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{{MoveData | {{MoveData | ||
|name=Ground Ds | |name=Ground Ds | ||
|image= | |image=BBCP_Mu_bit.png | ||
| | |image2=BBCP_Mu_groundD.png | ||
|caption2=Don't get carried away. | |||
|data= | |data= | ||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
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{{MoveData | {{MoveData | ||
|name=Charged Ground Ds | |name=Charged Ground Ds | ||
|image= | |image=BBCP_Mu_bit.png | ||
| | |image2=BBCP_Mu_groundD.png | ||
|caption2=Don't get carried away. | |||
|data= | |data= | ||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
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{{MoveData | {{MoveData | ||
|name=Air Ds | |name=Air Ds | ||
|image=BBCS_Mu_airD.png | |image=BBCP_Mu_bit.png | ||
| | |image2=BBCS_Mu_airD.png | ||
|caption2=Mostly found in corner combos and setups. | |||
|data= | |data= | ||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
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{{MoveData | {{MoveData | ||
|name=Charged Air Ds | |name=Charged Air Ds | ||
|image=BBCS_Mu_airD.png | |image=BBCP_Mu_bit.png | ||
| | |image2=BBCS_Mu_airD.png | ||
|caption2=Mostly found in corner combos and setups. | |||
|data= | |data= | ||
{{AttackData-BBCPE | {{AttackData-BBCPE |
Revision as of 04:01, 29 July 2016
Mu-12 |
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Overview
Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.
Drive: Steins Gunner
Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks, however once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Habakiri, which will be detailed later.
An important note is that all Stein actions are Special, Drive and Jump Cancel-able on whiff; Air Steins also Airdash Cancel-able on whiff in addition to the other options. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.
Overdrive
- Steins do not gave a heat up period
- 236D has more hits
- 214D has the same effect as max charge for any charge duration
- 632146C has increased damage
Pros/Strengths
- Multitude of powerful tools in all aspects of gameplay.
- Does solid damage on average, with incomparable top-end damage.
- Has a great back dash.
- Has a decent DP (623c - Origins), that catches opponents with autoguard, protecting her from would-be safejumps and other dp baits.
- Prominent zoning game that allows for dominant neutral control.
- Strong knockdown okizeme and mix up in the corner. Borderline setplay.
- Many anti air options
Cons/Weaknesses
- Can be difficult to play well without knowledge of drive timings to extend for extended pressure and combos.
- Unforgiving to players without a firm grasp on neutral, and can be shut down very quickly.
- Steins can at times interrupt pressure and combos.
- Knockdown game requires a fair bit of practice, character specific setups increasing character difficulty.
- Low Health
- Matchup-specific tools and strategies
Health | 100 - 90% | 89 - 80% | 79 - 70% | 69 - 60% | 59 - 50% | 49 - 40% | 39 - 30% | 29 - 20% | 19 - 10% | 9 - 0% |
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Overdrive | 180F | 210F | 240F | 270F | 300F | 390F | 420F | 450F | 480F | 600F |
This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning) |
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.2C
j.2C |
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Drive Moves
Ground Ds
Ground Ds |
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Charged Ground Ds
Charged Ground Ds |
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Air Ds
Air Ds |
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Charged Air Ds
Charged Air Ds |
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Universal Mechanics
Forward Throw
Forward Throw |
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Back Throw
Back Throw |
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Air Throw
Air Throw |
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Counter Assault
Counter Assault |
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Crush Trigger
Crush Trigger |
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Specials
Ama no Habaya - Arrows of Heaven
Ama no Habaya - Arrows of Heaven (j.)236A |
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Tsunugui - Origins
Tsunugui - Origins 623C or j.623C |
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Furu no Tsurugi - Sword of Decimation
Furu no Tsurugi - Sword of Decimation 63214C |
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Ame no Totsuka - Totsuka Blade
Ame no Totsuka - Totsuka Blade 236D |
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Ame no Habakiri - Divine Wrath
Ame no Habakiri - Divine Wrath 214D |
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Ikutachi - Sword of Infinity
Ikutachi - Sword of Infinity 63214B |
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Distortion Drives
Omohikane - Wisdom of the Divines
Omohikane - Wisdom of the Divines 632146C |
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Yata no Kagami - Blessed Mirror
Yata no Kagami - Blessed Mirror 632146D |
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Astral Heat
Kamigoroshi no Tsurugi - Sword of the Godslayer 222D |
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External References
- Japanese Name: ミュー·トゥエルブ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Video Thread