< BBCSE | Makoto Nanaya
System Data
Health: 11000
Combo Rate: 80%
Movement Options: Double Jump, 1 Airdash, Dash type: Run
Jump Startup: 4
Backdash Time: 20
Backdash Startup Invincibility: 5
Normals
Name | Cancel | Damage | Heat Gain | P1 | P2 | Guard | Level | Attribute | Startup | Active | Recovery | Frame Adv | Counter Hit | Untech | Hitbox | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | CSJR | 300 | 108 | 80 | 82 | all | 1 | HB | 5 | 2 | 8 | +2 | 11 | 14 | Click! | |
5B | SJR | 550 | 198 | 85 | 90 | HL | 3 | HB | 9 | 6 | 16 | -5 | 20 | 17 | Click! | |
5C | S(J)R | 450 | 162 | 100 | 89 | HL | 3 | HB | 8 | 7 | 16 | -6 | 22 | 17 | Click! | |
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5C > C | S(J)R | 620 | 223 | 80 | 95 | HL | 4 | HB | 7 | 6 | 16 | -3 | 19 | 24 | Click! | |
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2A | SR | 300 | 108 | 80 | 82 | all | 0 | F | 6[5] | 3 | 8 | -1 | 13[12] | 12 | Click! | |
[ ] values are for self-cancelled moves | ||||||||||||||||
2B | SR | 480 | 172 | 75 | 84 | L | 2 | F | 9 | 3 | 12 | -1 | 16 | 14 | Click! | |
2C | SR | 780 | 280 | 100 | 92* | L | 4 | F | 24 | 7 | 26 | -14 | 48 | 40 | Click! | |
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6A | SJR | 560 | 201 | 70 | 89 | HL | 3 | HB | 11 | 4 | 23 | -10 | 28 | 26 | Click! | |
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6B | SR | 580 | 208 | 80 | 89 | H | 3 | HB | 22 | 3 | 20 | -6 | 36 | 17 | Click! | |
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6B > C | S(J)R | 620 | 223 | 80 | 95 | HL | 4 | HB | 7 | 6 | 16 | -3 | 19 | 24 | Click! | |
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6C | SR | 640 | 230 | 90 | 89 | HL | 3 | HB | 14 | 8 | 20 | -11 | 28 | 23 | Click! | |
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3C | R | 700 | 252 | 80 | 89 | L | 4 | F | 37 | 4 | 10 | +3 | 44 | 40 | Click! | |
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3[C] | - | - | - | - | - | - | - | - | - | - | total 39F | - | 37 | - | Click! | |
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j.A | CSJR | 300 | 108 | 90 | 82 | HA | 0 | H | 6[5] | 3 | 5 | - | 8[7] | 12 | Click! | |
[ ] values are for self-cancelled moves | ||||||||||||||||
j.B | SJR | 480 | 172 | 100 | 84 | HA | 2 | H | 8 | 4 | 12 | - | 17 | 30 | Click! | |
j.C | SJR | 440 | 158 | 100 | 89 | HA | 3 | H | 13 | 6 | 11 | - | 27 | 17 | Click! | |
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j.C > C | SJR | 460 | 165 | 90 | 89 | HA | 3 | H | 5 | 3 | 22 | - | 19 | 17 | Click! | |
j.2C | SR | 560 | 201 | 70 | 84 | HA | 1 | H | 18 | 30 | 7 | - | 51 | 17 | Click! | |
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Forward Throw | -, SR | 0, 1300 | 0, 468 | 90, 100 | 100, 55 | 100 | 0, 4 | ground throw | 7 | 3 | 16 | - | during move | 12, 60 | Click! | |
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Back Throw | -, R | 0, 1300 | 0, 268 | 90, 100 | 100, 55 | 100 | 0, 4 | ground throw | 7 | 3 | 16 | - | during move | 12, 60 | Click! | |
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Air Throw | -x2, R | 0, 800, 1200 | 0, 288, 432 | 90, 100×2 | 100, 55, 100 | 90 | 0, 4×2 | air throw | 7 | 3 | 15 | - | during move | 12, 60×2 | Click! | |
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Counter Assault | R | 0 | 0 | 50 | 92 | all | 4 | HB | 15 | 4 | 28 | -13 | 24 | 19 | Click! | |
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Drives
Name | Cancel | Damage | Heat Gain | P1 | P2 | Guard | Level | Attribute | Startup | Active | Recovery | Frame Adv | Counter Hit | Untech | Hitbox | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Impact |
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5D (Lv 1) | R | 500 | 180 | 80 | 89 | HL | 3 | HB | 10 | 3 | 33 | -19 | 40 | 17 | Click! | |
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5D (Lv 2) | R | 750 | 270 | 75 | 92 | HL | 4 | HB | 15 | 3 | 33 | -17 | 44 | 19 | Click! | |
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5D (Lv 3) | R | 1000 | 360 | 80 | 90* | HL | 5 | HB | 18 | 3 | 33 | -15 | 47 | 62 | Click! | |
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2D (Lv 1) | R | 600 | 216 | 90 | 89 | HL | 3 | HB | 17 | 5 | 32 | -20 | 45 | 45 | Click! | |
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2D (Lv 2) | R | 800 | 288 | 80 | 92 | HL | 4 | HB | 19 | 5 | 32 | -18 | 47 | 45 | Click! | |
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2D (Lv 3) | R | 1000 | 360 | 80 | 90* | HL | 5 | HB | 24 | 5 | 32 | -16 | 52 | 66 | Click! | |
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j.D (Lv 1) | R | 500 | 180 | 70 | 89 | HA | 3 | H | 19 | 9 | 5F after landing | - | till landing | 30 | Click! | |
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j.D (Lv 2) | R | 750 | 270 | 85 | 89 | HA | 3 | H | 21 | 9 | 5F after landing | - | till landing | 30 | Click! | |
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j.D (Lv 3) | R | 1000 | 360 | 70 | 90* | HA | 5 | H | 23 | 9 | 5F after landing | - | till landing | 65 | Click! | |
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Specials
Name | Cancel | Damage | Heat Gain | P1 | P2 | Guard | Level | Attribute | Startup | Active | Recovery | Frame Adv | Counter Hit | Untech | Hitbox | |
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Comet Cannon 236A
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R | 100×4 | 36×4 | 100 | 82(once)* | all | 0 | HBP | 27 | 81 | total 60F | +3 | 50 | 18 | Click! | |
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Break Shot (Lv 1) ⇒ D
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R | 480, 450 | 172, 162 | 100 | 89, 86* | all | 3, 2 | HB, HBP | 9 | 4, 14 | total 35F | -8 | 31 | 17, 30 | Click! | |
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Break Shot (Lv 2) ⇒ D
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R | 630, 650 | 226, 234 | 100 | 92, 89* | all | 4, 3 | HB, HBP | 19 | 4, 19 | total 45F | -6 | 41 | 19, 30 | Click! | |
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Break Shot (Lv 3) ⇒ D
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R | 730, 850 | 262, 306 | 100 | 94, 92* | all | 5, 4 | HB, HBP | 25 | 4, 24 | total 51F | -8 | 47 | 21, 40 | Click! | |
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Corona Upper 623C
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R | 820 | 296 | 70 | 80 | HL | 4 | HB | 9 | 2(2)12 | 28+17F landing | -42 | 14F after landing | 50 | Click! | |
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Corona Upper (air) j.623C
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R | 620 | 223 | 70 | 80 | HL | 4 | HB | 8 | 12 | 17F after landing | - | 14F after landing | 50 | Click! | |
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Meteor Dive (Lv 1) ⇒ D
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R | 750 | 270 | 70 | 70 | all | 4 | H | 30 | 3 | 9F after landing | - | till landing | 12 | Click! | |
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Meteor Dive (Lv 2) ⇒ D
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R | 850 | 306 | 70 | 70 | all | 3 | H | 26 | 3 | 9F after landing | - | till landing | 20 | Click! | |
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Meteor Dive (Lv 3) ⇒ D
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R | 1100 | 396 | 70 | 95 | all | 5 | H | 24 | 3 | 9F after landing | - | till landing | 30 | Click! | |
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Space Counter (catch) 46
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- | - | - | - | - | - | - | - | - | 1 | 7 | 16 | - | - | Click! | |
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Space Counter (parry) | - | 0 | 0 | 100 | 60 | all | 0 | HB | 3 | 17 | 28 | -15 | - | 120 | Click! | |
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Space Counter (Lv 1) ⇒ D
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R | 800 | 288 | 60 | 120 | all | 3 | HB | 18 | 5 | 43 | -31 | during move | 30 | Click! | |
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Space Counter (Lv 2) ⇒ D
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R | 1000 | 360 | 60 | 130 | all | 4 | HB | 18 | 6 | 43 | -30 | during move | 45 | Click! | |
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Space Counter (attack Lv 3) ⇒ D
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R | 1200 | 432 | 60 | 150 | all | 5 | HB | 22 | 7 | 43 | -29 | during move | 80 | Click! | |
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A Asteroid Vision 214A
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- | - | - | - | - | - | - | - | - | - | total 36F | - | during move | - | Click! | |
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B Asteroid Vision 214B
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- | - | - | - | - | - | - | - | - | - | total 51F | - | during move | - | Click! | |
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C Asteroid Vision 214C
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- | - | - | - | - | - | - | - | - | - | total 46F | - | during move | - | Click! | |
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Break ⇒ A
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- | - | - | - | - | - | - | - | - | - | total 11F | - | 10 | - | Click! | |
Eclipse Turn ⇒ B
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- | - | - | - | - | - | - | - | - | - | total 21F | - | 20 | - | Click! | |
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Lunatic Upper ⇒ C
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R | 500 | 198 | 80 | 89 | HL | 4 | HB | 13 | 4 | 19 | -4 | 29 | 26 | Click! | |
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Shooting Star (Lv 1) ⇒ D
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(D)R | 680 | 244 | 70 | 89* | all | 3 | HB | 22 | 5 | 28 | -16 | 49 | 25 | Click! | |
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Shooting Star (Lv 2) ⇒ D
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(D)R | 880 | 316 | 75 | 92* | all | 4 | HB | 24 | 7 | 28 | -16 | 53 | 30 | Click! | |
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Shooting Star (Lv 3) ⇒ D
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(D)R | 1080 | 388 | 80 | 94* | all | 5 | HB | 22 | 10 | 29 | -18 | 55 | 50 | Click! | |
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Mars Chopper ⇒ A
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R | 600 | 216 | 100 | 98 | H | 3 | HB | 20 | 4 | 18 | -5 | 37 | 40 | Click! | |
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Star Gazer ⇒ B
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R | 730 | 262 | 80 | 89 | LA | 4 | F | 20 | 6 | 25 | -14 | 44 | 40 | Click! | |
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Infinite Rush (1) ⇒ C
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R | 250, 920 | 90, 331 | 75 | 80(once) | all | 4 | HB | 11 | 3(16)6 | 33 | -20 | 53 | 19, 50 | Click! | |
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Infinite Rush (2) ⇒ CC
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R | 250×2, 920 | 90×2, 331 | 75 | 80(once) | all | 4 | HB | 11 | 3(9)3(12)6 | 33 | -20 | 61 | 19×2, 50 | Click! | |
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Infinite Rush (3) ⇒ CC
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R | 250×3, 920 | 90×3, 331 | 75 | 80(once) | all | 4 | HB | 11 | 3(9)3(9)3(15)6 | 33 | -20 | 76 | 19×3, 50 | Click! | |
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Infinite Rush (4) ⇒ CCC
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R | 250×4, 920 | 90×4, 331 | 75 | 80(once) | all | 4 | HB | 11 | 3(9)3(9)3(9)3(12)6 | 33 | -20 | 85 | 19×4, 50 | Click! | |
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Lightning Arrow (Lv 1) ⇒ D
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R | 750 | 270 | 70 | 89 | all | 3 | refer to notes | 21 | 11 | 8F after landing | - | till landing | 42 | Click! | |
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Lightning Arrow (Lv 2) ⇒ D
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R | 900 | 324 | 70 | 89 | all | 4 | refer to notes | 21 | 11 | 8F after landing | - | till landing | 42 | Click! | |
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Lightning Arrow (Lv 3) ⇒ D
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R | 1200 | 432 | 70 | 92 | all | 5 | refer to notes | 21 | 11 | 8F after landing | - | till landing | 42 | Click! | |
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Distortion Drives
Name | Cancel | Damage | Heat Gain | P1 | P2 | Guard | Level | Attribute | Startup | Active | Recovery | Frame Adv | Counter Hit | Untech | Hitbox | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Big Bang Smash (attack) 632146D
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R | 800 / 1100 / 1400 | 0 | 75 | 100 | HL | 3 | HBF | 5+4 / 5+8 / 5+10 | 16 / 17 / 18 | 61 / 56 / 56 | - | 81 / 81 / 84 | 100 | Click! | |
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Big Bang Smash (projectile) | R | 1500 / 1800 / 2200 | 0 | 100 | 92 | all | 4 | HBP | 5+6 / 5+11 / 5+13 | 14 / 14 / 15 | - | -61 / -56 / -57 | - | 100 | Click! | |
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Particle Flare (1) 236236D
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R | 750 / 850 / 1000 | 0 | 75 | 100 | HL | 3 | HBF | 1+7 / 1+4 / 1+7 | 4 | 100 | -60 | 93 /90 / 93 | 50 | Click! | |
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Particle Flare (2) ⇒ D
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R | 750 / 850 / 1000 | (150 / 170 / 200) | 75 | 100 | HL | 3 | HBF | 1+4 / 1+1 / 1+4 | 4 | 56 | - | 54 / 51 / 54 | 50 | Click! | |
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Particle Flare (3) ⇒ D
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- | 1000 / 1800 / 2800 | 0 | 75 | 5 | A | 3 / 4 / 5 | HBF | 34+35 | 28 | 11F after landing | - | - | 50 | Click! | |
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Planet Crusher 2363214D
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- | death | 0 | - | - | all | 5 | HB | 5+10 / 5+7 / 5+3 | 9 | 29 | -18 | during move | - | Click! | |
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Impact Charge Table
THIS IS CS2 DATA NEED TO REPACE WITH EXTEND WHEN AVAILABLE
Move | Input | Lv 1 | Lv 2 | Lv 3 | Shortest Charge |
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5D | holding while gauge fills | 1~6F | 7~11F | 12~16F | 2F |
holding while gauge depletes | 22~34F | 17~21F | |||
startup | 8F after button release | 8F after button release | 8F after button release | ||
2D | holding while gauge fills | 1~7F | 8~12F | 13~17F | 6F |
holding while gauge depletes | 23~55F | 18~22F | |||
startup | 11F after button release | 11F after button release | 11F after button release | ||
j.D | holding while gauge fills | 1~6F | 7~11F | 12~16F | 9F |
holding while gauge depletes | 22~44F | 17~21F | |||
startup | 10F after button release | 12F after button release | 11F after button release | ||
Break Shot | holding while gauge fills | 1~13F | 14~19F | 20~26F | 4F |
holding while gauge depletes | 33~45F | 27~32F | |||
startup | 5F after button release | 5F after button release | 5F after button release | ||
Space Counter | holding while gauge fills | 1~11F | 12~15F | 16~18F | 12F |
holding while gauge depletes | 23~42F | 19~22F | |||
startup | 6F after button release | 6F after button release | 6F after button release | ||
Shooting Star | holding while gauge fills | 1~9F | 10~15F | 16~22F | 16F |
holding while gauge depletes | 29~42F | 23~28F | |||
startup | 6F after button release | 8F after button release | 6F after button release | ||
Meteor Dive | holding while gauge fills | 1~6F | 7~11F | 12~16F | 16F |
holding while gauge depletes | 22~37F | 17~21F | |||
startup | 14F after button release | 10F after button release | 8F after button release | ||
Lightning Arrow | holding while gauge fills | 1~6F | 7~11F | 12~16F | 16F |
holding while gauge depletes | 22~37F | 17~21F | |||
startup | 14F after button release | 14F after button release | 9F after button release | ||
Particle Upper (1) | holding while gauge fills | 1~39F | 40~54F | 55~63F | 56F |
holding while gauge depletes | 79~127F | 64~78F | |||
startup | 12F after button release | 9F after button release | 12F after button release | ||
Particle Upper (2) | holding while gauge fills | 1~34F | 35~46F | 47~51F | 48F |
holding while gauge depletes | 64~106F | 52~63F | |||
startup | 12F after button release | 9F after button release | 12F after button release | ||
Particle Upper (3) | holding while gauge fills | 1~99F | 100~117F | 118~120F | 126F |
holding while gauge depletes | 139~227F | 121~138F | |||
startup | 17F after button release | 17F after button release | 143 | ||
Big Bang Smash | holding while gauge fills | 1~59F | 60~69F | 70~78F | 148F |
holding while gauge depletes | 89~162F | 79~88F | |||
startup (attack) | 81F after button release | 233 | 235 | ||
startup (projectile) | 82F after button release | 236 | 238 | ||
Planet Crusher | holding while gauge fills | 1~59F | 60~69F | 70~78F | 61F |
holding while gauge depletes | 89~97F | 79~88F | |||
startup | 67F after button release | 35F after button release | 27F after button release |
Revolver Action Table
THIS IS CS2 DATA NEED TO REPACE WITH EXTEND WHEN AVAILABLE
A | B | C | D | Cancels | |
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5A | 5A, 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D | Throw, Jump, Special |
5B | 6A | 2B | 5C, 2C, 6C, 3C | 5D, 2D | Jump, Special |
5C | - | - | 5C>C, 2C, 6C, 3C | 5D, 2D | Jump, Special |
5C > C | - | 6B | 2C 3C | 5D, 2D | Jump, Special |
2A | 5A, 2A | 5B, 2B, 6B | 5C, 2C 3C | 5D, 2D | Throw, Special |
2B | 6A | 5B | 5C, 2C, 3C | 5D, 2D | Special |
2C | - | - | - | 2D | Special |
6A | - | 5B, 6B | 6C, 3C | 5D, 2D | Jump, Special |
6B | - | - | 6B > 5C, 3C | 5D, 2D | Special |
6C | - | - | - | 2D, 6D | Special |
3C | - | - | - | - | - |
A | B | C | D | Cancels | |
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j.A | j.A | j.B | j.C | j.D | Throw, Jump, Special |
j.B | j.A | - | j.C | - | Jump, Special |
j.C | - | j.B | j.C > C | - | Jump, Special |
j.C > C | - | - | - | - | Jump, Special |
j.2C | - | - | - | - | Special |
- Black = On Hit or Block
- Red = On Hit only
- Green = Available on whiff
- Blue = Only once per string
- Special = Specials and Supers
- Super = Supers only