BBCS2/Ragna the Bloodedge/Frame Data

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Normals

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5A CSJR 200 82 80 84 all 1 HB 5 3 9 0 10 14 Click!
5B SR 540 223 85 89 HL 3 HB 8 8 16 -7 18 19 Click!
  • Range extended horizontally on last 3 active frames (14-16F)
5C S(J)R 690 285 90 92 HL 4 HB 13 4 20 -5 26 19 Click!
2A CSR 150 62 80 84 all 1 F 7 2 10 0 10 14 Click!
2B SR 400 165 80 84 L 2 F 9 2 15 -3 16 14 Click!
2C SR 660 273 100 89 HL 3 F 12 3 13 +1 21 20 Click!
  • 29F of stagger on grounded opponent
  • fatal possible
6A SJR 620 256 80 80 HL 3 HB 13 4 18 -5 22 26 Click!
  • 5-13F head invul
  • floats opponent on hit
  • range extended vertically on last 2 active frames (16-17F)
6B SR 720 298 70 92 H 4 HB 24 4 19 -4 37 19 Click!
  • Grounds on air hit
6C (S)R, (S)JR 512, 608 211, 251 90 92 L, HL 4 F, HB 20 5(11)2 33 -16 58 19, 50 Click!
  • 2nd attack floats opponent on hit
  • counter carries
  • dash cancelable on hit or guard (21-58F)
3C SJR 720 298 90 88 L 4 F 12 3 27 -11 32 40 Click!
  • Downs on hit
  • cannot emergency tech on CH
j.A CSJR 180 74 90 84 HA 1 H 7 3 9 - 12 14 Click!
j.B SJR 450 186 90 86 HA 2 H 10 9 12 - during move 14 Click!
j.C SJR 620 256 90 89 HA 3 H 12 3 24 - 29 17 Click!
Forward Throw -, R 0, 1400 0, 579 90 100, 55 100 0, 4 ground throw 7 3 19 - during move -, 100* Click!
  • 2nd attack floats opponent on hit
  • 2nd attack wall bounces on hit, cannot tech for 60F
  • 100% minimum damage
Back Throw -, R 0, 700 0, 289 90 100, 55 100 0 ground throw 7 3 19 - during move -, 48 Click!
  • 2nd attack floats opponent on hit
  • 100% minimum damage
  • 4F hitstop on 2nd attack
Air Throw -, SR 0, 1400 0, 579 100 100, 55 90 0, 4 air throw 7 3 15 - during move - Click!
  • 2nd attack causes wall bounce
  • 100% minimum damage
  • hitbox height for throw is 60 - 280
Dash Cancel - - - - - - - - - - total 22F - during move - Click!
Counter Assault R 0 0 50 92 all 4 HB 7 19 23 -23 30 19 Click!
  • 1-20F full invul, blows back on hit
  • cooldown of 180F
  • range extended horizontally on last 3 active frames (24-26F)

Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Soul Eater
  • Soul Eater is not affected by combo damage scaling.
  • Opponent can cancel out Soul Eater on block by using Barrier Guard
  • The more D moves are used in a combo, the more health is gained. 1 hit = 100%, 2 hit = 110%, 3 hit = 120%, 4 hit = 130%, 5 hit and on = 150%
  • Ex: a combo with Dead Spike, 5D(2), j.D, j.D, D Inferno Divider, Ax Kick (in that order) would gain: 100 + 220 + 36 + 39 + 150 + 150 = 695 health.
5D SR 544, 760 225, 314 100 92, 80* HL, all 4, 5 HB, HBF 17 5(12)1 44 -24 62 30, 38 Click!
  • 2nd attack ground bounces on air hit
  • counter carries
  • 2nd attack has 50% repeat proration (same with BK version)
  • 6F hitstop on 1st attack, 14F hitstop on 2nd attack
  • dash cancelable on hit or guard (34 - 62F)
  • 2nd attack steals 200 on hit or guard
5D (BK) SR 750, 1000 310, 414 100 92, 80* HL, all 4, 5 HB, HBF 17 5(12)1 44 -24 62 30, 50 Click!
  • 1st attack floats opponent on hit
  • 2nd attack ground bounces
  • counter carries
  • dash cancelable on hit or guard (34 - 62F)
  • 2nd attack has 50% repeat proration (same with normal version)
  • 6F hitstop on 1st attack, 14F hitstop on 2nd attack
  • 2nd attack steals 150 on hit, 120 on guard
2D R 750 310 90 94 L 5 F 18 2 23 -4 31 46 Click!
  • Downs on hit
  • ground bounces on CH
  • cannot emergency tech on ground hit or CH
  • 18F hitstop, steals 150 on hit, 120 on guard
2D (BK) R 1050 434 90 75 L 5 F 18 2 23 -4 31 54 Click!
  • Ground bounces on hit
  • cannot emergency tech on hit or CH
  • 18F hitstop
  • steals 150 on hit, 120 on guard
6D SJR 750 310 100 94 HL 5 HB 26 3 16+16F landing -14 50 21 Click!
  • 1-28F foot invul
  • in the air 20F~
  • steals 200 on hit or guard
6D (BK) SJR 1000 414 100 89 HL 5 HB 22 3 16+16F landing -14 46 40 Click!
  • 1-21F foot invul
  • in the air 16F~
  • floats opponent on hit
  • 18F hitstop
  • steals 150 on hit, 120 on guard
j.D (BK) SJR 590 244 90 89 HA 3 H 13 4 20 - during move 17 Click!
  • 3F recovery on landing
  • steals 30 on hit or guard
j.D (BK) SJR 900 372 90 80 HA 3 H 11 4 20 - during move 36 Click!
  • 3F recovery on landing
  • 18F hitstop
  • steals 50 on hit or guard on hit or guard
  • smaller hitbox on last 3 active frames (13-15F

Specials

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Hell's Fang
214A
R 730 302 75 70 all 4 HB 15 13 33 -4 21F of recovery 40 Click!
  • 34F hitstun on ground
  • 29F guardstun
  • can follow-up from recovery 1-21F
  • initiates recovery on hit or block
Hell's Fang Followup
⇒ 214D
R 950 786 100 92 all 4 HB 23 3 40 -24 during move 56 Click!
  • Blows back on hit
  • breaks 1 guard primer
  • steals 100 on hit or guard
Hell's Fang Followup (BK)
⇒ 214D + BK
R 1200 993 100 100* all 4 HB 23 3 25 +9 during move 80 Click!
  • Wall bounces on hit
  • breaks 1 guard primer
  • 60% repeat proration (normal version doesn't count)
  • 20F hitstop
  • steals 400 on hit, 200 on guard
C Inferno Divider
623C
R 420, 460 173, 190 70 92 HL 4 HBF 7 2(4)6 24+19F landing -30 during move 42 Click!
  • 1-18F fully invul
  • 10F~ in the air
  • floats on hit
  • counter carries
  • 14F hitstop on CH
  • can follow-up from 13-36F
C Inferno Divider (air)
j.623C
R 420, 460 173, 190 85 92 all 4 HB 5 2(4)6 19F upon land - 49 42 Click!
  • 1-16F fully invul
  • floats on hit
  • counter carries
  • 14F hitstop on CH
  • can follow-up from 11-34F
D Inferno Divider
623D
R 600 x 2 248 x 2 100 92 HL 4 HBF 7 2(4)12 27+19F landing -39 during move 42 Click!
  • 10F~ in the air
  • floats on hit
  • counter carries
  • breaks 1 guard primer
  • 14F hitstop on CH
  • can follow-up from 13-36F
  • steals 50x2 on hit or guard
D Inferno Divider (air)
j.623D
R 600 x 2 248 x 2 100 92 all 4 HB 7 2(3)12 19F upon land - 50 42 Click!
  • Floats on hit
  • counter carries
  • 14F hitstop on CH
  • can follow-up from 12-35F
  • steals 50x2 on hit or guard
D Inferno Divider (BK)
623D + BK
R 650 x 2 269 x 2 100 92* HL 4 HBF 7 2(4)12 27+19F landing -39 during move 42 Click!
  • 10F~ in the air
  • floats on hit
  • counter carries
  • breaks 1 guard primer
  • 60% repeat proration (regular and aerial versions don't count)
  • 18F hitstop (same on CH)
  • can follow-up from 13-36F
  • steals 100x2 on hit, 60x2 on guard
D Inferno Divider (air BK)
j.623D + BK
R 650 x 2 269 x 2 100 92* all 4 HB 7 2(3)12 19F upon land - 50 42 Click!
  • Floats on hit
  • counter carries
  • 60% repeat proration (regular and aerial versions don't count)
  • 18F hitstop (same on CH)
  • can cancel to follow-up on 12-35F
  • steals 100x2 on hit, 60x2 on guard
}Upper
⇒ 236C
R 310 128 100 92 all 4 H 14 3 19F upon land - 42 42 {{Hitbox-BBCS2|ragna/623C_2}
  • Floats on hit
  • can follow-up from 15-25F
Straight Punch
⇒ 236C
R 400 165 100 70* all 4 H 15 3 12F upon land - 32 18* Click!
  • Blows back on hit
  • wall bounces in corner
  • added 55F of untechable time
  • 10% repeat proration
  • 24F hitstop
Ax Kick
⇒ 214D
R 480 198 100 50 all 4 H 19 4 13F upon land - until grounded 50 Click!
  • Ground bounces on hit
  • steals 100 on hit or guard
Ax Kick (BK)
⇒ 214D + BK
R 1000 414 100 90* all 4 H 19 4 11 - during move 60 Click!
  • Ground bounces on hit
  • 60% repeat proration (regular version doesn't count)
  • 13F recovery upon landing
  • steals 250 on hit, 200 on guard
Gauntlet Hades
214B
R 800 331 90 88* HA 4 H 20 7 14+14F landing -11 40 35 Click!
  • 12~ in the air, ground bounces on hit
  • 70% repeat proration (aerial version doesn't count)
  • can follow-up from 30-40F
  • hits crouching opponent on 24F
  • frame advantage is on a standing opponent (guarded on 24F)
Gauntlet Hades (air)
j.214B
R 700 289 90 92* HA 4 H 12 9 15F upon land -9* during move 35 Click!
  • Floats on hit70% repeat proration (grounded version doesn't count)
  • can follow-up from 24~1F till landing
  • frame advantage is from lowest startup possible (23F)
  • hits opponents on 23F
Spin Kick
⇒ 214D
R 550 227 100 60* all 4 H 9 3 20F upon land -12* until grounded 51 Click!
  • Floats on hit
  • breaks 1 guard primer
  • 60% repeat proration (BK version doesn't count)
  • frame advantage is from 1F from landing
  • steals 100 on hit or guard
Spink Kick (BK)
⇒ 214D + BK
R 1100 455 100 90* all 4 H 9 3 20F upon land -12* until grounded 70 Click!
  • Floats on hit
  • breaks 1 guard primer
  • 60% repeat proration (regular version doesn't count)
  • frame advantage is from 1F from landing
  • steals 400 on hit, 200 on guard
}Dead Spike
214D
R 1000 414 100 96* all 4 HBFP 28 12 total 54F +3 43 36 {{Hitbox-BBCS2|ragna/214D}
  • 25F hitstun on ground
  • blows back on aerial hit
  • 60% repeat proration (BK version doesn't count)
  • breaks 1 guard primer
  • projectile
  • attack disappears upon being hit
  • higher hitbox 8F in the second half of the active frames (33-40F)
  • steals 100 on hit or guard
Dead Spike (BK)
214D + BK
R 600 x 3 248 100 96(once)* all 4 HBFP 28 12 total 54F +5 43 50 Click!
  • 32F hitstun on ground
  • blows back on aerial hit
  • counter carries
  • projectile, attack disappears upon being hit
  • breaks 1 guard primer
  • 60% repeat proration (regular doesn't count)
  • 23F guard recovery
  • higher hitbox 8F in the second half of the active frames (33-40F)
  • steals 100x3 on hit and guard
Not Over Yet
22C
-, R 0, 400 0, 165 100 100, 92* 200 0, 4 down throw 7 3 16 +5* during move 12, 19 Click!
  • 2nd attack staggers for 30F
  • 5% repeat proration
  • 120% bonus proration
  • 100% minimum damage
  • frame advantage is from hit
  • can only use when either next to a downed opponent OR using a move that allows 22C (3C, BK 5D(1), Ax Kick, Carnage Scissors(1))
Belial Edge
j.214C
R 600, 100xN 248, 41xN 75 90(once)* all 4 H 15 till landing(1)1 16 +1 during move 44* Click!
  • Forces opponent to travel down on aerial hit
  • blows back upon landing attack
  • counter carries
  • 10% repeat proration
  • 1st attack (4F after startup) has 25F untechable time
  • 1st attack has 12F hitstop
  • continuing attacks have 3F hitstop on Ragna
  • 2F hitstop on opponent

Distortion Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Carnage Scissors
632146D
R 1000, 2300 (230, 529) 85 92* all 4 HB 9+7~12 2(48)4 64 -49 during move 90, 80 Click!
  • 1F~superflash fully invul
  • 1-8F after superflash invul to non-projectile attacks
  • 1st attack ground bounces
  • 2nd hit blows back
  • counter carries
  • 2nd attack has 20% repeat proration (BK version doesn't count)
  • breaks 2 guard primers
  • 30% minimum damage
  • 2nd attack has 6F hitstop
  • 47F recovery on whiff or holding down D (frame adv. -30)
  • 180F Heat Gauge Cooldown
  • 2nd attack steals 300 on hit or guard
Carnage Scissors (BK)
632146D + BK
R 1000, 2300 (230, 529) 85 92* all 4 HB 9+7~12 2(48)4 64 -49 during move 90, 80 Click!
  • 1F~superflash fully invul
  • 1-8F after superflash invul to non-projectile attacks
  • 1st attack ground bounces
  • 2nd hit blows back
  • counter carries
  • 2nd attack has 20% repeat proration (BK version doesn't count)
  • breaks 2 guard primers
  • 30% minimum damage
  • 2nd attack has 6F hitstop
  • 47F recovery on whiff or holding down D (frame adv. -30F)
  • 180F Heat Gauge Cooldown
  • 2nd attack steals 400 on hit, 200 on guard
Blood Kain
214214D
- - - - - - - - - - total 19+1 - - - Click!
  • full invul during move
  • lasts for 600F (522F after recovery)
  • lose 100 HP every 20F (max 3000 HP)
  • 450F Heat Gauge Cooldown
  • no (or very little) hitstop or damage reduction on opponent
Devoured By Darkness
214214D + BK
R 0, 6000 (0, 1380) 100 92, 5 unblockable 4 HB 16+14 3 56 - during move 19, 100 Click!
  • 1F~3F after superflash fully invul (1-19F)
  • 1st attack staggers for 50F
  • finishing attack floats on hit
  • 25% minimum damage
  • finishing attack has 20F hitstop
  • 180F Heat Gauge Cooldown
  • ends Blood Kain
  • steals 1500


Astral

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Black Onslaught
2141236C
- death 0 - - all 5 HB 3+25 2 25 -12 41 - Click!
  • 1-29F fully invul
  • 60F hitstop on Ragna
  • 54F hitstop on opponent
  • 180F Heat Gauge Cooldown


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B 6A 2B 5C, 2C, 3C 5D, 2D, 6D Special
5C 6A - 2C, 6C, 3C 5D, 2D, 6D Jump, Special
5D - - - - Special, Dash
2A 5A, 2A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Special
2B - 5B, 6B 5C, 2C, 3C 5D, 2D, 6D Special
2C 6A 6B 5C, 6C, 3C 5D, 2D, 6D Special
2D - - - - -
6A - - - - Jump, Special
6B - - 5C, 2C, 3C 5D, 2D, 6D Special
6C - - - 2D, 6D Jump on 2nd Hit, Special, Dash
6D - - - j.D Jump, Special
3C - - - 2D Jump, Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B - - j.C j.D Jump, Special
j.C - - - j.D Jump, Special
j.D - - - - Jump, Special
Red = On Hit only
Green = Available on whiff
Blue = Only once per spring
Special = Specials and Supers
Super = Supers only

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