BBCS2/Iron Tager/Frame Data

From Dustloop Wiki

Normals

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5A CSJR 210 86 80 84 all 1 HB 7 3 7 +2 9 14 Click!
5B SR 480 198 80 86 L 2 F 10 3 14 -3 22 14 Click!
5C SR 910 376 100 92 HL 4 HB 15 4 18 -3 30 26 Click!
2A SJR 280 115 80 86 all 2 BF 8 3 9 +2 16 14 Click!
2B SR 600 248 85 89 L 3 F 11 3 9 +5 16 17 Click!
2C SR 1020 422 90 92 HL 4 HBF 15 2 39 -22 42 32 Click!
  • 11~14F head invul
  • floats on hit
  • fatal possible
  • breaks 1 guard primer
6A SR 700 289 80 89 HL 3 HB 19 7 37 -27 42 17 Click!
  • Pulls in on hit
  • can hold down button; attack comes out 12F after button release
  • 18F~end of active frames has super armor against High, Mid, and Projectile attacks(opponent's attacks do half damage)
  • 15F hitstop when opponent attacks Tager in super armor
  • can absorb 750 (base 1500) before super armor breaks
  • 52F startup at full charge
  • can pull in magnetized opponent 6F~
6B SR 960 397 70 92 H 4 HBF 24 2 28 -11 40 19 Click!
  • 27F hitstun on ground
  • forces crouch on CH
  • fatal possible
6C S(J)R 1100 455 90 80* H 4 HBF 28 2 33 -16 53 33 Click!
  • Ground bounces on hit
  • breaks 1 guard primer
  • 55% repeat proration
3C R 760 314 90 88 L 4 F 14 3 22 -6 24 20 Click!
  • Downs on hit
  • cannot emergency tech
  • breaks 1 guard primer
j.A R 250 103 100 82 HA 0 H 7 3 9 - 14 12 Click!
j.B R 700 289 90 89 HA 3 H 12 9 12 - 29 17 Click!
j.C R 1050 434 90 92 HA 4 H 13 5 12 - 27 24 Click!
  • 13F~ moves forward
j.2C R 1100 455 90 92 HA 4 H 15 while falling, 2F on land 18 -1* 2F after landing 24 Click!
  • Grounds on hit
  • cannot emergency tech
  • breaks 1 guard primer
  • inputting move 3F before landing changes into immediate shoulder (5F startup)
  • frame advantage is off of "immediate shoulder" (inputting move 3F before landing)
Forward Throw -, R 0, 1900 0, 786 90 100, 55 210 0, 4 ground throw 6 3 15 - during move 12, 100 Click!
  • 2nd attack blows back on hit
  • 100% minimum damage
Back Throw -, R 0, 1200 0, 496 90 100, 55 210 0, 4 ground throw 7 3 15 - during move 12, 100 Click!
  • 2nd attack ground bounces on hit
  • 100% minimum damage
Air Throw -, R 0, 1900 0, 786 100 100, 55 160 0, 3 air throw 6 2 10 - during move 12, 60 Click!
  • 2nd attack ground bounces on hit
  • cannot emergency tech
  • 100% minimum damage
  • 0F hitstop
  • vertical range is 60 ~ 280
Counter Assault R 0 0 50 92 HA 4 HB 16 2 37 -20 during move 19 Click!
  • 1~20F fully invul
  • downs on hit
  • cannot emergency tech
  • 180F Heat Gauge Cooldown

Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Magnetism
  • Normally, magnetism reduces at a rate of 1 point per frame, but while taking damage the rate changes to 1 point per 2 frames (when Tager gets up or techs, the rate goes back to normal).
  • Magnetism does not decrease during superflash or hitstop.
  • When Tager magnetizes the opponent when already magnetized, the duration gets added on (max 960F).
5D SR 1040 430 85 92 all 4 HB 23 4 23 +2 33 19 Click!
  • Staggers for 20F on hit
  • blows back on aerial hit
  • wall bouunces on CH
  • 28F guard recovery
  • adds 360F of magnetism, can pull in magnetized opponent 16F~
2D R 1200 496 100 92 all 4 HBF 26 10 24 -1 47 38 Click!
  • 34F hitstun on ground
  • blows back on aerial hit
  • 32F guard recovery
  • adds 360F of magnetism
  • can pull in magnetized opponent 13F~
4D R 800 331 75 80 all 4 HB 13 5 20 0 during move 24 Click!
  • 24F hitstun on ground
  • blows back on aerial hit
  • wall bounces on CH
  • 24F guard recovery
  • smaller hitbox on last 2 active frames (17~18F)
  • adds 240F of magnetism
  • can pull in magnetized opponent 7F~
j.D R 1080 447 100 92 HA 4 H 21 3 18 - during move 19 Click!
  • 7F landing recovery
  • adds 360F of magnetism
  • can pull in magnetized opponent 13F~

Specials

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
A Gigantic Tager Driver
360A
- 0x3, 2700 0x3, 1117 100 100, 82, 100, 48 275 0x3, 4 ground throw 11~31 1 40 - during move 12, 200, 12, 100 Click!
  • 3~11F fully invul
  • downs on hit
  • 100% minimum damage
  • can hold down button; attack comes out 2F after button release
  • can pull in grounded magnetized opponent 2F~ or when downed
B Gigantic Tager Driver
360B
- 0x3, 3700 0x3, 1531 100 100, 82, 100, 60 210 0x3, 4 ground throw 6 2~10 29 - during move 12, 200, 12, 100 Click!
  • Downs on hit
  • 100% minimum damage
  • can hold down button; attack comes out 1F after button release
  • can pull in grounded opponent 2F~ or when downed
Atomic Collider
623C
-, R 0, 1600 0, 662 100, 60 100, 80* - 0, 4 anti-air throw 17~60 4 19 - during move 12, 51 Click!
  • can hold down button; attack comes out 2F after button release
  • 7~16F head invul
  • cannot emergency tech
  • ground bounces on hit
  • can pull in magnetized aerial opponent 7F~
  • not affected by Tager's combo rate
  • 45% repeat proration
A Sledgehammer
236A
R 980 405 70 80* all 3 HB 19 3 21 -4 35 36 Click!
  • 1~22F projectile guard point (doesn't work vs. Bursts)
  • 29F hitstun on ground
  • 19F guard recovery
  • 55% repeat proration (B version doesn't count)
  • can followup 22~31F
B Sledgehammer
236B
R 1100 455 70 70* all 4 HB 35 6 15 +3 51 40 Click!
  • 1~41F projectile guard point (doesn't work vs Bursts)
  • 38F hitstun on ground
  • 23F guard recovery
  • 55% repeat proration (A version doesn't count)
  • can followup 41~48F
Sledgehammer (followup)
⇒ 236A
R 1200 496 100 85 H 4 HBF 21 16 20 -17 44 44 Click!
  • 1~19F projectile guard point
  • ground bounces on hit
  • cannot emergency tech on CH
  • breaks 1 guard primer
Gadget Finger
22D
-, R 0, 100 0, 538 100 100, 60 350 0 down throw 7 1~40 16 +3* during move 12, 36 Click!
  • Forces stand on hit
  • 100% minimum damage
  • 0F hitstop
  • can pull in magnetized opponent 2F~
  • can hold down button; attack comes out 1F after button release
  • adds 360F of magnetism
  • frame advantage is off of successful hit
Spark Bolt Gauge colspan=17 |
  • Gauge fills up 1 point per frame (stops during hitstop and superflash)
  • Max gauge value is 1200
  • enables Spark Bolt once attained
Voltec Charge
214D
- - - - - - - - - - total 39-113F - during move - Click!
  • ~16F head, body, and projectile guard point (upon holding button down, guards until 1F from button release; max duration 90F)
  • adds 60 units to magnetism gauge on 22F
  • hold down button to charge
  • can end from 24F~
  • can cancel into 720C 1~11F
  • adds 4 units to magnetism gauge for every frame that button is held down (max 360)
  • adds to Spark Bolt gauge 7F after button release
Spark Bolt
41236D
R 1100 455 75 80 all 4 HBP 13 - total 48F -1 during move 50 Click!
  • Wall bounces on hit
  • breaks 1 guard primer
  • projectile (Lv 2)
  • 16F hitstop
  • Requires full Spark Bolt Gauge and empties it on startup
  • Adds 360F of magnetism

Distortion Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Magna Tech Wheel
236236B
R 40x19, 2891 (9x19, 664) 80 88(once)x19, 70 allx19, HA 4 HBx19, HBF 7+12 4, 2x18(15)3 72 -56 115 60x19, 200 Click!
  • 1~51F after superflash full body guard point
  • attacks 1-19 pull in opponent on hit or guard
  • attacks 1-19 have 0F hitstop
  • 20% minimum damage
  • 20th attack ground bounces
  • 20th attack breaks 1 guard primer
  • 20th attack has 28F hitstop
  • cannot emergency tech
  • not affected by Tager's combo rate
  • can cancel into followup 70~101F after superflash
  • can pull in magnetized opponent 14F~
  • 180F Heat Gauge Cooldown
Terra Break
⇒ 236236B
- 3500 (805) 100 45 all 4 HB 9+25 3 43 -27 64 80 Click!
  • 1~4F after superflash fully invul
  • wall bounces on hit
  • cannot emergency tech
  • breaks 2 guard primers
  • 20% minimum damage
  • not affected by Tager's combo rate
  • 18F hitstop
  • 180F Heat Gauge Cooldown
Genesic Emerald Tager Buster
720C
- 0x3, 5620 (0x3, 1292) 100 100, 82, 100, 92 320 0x3, 4 ground throw 5+0 5 41 - during move 12, 1000, 12, 100 Click!
  • 1~1F after superflash fully invul
  • downs on hit
  • 100% minimum damage
  • can pull in grounded magnetized opponent 2F~ or when downed
  • 180F Heat Gauge Cooldown


Astral

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
King of Tager
1080D
- death 0 - - 320 5 unblockable 5+16 4 76 - 82 - Click!
  • 1~4F after superflash fully invul
  • can pull in magnetized opponent (in the air as well) 6F~
  • vertical range is 0~320
  • 180F Heat Gauge Cooldown

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Jump, Special
5B 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Special
5C 6A 6B 6C, 3C 5D, 2D, 4D Special
5D - - - - Special
2A 2A 5B, 2B 5C, 2C, 3C 5D, 2D, 4D Throw, Jump, Special
2B - 5B 2C, 3C 2D Special
2C - - 3C - Special
2D - - - - -
6A - 6B 2C, 6C, 3C 5D, 2D, 4D Special
6B - 6B 2C, 6C 5D, 4D Special
6C - - - 5D, 2D, 4D Jump, Special
6D - - - - -
3C - - - - -
4D - - - - -
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw
j.B j.A - j.C j.D -
j.C - j.B - - -
j.2C - - - - -
j.D - - - - -
Red = On Hit only
Green = Available on whiff
Blue = Only once per spring
Special = Specials and Supers
Super = Supers only


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