BBCPE/Carl Clover: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
==Overview==
|-
{{CharLinks
!Carl Clover
|charMainPage=BBCPE/Carl Clover
|-
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_CA.html
||
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/66-carl-clover/
[[File:BBCP_Carl_Portrait.png|350px|center]]
}}
|-
<div id="home-content" class="home-grid">
||{{CharData-BBCPE
{{card|width=4
|content=Carl Clover, the son of Relius Clover, was a student at the Military Academy along with Jin, Noel, Tsubaki, and Makoto. His academic career would not come to fruition however as Carl would eventually drop out to become a travelling vigilante. Together with his sister, Ada, whose soul is trapped in the Nox Nyctores Nirvana, Carl goes out to search for his father in order to stop whatever plans he may hold.
}}
{{card|width=2|height=3
|header=Carl Clover
|content=[[File:BBCP_Carl_Portrait.png|350px]]
{{CharData-BBCPE
|health=9,500
|health=9,500
|comboRate=70%
|comboRate=70%
Line 15: Line 21:
;Movement Options
;Movement Options
:1 Double Jump/Airdash, Hop-type Dash, Command Dash
:1 Double Jump/Airdash, Hop-type Dash, Command Dash
;Play-style
:Tandem Attack
;Full Frame Data
:[[BBCPE/Carl Clover/Frame Data]]
|}
{{CharNav |charMainPage=BBCPE/Carl Clover
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_CA.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/66-carl-clover/
}}
}}
<div style="float:left; margin-right:25px;">
{{card|width=4
{{TOC limit|2}}
|header=Drive: Automaton
</div>
|content=Carl's Drive revolves around controlling Nirvana. Pressing and holding the D button will cause Nirvana to become active. Once active, she can move forward (by holding 3, 6, or 9) and backward (by holding 1, 4, or 7), attack by releasing the D button while either holding a direction or after completing the inputs for one of her special moves, deactivate by releasing the D button without any directional input, or get hit by an opponent.
 
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
<div style="height:250px;width:1px;">
  &nbsp;
</div>
 
==Overview==
Carl Clover, the son of Relius Clover, was a student at the Military Academy along with Jin, Noel, Tsubaki, and Makoto. His academic career would not come to fruition however as Carl would eventually drop out to become a travelling vigilante. Together with his sister, Ada, whose soul is trapped in the Nox Nyctores Nirvana, Carl goes out to search for his father in order to stop whatever plans he may hold.<br/>
<br/>
===Drive: Automaton===
Carl's Drive revolves around controlling Nirvana. Pressing and holding the D button will cause Nirvana to become active. Once active, she can move forward (by holding 3, 6, or 9) and backward (by holding 1, 4, or 7), attack by releasing the D button while either holding a direction or after completing the inputs for one of her special moves, deactivate by releasing the D button without any directional input, or get hit by an opponent.
Nirvana has her own life bar at the bottom of the screen, above Carl's heat gauge. It goes down when Nirvana is active, uses an attack, or gets hit by the opponent. Most of Nirvana's attacks have a continuation cost that make it so that if she uses another attack before being deactivated, it will cost even more life. If Nirvana's life bar reaches zero, she will be disabled and recover health slowly, but you won't be able to use her again until a short time after her life bar completely refills.
Nirvana has her own life bar at the bottom of the screen, above Carl's heat gauge. It goes down when Nirvana is active, uses an attack, or gets hit by the opponent. Most of Nirvana's attacks have a continuation cost that make it so that if she uses another attack before being deactivated, it will cost even more life. If Nirvana's life bar reaches zero, she will be disabled and recover health slowly, but you won't be able to use her again until a short time after her life bar completely refills.
Other than her Distortion Drives and Astral Heat, Nirvana's moves act independently of Carl, meaning they don't put him in any kind of vulnerable state and can be used even if Carl is already doing something else. However, if Carl blocks or gets hit, most of Nirvana's moves will stop and she will deactivate, and she can't be activated until Carl recovers from the blockstun or hitstun.<br/>
Other than her Distortion Drives and Astral Heat, Nirvana's moves act independently of Carl, meaning they don't put him in any kind of vulnerable state and can be used even if Carl is already doing something else. However, if Carl blocks or gets hit, most of Nirvana's moves will stop and she will deactivate, and she can't be activated until Carl recovers from the blockstun or hitstun.
<br/>
|header2=Overdrive: Synchro High Speed
===Overdrive: Synchro High Speed===
|content2=Carl's overdrive grants Nirvana a power up. The recovery of Ada's moves will be lessened and many of her moves will gain new properties. Ada's walk speed is also faster and her meter recovery speed is also increased. Carl will also have access to a new distortion drive during OD.
Carl's overdrive grants Nirvana a power up. The recovery of Ada's moves will be lessened and many of her moves will gain new properties. Ada's walk speed is also faster and her meter recovery speed is also increased. Carl will also have access to a new distortion drive during OD.<br/>
}}
<br/>
{{ProsAndCons
===Pros/Strengths===
|intro=
|pros=
* Strong and safe pressure  
* Strong and safe pressure  
* One of the best mixup characters in the game
* One of the best mixup characters in the game
* Practical unblockable setups
* Practical unblockable setups
* High damage with the right setups
* High damage with the right setups
* Unorthodox neutral game<br/>
* Unorthodox neutral game
<br/>
|cons=
===Cons/Weaknesses===
* Low life  
* Low life  
* sub-par defensive options
* sub-par defensive options
Line 58: Line 45:
* Extremely dependent on Nirvana, especially for neutral and offense
* Extremely dependent on Nirvana, especially for neutral and offense
* Has some of the highest execution requirements in any fighting game (This may or may not be an actual weakness, depending on the player)
* Has some of the highest execution requirements in any fighting game (This may or may not be an actual weakness, depending on the player)
}}
</div>
<br clear=all/>
<br clear=all/>
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
Line 71: Line 60:


==Normal Moves==
==Normal Moves==
====== <font style="visibility:hidden" size="0">5A</font> ======
===<big>5A</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_5A.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=5A
BBCS_Carl_5A.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
  |damage=300
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
  |header=no
  |cancel=CSO(J)R
  |cancel=CSO(J)R
  |damage=300
  |damage=300
Line 99: Line 93:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">5B</font> ======
===<big>5B</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_5B.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=5B
BBCS_Carl_5B.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SO(J)R
  |cancel=SO(J)R
  |damage=430
  |damage=430
Line 132: Line 133:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">5C</font> ======
===<big>5C</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_5C.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=5C
BBCS_Carl_5C.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SOJR
  |cancel=SOJR
  |damage=620
  |damage=620
Line 165: Line 173:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">2A</font> ======
===<big>2A</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_2A.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=2A
BBCS_Carl_2A.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=CSO(J)R
  |cancel=CSO(J)R
  |damage=300
  |damage=300
Line 198: Line 213:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">2B</font> ======
===<big>2B</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_2B.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=2B
BBCS_Carl_2B.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SOR
  |cancel=SOR
  |damage=400
  |damage=400
Line 231: Line 253:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">2C</font> ======
===<big>2C</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_2C.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=2C
BBCS_Carl_2C.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SOR
  |cancel=SOR
  |damage=600
  |damage=600
Line 264: Line 293:
  |invul=8-16H
  |invul=8-16H
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">6A</font> ======
===<big>6A</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_6A.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=6A
BBCS_Carl_6A.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SOJR
  |cancel=SOJR
  |damage=480
  |damage=480
Line 297: Line 333:
  |invul=5-14H
  |invul=5-14H
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">6B</font> ======
===<big>6B</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_6B.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=6B
BBCS_Carl_6B.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |version=6B
  |version=6B
  |cancel=SOR
  |cancel=SOR
Line 331: Line 374:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}====== ======
</div>
{{MoveData
===<big>6C</big>===
|name=6C
<div class="attack-container">
|image=BBCS_Carl_6C.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCS_Carl_6C.png |
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Uncharged
  |version=Uncharged
  |cancel=SOR
  |cancel=SOR
Line 365: Line 416:
  |hitbox=
  |hitbox=
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version= Partial Charge
  |version= Partial Charge
Line 389: Line 441:
  |hitbox=
  |hitbox=
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version= Max charge
  |version= Max charge
Line 412: Line 465:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">3C</font> ======
===<big>3C</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_3C.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=3C
BBCS_Carl_3C.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SOR
  |cancel=SOR
  |damage=590
  |damage=590
Line 445: Line 505:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.A</font> ======
===<big>j.A</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_jA.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.A
BBCS_Carl_jA.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=CSOJR
  |cancel=CSOJR
  |damage=300
  |damage=300
Line 478: Line 545:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.B</font> ======
===<big>j.B</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_jB.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.B
BBCS_Carl_jB.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SOJR
  |cancel=SOJR
  |damage=510
  |damage=510
Line 511: Line 585:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.C</font> ======
===<big>j.C</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_jC.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.C
BBCS_Carl_jC.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SOR
  |cancel=SOR
  |damage=660
  |damage=660
Line 544: Line 625:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.2C</font> ======
===<big>j.2C</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_j2C.png
<div class="attack-gallery">
|caption=Going in strong!
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.2C
BBCS_Carl_j2C.png |Going in strong!
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SOR
  |cancel=SOR
  |damage=640
  |damage=640
Line 577: Line 665:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>
==Drive Moves==
==Drive Moves==
Many of Nirvana's attacks have much less recovery and are more comboable when Carl activates his Overdrive. The major changes will be defined in brief detail in the move description. For the frame data of a specific OD-enhanced move, please refer to Carl's frame data.
Many of Nirvana's attacks have much less recovery and are more comboable when Carl activates his Overdrive. The major changes will be defined in brief detail in the move description. For the frame data of a specific OD-enhanced move, please refer to Carl's frame data.
====== <font style="visibility:hidden" size="0">6D</font> ======
===<big>6D</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_6D.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=6D
BBCS_Carl_6D.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=860
  |damage=860
Line 613: Line 709:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">2D</font> ======
===<big>2D</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_2D.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=2D
BBCS_Carl_2D.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=920
  |damage=920
Line 646: Line 749:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">3D</font> ======
===<big>3D</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_3D.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=3D
BBCS_Carl_3D.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=300*4
  |damage=300×4
  |starter=N
  |starter=N
  |p1=90
  |p1=90
Line 669: Line 779:
  |attribute=F
  |attribute=F
  |startup=(16+)42
  |startup=(16+)42
  |active=4*4
  |active=4×4
  |recovery=66
  |recovery=66
  |frameAdv=
  |frameAdv=
Line 679: Line 789:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">4D</font> ======
===<big>4D</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_4D.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=4D
BBCS_Carl_4D.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=320, 880
  |damage=320, 880
Line 712: Line 829:
  |invul=1-55Ar(All)
  |invul=1-55Ar(All)
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">8D</font> ======
===<big>8D</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Carl_8D.png
<div class="attack-gallery">
|caption=The clap
<gallery widths="210px" heights="210px" mode="nolines">
|name=8D
BBCS_Carl_8D.png |The clap
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=620, 550
  |damage=620, 550
  |starter=N
  |starter=N
  |p1=90
  |p1=90
  |p2=89*2
  |p2=89×2
  |smp=-, 2
  |smp=-, 2
  |guard=HL
  |guard=HL
Line 745: Line 869:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">La Campanella</font> ======
===<big>La Campanella</big>===
{{MoveData
<span class="input-badge">'''22D'''</span>
|image=BBCS_Carl_22D.png
<div class="attack-container">
|caption="The bell"
<div class="attack-gallery">
|name=La Campanella
<gallery widths="210px" heights="210px" mode="nolines">
|input=22D
BBCS_Carl_22D.png |"The bell"
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=
  |damage=
Line 779: Line 910:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Con Brio</font> ======
===<big>Con Brio</big>===
{{MoveData
<span class="input-badge">'''623D'''</span>
|image=BBCS_Carl_623D.png
<div class="attack-container">
|caption="With vigor"
<div class="attack-gallery">
|name=Con Brio
<gallery widths="210px" heights="210px" mode="nolines">
|input=623D
BBCS_Carl_623D.png |"With vigor"
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=1520
  |damage=1520
Line 813: Line 951:
  |invul=1-30Ar(H)
  |invul=1-30Ar(H)
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Con Anima</font> ======
===<big>Con Anima</big>===
{{MoveData
<span class="input-badge">'''63214D'''</span>
|image=BBCS_Carl_63214D.png
<div class="attack-container">
|caption="With feeling"
<div class="attack-gallery">
|name=Con Anima
<gallery widths="210px" heights="210px" mode="nolines">
|input=63214D
BBCS_Carl_63214D.png |"With feeling"
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=0, 0, 2000
  |damage=0, 0, 2000
  |starter=N
  |starter=N
  |p1=90, 100
  |p1=90, 100
  |p2=100*2, 80
  |p2=100×2, 80
  |smp=2
  |smp=2
  |guard=all
  |guard=all
Line 847: Line 992:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Con Fuoco</font> ======
===<big>Con Fuoco</big>===
{{MoveData
<span class="input-badge">'''41236D'''</span>
|image=BBCS_Carl_41236D.png
<div class="attack-container">
|caption="With fire"
<div class="attack-gallery">
|name=Con Fuoco
<gallery widths="210px" heights="210px" mode="nolines">
|input=41236D
BBCS_Carl_41236D.png |"With fire"
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=280*7
  |damage=280×7
  |starter=S
  |starter=S
  |p1=100
  |p1=100
Line 874: Line 1,026:
  |recovery=96
  |recovery=96
  |frameAdv=
  |frameAdv=
  |blockstun=16*7
  |blockstun=16×7
  |airHit=17
  |airHit=17
  |airCH=31
  |airCH=31
Line 881: Line 1,033:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Volante</font> ======
===<big>Volante</big>===
{{MoveData
<span class="input-badge">'''421D'''</span>
|image=BBCS_Carl_421D.png
<div class="attack-container">
|caption="Flying"
<div class="attack-gallery">
|name=Volante
<gallery widths="210px" heights="210px" mode="nolines">
|input=421D
BBCS_Carl_421D.png |"Flying"
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=1060
  |damage=1060
Line 915: Line 1,074:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Con Tenerezza</font> ======
===<big>Con Tenerezza</big>===
{{MoveData
<span class="input-badge">'''46D'''</span>
|image=BBCP_Carl_46D.png
<div class="attack-container">
|caption="Tenderness"
<div class="attack-gallery">
|input=46D
<gallery widths="210px" heights="210px" mode="nolines">
|name=Con Tenerezza
BBCP_Carl_46D.png |"Tenderness"
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=780, 920
  |damage=780, 920
  |starter=N
  |starter=N
  |p1=85
  |p1=85
  |p2=92*2
  |p2=92×2
  |smp=2
  |smp=2
  |guard=all
  |guard=all
Line 939: Line 1,105:
  |attribute=B
  |attribute=B
  |startup=(16+)31
  |startup=(16+)31
  |active=3*2
  |active=3×2
  |recovery=68
  |recovery=68
  |frameAdv=
  |frameAdv=
Line 949: Line 1,115:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


==Universal Mechanics==
==Universal Mechanics==
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
===<big>Forward Throw</big>===
{{MoveData
<span class="input-badge">'''6 B+C'''</span>
|image=BBCS_Carl_FThrow.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|name=Forward Throw
<gallery widths="210px" heights="210px" mode="nolines">
|input=6 B+C
BBCS_Carl_FThrow.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel= -, SOR
  |cancel= -, SOR
  |damage=0, 1400
  |damage=0, 1400
Line 985: Line 1,158:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
===<big>Back Throw</big>===
{{MoveData
<span class="input-badge">'''4 B+C'''</span>
|image=BBCS_Carl_BThrow.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|name=Back Throw
<gallery widths="210px" heights="210px" mode="nolines">
|input=4 B+C
BBCS_Carl_BThrow.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SO(J)R
  |cancel=SO(J)R
  |damage=0, 1400
  |damage=0, 1400
Line 1,019: Line 1,199:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
===<big>Air Throw</big>===
{{MoveData
<span class="input-badge">'''j.B+C'''</span>
|image=BBCS_Carl_AThrow.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|input=j.B+C
<gallery widths="210px" heights="210px" mode="nolines">
|name=Air Throw
BBCS_Carl_AThrow.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=-, SOR
  |cancel=-, SOR
  |damage=0, 1400
  |damage=0, 1400
Line 1,053: Line 1,240:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
===<big>Counter Assault</big>===
{{MoveData
<span class="input-badge">'''6A+B'''</span>
|image=BBCS_Carl_6C.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|input=6A+B
<gallery widths="210px" heights="210px" mode="nolines">
|name=Counter Assault
BBCS_Carl_6C.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=R
  |cancel=R
  |damage=0
  |damage=0
Line 1,087: Line 1,281:
  |invul=1-20inv
  |invul=1-20inv
  |hitbox=
  |hitbox=
|description=
}}
|}
*Same animation as 6c.
*Same animation as 6c.
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
===<big>Crush Trigger</big>===
{{MoveData
<span class="input-badge">'''A+B'''</span>
|image=BBCP_Carl_CT.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|input=A+B
<gallery widths="210px" heights="210px" mode="nolines">
|name=Crush Trigger
BBCP_Carl_CT.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1000
  |damage=1000
  |cancel=R
  |cancel=R
Line 1,116: Line 1,317:
  |frameAdv=-8
  |frameAdv=-8
  |hitbox=ragna/5A
  |hitbox=ragna/5A
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>
==Specials==
==Specials==
====== ======
===<big>Vivace</big>===
{{MoveData
<span class="input-badge">'''236A/B'''</span>
|name=Vivace
<div class="attack-container">
|input= 236A/B
<div class="attack-gallery">
|image=BBCS_Carl_Vivace.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption="Quickly"  
BBCS_Carl_Vivace.png|"Quickly"
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version= A Version
  |version= A Version
  |cancel=
  |cancel=
Line 1,153: Line 1,361:
  |invul=1-16P
  |invul=1-16P
  |hitbox=
  |hitbox=
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version= B Version
  |version= B Version
Line 1,178: Line 1,386:
  |invul=1-30HBP
  |invul=1-30HBP
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Cantabile</font> ======
===<big>Cantabile</big>===
{{MoveData
<span class="input-badge">'''623C'''</span>
|image=BBCS_Carl_Cantabile.png
<div class="attack-container">
|caption="A songlike tone"
<div class="attack-gallery">
|input=623C
<gallery widths="210px" heights="210px" mode="nolines">
|name=Cantabile
BBCS_Carl_Cantabile.png |"A songlike tone"
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=R
  |cancel=R
  |damage=0, 1200
  |damage=0, 1200
  |starter=N
  |starter=N
  |p1=100
  |p1=100
  |p2=92*2
  |p2=92×2
  |smp=-, 2
  |smp=-, 2
  |guard=all
  |guard=all
Line 1,212: Line 1,427:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Allegretto</font> ======
===<big>Allegretto</big>===
{{MoveData
<span class="input-badge">'''j.214C'''</span>
|image=BBCS_Carl_Allegretto.png
<div class="attack-container">
|caption="Light and moderately brisk"
<div class="attack-gallery">
|input=j.214C
<gallery widths="210px" heights="210px" mode="nolines">
|name=Allegretto
BBCS_Carl_Allegretto.png |"Light and moderately brisk"
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=R
  |cancel=R
  |damage=150*6
  |damage=150×6
  |starter=N
  |starter=N
  |p1=100
  |p1=100
Line 1,246: Line 1,468:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


==Distortion Drives==
==Distortion Drives==
====== <font style="visibility:hidden" size="0">Laetabilis Cantata</font> ======
===<big>Laetabilis Cantata</big>===
{{MoveData
<span class="input-badge">'''632146C'''</span>
|image=BBCS_Carl_LaetabilisCantata.png
<div class="attack-container">
|caption="Song of joy"
<div class="attack-gallery">
|name=Laetabilis Cantata
<gallery widths="210px" heights="210px" mode="nolines">
|input=632146C
BBCS_Carl_LaetabilisCantata.png |"Song of joy"
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=200*20
  |damage=200×20
  |starter=N
  |starter=N
  |p1=100
  |p1=100
Line 1,275: Line 1,504:
  |recovery=131T
  |recovery=131T
  |frameAdv=+18
  |frameAdv=+18
  |blockstun=13*19,23
  |blockstun=13×19,23
  |airHit=48*19,10
  |airHit=48×19,10
  |airCH=80*09,20
  |airCH=80×09,20
  |groundHit=48*19,10
  |groundHit=48×19,10
  |groundCH=80*09,20
  |groundCH=80×09,20
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Rhapsody of Memories</font> ======
===<big>Rhapsody of Memories</big>===
{{MoveData
<span class="input-badge">'''236236D, air OK'''</span>
|image=BBCS_Carl_RhapsodyOfMemories.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|name=Rhapsody of Memories
<gallery widths="210px" heights="210px" mode="nolines">
|input=236236D, air OK
BBCS_Carl_RhapsodyOfMemories.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Normal
  |version=Normal
|damage=200*6, 300*2, 350*2, 500
  |cancel=-
  |cancel=-
  |damage=200*6, 300*2, 350*2, 500
  |damage=200×6, 300×2, 350×2, 500
  |starter=N
  |starter=N
  |p1=100
  |p1=100
  |p2=95*10, 70
  |p2=95×10, 70
  |smp=-
  |smp=-
  |guard=all
  |guard=all
  |level=3*2, 4, 3*2, 4*5, 5
  |level=3×2, 4, 3×2, 4×5, 5
  |attribute=B
  |attribute=B
  |startup=10+9
  |startup=10+9
Line 1,311: Line 1,546:
  |recovery=49
  |recovery=49
  |frameAdv=+275
  |frameAdv=+275
  |blockstun=10*7, 18*3, 20
  |blockstun=10×7, 18×3, 20
  |airHit=20*8, 30*2, Wb*60
  |airHit=20×8, 30×2, Wb*60
  |airCH=36*8, 52*2, Wb*100
  |airCH=36×8, 52×2, Wb*100
  |groundHit=17*2, 19, 17*2, 19*2, 30, 36, 45, Wb*60
  |groundHit=17×2, 19, 17×2, 19×2, 30, 36, 45, Wb*60
  |groundCH=22*2, 24, 22*2, 24*2, 38, 45, 56, Wb*100
  |groundCH=22×2, 24, 22×2, 24×2, 38, 45, 56, Wb*100
  |invul=1~ Ar(all)
  |invul=1~ Ar(all)
  |hitbox=
  |hitbox=
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Overdrive
  |version=Overdrive
  |cancel=
  |cancel=
  |damage=200*12, 300*4, 350*2, 500
  |damage=200×12, 300×4, 350×2, 500
  |starter=N
  |starter=N
  |p1=100
  |p1=100
  |p2=95*18, 70
  |p2=95×18, 70
  |smp=
  |smp=
  |guard=all
  |guard=all
  |level=2*12, 3*4, 4*2, 5
  |level=2×12, 3×4, 4×2, 5
  |attribute=B
  |attribute=B
  |startup=10+9
  |startup=10+9
Line 1,335: Line 1,571:
  |recovery=68
  |recovery=68
  |frameAdv=+260
  |frameAdv=+260
  |blockstun=4*16, 15*3
  |blockstun=4×16, 15×3
  |airHit=20*16, 30*2, 120
  |airHit=20×16, 30×2, 120
  |airCH=36*16, 52*2, 196
  |airCH=36×16, 52×2, 196
  |groundHit=14*12, 30*4, 36, 60, F120
  |groundHit=14×12, 30×4, 36, 60, F120
  |groundCH=18*12, 38*4, 45, 74, F196
  |groundCH=18×12, 38×4, 45, 74, F196
  |invul=1~ Ar(all)
  |invul=1~ Ar(all)
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Fermata</font> ======
===<big>Fermata</big>===
{{MoveData
<span class="input-badge">'''214214D, air OK'''</span>
|image=BBCS_Carl_Fermata.png
<div class="attack-container">
|caption="And the finale"
<div class="attack-gallery">
|input=214214D, air OK
<gallery widths="210px" heights="210px" mode="nolines">
|name=Fermata
BBCS_Carl_Fermata.png |"And the finale"
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=3000
  |damage=3000
Line 1,376: Line 1,619:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Arpeggio of Oblivion (OD Only)</font> ======
===<big>Arpeggio of Oblivion (OD Only)</big>===
{{MoveData
<span class="input-badge">'''632146D'''</span>
|image=BBCP_Carl_Arpeggio.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|input=632146D
<gallery widths="210px" heights="210px" mode="nolines">
|name=Arpeggio of Oblivion (OD Only)
BBCP_Carl_Arpeggio.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=-, R
  |cancel=-, R
  |damage=800, 4500
  |damage=800, 4500
Line 1,410: Line 1,660:
  |invul=1~All (Nirvana only)
  |invul=1~All (Nirvana only)
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Astral Heat==
==Astral Heat==
{{MoveData
===<big>Deus Ex Machina</big>===
|image=BBCP_Carl_Machina.png
<span class="input-badge">'''64641236D'''</span>
|caption=
<div class="attack-container">
|name=Dues Ex Machina
<div class="attack-gallery">
|input=64641236D
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Carl_Machina.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
  {{AttackData-BBCPE
  {{AttackData-BBCPE
|header=no
  |damage=Death
  |damage=Death
  |cancel=-
  |cancel=-
Line 1,446: Line 1,704:
  |invul=1-68 All
  |invul=1-68 All
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


Line 1,461: Line 1,720:
* [http://www.dustloop.com/forums/showthread.php?15379-CP-Carl-Clover-Video-Thread-No-discussion-please/ Character Video Thread]
* [http://www.dustloop.com/forums/showthread.php?15379-CP-Carl-Clover-Video-Thread-No-discussion-please/ Character Video Thread]
<br clear=all/>
<br clear=all/>
==Navigation==
{{CharLinks  
{{CharLinks  
|charMainPage=BBCPE/Carl Clover
|charMainPage=BBCPE/Carl Clover
Line 1,467: Line 1,727:
}}
}}
{{Navbar-BBCPE}}
{{Navbar-BBCPE}}
[[Category:BlazBlue: Chrono Phantasma Extend]]
 
[[Category:BlazBlue Characters]]
<templatestyles src="Template:Move Card/shared/styles.css" />
[[Category:Carl Clover]]

Latest revision as of 07:53, 28 December 2023

Overview

Carl Clover, the son of Relius Clover, was a student at the Military Academy along with Jin, Noel, Tsubaki, and Makoto. His academic career would not come to fruition however as Carl would eventually drop out to become a travelling vigilante. Together with his sister, Ada, whose soul is trapped in the Nox Nyctores Nirvana, Carl goes out to search for his father in order to stop whatever plans he may hold.
Carl Clover

BBCP Carl Portrait.png

Health: 9,500

Combo Rate: 70%

Jump Startup: 4

Backdash Time: 20

Backdash Invincibility: 1-7

Movement Options
1 Double Jump/Airdash, Hop-type Dash, Command Dash
Drive: Automaton

Carl's Drive revolves around controlling Nirvana. Pressing and holding the D button will cause Nirvana to become active. Once active, she can move forward (by holding 3, 6, or 9) and backward (by holding 1, 4, or 7), attack by releasing the D button while either holding a direction or after completing the inputs for one of her special moves, deactivate by releasing the D button without any directional input, or get hit by an opponent. Nirvana has her own life bar at the bottom of the screen, above Carl's heat gauge. It goes down when Nirvana is active, uses an attack, or gets hit by the opponent. Most of Nirvana's attacks have a continuation cost that make it so that if she uses another attack before being deactivated, it will cost even more life. If Nirvana's life bar reaches zero, she will be disabled and recover health slowly, but you won't be able to use her again until a short time after her life bar completely refills.

Other than her Distortion Drives and Astral Heat, Nirvana's moves act independently of Carl, meaning they don't put him in any kind of vulnerable state and can be used even if Carl is already doing something else. However, if Carl blocks or gets hit, most of Nirvana's moves will stop and she will deactivate, and she can't be activated until Carl recovers from the blockstun or hitstun.
Overdrive: Synchro High Speed
Carl's overdrive grants Nirvana a power up. The recovery of Ada's moves will be lessened and many of her moves will gain new properties. Ada's walk speed is also faster and her meter recovery speed is also increased. Carl will also have access to a new distortion drive during OD.
Pros
Cons
  • Strong and safe pressure
  • One of the best mixup characters in the game
  • Practical unblockable setups
  • High damage with the right setups
  • Unorthodox neutral game
  • Low life
  • sub-par defensive options
  • Below average normals
  • Limited mobility options
  • Extremely dependent on Nirvana, especially for neutral and offense
  • Has some of the highest execution requirements in any fighting game (This may or may not be an actual weakness, depending on the player)


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 480F 600F
Ambox warning.png This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

Normal Moves

5A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSO(J)R all 6 3 8 -1 B -
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5B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
430 SO(J)R HL 9 2 19 -4 B -
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5C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
620 SOJR HL 15 5 18 -4 B -
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2A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSO(J)R LA 7 1 10 -1 F -
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2B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
400 SOR L 9 4 16 -6 F -
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2C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
600 SOR HL 14 3 24 -8 B 8-16H
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6A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
480 SOJR HL 11 4 27 -14 B 5-14H
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6B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
6B 580 SOR L 13 4 16 -3 F -
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6C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Uncharged 550 SOR H 29 3 14 0 B -
Partial Charge 1000 SOR H 62 3 14 +2 B -
Max charge 1100 SOR UNB 88 3 14 - B -
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3C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
590 SOR L 15 10 20 -11 F -
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j.A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR HA 5 4 8 - H -
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j.B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
510 SOJR HA 9 3 24 - H -
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j.C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
660 SOR HA 11 5 21 - H -
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j.2C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
640 SOR all 9 till L 19L - H -
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Drive Moves

Many of Nirvana's attacks have much less recovery and are more comboable when Carl activates his Overdrive. The major changes will be defined in brief detail in the move description. For the frame data of a specific OD-enhanced move, please refer to Carl's frame data.

6D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
860 - all (16+)32 9 59 - B -
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2D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
920 - HA (16+)57 6 60 - B -
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3D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300×4 - LA, all*3 (16+)42 4×4 66 - F -
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4D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
320, 880 - all, HL (16+)38 3(15)6 68 - F, B 1-55Ar(All)
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8D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
620, 550 - HL (16+)33 4, 28 71T - B, HFBP* -
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La Campanella

22D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - 69T - - -
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Con Brio

623D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1520 - HL (16+)25 6 39 - B 1-30Ar(H)
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Con Anima

63214D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 0, 2000 - all (16+)28~119 4 60 - BT -
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Con Fuoco

41236D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
280×7 - all (16+)52 26 96 - BT -
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Volante

421D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1060 - all (16+)31 - 90T - HBFP* -
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Con Tenerezza

46D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
780, 920 - all (16+)31 3×2 68 - B -
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Universal Mechanics

Forward Throw

6 B+C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 -, SOR T(90) 7 5 18 - T -
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Back Throw

4 B+C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 SO(J)R T (90) 7 5 18 - T -
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Air Throw

j.B+C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 -, SOR T(120) 7 5 18+3L - T -
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Counter Assault

6A+B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0 R all 13 3 32 -16 B 1-20inv
  • Same animation as 6c.
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Crush Trigger

A+B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 R B 30~60 1 31 -8 - -
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Specials

Vivace

236A/B

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
A Version - - - - - 28T - - 1-16P
B Version - - - - - 39T - - 1-30HBP
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Cantabile

623C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1200 R all 14 15 66T -25 FTP*(0) -
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Allegretto

j.214C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
150×6 R all 13 25 28+1L - H -
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Distortion Drives

Laetabilis Cantata

632146C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
200×20 - all 8+3 115 131T +18 HBFP*(2) -
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Rhapsody of Memories

236236D, air OK

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 200×6, 300×2, 350×2, 500 - all 10+9 see frame data 49 +275 B 1~ Ar(all)
Overdrive 200×12, 300×4, 350×2, 500 - all 10+9 see frame data 68 +260 B 1~ Ar(all)
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Fermata

214214D, air OK

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
3000 - HL 1+23 6 68 +14 B -
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Arpeggio of Oblivion (OD Only)

632146D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
800, 4500 -, R all 1+(8~16) 3 33 -30 B 1~All (Nirvana only)
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Astral Heat

Deus Ex Machina

64641236D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Death - all 1+17 10 78T - HBFP* 1-68 All
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External References


Navigation

BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc