Ragna the Bloodedge |
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Overview
Ragna the Bloodedge is a wanted criminal with an extraordinarily large bounty on his head (well in the trillions) for attempting to destroy the NOL, and is Jin and Saya's older brother. He is a playable character in all iterations of BlazBlue thus far and is the main protagonist of the series.
Drive: Soul Eater
Soul Eater allows Ragna to absorb a portion of the damage of certain attacks for his own health. This mechanic was to offset the very low health that Ragna has. Soul Eater works regardless of hit or block, but does not work against Barrier Guard. Soul Eater has another mechanic where different percentages are applied to different Soul Eater moves depending on where it was in the combo. For example, using 5D (100 drain) then D Inferno Divider (50*2 drain) will result in less lifesteal (192 drain) than with 5D's and D Inferno Divider's lifesteal base values added together (200 drain).
- 1st Soul Eater hit = 100% lifesteal
- 2nd Soul Eater hit = 90% lifesteal
- 3rd Soul Eater hit = 95% lifesteal
- 4th Soul Eater hit = 100% lifesteal
Each Soul Eater hit after this increases lifesteal by 5% until scaling reaches 150%. The following Soul Eater hit then increases lifesteal to 160%, and then to 180%. 180% is the maximum value.
Overdrive: Blood Kain IDEA
Ragna's Overdrive "Blood Kain IDEA" augments all of his Soul Eater moves. Not only do all of his Soul Eater moves have higher damage and steal more life from the opponent, but some also have different move properties and different hitboxes.
Pros/Strengths
- Able to drain opponent's life and replace as own
- Great footsies that can be hit confirmed easily
- Becomes very versatile with 50% Heat
- Solid okizeme setups, more so in the corner
- Decent Heat Gain off most combos
- Easy to pick up, easy to play character
- One of the best DPs in the game
- Overdrive greatly increases combo damage, versatility and lifesteal
Cons/Weaknesses
- Few safe and reliable mix-up options make most offensive approaches easy to read
- High risk, moderate reward
- Many defensive options are unsafe
- Tied for third lowest life in the game
- Poor meterless damage output at maximum footsie range
- Very weak character without 50% Heat, heavily relies on meter
- Struggles against zoning gameplay, even with movement options
- Highly encourages uncommon tactics to play well (may not be a con if you have the right mindset)
Health | 100 - 90% | 89 - 80% | 79 - 70% | 69 - 60% | 59 - 50% | 49 - 40% | 39 - 30% | 29 - 20% | 19 - 10% | 9 - 0% |
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Overdrive | 120F | 210F | 210F | 270F | 300F | 390F | 420F | 450F | 480F | 600F |
Official frame data has yet to be released. Excluding damage, cancel, proration and hitstun type, all values are based on BBCP Ver1.10. |
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Drive Moves
5D
5D |
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2D
2D |
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6D
6D |
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j.D
j.D |
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Universal Mechanics
Forward Throw
Forward Throw 5B+C or 6B+C |
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Back Throw
Back Throw 4B+C |
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Air Throw
Air Throw j.B+C |
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Counter Assault
Counter Assault 6A+B during blockstun |
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Crush Trigger
Crush Trigger 5A+B |
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Specials
Hell's Fang
Hell's Fang 214A |
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Follow-up
Follow-up 214D after Hell's Fang |
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Inferno Divider
Inferno Divider 623C/D (Air OK) |
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Upper
Upper 236C during Inferno Divider |
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Straight Punch
Straight Punch 236C after Upper |
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Ax Kick
Ax Kick 214D after Upper |
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Gauntlet Hades
Gauntlet Hades 214B (air OK) |
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Spin Kick
Spin Kick 214D after Gauntlet Hades |
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Dead Spike
Dead Spike 236D |
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Not Over Yet
Not Over Yet 22C |
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Belial Edge
Belial Edge j.214C |
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Blood Scythe
Blood Scythe 214D, j.214D |
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Distortion Drives
Carnage Scissors
Carnage Scissors 632146D |
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Devoured by Darkness
Devoured by Darkness 214214D |
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Astral Heat
Black Onslaught 2141236C |
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External References
- Japanese Name: ラグナ=ザ=ブラッドエッジ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread