BBCS/Jin Kisaragi/Frame Data

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< BBCS
Revision as of 21:22, 23 August 2017 by Shtkn (talk | contribs) (Created page with "== Normals == {| class='wikitable' style="margin: 1em auto 1em auto;" |- {{FrameDataHeader-BBCS}} |- ! 5A || cSJR || 175 || 90 || 82 || All || 0 || HB || 6 || 3 || 9 || -...")
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Normals

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5A cSJR 175 90 82 All 0 HB 6 3 9 -2 11 10
5B SJR 350, 250 100 86 All 2 HB 7 4(2)1 13 0 17 14
  • 2nd hit has causes vacuum effect on hit or block
  • CH carries over
5C SJR 710 90 85 All 3 HB 10 4 19 -6 29 20
  • Range is extended on the last 2 active frames (frames 14 and 15)
2A SJR 175 80 82 All 0 F 7 3 8 -1 12 10
2B SJR 450 70 86 L 2 F 9 1 16 -3 20 14
2C SJhR 720 100 85 HLB 3 HBF 17 3 24 -10 34 24
  • Invincible to Head attribute on frames 15 and 16
  • Causes Fatal Counter
6A ShR 640 80 89 H 3 HB 19 3 30 -16 39 17
  • Causes knock-down on air hit
6B SR 690 100 92 All 4 HB 25 2 14 +3 Duration 19
  • Invincible to Foot attacks from 4~18
  • Airborne from 9~13
  • Standing hit stun 26F
6C SR 920 100 90 HLB 4 HB 19 3 27 -11 42 38
  • Standing hit launches
  • Dash-cancellable from when it connects until end of active frames
3C SR 550 100 84 L 3 F 10 3 29 -15 27 26
  • Causes knock-down
  • Cannot bounce-tech on ground hit, can connect further attacks for the next 39F
jA SR 175 90 82 H 0 H 7 3 6 - 12 10
jB SJR 540 100 89 H 3 H 10 8 23 - 31 17
  • Crosses up on the last 2 active frames (frames 16 and 17)
jC SJR 700 80 85 H 4 H 10 3 20 - 29 19
j2C SJR 700 100 85 H 4 H 12 5 24 - 31 19
  • Hit box is only the upper portion for the last 3 active frames (frames 14~17)
Forward Throw -, SRx2 0, 840x2 100 100, 50, 70 90000 0, 4x2 Ground Throw 7 5 15 - Duration - x2 19
  • 2nd hit causes stagger (60)
  • 3rd hit launches, freezes (Freeze Count 3, Frozen for 60)
  • Guaranteed 100% of Throw Damage
  • Hit stop 0
Back Throw -, SR 0, 1240 100 100, 60 90000 0, 4 Ground Throw 7 5 15 - Duration -19
  • 2nd hit launches, freezes (Freeze Count 3, Frozen for 60)
  • Guaranteed 100% of Throw Damage
  • Hit stop 0
Air Throw -, SR 0, 1240 100 100, 60 80000 0 Air Throw 7 3 18 - Duration -10
  • 2nd hit causes freeze (Freeze Count 3, Frozen for 60)
  • Guaranteed 100% of Throw Damage
  • Vertical throw range - 60000 ~ 160000
Dash Cancel - - - - - - - - - - - Total 22 -4
  • Advantage is when done from active frames of 5D, 6C
Counter Assault R 0 50 82 All 0 HB 10 6 30 -26 30 10
  • Invincible during frames 1~20
  • Causes blow-back on hit
  • Range is extended on the last 2 active frames (frames 14 and 15)