BBCPE/Patch Notes/Ver.2.0: Difference between revisions

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(→‎Izayoi: Addded known Izayoi changes)
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==Izayoi==
==Izayoi==
*'''Aegis Blade:''' Fully invincible on startup
*'''Combo Rate:''' Reduced 10% in each mode (Normal mode 90% to 80%, Gain art 80% to 70%)
*'''Strike Fall:''' Cancelable into Mirage Thruster and Valkyrie Astrea
*'''6A:''' No longer has guard point. Forces crouch. Special cancelable, 110% bonus proration on hit.
*'''j.A:''' Hitstun increased
*'''5B:''' 5B > 2B and 5B > 6A Gatling Added
*'''5C:''' 5C > 6A Gatling Added. Moves forward, makes a lot of confirms/blockstrings a lot easier.
*'''3C:''' no longer jump cancelable on block
*'''Air Throw:''' bounce on hit reduced. Combos into 3C/Astral without delay.
*'''Crusade Seraphim α:''' Knocks back extremely far. Still possible to convert on CH.
*'''Crusade Seraphim γ:''' emergency techable on air hit. Combos from 5b.
*'''Noir Edge:''' No longer an overhead. Lessened/removed landing recovery, backwards momentum added. Can combo on midscreen CH.
*'''Aegis Blade:''' Fully invincible on startup. Lots of untech time, lower launch, comboable off high hits. Uncancelable into A/B/C teleports. Cancelable into D Teleport on hit.
*'''Strike Fall:''' Cancelable into Mirage Thruster and Valkyrie Astraea. Ground bounces, then soft knockdown. Comboable into Justice Phorizer at all heights.
*'''(OD)Strike Fall:''' Hits 3 times.
*'''(OD)Valkyrie Astraea:''' Changed, hits 4 times, covers a lot of space quickly.
*'''Slaver Trans-AM:''' Usable with 1 stock of Zero-Weave. The more stocks, the longer Trans-AM lasts.
*'''Slaver Trans-AM:''' Usable with 1 stock of Zero-Weave. The more stocks, the longer Trans-AM lasts.



Revision as of 19:25, 14 January 2015

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This is not a list of all changes, only a list of changes officially stated by Arc System Works and mentions only the buffs each character received.

Source


System Changes

  • Guard Cancel Overdrive Added: Press A+B+C+D while blocking to activate
    • Cancels blocking into Overdrive Activation, Overdrive duration is half the duration of a normal Overdrive Activation
    • Bursting while blocking removed
  • Distortion Drives: All Distortions have a powered up version during Overdrive.

Ragna

  • 6A: can now cancel into D normals
  • Ground Gauntlet Hades: staggers opponent on ground hit
  • Spin Kick: flots opponent lower
  • Belial Edge: final hit floats opponent lower, no longer blows back towards the corner, now combos from j.B
  • 5B: launches lower on air hit
  • j.A no longer combos into j.D

Jin

  • 5D and 2D: are special cancelable
  • 2D: is jump cancelable on hit
  • 2C: not Fatal Counter
  • Ground Hishouken: projectile moves fater, knocks down opponent on ground Counter Hit
  • Sekkajin: Hitting a frozen opponet with Sekkajin will refreeze the opponent. Fatal Counter. No longer wall bounces opponent.
  • Musou Senshouzan: 1st hit no longer wall bounces opponent. 2nd hit causes hard knockdown, gains 3 meter on hit.
  • Hizanzen: Soft knockdown on hit. Landing recovery reduced.
  • Ground Hishougeki: Uncharged version is 1 hit.
  • Hizangeki: 2nd hit causes hard knockdown
  • Hirensou: 1st hit blow opponent forward when hitting behind Jin. 2nd hit wall bounces midscreen
  • Musou Tosshugeki: 2nd hit causes hard knockdown, no longer wall sticks. Overdrive version wall sticks.

Noel

  • 5D: Fatal Counter
  • Optic Barrel: dash cancelable on hit/block/whiff
  • Chamber Shot: Moves Noel slightly forward before shooting, ground slides opponent on hit

Rachel

  • Silpheed Gauge: Regenerates quicker the less stocks you have. Conversely, regenerates slower the more stocks you have
  • 6A: Recovery increased
  • 5B: Attack level lowered to Level 2
  • 4B: Floats lower
  • 5C: Faster Startup
  • 3C: Vacuum effect added. SMP removed.
  • j.C: Launches grounded opponents when under the effects of 5D wind, similar to 6A
  • Tiny Lobelia: Regains hitbox after bouncing off a wall. C version goes farther and now lands at a fullscreen distance away
  • Barrel Lotus/Beelze Lotus: Can call Sword Iris on bats, even before they touch the opponent. Stay attached to opponents for less time
  • Overdrive: More normals are jump cancelable

Taokaka

  • 6D: New move
  • Drive Normals: Can now be canceled into Sticky Kitty (wall stick)
  • Cat Spirit Two!: Wallbounces midscreen, wall sticks at the corner

Tager

  • 6B: Changed to Low attack, much faster
  • B Gigantic Tager Driver: Blows opponent away on hit
  • Overdrive: All D normals gain Guard Point

Litchi

  • 2D: Only does one hit
  • Launched Staff: No longer returns to Litchi after she blocks/gets hit
  • 6A[m]: Cancelable to 4B[m]

Arakune

  • C Bug: Guard Crushes
  • F of G: Bug swarm comes out on block
  • Overdrive: Activating Overdrive immediately starts Curse Mode with timer equal to how much the opponent was cursed

Bang

  • Nail Set: Positions have changed. Ground nail dash added
  • Overdrive: Can block during Overdrive

Carl

  • 6[C]: Press A to feint the attack
  • 4D: Changed to 3 hits, first 2 hits are low
  • Con Fuoco: Deals more damage, moves forward faster
  • Con Anima: Super Armor while moving, Fatal Counter

Hakumen

  • D normals: Special Cancelable on successful catch. Can cancel in Yukikaze, goes immediately into attack
  • 4C: Startup faster, charged version removed
  • Enma: Animation changed, jump cancel removed, recovery shortened

Tsubaki

  • Sanctus Aequum: C version crosses through opponent on hit/block, D version is plus on block
  • D Sanctus Veritas: Jump Cancelable. Not available on followup versions
  • Specials and Follow Versions: Are considered different attacks for SMP

Hazama

  • Ouroboros Gauge: Changed from a number to a meter. All Chain Followups costs 1 stock, stay on ground to refill.
  • 6C: Cancelable to D normals on hit (not on block)
  • Venom Sword: Cancelable into Serpent's Benediction

Makoto

  • D attacks: Special Cancelable at Level 2 and Level G
  • j.2C: Bounces Makoto upwards on hit or block. Very short recovery afterwards
  • Space Counter (Parry): Now a strike with auto guard. Command changed to 214D

Valkenhayn

  • König Wolf and Eisen Wolf: C versions added to both. Valkenhayn moves straight up and down
  • Himmel Wolf: Is now a normal throw, command changed to B+C. Can be throw escaped. Special cancelable.
  • König Wolf: Usable in wolf form

Platinum

  • Magical Cat and Magical Frying Pan: Special Cancelable
  • 3C: Cancelable to D normals
  • Overdrive: Miracle Jeanne powers up the next two items instead of one

Relius

  • Id Sign: New attack. Ignis hits opponent upwards, wall bounces in the corner.
  • Ignis Attacks: Ignis now stays behind opponent for a while longer, allowing for more pincer attacks
  • Overdrive: Ignis attacks are powered up

Amane

  • Spiral Gauge: Level 1 and 2 decrease slower. Level 3 decreases faster
  • D normals: Special cancelable on block
  • Hariken: Amane's stomp has a hitbox when placing drill. Drill is now only one hit

Bullet

  • 2B: 2B > 6B Gatling added
  • 2C: 2C > 5D gatling removed, 2nd hit of 2C is now special cancelable
  • 3C: 3C > 5D gatling added
  • j.C CH j.C no longer ground bounces but has enough untech time to get a combo from it still
  • D normals: special cancelable. A blocked 5D/j.D causes Bullet to bounce back away from the opponent. Red lock still behaves the way the old 5D and j.D did in 1.1
  • H2 Wadcut Engage (D Normal Drive Follow Up): Wall bounces, even midscreen
  • Piercing Engage (Miquelet Capture Drive Follow up): Wall sticks in the corner
  • Explode Engage (Cutting Shear Drive Follow up): Wall bounces
  • Miquelet Capture: Can now brake by pressing B. Launches the opponent lower and not as far. Opponents now have to be juggled with 5A instead of 5B in corner combos
  • Cutting Shear: On CH, it causes a juggle state, allowing combos without RCing or using the Drive Follow Up
  • Ground Snaphance Fist: Can be comboed from without spending heat by using a 5B juggle
  • Charged Flint Shooter: Increases in power with Heat Up Levels

Azrael

  • 6B: Later half is jump and special cancelable
  • Growler Field: Cancelable into Phalanx cannon upon absorbing a projectile. Invincibility removed.
  • Valiant Charge: can be used with more normals (including air normals)
  • Leopard Launcher: Ground slides midscreen, wall sticks in corner

Nu

  • D normals: Durability level 2 immediately after summon, then drops to level 1
  • D normals: Can freely cancel between any of them up to 4 times on the ground, 3 times in the air
  • Projectile Specials: Hold D for different attack effects
  • Gravity Seed: cancelable into normal attacks and special moves; certain special attacks can be cancelled with Gravity Seed on hit.

Mu

  • 6B: Startup faster. First his is now a Mid.
  • D normals: Lasers shoot slower. Uncharged lasers do not go full screen.
  • D normals: Can cancel earlier, can cancel into C attacks
  • Overdrive: Bits no longer continuously fire. Bits remain after Overdrive ends.

Izayoi

  • Combo Rate: Reduced 10% in each mode (Normal mode 90% to 80%, Gain art 80% to 70%)
  • 6A: No longer has guard point. Forces crouch. Special cancelable, 110% bonus proration on hit.
  • j.A: Hitstun increased
  • 5B: 5B > 2B and 5B > 6A Gatling Added
  • 5C: 5C > 6A Gatling Added. Moves forward, makes a lot of confirms/blockstrings a lot easier.
  • 3C: no longer jump cancelable on block
  • Air Throw: bounce on hit reduced. Combos into 3C/Astral without delay.
  • Crusade Seraphim α: Knocks back extremely far. Still possible to convert on CH.
  • Crusade Seraphim γ: emergency techable on air hit. Combos from 5b.
  • Noir Edge: No longer an overhead. Lessened/removed landing recovery, backwards momentum added. Can combo on midscreen CH.
  • Aegis Blade: Fully invincible on startup. Lots of untech time, lower launch, comboable off high hits. Uncancelable into A/B/C teleports. Cancelable into D Teleport on hit.
  • Strike Fall: Cancelable into Mirage Thruster and Valkyrie Astraea. Ground bounces, then soft knockdown. Comboable into Justice Phorizer at all heights.
  • (OD)Strike Fall: Hits 3 times.
  • (OD)Valkyrie Astraea: Changed, hits 4 times, covers a lot of space quickly.
  • Slaver Trans-AM: Usable with 1 stock of Zero-Weave. The more stocks, the longer Trans-AM lasts.

Kagura

  • B Dragon Spirit: The further it travels, the more hits it deals
  • Dragon's Ascent: Has 2 versions - B and C. B is head invul and travels shorter, C is full invul and travels higher.
  • Stance Specials: Cancelable into Crush Trigger, Overdrive, and Supreme Dragon's Inferno

Terumi

  • j.D: Cancelable into j.2D
  • Gleaming Fang: Hit effects changed
  • Snakebite: Faster recovery on whiff

Kokonoe

  • Graviton Gauge: Changed from meter to number. Setting and activating each take up one stock.
  • Broken Bunker: Rapid Cancelable on first hit
  • Golden Tager: Chargable for longer for more damage



BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc