage=800
  |cancel=R
  |cancel=R
Line 276: Line 307:
  |invul=9-21H
  |invul=9-21H
  |hitbox=
  |hitbox=
|description=
}}
|}
* 9-21H invul.
* 9-21H invul.


Azrael raises a slab of stone from the ground, can be followed up by 5B/6D. Counts as a projectile.
Azrael raises a slab of stone from the ground, can be followed up by 5B/6D. Counts as a projectile.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">3C</font> ======
===<big>3C</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Azrael_3C.png
<div class="attack-gallery">
|caption=Long-range Low
<gallery widths="210px" heights="210px" mode="nolines">
|name=3C
BBCP_Azrael_3C.png |Long-range Low
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=860
  |damage=860
  |cancel=(S*)R
  |cancel=(S*)R
Line 305: Line 343:
  |invul=11-24F
  |invul=11-24F
  |hitbox=
  |hitbox=
|description=
}}
|}
*11-24F invul.
*11-24F invul.
*Frame advantage listed is for point-blank range.
*Frame advantage listed is for point-blank range.
Line 311: Line 350:


A Kanji-like dropkick, hits low, knocks the opponent away. This is a basic part of Azrael's crouching combos.
A Kanji-like dropkick, hits low, knocks the opponent away. This is a basic part of Azrael's crouching combos.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">6A</font> ======
===<big>6A</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Azrael_6A.png
<div class="attack-gallery">
|caption=Combo Filler/Decent Against Ground Attacks
<gallery widths="210px" heights="210px" mode="nolines">
|name=6A
BBCP_Azrael_6A.png |Combo Filler/Decent Against Ground Attacks
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=820
  |damage=820
  |cancel=R
  |cancel=R
Line 336: Line 381:
  |invul=7-24B
  |invul=7-24B
  |hitbox=
  |hitbox=
|description=
}}
|}
*7-24B invul.
*7-24B invul.
*Frame Advantage listed is for point-blank range.
*Frame Advantage listed is for point-blank range.


A shoulder tackle, similar to Slayer's 6P from Guilty Gear. Wall bounces near corner or on CH.
A shoulder tackle, similar to Slayer's 6P from Guilty Gear. Wall bounces near corner or on CH.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">6B</font> ======
===<big>6B</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Azrael_6B.png
<div class="attack-gallery">
|caption=Situational Anti-air
<gallery widths="210px" heights="210px" mode="nolines">
|name=6B
BBCP_Azrael_6B.png |Situational Anti-air
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=860
  |damage=860
  |cancel=RDa
  |cancel=RDa
Line 366: Line 418:
  |invul=6-24H
  |invul=6-24H
  |hitbox=
  |hitbox=
|description=
}}
|}
*6-24H invul.
*6-24H invul.
*Can be dash canceled from F30 regardless of whiff, hit, or block.
*Can be dash canceled from F30 regardless of whiff, hit, or block.


An big uppercut, launches the enemy, can’t be jump-canceled. Can be dash canceled during the part where he spins around after the uppercut. Possibly useful against expected cross-ups or as a delayed anti-air. It is very unsafe though, which means you have to forward dash cancel it no matter what or else you'll get punished.
An big uppercut, launches the enemy, can’t be jump-canceled. Can be dash canceled during the part where he spins around after the uppercut. Possibly useful against expected cross-ups or as a delayed anti-air. It is very unsafe though, which means you have to forward dash cancel it no matter what or else you'll get punished.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">6C</font> ======
===<big>6C</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Azrael_6C.png
<div class="attack-gallery">
|caption=Good Range
<gallery widths="210px" heights="210px" mode="nolines">
|name=6C
BBCP_Azrael_6C.png |Good Range
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=900
  |damage=900
  |cancel=R
  |cancel=R
Line 396: Line 455:
  |invul=10-35F
  |invul=10-35F
  |hitbox=
  |hitbox=
|description=
}}
|}
*10-35F invul.
*10-35F invul.
*Fatal Counter
*Fatal Counter
Line 402: Line 462:


A swinging kick after a short jump, similar to Terry Bogard's Crackshoot. On FC against opponents in the air the move will ground bounce. Can be followed up on FC with various moves.
A swinging kick after a short jump, similar to Terry Bogard's Crackshoot. On FC against opponents in the air the move will ground bounce. Can be followed up on FC with various moves.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">j.A</font> ======
===<big>j.A</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Azrael_jA.png
<div class="attack-gallery">
|caption=Basic Air Poke
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.A
BBCP_Azrael_jA.png |Basic Air Poke
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=300
  |damage=300
  |cancel=COJR
  |cancel=COJR
Line 427: Line 493:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
A simple downward punch. Nothing special but can be used for a very tricky mixup with 3C>RC>j.A.
A simple downward punch. Nothing special but can be used for a very tricky mixup with 3C>RC>j.A.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">j.B</font> ======
===<big>j.B</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Azrael_jB.png
<div class="attack-gallery">
|caption=Good Air Poke/Crosses-Up
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.B
BBCP_Azrael_jB.png |Good Air Poke/Crosses-Up
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=600
  |damage=600
  |cancel=OJR
  |cancel=OJR
Line 454: Line 527:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*One hit max.
*One hit max.


Azrael swings his jacket downward, hits behind him as well. This is probably one of Azrael's best normals. Can easily cross-up opponents.
Azrael swings his jacket downward, hits behind him as well. This is probably one of Azrael's best normals. Can easily cross-up opponents.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">j.C</font> ======
===<big>j.C</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Azrael_jC.png
<div class="attack-gallery">
|caption=Mostly Combo Filler
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.C
BBCP_Azrael_jC.png |Mostly Combo Filler
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=760
  |damage=760
  |cancel=OJR
  |cancel=OJR
Line 483: Line 563:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
An upward kick. Typical follow-up to Hornet Bunker/Chaser. Used in the middle of almost all of Azrael's more advanced combos after air dashing then landing from it.
An upward kick. Typical follow-up to Hornet Bunker/Chaser. Used in the middle of almost all of Azrael's more advanced combos after air dashing then landing from it.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">j.2C</font> ======
===<big>j.2C</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Azrael_j2C.png
<div class="attack-gallery">
|caption=Dive Kick
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.2C
BBCP_Azrael_j2C.png |Dive Kick
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=840
  |damage=840
  |cancel=OR
  |cancel=OR
Line 510: Line 597:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
Azrael stops for a moment, then falls down with a divekick, knocks down on raw air hit. Landing j.2C after Hornet cause them to spin and you are able to continue the combo. Not nearly as strong of a divekick compared to Street Fighter games.
Azrael stops for a moment, then falls down with a divekick, knocks down on raw air hit. Landing j.2C after Hornet cause them to spin and you are able to continue the combo. Not nearly as strong of a divekick compared to Street Fighter games.
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Drive Moves==
==Drive Moves==
====== <font style="visibility:hidden" size="0">5D</font> ======
===<big>5D</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Azrael_5D.png
<div class="attack-gallery">
|caption=Overhead
<gallery widths="210px" heights="210px" mode="nolines">
|name=5D
BBCP_Azrael_5D.png |Overhead
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=800 (1200)
  |damage=800 (1200)
  |cancel=R
  |cancel=R
Line 539: Line 633:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">2D</font> ======
 
{{MoveData
===<big>2D</big>===
|image=BBCP_Azrael_2D.png
<div class="attack-container">
|caption=Low
<div class="attack-gallery">
|name=2D
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_2D.png |Low
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=680 (900)
  |damage=680 (900)
  |cancel=R
  |cancel=R
Line 567: Line 669:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">3D</font> ======
 
{{MoveData
===<big>3D</big>===
|image=BBCP_Azrael_3D.png
<div class="attack-container">
|caption=Slightly Ambiguous Low
<div class="attack-gallery">
|name=3D
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_3D.png |Slightly Ambiguous Low
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1000 (1500)
  |damage=1000 (1500)
  |cancel=R
  |cancel=R
Line 595: Line 705:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">6D</font> ======
 
{{MoveData
===<big>6D</big>===
|image=BBCP_Azrael_6D.png
<div class="attack-container">
|caption=Overhead
<div class="attack-gallery">
|name=6D
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_6D.png |Overhead
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1000 (1500)
  |damage=1000 (1500)
  |cancel=R
  |cancel=R
Line 623: Line 741:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.D</font> ======
 
{{MoveData
===<big>j.D</big>===
|image=BBCP_Azrael_jD.png
<div class="attack-container">
|caption=Upper Weakpoint Air Ender
<div class="attack-gallery">
|name=j.D
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_jD.png |Upper Weakpoint Air Ender
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=680 (900)
  |damage=680 (900)
  |cancel=OR
  |cancel=OR
Line 651: Line 777:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.2D</font> ======
 
{{MoveData
===<big>j.2D</big>===
|image=BBCP_Azrael_j2D.png
<div class="attack-container">
|caption=Lower Weakpoint Air Ender
<div class="attack-gallery">
|name=j.2D
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_j2D.png |Lower Weakpoint Air Ender
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=680 (900)
  |damage=680 (900)
  |cancel=OR
  |cancel=OR
Line 679: Line 813:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>
==Universal Mechanics==
==Universal Mechanics==
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
===<big>Forward Throw</big>===
{{MoveData
<span class="input-badge">'''6B+C'''</span>
|image=BBCP_Azrael_ForwardThrow.png
<div class="attack-container">
|caption=Launches Forward
<div class="attack-gallery">
|name=Forward Throw
<gallery widths="210px" heights="210px" mode="nolines">
|input=6B+C
BBCP_Azrael_ForwardThrow.png |Launches Forward
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0•1500
  |damage=0•1500
  |cancel=-•R
  |cancel=-•R
Line 710: Line 851:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
 
{{MoveData
===<big>Back Throw</big>===
|image=BBCP_Azrael_BackThrow.png
<span class="input-badge">'''4B+C'''</span>
|caption=Slams Behind Him
<div class="attack-container">
|name=Back Throw
<div class="attack-gallery">
|input=4B+C
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_BackThrow.png |Slams Behind Him
{{AttackData-BBCPE
</gallery>
  |damage=0X2•1500
</div>
  |cancel=-X2•SOR
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0×2•1500
  |cancel=-×2•SOR
  |p1=100
  |p1=100
  |p2=100•60
  |p2=100•60
Line 731: Line 880:
  |smp=
  |smp=
  |guard=T
  |guard=T
  |level=0X2•4
  |level=0×2•4
  |attribute=T
  |attribute=T
  |startup=7
  |startup=7
Line 739: Line 888:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
 
{{MoveData
===<big>Air Throw</big>===
|image=BBCP_Azrael_AirThrow.png
<span class="input-badge">'''B+C in Mid-Air'''</span>
|caption=Drops to the Ground
<div class="attack-container">
|name=Air Throw
<div class="attack-gallery">
|input=B+C in Mid-Air
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_AirThrow.png |Drops to the Ground
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0•1400
  |damage=0•1400
  |cancel=-•R
  |cancel=-•R
Line 768: Line 925:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
 
{{MoveData
===<big>Counter Assault</big>===
|image=BBCP_Azrael_CounterAssault.png
<span class="input-badge">'''6A+B during blockstun w/50%'''</span>
|caption=Counter Assault
<div class="attack-container">
|name=Counter Assault
<div class="attack-gallery">
|input=6A+B during blockstun w/50%
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_6A.png |Counter Assault
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0
  |damage=0
  |cancel=R
  |cancel=R
Line 797: Line 962:
  |invul=1-20Inv
  |invul=1-20Inv
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
 
{{MoveData
===<big>Crush Trigger</big>===
|image=BBCP_Azrael_CrushTrigger.png
<span class="input-badge">'''A+B w/25%'''</span>
|caption=Crush Trigger
<div class="attack-container">
|name=Crush Trigger
<div class="attack-gallery">
|input=A+B w/25%
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_CrushTrigger.png |Crush Trigger
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1000
  |damage=1000
  |cancel=R
  |cancel=R
Line 826: Line 999:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>
==Special Moves==
==Special Moves==
====== <font style="visibility:hidden" size="0">Gustaf Buster</font> ======
===<big>Gustav Buster</big>===
{{MoveData
<span class="input-badge">'''236A'''</span>
|image=BBCP_Azrael_GustafBuster.png
<div class="attack-container">
|caption=Neutral Attack/Pressure Ender
<div class="attack-gallery">
|name=Gustaf Buster
<gallery widths="210px" heights="210px" mode="nolines">
|input=236A
BBCP_Azrael_GustafBuster.png |Neutral Attack/Pressure Ender
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=800
  |damage=800
  |cancel=R
  |cancel=R
Line 857: Line 1,037:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Tiger Magnum</font> ======
 
{{MoveData
===<big>Tiger Magnum</big>===
|image=BBCP_Azrael_TigerMagnum.png
<span class="input-badge">'''236C'''</span>
|caption=Combo Filler/Big Damage Starter
<div class="attack-container">
|name=Tiger Magnum
<div class="attack-gallery">
|input=236C
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_TigerMagnum.png |Combo Filler/Big Damage Starter
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=600
  |damage=600
  |cancel=R
  |cancel=R
Line 886: Line 1,074:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Cobra Strike</font> ======
 
{{MoveData
===<big>Cobra Spike</big>===
|image=BBCP_Azrael_CobraStrike.png
<span class="input-badge">'''46C during Tiger Magnum'''</span>
|caption=Filler Move
<div class="attack-container">
|name=Cobra Strike
<div class="attack-gallery">
|input=46C during Tiger Magnum
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_CobraStrike.png |Filler Move
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=450
  |damage=450
  |cancel=R
  |cancel=R
Line 915: Line 1,111:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Leopard Launcher</font> ======
 
{{MoveData
===<big>Leopard Launcher</big>===
|image=BBCP_Azrael_LeopardLauncher.png
<span class="input-badge">'''6C during Cobra Spike'''</span>
|caption=Filler Move
<div class="attack-container">
|name=Leopard Launcher
<div class="attack-gallery">
|input=6C during Cobra Strike
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_LeopardLauncher.png |Filler Move
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1250
  |damage=1250
  |cancel=R
  |cancel=R
Line 944: Line 1,148:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Growler Field</font> ======
 
{{MoveData
===<big>Growler Field</big>===
|image=BBCP_Azrael_Growler Field.png
<span class="input-badge">'''214B (Chargeable)'''</span>
|caption= Reversal / Anti-Projectile
<div class="attack-container">
|name=Growler Field
<div class="attack-gallery">
|input=214B (Chargeable)
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_Growler Field.png | Reversal / Anti-Projectile
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=500
  |damage=500
  |cancel=R
  |cancel=R
Line 973: Line 1,185:
  |invul=1-11All, 11-(53-117)GP(P)
  |invul=1-11All, 11-(53-117)GP(P)
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Phalanx Cannon</font> ======
 
{{MoveData
===<big>Phalanx Cannon</big>===
|image=BBCP_Azrael_Phalanx Cannon.png
<span class="input-badge">'''236B (After absorbing projectile with Growler Field)'''</span>
|caption=Only Long-range Attack
<div class="attack-container">
|name=Phalanx Cannon
<div class="attack-gallery">
|input=236B (After absorbing projectile with Growler Field)
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_Phalanx Cannon.png |Only Long-range Attack
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1000
  |damage=1000
  |cancel=R
  |cancel=R
Line 1,002: Line 1,222:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Sentinel Dump</font> ======
 
{{MoveData
===<big>Sentinel Dump</big>===
|image=BBCP_Azrael_SentinelDump.png
<span class="input-badge">'''214C or 22C on Downed Opponent'''</span>
|caption=Used for Crouch Confirm / Random Attack
<div class="attack-container">
|name=Sentinel Dump
<div class="attack-gallery">
|input=214C or 22C on Downed Opponent
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_SentinelDump.png |Used for Crouch Confirm / Random Attack
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1000 (600)
  |damage=1000 (600)
  |cancel=R
  |cancel=R
Line 1,031: Line 1,259:
  |invul=1-10GP(A)(1-6GP(A))
  |invul=1-10GP(A)(1-6GP(A))
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Valiant Crash</font> ======
 
{{MoveData
===<big>Valiant Crash</big>===
|image=BBCP_Azrael_ValiantCrash.png
<span class="input-badge">'''236D (Chargeable)'''</span>
|caption=Overhead / Leads to Corner Carry / Big Damage
<div class="attack-container">
|name=Valiant Crash
<div class="attack-gallery">
|input=236D (Chargeable)
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_ValiantCrash.png |Overhead / Leads to Corner Carry / Big Damage
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=900 (1200)
  |damage=900 (1200)
  |cancel=R
  |cancel=R
Line 1,060: Line 1,296:
  |invul=11-(active~7)GP
  |invul=11-(active~7)GP
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Valiant Charger</font> ======
 
{{MoveData
===<big>Valiant Charger</big>===
|image=BBCP_Azrael_ValiantCharger.png
<span class="input-badge">'''Press [6] during Valiant Crash w/ upper weakpoint applied'''</span>
|caption=Provides Huge Corner Carry
<div class="attack-container">
|name=Valiant Charger
<div class="attack-gallery">
|input=Press [6] during Valiant Crash w/ upper weakpoint applied
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_ValiantCharger.png |Provides Huge Corner Carry
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=
  |damage=
  |cancel=
  |cancel=
Line 1,089: Line 1,333:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Hornet Bunker</font> ======
 
{{MoveData
===<big>Hornet Bunker</big>===
|image=BBCP_Azrael_HornetBunker.png
<span class="input-badge">'''214D (Chargeable)'''</span>
|caption=Low / Slightly Useful
<div class="attack-container">
|name=Hornet Bunker
<div class="attack-gallery">
|input=214D (Chargeable)
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_HornetBunker.png |Low / Slightly Useful
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=900 (1200)
  |damage=900 (1200)
  |cancel=R
  |cancel=R
Line 1,118: Line 1,370:
  |invul=10-(active~12)GP
  |invul=10-(active~12)GP
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Hornet Chaser</font> ======
 
{{MoveData
===<big>Hornet Chaser</big>===
|image=BBCP_Azrael_HornetChaser.png
<span class="input-badge">''' Press [8] during Hornet Bunker w/ lower weakpoint applied'''</span>
|caption=Allows Follow-up to Hornet Bunker
<div class="attack-container">
|name=Hornet Chaser
<div class="attack-gallery">
|input= Press [8] during Hornet Bunker w/ lower weakpoint applied
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_HornetChaser.png |Allows Follow-up to Hornet Bunker
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=
  |damage=
  |cancel=
  |cancel=
Line 1,147: Line 1,407:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Distortion Drives==
==Distortion Drives==
====== <font style="visibility:hidden" size="0">Black Hawk Stinger</font> ======
===<big>Black Hawk Stinger</big>===
{{MoveData
<span class="input-badge">'''236236D'''</span>
|image=BBCP_Azrael_BlackHawkStinger.png
<div class="attack-container">
|caption=Combo Ender for Extra Damage
<div class="attack-gallery">
|name=Black Hawk Stinger
<gallery widths="210px" heights="210px" mode="nolines">
|input=236236D
BBCP_Azrael_BlackHawkStinger.png |
|data=
BBCF_Azrael_Stinger.png|Combo Ender for Extra Damage
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Normal
  |version=Normal
  |damage=3000
  |damage=3000
Line 1,181: Line 1,449:
  |hitbox=
  |hitbox=
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Overdrive
  |version=Overdrive
Line 1,199: Line 1,468:
  |invul=7-13 All
  |invul=7-13 All
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Scud Punishment</font> ======
 
{{MoveData
===<big>Scud Punishment</big>===
|image=BBCP_Azrael_ScudPunishment.png
<span class="input-badge">'''214214D'''</span>
|caption=Gets Both Weakpoints / Special Effect
<div class="attack-container">
|name=Scud Punishment
<div class="attack-gallery">
|input=214214D
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_ScudPunishment.png |
{{AttackData-BBCPE
BBCF_Azrael_SCUD2.png |Gets Both Weakpoints / Special Effect
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Normal
  |version=Normal
  |damage=300•1182
  |damage=300•1182
Line 1,230: Line 1,508:
  |hitbox=
  |hitbox=
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Overdrive
  |version=Overdrive
  |damage=300•550X3
  |damage=300•550×3
  |cancel=R
  |cancel=R
  |p1=100
  |p1=100
  |p2=94•89X3
  |p2=94•89×3
  |starter=S
  |starter=S
  |smp=-
  |smp=-
Line 1,248: Line 1,527:
  |invul=1-21 All
  |invul=1-21 All
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>
==Astral Heat==
==Astral Heat==
{{MoveData
===<big>Patriot Apocalypse</big>===
|image=BBCP_Azrael_PatriotApocalypse1.png
<span class="input-badge">'''632146C'''</span>
|caption="Enchant Dragunov"
<div class="attack-container">
|name=Patriot Apocalypse
<div class="attack-gallery">
|input=632146C
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Azrael_PatriotApocalypse1.png |"Enchant Dragunov"
{{AttackData-BBCPE
BBCP_Azrael_PatriotApocalypse2.png
BBCP_Azrael_PatriotApocalypse3.png
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=DESTROY
  |damage=DESTROY
  |cancel=
  |cancel=
Line 1,278: Line 1,568:
  |invul=1-30Inv
  |invul=1-30Inv
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>
==External References==
==External References==
*Japanese Name: アズラエル
*Japanese Name: アズラエル
Line 1,292: Line 1,584:
*[http://www.dustloop.com/forums/showthread.php?15327 Character Video Thread]
*[http://www.dustloop.com/forums/showthread.php?15327 Character Video Thread]
<br clear=all/>
<br clear=all/>
<br>
==Navigation==
<br>
{{CharLinks
|charMainPage=BBCPE/Azrael
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_AZ.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/236-azrael/
}}
{{Navbar-BBCPE}}
{{Navbar-BBCPE}}
[[Category:BlazBlue]]
 
[[Category:BlazBlue Characters]]
<templatestyles src="Template:Move Card/shared/styles.css" />

Latest revision as of 07:53, 28 December 2023

Overview

"Azrael is a member of Sector Seven who spends most of his time moving from one battle to the next in search of a strong opponent. He is entirely obsessed with using his own raw power to fight, and has never used a weapon. However, due to his super-human strength, he can't go all out in battle; thus, he has imposed a limiter of some sort on himself."

Azrael is a big, heavy-hitting offensive character. He has to effectively use his teleport dashes to get around the screen, and try to get in on the opponent. Once in he has to use his pokes and various specials to get a combo that usually ends with a "weakpoint" attack. Azrael's unique Drive is the ability to apply weakpoints, which can lead to big damage.
Azrael

BBCP Azrael Portrait.png

Health: 12,000

Combo Rate: 90%

Jump Startup: 4

Backdash Time: 28

Backdash Invincibility: 1-20

Movement Options
Double Jump, 1 Airdash, Dash type: Teleport
Drive: The Terror

Azrael's drive attacks reveal weak points on the opponent when they hit the opponent. Weakpoints are active for roughly 17 seconds before disappearing if not used.

  • Upper Weakpoint Moves: 5D / 6D / j.D / 236D
  • Lower Weakpoint Moves: 2D / 3D / j.2D / 214D


These moves gain new properties when you hit the corresponding weak point. This consumes the weak point, but you can re-apply it in the same combo. Of course, the moves apply the same weak points that they get the additional properties from. All regular ground drives can potentially be followed up on CH without weakpoint. Hornet (and possibly Valiant), can be followed up on CH with a regular-style combo, and you can use the weakpoint earned within that very same combo. Each drive's "weakpoint version" has repeat proration.
Overdrive: Mind Colosseo
Azrael's drive attacks now reveal weak points even on block. Weak points are not used up when you hit the opponent with weak point moves. Weak points do not disappear over time like they normally would as long as OD is active. Black Hawk Stinger and Scud Punishment are enhanced. You can use each of Azrael's drive attacks in the same combo for big damage. On top of that, Azrael can now Special cancel his Drive normals.

 Azrael is an in-fighter that hits like a truck

Pros
Cons
  • Good amount of health.
  • Does great meterless damage with weakpoints.
  • Does great meterless damage in the corner/into the corner.
  • Great corner carry with weakpoints/meter.
  • Many options for anti-airing. Overall good air normals.
  • Intimidating pressure with frame traps.
  • Great cross-ups(especially with meter).
  • Has possibly one of the best back dashes in the game.
  • Has an anti-projectile move (214B - Growler Field). Absorbs projectile and gains one of his own in return (up to 3). You can also choose to shoot it back immediately after absorption or to hold onto it. Can be used to make Valiant combos burst-safe. Used as a fast cross-up (Dash-through TK Growler RC)
  • Awkward movement due to slow walking speed and teleport dash.
  • Pressure can be short, and falls to proper use of barrier and IB.
  • Quick normals are short ranged, medium to long-ranged normals are slow/unsafe.
  • In the corner your backdash's lengthy frames can be poor against stagger pressure(you need to backdash at the right moment, against moves with high recovery).
  • Has combos that involve links/delayed gatlings, if execution is a problem.
  • Oki somewhat lackluster midscreen.
  • Big damage combos require you to have weakpoints already applied in most cases.
  • Because of the above it means Azrael has to get multiple chances to land decent combos. Getting reset back to neutral can really hinder Azrael's gameplan due to the nature of weakpoints and getting them.
  • Neutral can be difficult in certain match ups.


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 360F 390F 420F 480F 600F 720F
Ambox warning.png This data is all copied over from BBCPE 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

Normal Moves

5A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR HL 6 6 7 +1 B -

A very short-range uppercut, cancels/links into itself.

5B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
500 SOJR HL 9 7 10 ±0 B -

Swipes with the hand, jump-cancelable. Seems to be a strong anti-air due to its hitbox, must be barrier blocked in the air as well.

5BB

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
500 SOR HL 13 3 9 +5 B -

A headbutt, knocks aerial targets to the ground. On CH ground bounces. Useful for relatively easy hitconfirms.

5C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
800 SOR HL 15 6 16 -3 B -
  • Fatal Counter

A yakuza kick, has long reach. One of the few long range moves Azrael has. 5C > Black Hawk Stinger is an unblockable setup if both weakpoints are applied.

2A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 SOR LA 9 3 9 +2 F -

A crouching punch. Typical go-to move to pick up if your opponent doesn't tech. Hits low.

2B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
580 SOR HL 12 6 18 -7 S -

A swinging strike at their feet. Used as a link in various combos.

2C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
800 R All 13 9 23 -3 HBFPr(2) 9-21H
  • 9-21H invul.

Azrael raises a slab of stone from the ground, can be followed up by 5B/6D. Counts as a projectile.

3C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
860 (S*)R L 15 10 18 -9 F 11-24F
  • 11-24F invul.
  • Frame advantage listed is for point-blank range.
  • Can only be special canceled into Sentinel Dump (downed 22C version).

A Kanji-like dropkick, hits low, knocks the opponent away. This is a basic part of Azrael's crouching combos.

6A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
820 R HL 19 9 14 -4 B 7-24B
  • 7-24B invul.
  • Frame Advantage listed is for point-blank range.

A shoulder tackle, similar to Slayer's 6P from Guilty Gear. Wall bounces near corner or on CH.

6B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
860 RDa HL 13 6 37 -24 B 6-24H
  • 6-24H invul.
  • Can be dash canceled from F30 regardless of whiff, hit, or block.

An big uppercut, launches the enemy, can’t be jump-canceled. Can be dash canceled during the part where he spins around after the uppercut. Possibly useful against expected cross-ups or as a delayed anti-air. It is very unsafe though, which means you have to forward dash cancel it no matter what or else you'll get punished.

6C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
900 R HL 28 8 9 +2 H 10-35F
  • 10-35F invul.
  • Fatal Counter
  • Frame advantage listed is for standing opponent.

A swinging kick after a short jump, similar to Terry Bogard's Crackshoot. On FC against opponents in the air the move will ground bounce. Can be followed up on FC with various moves.

j.A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 COJR HA 7 3 6 - H -

A simple downward punch. Nothing special but can be used for a very tricky mixup with 3C>RC>j.A.

j.B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
600 OJR HA 9 3(2)3 12 - H -
  • One hit max.

Azrael swings his jacket downward, hits behind him as well. This is probably one of Azrael's best normals. Can easily cross-up opponents.

j.C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
760 OJR HA 12 6 15 - H -

An upward kick. Typical follow-up to Hornet Bunker/Chaser. Used in the middle of almost all of Azrael's more advanced combos after air dashing then landing from it.

j.2C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
840 OR All 22 till L 10L - H -

Azrael stops for a moment, then falls down with a divekick, knocks down on raw air hit. Landing j.2C after Hornet cause them to spin and you are able to continue the combo. Not nearly as strong of a divekick compared to Street Fighter games.


Drive Moves

5D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
800 (1200) R H 21 3 20 -4 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
680 (900) R L 15 3 18 -4 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

3D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 (1500) R L 24 6 15 -2 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 (1500) R H 27 7 14 -2 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
680 (900) OR HA 19 5 16 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.2D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
680 (900) OR HA 19 3 18 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Universal Mechanics

Forward Throw

6B+C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0•1500 -•R T 7 3 18 - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Back Throw

4B+C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0×2•1500 -×2•SOR T 7 3 18 - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Air Throw

B+C in Mid-Air

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0•1400 -•R T 7 3 21+3L - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Counter Assault

6A+B during blockstun w/50%

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0 R All 19 6 18 -5 B 1-20Inv
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Crush Trigger

A+B w/25%

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 R B 30-60 1 20 +4 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Special Moves

Gustav Buster

236A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
800 R All 13 6 24 +1 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Tiger Magnum

236C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
600 R All 13 3 18 -4 B -
  • List what the move is used for
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Follow the Help:Writing_Character_Pages guidelines

Cobra Spike

46C during Tiger Magnum

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
450 R All 10 5 18 -6 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Leopard Launcher

6C during Cobra Spike

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1250 R All 16 3 30 -14 B -
  • List what the move is used for
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Follow the Help:Writing_Character_Pages guidelines

Growler Field

214B (Chargeable)

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
500 R All 11 7 47 -37 B 1-11All, 11-(53-117)GP(P)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Phalanx Cannon

236B (After absorbing projectile with Growler Field)

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 R All 7 - 26T ±0 HBFPr(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Sentinel Dump

214C or 22C on Downed Opponent

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 (600) R All 39(33) 10 46T(50T) +12(+2) HBFPr 1-10GP(A)(1-6GP(A))
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Valiant Crash

236D (Chargeable)

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
900 (1200) R HA 26 9 38 -26 B 11-(active~7)GP
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Valiant Charger

Press [6] during Valiant Crash w/ upper weakpoint applied

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - 101T - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Hornet Bunker

214D (Chargeable)

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
900 (1200) R LA 27 8 33 -19 B 10-(active~12)GP
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Hornet Chaser

Press [8] during Hornet Bunker w/ lower weakpoint applied

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - 106T - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Distortion Drives

Black Hawk Stinger

236236D

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 3000 R All 7+4 3 54 -38 B 7 All
Overdrive 3700 R All 7+4 3 54 -38 B 7-13 All
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Scud Punishment

214214D

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 300•1182 R All 5+14 3 46 -28 B 1-21 All
Overdrive 300•550×3 R All 5+14 3 46 -28 B 1-21 All
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Astral Heat

Patriot Apocalypse

632146C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
DESTROY - All 7+9 15 128 -122 B 1-30Inv
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


External References


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BlazBlue: Chrono Phantasma Extende
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System Explanations

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