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==Izayoi== | ==Izayoi== | ||
*'''Aegis Blade:''' Fully invincible on startup | *'''Combo Rate:''' Reduced 10% in each mode (Normal mode 90% to 80%, Gain art 80% to 70%) | ||
*'''Strike Fall:''' Cancelable into Mirage Thruster and Valkyrie | *'''6A:''' No longer has guard point. Forces crouch. Special cancelable, 110% bonus proration on hit. | ||
*'''j.A:''' Hitstun increased | |||
*'''5B:''' 5B > 2B and 5B > 6A Gatling Added | |||
*'''5C:''' 5C > 6A Gatling Added. Moves forward, makes a lot of confirms/blockstrings a lot easier. | |||
*'''3C:''' no longer jump cancelable on block | |||
*'''Air Throw:''' bounce on hit reduced. Combos into 3C/Astral without delay. | |||
*'''Crusade Seraphim α:''' Knocks back extremely far. Still possible to convert on CH. | |||
*'''Crusade Seraphim γ:''' emergency techable on air hit. Combos from 5b. | |||
*'''Noir Edge:''' No longer an overhead. Lessened/removed landing recovery, backwards momentum added. Can combo on midscreen CH. | |||
*'''Aegis Blade:''' Fully invincible on startup. Lots of untech time, lower launch, comboable off high hits. Uncancelable into A/B/C teleports. Cancelable into D Teleport on hit. | |||
*'''Strike Fall:''' Cancelable into Mirage Thruster and Valkyrie Astraea. Ground bounces, then soft knockdown. Comboable into Justice Phorizer at all heights. | |||
*'''(OD)Strike Fall:''' Hits 3 times. | |||
*'''(OD)Valkyrie Astraea:''' Changed, hits 4 times, covers a lot of space quickly. | |||
*'''Slaver Trans-AM:''' Usable with 1 stock of Zero-Weave. The more stocks, the longer Trans-AM lasts. | *'''Slaver Trans-AM:''' Usable with 1 stock of Zero-Weave. The more stocks, the longer Trans-AM lasts. | ||
Revision as of 19:25, 14 January 2015
This is not a list of all changes, only a list of changes officially stated by Arc System Works and mentions only the buffs each character received.
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System Changes
- Guard Cancel Overdrive Added: Press A+B+C+D while blocking to activate
- Cancels blocking into Overdrive Activation, Overdrive duration is half the duration of a normal Overdrive Activation
- Bursting while blocking removed
- Distortion Drives: All Distortions have a powered up version during Overdrive.
Ragna
- 6A: can now cancel into D normals
- Ground Gauntlet Hades: staggers opponent on ground hit
- Spin Kick: flots opponent lower
- Belial Edge: final hit floats opponent lower, no longer blows back towards the corner, now combos from j.B
- 5B: launches lower on air hit
- j.A no longer combos into j.D
Jin
- 5D and 2D: are special cancelable
- 2D: is jump cancelable on hit
- 2C: not Fatal Counter
- Ground Hishouken: projectile moves fater, knocks down opponent on ground Counter Hit
- Sekkajin: Hitting a frozen opponet with Sekkajin will refreeze the opponent. Fatal Counter. No longer wall bounces opponent.
- Musou Senshouzan: 1st hit no longer wall bounces opponent. 2nd hit causes hard knockdown, gains 3 meter on hit.
- Hizanzen: Soft knockdown on hit. Landing recovery reduced.
- Ground Hishougeki: Uncharged version is 1 hit.
- Hizangeki: 2nd hit causes hard knockdown
- Hirensou: 1st hit blow opponent forward when hitting behind Jin. 2nd hit wall bounces midscreen
- Musou Tosshugeki: 2nd hit causes hard knockdown, no longer wall sticks. Overdrive version wall sticks.
Noel
- 5D: Fatal Counter
- Optic Barrel: dash cancelable on hit/block/whiff
- Chamber Shot: Moves Noel slightly forward before shooting, ground slides opponent on hit
Rachel
- Silpheed Gauge: Regenerates quicker the less stocks you have. Conversely, regenerates slower the more stocks you have
- 6A: Recovery increased
- 5B: Attack level lowered to Level 2
- 4B: Floats lower
- 5C: Faster Startup
- 3C: Vacuum effect added. SMP removed.
- j.C: Launches grounded opponents when under the effects of 5D wind, similar to 6A
- Tiny Lobelia: Regains hitbox after bouncing off a wall. C version goes farther and now lands at a fullscreen distance away
- Barrel Lotus/Beelze Lotus: Can call Sword Iris on bats, even before they touch the opponent. Stay attached to opponents for less time
- Overdrive: More normals are jump cancelable
Taokaka
- 6D: New move
- Drive Normals: Can now be canceled into Sticky Kitty (wall stick)
- Cat Spirit Two!: Wallbounces midscreen, wall sticks at the corner
Tager
- 6B: Changed to Low attack, much faster
- B Gigantic Tager Driver: Blows opponent away on hit
- Overdrive: All D normals gain Guard Point
Litchi
- 2D: Only does one hit
- Launched Staff: No longer returns to Litchi after she blocks/gets hit
- 6A[m]: Cancelable to 4B[m]
Arakune
- C Bug: Guard Crushes
- F of G: Bug swarm comes out on block
- Overdrive: Activating Overdrive immediately starts Curse Mode with timer equal to how much the opponent was cursed
Bang
- Nail Set: Positions have changed. Ground nail dash added
- Overdrive: Can block during Overdrive
Carl
- 6[C]: Press A to feint the attack
- 4D: Changed to 3 hits, first 2 hits are low
- Con Fuoco: Deals more damage, moves forward faster
- Con Anima: Super Armor while moving, Fatal Counter
Hakumen
- D normals: Special Cancelable on successful catch. Can cancel in Yukikaze, goes immediately into attack
- 4C: Startup faster, charged version removed
- Enma: Animation changed, jump cancel removed, recovery shortened
Tsubaki
- Sanctus Aequum: C version crosses through opponent on hit/block, D version is plus on block
- D Sanctus Veritas: Jump Cancelable. Not available on followup versions
- Specials and Follow Versions: Are considered different attacks for SMP
Hazama
- Ouroboros Gauge: Changed from a number to a meter. All Chain Followups costs 1 stock, stay on ground to refill.
- 6C: Cancelable to D normals on hit (not on block)
- Venom Sword: Cancelable into Serpent's Benediction
Makoto
- D attacks: Special Cancelable at Level 2 and Level G
- j.2C: Bounces Makoto upwards on hit or block. Very short recovery afterwards
- Space Counter (Parry): Now a strike with auto guard. Command changed to 214D
Valkenhayn
- König Wolf and Eisen Wolf: C versions added to both. Valkenhayn moves straight up and down
- Himmel Wolf: Is now a normal throw, command changed to B+C. Can be throw escaped. Special cancelable.
- König Wolf: Usable in wolf form
Platinum
- Magical Cat and Magical Frying Pan: Special Cancelable
- 3C: Cancelable to D normals
- Overdrive: Miracle Jeanne powers up the next two items instead of one
Relius
- Id Sign: New attack. Ignis hits opponent upwards, wall bounces in the corner.
- Ignis Attacks: Ignis now stays behind opponent for a while longer, allowing for more pincer attacks
- Overdrive: Ignis attacks are powered up
Amane
- Spiral Gauge: Level 1 and 2 decrease slower. Level 3 decreases faster
- D normals: Special cancelable on block
- Hariken: Amane's stomp has a hitbox when placing drill. Drill is now only one hit
Bullet
- 2B: 2B > 6B Gatling added
- 2C: 2C > 5D gatling removed, 2nd hit of 2C is now special cancelable
- 3C: 3C > 5D gatling added
- j.C CH j.C no longer ground bounces but has enough untech time to get a combo from it still
- D normals: special cancelable. A blocked 5D/j.D causes Bullet to bounce back away from the opponent. Red lock still behaves the way the old 5D and j.D did in 1.1
- H2 Wadcut Engage (D Normal Drive Follow Up): Wall bounces, even midscreen
- Piercing Engage (Miquelet Capture Drive Follow up): Wall sticks in the corner
- Explode Engage (Cutting Shear Drive Follow up): Wall bounces
- Miquelet Capture: Can now brake by pressing B. Launches the opponent lower and not as far. Opponents now have to be juggled with 5A instead of 5B in corner combos
- Cutting Shear: On CH, it causes a juggle state, allowing combos without RCing or using the Drive Follow Up
- Ground Snaphance Fist: Can be comboed from without spending heat by using a 5B juggle
- Charged Flint Shooter: Increases in power with Heat Up Levels
Azrael
- 6B: Later half is jump and special cancelable
- Growler Field: Cancelable into Phalanx cannon upon absorbing a projectile. Invincibility removed.
- Valiant Charge: can be used with more normals (including air normals)
- Leopard Launcher: Ground slides midscreen, wall sticks in corner
Nu
- D normals: Durability level 2 immediately after summon, then drops to level 1
- D normals: Can freely cancel between any of them up to 4 times on the ground, 3 times in the air
- Projectile Specials: Hold D for different attack effects
- Gravity Seed: cancelable into normal attacks and special moves; certain special attacks can be cancelled with Gravity Seed on hit.
Mu
- 6B: Startup faster. First his is now a Mid.
- D normals: Lasers shoot slower. Uncharged lasers do not go full screen.
- D normals: Can cancel earlier, can cancel into C attacks
- Overdrive: Bits no longer continuously fire. Bits remain after Overdrive ends.
Izayoi
- Combo Rate: Reduced 10% in each mode (Normal mode 90% to 80%, Gain art 80% to 70%)
- 6A: No longer has guard point. Forces crouch. Special cancelable, 110% bonus proration on hit.
- j.A: Hitstun increased
- 5B: 5B > 2B and 5B > 6A Gatling Added
- 5C: 5C > 6A Gatling Added. Moves forward, makes a lot of confirms/blockstrings a lot easier.
- 3C: no longer jump cancelable on block
- Air Throw: bounce on hit reduced. Combos into 3C/Astral without delay.
- Crusade Seraphim α: Knocks back extremely far. Still possible to convert on CH.
- Crusade Seraphim γ: emergency techable on air hit. Combos from 5b.
- Noir Edge: No longer an overhead. Lessened/removed landing recovery, backwards momentum added. Can combo on midscreen CH.
- Aegis Blade: Fully invincible on startup. Lots of untech time, lower launch, comboable off high hits. Uncancelable into A/B/C teleports. Cancelable into D Teleport on hit.
- Strike Fall: Cancelable into Mirage Thruster and Valkyrie Astraea. Ground bounces, then soft knockdown. Comboable into Justice Phorizer at all heights.
- (OD)Strike Fall: Hits 3 times.
- (OD)Valkyrie Astraea: Changed, hits 4 times, covers a lot of space quickly.
- Slaver Trans-AM: Usable with 1 stock of Zero-Weave. The more stocks, the longer Trans-AM lasts.
Kagura
- B Dragon Spirit: The further it travels, the more hits it deals
- Dragon's Ascent: Has 2 versions - B and C. B is head invul and travels shorter, C is full invul and travels higher.
- Stance Specials: Cancelable into Crush Trigger, Overdrive, and Supreme Dragon's Inferno
Terumi
- j.D: Cancelable into j.2D
- Gleaming Fang: Hit effects changed
- Snakebite: Faster recovery on whiff
Kokonoe
- Graviton Gauge: Changed from meter to number. Setting and activating each take up one stock.
- Broken Bunker: Rapid Cancelable on first hit
- Golden Tager: Chargable for longer for more damage