BBCPE/Nu-13: Difference between revisions

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*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
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====== <font style="visibility:hidden" size="0">4B</font> ======
{{MoveData
|image=BBCP_Nu_4B.png
|caption=
|name=4B
|data=
{{AttackData-BBCPE
|damage=880
|cancel=R
|p1=80
|p2=82
|smp=2
|starter=N
|guard=H
|startup=23
|active=2
|recovery=23
|frameAdv=-6
|attribute=H
|hitbox=nu/4B
  |description=
  |description=
*List what the move is used for
*List what the move is used for

Revision as of 03:01, 30 May 2015

Nu-13
BBCP Nu Portrait.png

Health: 10,000

Combo Rate: 70%

Jump Startup: 4

Backdash Time: 25

Backdash Invincibility: 1-5

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Movement Options
Double Jump, 1 Airdash, Dash type: Run, Situational teleports
Play-style
Defensive. Zoning
Full Frame Data
BBCPE/Nu-13/Frame Data

Overview

After the events in Calamity Trigger following her battle with Ragna the Bloodedge, she was thought to have perished in the Cauldron alone. Nu is later revived by her own will to fuse with Ragna in a form referred to by Hazama as the “Sword of Hades”; though she retains her appearence and personality from the previous games. She is re-tuned by Hazama to stand in Ragna’s way once again.

Drive: Sword Summoner
Nu manifests sword-like projectiles which she can shoot off at different angles. All drive moves have a follow-up attack initiated by pressing D shortly after the attack connects. In Luna mode, it is currently believed that the follow-up attack cannot be done on block (confirmed for 5D and j.2D). Drive moves are all special cancelable and in Dia mode, all of them can be canceled into her 44 or 66 act parser.

Overdrive: Unlimited Drive

  • All drive moves summon two swords instead of one
  • Special moves are no longer dependent on the mode Nu is in. Dia can use Luna-specific specials and vice versa.
  • For special moves that the two forms share, it will act the same as it normally does for whatever mode Nu is in (sickle storm in Dia mode is still the full screen low and sickle storm in Luna mode is still the multi-hit area based move)
  • Luna mode gains access to modify certain special moves with ~C like Dia mode can
  • Legacy Edge lasts longer and does more hits
  • Calamity Sword summons 4 swords in a wave motion instead of just one

Pros/Strengths:

  • Extremely strong zoning game gives her an amazing neutral game very few characters can challenge
  • Amazing back dash
  • Combos featuring her drive moves are typically tough to burst properly. If someone bursts during the wrong time, Nu can easily pick up another combo
  • Mode change gives her access to different movesets to mess with the opponent's expectations

Cons/Weaknesses:

  • Low health
  • Reliant on system mechanics to escape pressure
  • Needs match-up experience to know how to zone many characters and her gameplan is completely dependent on whichever character she is facing
  • Need to know when to switch modes to gain access to a different playstyle


External References:


Move List

Ambox warning.png This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

Normal Moves

5A
5A
BBCP Nu 5A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR all 6 6 9 -3 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5B
5B
BBCP Nu 5B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
410 SOJR HL 8 1 14 -1 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5C
5C
BBCP Nu 5C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
125x8 SOR all 16 4(1),4x7 Total 72 -8 BP -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2A
2A
BBCP Nu 2A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOR all 7 4 12 -4 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2B
2B
BBCP Nu 2B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
380 SOR L 9 4 10 ±0 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2C
2C
BBCP Nu 2C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
112x8 SOJR HLx2,Ax6 14 1x6,2x2 24 -9 B 11-17H
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6A
6A
BBCP Nu 6A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
620 SOJR HL 11 3 20 -6 B 5-13H
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6B
6B
BBCP Nu 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
640 SOJR HL 10 3 17 -3 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6C
6C
BBCP Nu 6C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
125x8 SOR HLx2,Ax6 22 1x8 24 -3 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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3C
3C
BBCP Nu 3C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
96x8 SOR Lx3,Ax5 11 1x7,2 25 -10 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.A
j.A
BBCP Nu jA.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 SOR HA 8 2 15 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.B
j.B
BBCP Nu jB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
440 SOJR HA 9 4 12 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.C
j.C
BBCP Nu jC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
112x8 SOJR HA 11 1x2, 2x6 25 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.2C
j.2C
BBCP Nu j2C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
120x8 SOJR HAx2,Ax6 15 1x8 10 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Drive Moves

5D
5D
BBCP Nu 5D.png
"Give'em the D"
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D 480 SOJR [SOR] all 15 12 48T -17 HBFP* [HBFP*(2)] -
5DD 200 SOR all 13 13 48T -12 HBFP* [HBFP*(2)] -
5D (Overdrive) 300*2 SJR [SR] all 15 12*2 48T -11 HBFP*(2) -
5DD (Overdrive) 200*2 SR all 13 13*2 48T -15 HBFP*(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2D
2D
BBCP Nu 2D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
2D 480 SJOR all 11 15 45T -18 HBFP* [HBFP*(2)] -
2DD 200 SOJR all 4 13 48T -18 HBFP* [HBFP*(2)] -
2D (Overdrive) 300*2 SJR all 11 15*2 45T -16 HBFP*(2) -
2DD (Overdrive) 200*2 SJR all 4 13*2 48T -13 HBFP*(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6D
6D
BBCP Nu 6D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
6D 480 SOJR all 13 9 45T -16 HBFP* [HBFP*(2)] -
6DD 200 SOJR all 6 13 60T -28 HBFP* [HBFP*(2)] -
6D (Overdrive) 300*2 SJR all 13 9*2 45T -10 HBFP*(2) -
6DD (Overdrive) 200*2 SJR all 6 13*2 60T -30 HBFP*(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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4D
4D
BBCP Nu 4D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
4D 480 SOR HA 30 2 57T -11 HBFP* [HBFP*(2)] -
4DD 200 SOR all 9 13 50T -18 HBFP* [HBFP*(2)] -
4D (Overdrive) 300*2 SJR HA 30 2*2 57T -6 HBFP*(2) -
4DD (Overdrive) 200*2 SJR all 9 13*2 50T -20 HBFP*(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.D
j.D
BBCP Nu jD.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.D 480 SOR all 13 8 44+5LT - HBFP* [HBFP*(2)] -
j.DD 200 SO(J)R all 4 13 5L - HBFP* [HBFP*(2)] -
j.D (Overdrive) 300*2 SJR all 13 8*2 44+5LT - HBFP*(2) -
j.DD (Overdrive) 200*2 S(J)R all 4 13*2 5L - HBFP*(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.2D
j.2D
BBCP Nu j2D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.2D 480 SOR all 13 8 44+5LT - HBFP* [HBFP*(2)] -
j.2DD 200 SO(J)R all 4 13 5L - HBFP* [HBFP*(2)] -
j.2D (Overdrive) 300*2 SR all 13 8*2 44+5LT - HBFP*(2) -
j.2DD (Overdrive) 200*2 S(J)R all 4 13*2 5L - HBFP*(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Universal Mechanics

Throw
Throw
BBCP Nu Throw.png
Forward/Back
BBCP Nu AThrow.png
Air
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Forward Throw 0,1400 - T (70) 7 3 26 - T -
Back Throw 0,1400 - T (70) 7 3 26 - T -
Air Throw 0,1400 -, R T (120) 7 3 18+3L - T -
  • List what the move is used for
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Counter Assault
Counter Assault
6A+B during blockstun
BBCP Nu 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0 R all 13 2 32 -15 B 1-20 All
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Crush Trigger
Crush Trigger
5A+B
BBCP Nu CT.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 R B 30~60 1 25 +2 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Specials

Spike Chaser
Spike Chaser
214D(~C)
BBCP Nu SpikeChaser.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
214D (Dia Forma) 1200 R all 35 45 75T -7 HBFP* -
214D~C (Dia Forma) 1200 R all 31+32 - 76T +20 - -

In Dia Forma:

  • Goes about 3/4 of the screen
  • Can be charged.
    • If charged goes full screen.


In Luna Forma:

  • Sends out only two blades
  • Has a Projectile Level of 2.


Summons a wave of spikes that rise from the ground. In Luna mode, it goes about 2 character width in front of her.

214D (Luna Forma) 900 R all 29 28 69T ±0 HBFP* -
Sickle Storm
Sickle Storm
236D(~C)
BBCP Nu SickleStormDia.png
Dia is 1 hit, knocks down, and goes full screen
BBCP Nu SickleStormLuna.png
Luna is 5 hits, locks down opponents for mixup
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
236D (Dia Forma) 900 R LA 17 - 62T -18 HBFP* -
236D~C (Dia Forma) 980 R LA 15+8 - 62T -12 HBFP* -
236D (Luna Forma) 250*5 R all 36 6(2)*5 54T +50 HBFP* -
236D~C (Overdrive Luna Forma) 250*5 R all 15+27 6(2)*5 54T +48 HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Crescent Saber
Crescent Saber
j.214D(~C)
BBCP Nu CrescentSaber.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.214D (Dia Forma) 1000 R HA 17 4 57T -10 HBFP* -
j.214D (Luna Forma) 1000 R HA 17 4 57T -10 HBFP* -
j.214D~C (Dia Forma) - - - - - 12+21T - HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Act Parser
Act Parser
66/44 after certain moves
BBCP Nu ActParser.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
66 (Dia Forma) - - - - - 41T - - -
44 (Dia Forma) - - - - - 33T - - -
j.66 (Dia Forma) - - - - - 37T - - -
j.44 (Luna Forma) - - - - - 33T - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Gravity Seed
Gravity Seed
214A/B/C
BBCP Nu GravitySeed.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Gravity Seed (Dia Forma) - - - - - 33T - - -
Gravity Seed (Luna Forma) 800 R all 13 3 18 -2 B -
Gravity Seed Field - - - 35 220 - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Supra Rage
Supra Rage
623C
BBCP Nu SupraRage.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
623C (Dia Forma) 140*8 R HL 12 1*8 37 -21 B 4-19H
623C (Luna Forma) 140*8 R HL 12 1*8 32 -16 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Act Parser Zwei
Act Parser Zwei
236A
BBCP Nu ActParserZwei.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - 34T - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Act Parser Zwei: Blade
Act Parser Zwei: Blade
236B
BBCP Nu ActParserZweiBlade.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
700 R LA 18~27 2 29 -7 F -
  • List what the move is used for
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Act Parser Zwei: Cavalier
Act Parser Zwei: Cavalier
236C
BBCP Nu ActParserZweiCavalier.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1250 R HL 30 4 23 -6 B -
  • List what the move is used for
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Phase Lift
Phase Lift
22A
BBCP Nu PhaseLift.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - 31T - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Distortion Drives

Legacy Edge
Legacy Edge
236236D
BBCP Nu LegacyEdge.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
236236D (Dia Forma) 93*22 R all 16+10 - 57T +73 HBFP*(2) -
236236D (Overdrive) 93*37 R all 16+10 - 57T +133 HBFP*(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Calamity Sword
Calamity Sword
632146D/j.632146D
BBCP Nu CalamitySword.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
632146D (Luna Forma) 2000 R H 10+1 9 68T -27 HBFP*(2) 1-11 All
632146D (Overdrive) 1250*4 R HL 10+1 9(6)*4 68T +7 HBFP*(2) 1-11 All
j.632146D (Luna Forma) 2600 R HA 8+5 9 till L+5 - HBFP*(2) -
j.632146D (Overdrive) 1250*4 R all 8+5 9(6)*4 till L+5 ±0 HBFP*(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Astral Heat

Sword of Destruction
214214D
BBCP Nu SwordofDestruction.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
death - c.T (40) 13+0 8 25 - T 13-20 All
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Strategy

Offense

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.

The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.


Defense


Neutral

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.


Midscreen to Corner

Corner Only


BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc