BBCSE/Hazama: Difference between revisions

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[[File:Haz2C.jpeg|thumb|175px|Head invulnerable Anti-Air. Good horizontal hitbox.]]
[[File:Haz2C.Jpg|thumb|175px|Head invulnerable Anti-Air. Good horizontal hitbox.]]
'''<big>2C</big>'''
'''<big>2C</big>'''
{{AttackData-BB|300x2|90|89|HL|3|13|3|25|-11|25|http://dustloop.com/guides/bbcs2/frameData/hazama/2C.html}}
{{AttackData-BB|300x2|90|89|HL|3|13|3|25|-11|25|http://dustloop.com/guides/bbcs2/frameData/hazama/2C.html}}

Revision as of 04:42, 7 January 2012

Hazama


Overview

His real name is Yuki Terumi and was once one of the six heroes. He first became playable in Continuum Shift and is the main villain and antagonist of the BlazBlue series. Often considered the "troll" of BlazBlue, his smooth style has had many people playing him since Continuum Shift's release.

Health: 11,000
Guard Primers: 4
Play-style: Zoning, Rushdown
Movement Options: 1 Double Jump/Airdash, Single dash (Cannot hold button for dash continuation), Chain movement

Drive: Ouroboros
Appropriately named, Ouroboros is the name of his snake chains. Because of Hazama's limited movement options on the ground and the fact that his dash and airdash move him very little, his drives are his most important movement tools. Chains have a limit on how far they can extend and depending on whether they hit the opponent from afar or close to them changes the amount of hitstun or blockstun they inflict. The far away version gives more hitstun/blockstun and is very easy to hitconfirm but on the other hand, close version of chains have very little. Because of this fact, being very far away/across the screen from the opponent is the ideal place to zone by extended chains. Chains can be cancelled while they are being extended or a little after they have fully extended. There are four important chain followups and they are A, B, C, D. The A version retracts/cancels the chain. This is used to bait the opponent into rushing you and is vital to use against better opponents. The B cancel brings Hazama towards the opponent with a slingshot maneuver. Since the motion is very confusing, it is best used to bait Anti-Airs and confuse the opponent with it while you get close to them. The C version teleports Hazama to the exact spot the chain was cancelled with a ghastly maneuver and is used to bait Anti-Airs and for crossups and fake crossups in the corner. The D version shoots Hazama toward the place where the chain was cancelled and is the most straightforward way to get around the arena.
The frames that the chains are cancelled in determine the angle and velocity of Hazama's motion with the D version cancel. The faster the chains are cancelled by D, the greater the angle and acceleration of Hazama's motion. When fully extended chains are cancelled with D, Hazama will move slower and at a lesser angle to the horizontal.
Ouroboros has a maximum of 2 stocks. B, C, and D followups of Ouroboros use up 1 stock, which means you cannot use these versions if there are no stocks left. The stocks can be regained by staying on the ground for 150 frames. Hazama gains 1 stock if the chain is guarded and there were no stocks before chain was guarded and gains 2 stocks if the chain hits.

Move List

Normal Moves

Slap in the face.

5A

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
250
80
84
All
1
5
3
9
Click!



Plus on block...

5B

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
550
90
89
HL
3
8
3
12
Click!



5C

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
300x2
100
89
HL
4
10
1(1)6
22
Click!



Standard poke

2A

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
150
80
84
All
1
6
2
9
Click!



Low poke. OTGs

2B

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
450
80
86
L
1
10
3
22
Click!



File:Haz2C.Jpg
Head invulnerable Anti-Air. Good horizontal hitbox.

2C

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
300x2
90
89
HL
3
13
3
25
Click!



Normal overhead. You will be getting a lot of combos out of this...

6A

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
600
70
92
H
4
22
3
21
Click!



A slow low hit but the frame advantage is scary.

6B

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
600
90
89
L
3
25
2
12
Click!



If you hit this CH as starter, you win the game.

6C

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
500x3
100
89
All
3
20
7, 6, 3
17
Click!



File:Haz 3C with effect.png
Amazing footsies tool and does everything for you. Deceptively long horizontal hitbox. This was CS1 BnB...

3C

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
700
80
92
L
4
14
4
21
Click!



File:HazjA.png
Good air to air poke.

j.A

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
180
90
84
HA
1
7
3
8
Click!



Good hitbox. Can crossup because of the second hit.

j.B

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
450
90
86
HA
2
10
4(2)2
14
Click!



File:J.C(5) (with effect).png
j.C(5). 110% bonus proration. Combo video material as starter.

j.C(1)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
248
90
89
HA
3
10
2
23
Click!

j.C(2)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
124
90
89
HA
3
7
2
23
Click!

j.C(3)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
124
90
89
HA
3
7
2
23
Click!

j.C(4)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
124
90
89
HA
3
11
3
21
Click!

j.C(5)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
289
90
89
HA
3
9
2
26
Click!




File:J.2C (with effect).png
Fantastic horizontal hitbox. IAD > j.2C ad infinitum

j.2C

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
256
90
92
HA
4
14
3
23
Click!



File:Hazforwardthrow.png
Standard forward throw.

Forward Throw

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0, 1400
90
100, 55
130
0, 4
7
3
17
Click!



File:Hazbackthrow.png
Good for getting out of the corner.

Back Throw

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0, 1400
90
100, 55
130
0
7
3
13
Click!



Air throw combo does tons of damage.

Air Throw

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0, 1400
100
100, 55
120
0, 4
7
3
12
Click!