BBCT/Carl Clover/Frame Data

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 Carl Clover

Glossary

How do I read frame data?


System Data

name health prejump backdash forwarddash Unique Movement Options
Carl Clover 10,000 4F 22F (1~7F Inv All, 2~17 airborne) 23F Vivace

Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 160 ALL 6 3 10 -3 HB 80 82 1000 200 SJR 0
5B 430 ALL 9 2 21 -6 HB 90 89 200 1200 SJR 3
5C 620 ALL 15 5 18 -4 FB 100 92 100 1600 S(J)R 4
6A 480 HL 11 4 22 -9 HB 1~14 H 100 70 2000 1200 SJR 3
6B 580 L 16 4 15 -2 F 90 89 200 1200 S(J)R 3
6C 550 HA 29 3 14 0 HBF 90 90 200 1200 SR 3
6C (MAX) 1100 UB 92 + 5 3 14 - HBF 90 90 100 - SR 4
2A 130 L 6 1 13 -4 F 70 82 1000 200 SJR 0
2B 390 L 9 4 13 0 F 70 89 200 1200 SR 3
2C 600 ALL 14 3 24 -8 HB 100 98 6000 1600 SR 4
j.A 150 HA 5 1 10 - H 80 84 1000 400 rSJR 1
j.B 510 HA 11 3 24 - H 100 89 200 1200 SJR 3
j.C 660 HA 13 6 24 - H 90 89 200 1200 SR 3
3C 590 L 15 10 20 -11 F 100 65 6000 1600 S(J)R 4
j.2C 700 HA 9 UL Landing30 - H 100 92 100 1600 SR 4

Drive Moves

Nirvana Gauge
  • Has a total of 8000 points
  • Nirvana's movement uses 1 point per frame
  • 180F after entering sleep state the gauge auto increases 3 points per frame, destroyed version increases 8F per frame instead
  • Nirvana doesn't have hit stun when she get hit by projectile
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 16 - -
6D 960 ALL (16+)32 9 69 - HB 90 85 100 0 - 4
4D 230,780 ALL (16+)38 3(15)6 68 - FB,HB 90 90 400,100 0 - 2,4
3D 200×4 LA,ALL×3 (16+)42 4×4 80 - F 90 95 200 0 - 3
2D 720 H A (16+)57 6 61 - HBF 90 90 100 0 - 4
8D 560×2 H L (16+)33 4,28 12 - H, HP 90 110,92 8000,100 0 - 0
22D La Campanella - - - - Duration (16+)69 - HB - - - - - -
623D Con Brio 310,800 HL (16+)19 3,6 39 - HB 90 95,90 400,100 0 - 2,4
63214D Con Anima 0,1500 - (16+)32~123 4 60 - HB 90 100,80 3000,100 0 - 4
41236D Con Fuoco 280×7 ALL (16+)52 26 96 - HB 90 95 200 0 - 3

Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5B+C Forward Throw 0,960 80000 7 5 18 - - 100 100,70 3000,100 - -,SR 0,4
4B+C Back Throw 0,840 80000 7 5 18 - - 100 100,70 3000,100 - -,SR 0,4
j.B+C Air Throw 0,940 90000 7 3 18 - - 100 100,70 3000,100 - -,SR 0,4
6A+B while blocking Counter Assault 0 ALL 16 3 24 -17 HB 1~20 All 50 82 3000 200 R 0

Specials

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Vivace - - - - Duration31 - - 1~8 All - - - - - -
236B B Vivace - - - - Duration39 - - 1~18 H - - - - - -
623C Cantabile 0,100 HL 14 15 38 -26 - 100 100,84 3000,1000 200 -,R 0,1
j.214C Allegretto 200, 220, 200×2, 180, 200 ALL 13 5,4×5 29 + Landing2 - H 100 95 200 200×6 R 3

Distortion Drives

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146C Laetabilis Cantata 200×20 ALL 1+20 115 131 +18 HBF 100 95 400 200×20 R 2
236236D Rhapsody of Memories 200×6, 300×2, 350×2, 500 ALL (16+)1+16 3(12)3(12) 3(9)3(12) 3(12)3(12) 6(9)6(23) 5(26)5(38)6 48 - HB 70 70×10, 95 200×2, 100, 200×2, 100×5,0 0 - 3×2, 4, 3×2, 4×5,5
214214D Fermata 3000 ALL (16+)1+32   90 - HBF 60 90 0 2000 - 5

Astral Heat

No results

Revolver Action Table

Ground Revolver Action Table
A B C Cancels
5ABBCS Carl 5A.pngGuardALLStartup6Recovery10Advantage-3 6A 5B, 2B, 6B 5C, 2C, 6C, 6C Jump, Special/Super
5BBBCS Carl 5B.pngGuardALLStartup9Recovery21Advantage-6 - 6B - Jump, Special/Super
5CBBCS Carl 5C.pngGuardALLStartup15Recovery18Advantage-4 - 6B - Jump[-], Special/Super
2ABBCS Carl 2A.pngGuardLStartup6Recovery13Advantage-4 5A 5B, 2B, 6B 5C, 2C, 3C Jump, Special/Super
2BBBCS Carl 2B.pngGuardLStartup9Recovery13Advantage0 - 6B 5C, 2C, 3C Special/Super
2CBBCS Carl 2C.pngGuardALLStartup14Recovery24Advantage-8 - - - Special/Super
6ABBCS Carl 6A.pngGuardHLStartup11Recovery22Advantage-9 - - - Jump, Special/Super
6BBBCS Carl 6B.pngGuardLStartup16Recovery15Advantage-2 - - - Jump, Special/Super
6CBBCS Carl 6C.pngGuardHAStartup29Recovery14Advantage0 - - - Special/Super
Air Revolver Action Table
A B C Cancels
j.ABBCS Carl jA.pngGuardHAStartup5Recovery10Advantage- j.A[+] j.B j.C Jump, Special/Super
j.BBBCS Carl jB.pngGuardHAStartup11Recovery24Advantage- - - j.C Jump, Special/Super
j.CBBCS Carl jC.pngGuardHAStartup13Recovery24Advantage- - - - Special/Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on hit, block, or whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal

External References

Navigation

 Carl Clover
To edit frame data, edit values in BBCT/Carl Clover/Data.