BBCS2/Noel Vermillion

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Noel Vermillion

Overview[edit]

Noel Vermillion is a lieutenant of the Novus Orbis Librarium who is assigned to return the AWOL Jin Kisaragi to his post, and a playable character in Calamity Trigger and Continuum Shift. Noel also serves as the main heroine of the series.

Health: 11,000
Guard Primers: 4
Play-style: Offensive, Rushdown
Movement Options: 1 Double Jump/Airdash, Run-type Dash

Drive: Chain Revolver

Chain Revolver puts Noel into a new state which changes all of her normals into unique gun-slinger style attacks. She can string together a chain of up to four different Chain Revolver attacks by pressing either 5A/B/C or 6A/B/C before she has to either stop and reload or use one of her three Chain Revolver enders (Bloom Trigger, Assault Through and Spring Raid). However, Noel cannot chain any two identical Chain Revolver attacks in succession and she also loses the ability to block while in this state, which leaves her very open in the event that one of her attacks miss. Careful and effective use of Noel's Chain Revolver will be a key part to playing her and leads to her most rewarding combos.

Move List[edit]

Note for the Guard section in the tables:

  • H: can block while standing
  • L: can block while crouching
  • A: can block while in the air without using barrier
  • All: can be blocked however

All attacks can be blocked with aerial barrier unless stated otherwise.

Normal Moves[edit]

5A

Fastest Poke.
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
200
80
84
All
1
5
3
10
-1
14
Click!

Noel's fastest normal move, if timed right it can interrupt a lot of other attacks, it's main disadvantage though is it's range, you need to be extremely close to your opponent for it to connect.

Another big plus about 5A is the fact that it hits crouching opponents of any size, most characters do not have a 5A like that.

5A can sort of be used as an anti-air, but since it's hitbox is small, it's a big risk, this should only be done when an opponent is low enough to the ground, since a well spaced air attack will stuff 5A easily, if they are low enough, 5A can hit they out of their attack before it even comes out.


5B

Spacing Tool.
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
500
90
89
HL
3
9
3
16
-2
17
Click!

5B is Noel's main spacing tool, since it is quick and has a pretty decent range.

The main goal of using 5B for footsies is to fish for Counter Hits, since on CH 5B will combo into 3C or Optic Barrel for a combo, be careful with the 3C combo though, since if you don't confirm correctly and your 5B wasn't a CH, then 3C can be blocked and punished, so it's better to go with Optic Barrel just to be safe.


5C

Farthest Reaching Normal
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
680
90
92
HL
4
12
5
19
-3
19
Click!

5C can also be used for spacing, but it is much slower, so it's effectiveness comes from it's hitbox, it has a much bigger attack hitbox than 5B, and during it's active frames Noel's hitbox ends at her shoulder, so it's really hard to stuff.

However, 5C is slower to startup and recover, so if it is jumped over you may not have time to defend, along with the fact that 5C is also a projectile, so anything with projectile invuln will beat it out clean, like Tager's sledge. So take care in using this, and don't be afraid to instead use 5B to be safer.


2A

One of her best normals.
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
200
80
84
All
1
6
3
8
+1
14
Click!



2B

Quick Little Low Attack.
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
340
86
84
L
2
7
2
12
0
14
Click!



2C

Heavy Frame Advantage
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
420x2
90
88
L
4
14
2,2
14
+3
19
Click!



6A

Sweet Chin Music
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
550
70
89
HL
3
10
3
26
-12
24
Click!



6B

Normal Overhead
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
650
70
92
HL
4
24
11
12
-4
24
Click!



6C

Deadly Starter
Bonus Proration
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
450,750
100
92,89*
HL
3
10
3
26
-12
24
Click!
  • Assuming the first hit of 6C combos into the second hit.



3C

Great Punisher
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
450,750
100
92,89*
HL
3
10
3
26
-12
24
Click!



j.A

Quickest Jumping Attack
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
200
90
84
HA
1
6
3
6
-
14
Click!



j.B

That's a hitbox...?
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
400
90
86
HA
2
8
3
17
-
14
Click!



j.C

Biggest Airborne hitbox
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
250x3
90
89
All
3
10
2,3,1
16
-
17
Click!



Counter Assault

I'm Out.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
--
--
--
--
-
--
30
--
Click!



Drive Moves[edit]

5D

Not what it used to be...
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
740
100
85
HL
4
27
6
36
-23
30
Click!



2D

Fear Me.
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
420x3
100
90
All
19
4x3
45
36
-30
27
Click!



6D

Not really used for much...
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
720
90
89
L
3
26
1
32
-16
34
Click!



4D

FAYTULLL!!!
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
700
100
92
All
4
25
7
38
-26
40
Click!



j.D

Only really used in combos...
... but it has it's moments.
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
500x2
100
92
All
4
17
3(1)4
32
-
45
Click!



j.4D

Netplay Unblockable.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
600
90
92
LA
10f after landing
2
50
33
Click!



d.5A

Fastest drive follow-up.
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
450
90
84
HL
4
13
4
38
-23
24
Click!



d.6A

Heavy hitstun.
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
400
80
84
HL
4
15
5
32
-18
28
Click!



d.5B

A must for drive "pressure"
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
350x2
90
84
HL
4
14
3(1)4
32
-17
32
Click!



d.6B

Drive Overhead
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
640
80
85
H
4
21
3
47
-31
40
Click!



d.5C

Noel's Oki Tool
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
640
100
85
HL
4
16
4
50
-35
50
Click!



d.6C

Combo Monster
File:Noeld6Chitbox.png
Good for frame traps
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
120x9
100
99
All
3
23
5x8,6
38
-28
17
Click!



d.5D

Combo Tool
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
700
80
85
HL
4
16
6
36
-23
29
Click!



d.2D

Fear Me Again
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
350x3
80
96
All
19
4x3
7
45
-30
27
Click!



d.6D

Drive Low
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
720
80
89
HL
3
26
1
32
-16
34
Click!



d.4D

NOT A FATAL!!!
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
700
75
92
HL
4
7
38
26
-26
40
Click!



II. Bloom Trigger (d.236D)

Good Pushback
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
600,950
90
88
All
19
2(7)2
7
30
-13
19,80
Click!



V. Assault Through (d.214D)

Drive Crossup
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
1000
80
92
All
4
31
4
24
-9
19
Click!



III. Spring Raid (d.623D)

Not a DP...
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
950
80
80
All
4
8
4
31+18f landing
-34
65
Click!



Throws[edit]

Forward Throw

Best when used in the corner
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
0, 200, 1100
90
100x2, 55
GR.T
0, 3, 3
7
4
12
--
12, 17, 35
Click!



Back Throw

Can be followed up midscreen
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
0, 200, 1100
90
100x2, 55
GR.T
0, 0, 3
7
4
12
--
12, 12, 35
Click!



Air Throw

Witchcraft
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
0, 1300
100
100, 55
AIR.T
0
7
3
21
--
12, 40
Click!



Special Moves[edit]

XI. Optic Barrel (236A/B/C)

Decent Frame Trap Tool
Not A Hadoken
OpticA
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
650
90
85
All
3
22
4
46
-3
33
Click!
OpticB
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
650
90
85
All
3
25
4
52
-6
33
Click!
OpticC
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
650
90
85
All
3
25
4
55
-9
33
Click!



XIII. Revolver Blast (j.236C)

Great for air-to-air...
... but it's unsafe on block.
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
300x4
100
98
All
2
10
3x3, 6
8f after landing
--
20
Click!



IX. Muzzle Flitter (214A)

Unsafe Mixup
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
0, 800
90
100, 90
L
0
26
6
9 +16f landing
--
14
Click!



Silencer (22B/C)

Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
300
100
99
All
1
17[4]
8
9
--
14
Click!
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
300
100
80
All
4
17[5]
11
9
--
42
Click!



Distortion Drives[edit]

Zero Gun: Fenrir (632146D)

Guard Point and Invuln.
Massive Dammage

Fenrir (1)

Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
200
100
94
All
5
6
5
149
--
50
Click!

Fenrir (Bullets)

Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
70x16[145x24]
100
96
All
4
16
--
--
-34
70
Click!
  • values in [ ] are when first attack is blocked or whiffs

Fenrir (Finisher)

Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
4900
100
42
All
5
--
--
--
-25
120
Click!



Bullet Storm > Zero Gun: Thor (j.236236D)

Anti-anti-air.
Great for corner combos.
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
160x10, 1900
100
97x10, 92
All
4
10
--
till landing
--
100, 120
Click!


Astral Heat[edit]

Valkyrie Veil (214214C)

You're Already Dead.
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
Death
--
--
All
4
29
4
26
-11
--
Click!



Strategy[edit]

Offense[edit]


Defense[edit]


Combos[edit]

Midscreen[edit]

2A>2B>6A>j.9B>j.C>j.B>jc>j.B>236C

(On counter) 5B>23C>22(C)BBBC>22>6C>jD>6D>6B>5C>5D>236D>632146D

(On counter) 5B>23C>22(C)BBBC>22>6C>jD>6D>6B>5C>6C>632146D

Corner[edit]


Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B - 2B, 6B 5C, 2C, 3C Yes Throw, Jump, Special
5C - 6B 2C, 3C Yes Throw, Jump, Special
2A 2A 5B, 2B, 6B 5C, 2C, 6C Yes Throw, Jump, Special
2B 6A 5B, 2B two times, 6B 5C, 2C, 6C, 3C Yes Throw, Special
2C - - 5C, 3C Yes Special
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
6B - - 6C, 3C Yes Throw, Jump, Special
6C - - 2C Yes Throw, Jump, Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C Yes Jump, Throw, Special
j.B j.A j.B j.C Yes Jump, Throw, Special
j.C j.A j.B j.C Yes Throw, Special
Red = On Hit only
Green = Available on whiff
Blue = Only once per spring
Special = Specials and Supers
Super = Supers only
BlazBlue: Continuum Shift IIe

System Explanations

HUDControlsFrame Data


Movement /CancelingOffenseThrowsDefenseGuard PrimerDamage/ ComboHeat Gauge UsageMisc