< BBCT | Carl Clover
Glossary
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Carl Clover | 10,000 | 4F | 22F (1~7F Inv All, 2~17 airborne) | 23F | Vivace |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 160 | ALL | 6 | 3 | 10 | -3 | HB | 80 | 82 | 1000 | 200 | SJR | 0 | ||||||||||
5B | 430 | ALL | 9 | 2 | 21 | -6 | HB | 90 | 89 | 200 | 1200 | SJR | 3 | ||||||||||
5C | 620 | ALL | 15 | 5 | 18 | -4 | FB | 100 | 92 | 100 | 1600 | S(J)R | 4 | ||||||||||
6A | 480 | HL | 11 | 4 | 22 | -9 | HB | 1~14 H | 100 | 70 | 2000 | 1200 | SJR | 3 | |||||||||
6B | 580 | L | 16 | 4 | 15 | -2 | F | 90 | 89 | 200 | 1200 | S(J)R | 3 | ||||||||||
6C | 550 | HA | 29 | 3 | 14 | 0 | HBF | 90 | 90 | 200 | 1200 | SR | 3 | ||||||||||
6C (MAX) | 1100 | UB | 92 + 5 | 3 | 14 | - | HBF | 90 | 90 | 100 | - | SR | 4 | ||||||||||
2A | 130 | L | 6 | 1 | 13 | -4 | F | 70 | 82 | 1000 | 200 | SJR | 0 | ||||||||||
2B | 390 | L | 9 | 4 | 13 | 0 | F | 70 | 89 | 200 | 1200 | SR | 3 | ||||||||||
2C | 600 | ALL | 14 | 3 | 24 | -8 | HB | 100 | 98 | 6000 | 1600 | SR | 4 | ||||||||||
j.A | 150 | HA | 5 | 1 | 10 | - | H | 80 | 84 | 1000 | 400 | rSJR | 1 | ||||||||||
j.B | 510 | HA | 11 | 3 | 24 | - | H | 100 | 89 | 200 | 1200 | SJR | 3 | ||||||||||
j.C | 660 | HA | 13 | 6 | 24 | - | H | 90 | 89 | 200 | 1200 | SR | 3 | ||||||||||
3C | 590 | L | 15 | 10 | 20 | -11 | F | 100 | 65 | 6000 | 1600 | S(J)R | 4 | ||||||||||
j.2C | 700 | HA | 9 | UL | Landing30 | - | H | 100 | 92 | 100 | 1600 | SR | 4 |
Drive Moves
- Nirvana Gauge
- Has a total of 8000 points
- Nirvana's movement uses 1 point per frame
- 180F after entering sleep state the gauge auto increases 3 points per frame, destroyed version increases 8F per frame instead
- Nirvana doesn't have hit stun when she get hit by projectile
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 16 | - | - | |||||||||||||||||||||
6D | 960 | ALL | (16+)32 | 9 | 69 | - | HB | 90 | 85 | 100 | 0 | - | 4 | |||||||||||
4D | 230,780 | ALL | (16+)38 | 3(15)6 | 68 | - | FB,HB | 90 | 90 | 400,100 | 0 | - | 2,4 | |||||||||||
3D | 200×4 | LA,ALL×3 | (16+)42 | 4×4 | 80 | - | F | 90 | 95 | 200 | 0 | - | 3 | |||||||||||
2D | 720 | H A | (16+)57 | 6 | 61 | - | HBF | 90 | 90 | 100 | 0 | - | 4 | |||||||||||
8D | 560×2 | H L | (16+)33 | 4,28 | 12 | - | H, HP | 90 | 110,92 | 8000,100 | 0 | - | 0 | |||||||||||
22D | La Campanella | - | - | - | - | Duration (16+)69 | - | HB | - | - | - | - | - | - | ||||||||||
623D | Con Brio | 310,800 | HL | (16+)19 | 3,6 | 39 | - | HB | 90 | 95,90 | 400,100 | 0 | - | 2,4 | ||||||||||
63214D | Con Anima | 0,1500 | - | (16+)32~123 | 4 | 60 | - | HB | 90 | 100,80 | 3000,100 | 0 | - | 4 | ||||||||||
41236D | Con Fuoco | 280×7 | ALL | (16+)52 | 26 | 96 | - | HB | 90 | 95 | 200 | 0 | - | 3 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5B+C | Forward Throw | 0,960 | 80000 | 7 | 5 | 18 | - | - | 100 | 100,70 | 3000,100 | - | -,SR | 0,4 | ||||||||||
4B+C | Back Throw | 0,840 | 80000 | 7 | 5 | 18 | - | - | 100 | 100,70 | 3000,100 | - | -,SR | 0,4 | ||||||||||
j.B+C | Air Throw | 0,940 | 90000 | 7 | 3 | 18 | - | - | 100 | 100,70 | 3000,100 | - | -,SR | 0,4 | ||||||||||
6A+B while blocking | Counter Assault | 0 | ALL | 16 | 3 | 24 | -17 | HB | 1~20 All | 50 | 82 | 3000 | 200 | R | 0 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Vivace | - | - | - | - | Duration31 | - | - | 1~8 All | - | - | - | - | - | - | |||||||||
236B | B Vivace | - | - | - | - | Duration39 | - | - | 1~18 H | - | - | - | - | - | - | |||||||||
623C | Cantabile | 0,100 | HL | 14 | 15 | 38 | -26 | - | 100 | 100,84 | 3000,1000 | 200 | -,R | 0,1 | ||||||||||
j.214C | Allegretto | 200, 220, 200×2, 180, 200 | ALL | 13 | 5,4×5 | 29 + Landing2 | - | H | 100 | 95 | 200 | 200×6 | R | 3 |
Distortion Drives
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146C | Laetabilis Cantata | 200×20 | ALL | 1+20 | 115 | 131 | +18 | HBF | 100 | 95 | 400 | 200×20 | R | 2 | ||||||||||
236236D | Rhapsody of Memories | 200×6, 300×2, 350×2, 500 | ALL | (16+)1+16 | 3(12)3(12) 3(9)3(12) 3(12)3(12) 6(9)6(23) 5(26)5(38)6 | 48 | - | HB | 70 | 70×10, 95 | 200×2, 100, 200×2, 100×5,0 | 0 | - | 3×2, 4, 3×2, 4×5,5 | ||||||||||
214214D | Fermata | 3000 | ALL | (16+)1+32 | 90 | - | HBF | 60 | 90 | 0 | 2000 | - | 5 |
Astral Heat
No results
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[*] = X is a delayed cancel, not immediately on hit like normal
External References
To edit frame data, edit values in BBCT/Carl Clover/Data.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Mechanics •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Archived Fan Wiki • Tier Lists •
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Danger State
- Distortion Drive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State