Glossary
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Hakumen | 12,000 | 4F | 15F (1~4F Inv Throw, 5~9 airborne) | 16F (5~11 airborne) |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 180 | 5 | 3 | 6 | +3 | HB | 80 | 95 | 800 | 400 | SJR | 1 | |||||||||||
5B | 620 | 10 | 2 | 15 | 0 | HB | 90 | 92 | 200 | 1100 | SJR | 3 | |||||||||||
5C | 1110 | 14 | 2 | 27 | -12 | HBF | 85 | 89 | 200 | 1100 | SR | 3 | |||||||||||
6A | 620 | HL | 11 | 3 | 18 | +2 | HB | 3~13 H | 85 | 75 | 200 | 1100 | SR | 3 | |||||||||
6B | 930 | LA | 13 | 3 | 23 | -9 | F | 4~15 F | 80 | 80 | 200 | 1100 | SR | 3 | |||||||||
6C | 1640 | ALL | 17 | 3 | 30 | -14 | HB | 100 | 92 | 100 | 1400 | DR | 4 | ||||||||||
2A | 160 | ALL | 6 | 3 | 8 | +1 | F | 80 | 90 | 800 | 400 | SR | 1 | ||||||||||
2B | 600 | LA | 9 | 2 | 10 | +2 | F | 80 | 88 | 400 | 800 | SR | 2 | ||||||||||
2C | 1030 | HL | 13 | 3 | 34 | -18 | HBF | 80 | 87 | 100 | 1400 | S(J)R | 4 | ||||||||||
j.A | 220 | HA | 7 | 3 | 9 | H | 80 | 85 | 1000 | 400 | SR | 1 | |||||||||||
j.B | 590 | HA | 10 | 3 | 20 | H | 90 | 89 | 200 | 1100 | SJR | 3 | |||||||||||
j.C | 1070 | HA | 14 | 4 | 30 | H | 85 | 87 | 100 | 1400 | SR | 4 | |||||||||||
3C | 1200 | LA | 9 | 3 | 32 | -16 | F | 100 | 60 | 1000 | 1400 | R | 4 | ||||||||||
j.2C | 980 | HA | 11 | 2 | 15 | H | 80 | 75 | 100 | 1400 | SR | 4 |
Drive Moves
- Notes
- Max freeze effect is 120F (with hit stop). Every left/right motion the opponent inputs reduces by 5 frames (however, no lower than the minimum amount listed on the move)
- Can't freeze more times in a row than the max amount listed for that move. Format (max amount of freezes, minimum freeze length)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 7 | 12 | 20 | 7~19 Guard HBFP | ||||||||||||||||||||
5D Attack | 0, 1700 | Throw (800) | 4 | 10 | 6 | HB | 1~End All | 100 | 100,77 | 3000,100 | -,SR | 0,4 | ||||||||||||
6D | 1 | 7 | 29 | 1~7 Guard HBFP | ||||||||||||||||||||
6D Attack | 0,0 | 4 | 10 | 10 | HB | 1~End All | 80 | 100,80 | 1000,100 | -,SR | 0,4 | |||||||||||||
2D | 1 | 7 | 33 | 1~7 Guard HBFP | ||||||||||||||||||||
2D Attack | 0, 1020 | 7 | 10 | 15 | HB | 1~End All | 100 | 100,77 | 3000,100 | -,SR | 0,4 | |||||||||||||
j.D | 1 | 9 | Landing11 | 1~9 Guard HBFP | ||||||||||||||||||||
j.D Attack | 0, 1610 | 4 | 10 | 6 | HB | 1~End All | 100 | 100,80 | 3000,100 | -,SR | 0,4 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
6A+B while blocking | Counter Assault | 1 | 20 | 10 | 1~20 Guard HBFP | |||||||||||||||||||
6A+B while blocking Attack | Counter Assault (Attack) | 0 | 4 | 10 | 10 | HB | 1~End All | 70 | 100,92 | 3000,100 | -, SR | 0,4 | ||||||||||||
5B+C | Forward Throw | 0, 2100 | Throw (120) | 7 | 3 | 21 | 100 | 100,60 | 3000,100 | SR | 0,4 | |||||||||||||
4B+C | Back Throw | 0, 0, 1800 | 120000 | 7 | 3 | 21 | 100 | 100, 86, 60 | 3000, 400, 100 | SR | 0,2,4 | |||||||||||||
j.B+C | Air Throw | 0, 0, 2000 | 90000 | 7 | 3 | 15 | 100 | 100, 84, 60 | 3000, 1000,100 | SR | 0,1,4 | |||||||||||||
44 | Backdash | 27 | S |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | Gurren | 560 | ALL | 14 | 3 | 19 | -3 | HB | 100 | 89 | 100 | 1400 | SR | 4 | ||||||||||
214B | Renka | 830,860 | LA, ALL | 9 | 3(15)3 | 15 | +1 | F, HB | 90 | 120,75 | 100 | 1400×2 | SR | 4 | ||||||||||
41236C | Zantetsu | 1830,1530 | HA, LA | 21 | 3(14)3 | 18 | -2 | HB, F | 90 | 94,80 | 100 | 1400×2 | SR | 4 | ||||||||||
623A | Kishuu | Duration25 | 1~25 Upper Body | |||||||||||||||||||||
623AA | Enma | 860 | ALL | 11+6 | 7 | 30 | -19 | HB | 1~8 Upper Body | 90 | 85 | 100 | 1400 | SJR | 4 | |||||||||
j.214B | Hotaru | 1250 | HL | 11 | 2 | 23 | H | 1~14 All | 90 | 92 | 200 | 1100 | SJR | 3 | ||||||||||
j.214C | Tsubaki | 2200 | HA | 15 | 3 | 22 | HB | 80 | 90 | 100 | 1400 | SR | 4 |
Distortion Drives
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146C | Shippu | 4000,1500 | ALL | 3+22 | 4 + | Duration78 | -35 | HBF, P | 1~7 All | 100 | 60,80 | 100, 3000 | 1400, 200 | SR | 4,0 | |||||||||
236236D | Yukikaze | 1+0 | 13 | Duration31 | 1~12 Guard HBP | |||||||||||||||||||
236236D Attack | Yukikaze (Attack) | 3800 | 57 | 15 | 39 | HBF | 1~101 All | 100 | 40 | 100 | SR | 4 | ||||||||||||
214214B | Mugen | 26+22 | 720 | Duration48 | 1~26 All |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[*] = X is a delayed cancel, not immediately on hit like normal
External References
To edit frame data, edit values in BBCT/Hakumen/Data.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Mechanics •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Archived Fan Wiki • Tier Lists •
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Danger State
- Distortion Drive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State