No edit summary |
No edit summary |
||
Line 37: | Line 37: | ||
| | ||
</div> | </div> | ||
Lambda -No.11- is an imitation Murakumo Unit found, experimented on and controlled by Kokonoe. During the True Ending of ''Blazblue: Continuum Shift | ==Overview== | ||
Lambda -No.11- is an imitation Murakumo Unit found, experimented on and controlled by Kokonoe. During the True Ending of ''Blazblue: Continuum Shift'', Lambda sacrificed herself for the sake of Ragna, who was about to be dealt a death blow. Before she faded away, she transferred her ramaining power and Idea Engine to Ragna, which allowed him to use the Ars Magus to its maximum, giving him power to defeat Terumi and rescue Noel. Having originally appeared as a pallette swap of Nu in ''Blazblue: Continuum Shift'', Lambda-11 appears for the first time as a standalone character in ''BlazBlue: Chrono Phantasma Extend''. | |||
==Drive: Sword Summoner EX== | ==Drive: Sword Summoner EX== | ||
Sword Summoner EX allows Lambda to manifest sword-like projectiles which she can shoot off at different angles; 5D, for example, lets Lambda summon a sword that flies straight forward along the ground, while 2D fires one that travels upward at a steep 70-degree angle. | Sword Summoner EX allows Lambda to manifest sword-like projectiles which she can shoot off at different angles; 5D, for example, lets Lambda summon a sword that flies straight forward along the ground, while 2D fires one that travels upward at a steep 70-degree angle. When a sword comes in contact with an opponent, an additional hit comes out automatically (a property not present in previous games). Additionally, Lambda can galting her D normals up to three times before she has to jump cancel to get another sword out (Ex: 4D > 5D > 6D), though it cannot be jump cancelled on block. While Sword Summoner EX makes for a good combo tool, it is also a key part of her zoning abilities, which makes utilising her drives a very important part in learning to play her. | ||
==Overdrive: Elysium== | ==Overdrive: Elysium== | ||
Lambda's swords grow larger in size, deal more damage, and have increased hitstun. Her special D moves also gain new properties | Lambda's swords grow larger in size, deal more damage, and have increased hitstun. Her special D moves also gain new properties: | ||
*236D summons two saws | *236D summons two saws | ||
*214D travels the entire stage | *214D travels the entire stage | ||
Line 53: | Line 54: | ||
==Pros/Strengths== | ==Pros/Strengths== | ||
*Solid zoning abilities allow her to keep some of the cast in check | *Solid zoning abilities allow her to keep some of the cast in check | ||
*An easy character to pick up and play, combos | *An easy character to pick up and play, with simple combos | ||
*Strong Backdash | *Strong Backdash | ||
*Great corner carry regardless of | *Great corner carry regardless of Heat | ||
*Good overall damage output | *Good overall damage output | ||
Line 61: | Line 62: | ||
*Low Health | *Low Health | ||
*Cannot escape pressure easily without meter | *Cannot escape pressure easily without meter | ||
*Okizeme is not always reliable and can be beaten by opting not to tech or through character specific means | *Okizeme is not always reliable, and can be beaten by opting not to tech or through character-specific means | ||
*Close range pressure and mix-up are quite poor, opening opponents up can be difficult | *Close range pressure and mix-up are quite poor, so opening opponents up can be difficult | ||
*Learning how and when to use D attacks is an important part of learning how to play Lambda. As a result, this requires a strong grasp of neutral and matchup knowledge of how to zone each character effectively | *Learning how and when to use D attacks is an important part of learning how to play Lambda. As a result, this requires a strong grasp of neutral and matchup knowledge of how to zone each character effectively | ||
Line 72: | Line 73: | ||
*[http://www.dustloop.com/forums/showthread.php?15401 Character Video Thread] | *[http://www.dustloop.com/forums/showthread.php?15401 Character Video Thread] | ||
<br clear=all/> | <br clear=all/> | ||
---- | |||
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> | <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> | ||
[[File:1_Overview.jpg|250px|link=BBCPE/Lambda-11]][[File:Combos_Test.jpg|250px|link=BBCPE/Lambda-11/Combos]][[File:Move_List_Only_Test.jpg|250px|link=BBCPE/Lambda-11/Moves]][[File:Strategy_Test.jpg|250px|link=BBCPE/Lambda-11/Strategy]] | [[File:1_Overview.jpg|250px|link=BBCPE/Lambda-11]][[File:Combos_Test.jpg|250px|link=BBCPE/Lambda-11/Combos]][[File:Move_List_Only_Test.jpg|250px|link=BBCPE/Lambda-11/Moves]][[File:Strategy_Test.jpg|250px|link=BBCPE/Lambda-11/Strategy]] |
Revision as of 05:20, 2 September 2015
Lambda-11 |
---|
Health: 10,000 Combo Rate: 70% Jump Startup: 4 Backdash Time: 25 Backdash Invincibility: 1-5 Movement Options: Double Jump, 1 Airdash, Dash type: Run
|
Navigation
Overview
Lambda -No.11- is an imitation Murakumo Unit found, experimented on and controlled by Kokonoe. During the True Ending of Blazblue: Continuum Shift, Lambda sacrificed herself for the sake of Ragna, who was about to be dealt a death blow. Before she faded away, she transferred her ramaining power and Idea Engine to Ragna, which allowed him to use the Ars Magus to its maximum, giving him power to defeat Terumi and rescue Noel. Having originally appeared as a pallette swap of Nu in Blazblue: Continuum Shift, Lambda-11 appears for the first time as a standalone character in BlazBlue: Chrono Phantasma Extend.
Drive: Sword Summoner EX
Sword Summoner EX allows Lambda to manifest sword-like projectiles which she can shoot off at different angles; 5D, for example, lets Lambda summon a sword that flies straight forward along the ground, while 2D fires one that travels upward at a steep 70-degree angle. When a sword comes in contact with an opponent, an additional hit comes out automatically (a property not present in previous games). Additionally, Lambda can galting her D normals up to three times before she has to jump cancel to get another sword out (Ex: 4D > 5D > 6D), though it cannot be jump cancelled on block. While Sword Summoner EX makes for a good combo tool, it is also a key part of her zoning abilities, which makes utilising her drives a very important part in learning to play her.
Overdrive: Elysium
Lambda's swords grow larger in size, deal more damage, and have increased hitstun. Her special D moves also gain new properties:
- 236D summons two saws
- 214D travels the entire stage
- j.214D bounds
- 22D has its recovery reduced, and can be cancelled into an attack or dash after the animation.
- 236236D fires more swords
- 632146D tracks the opponent
Pros/Strengths
- Solid zoning abilities allow her to keep some of the cast in check
- An easy character to pick up and play, with simple combos
- Strong Backdash
- Great corner carry regardless of Heat
- Good overall damage output
Cons/Weaknesses
- Low Health
- Cannot escape pressure easily without meter
- Okizeme is not always reliable, and can be beaten by opting not to tech or through character-specific means
- Close range pressure and mix-up are quite poor, so opening opponents up can be difficult
- Learning how and when to use D attacks is an important part of learning how to play Lambda. As a result, this requires a strong grasp of neutral and matchup knowledge of how to zone each character effectively
External References