BBCT/Jin Kisaragi/Frame Data

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 Jin Kisaragi

Glossary

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System Data

name health prejump backdash forwarddash Unique Movement Options
Jin Kisaragi 11,000 4F 22F (1~5F Inv All, 3~16 airborne)

Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 175 ALL 6 3 9 -2 HB 80 82 1000 100 rSJR 0
5B 350×2 ALL 7 4(2)1 13 0 HB 90 86 400 400×2 SJR 2
5C 710 ALL 10 4 32 -19 HB 80 85 200 800 SJR 3
6A 640 HA 19 3 30 -16 HB - 80 89 200 1600 (S)R 3
6B 690 ALL 27 2 17 0 HB 4~22 F 80 92 100 1200 SR 4
6C 920 HL 19 3 27 -11 HB 80 90 100 1100 SR 4
2A 175 ALL 7 3 6 +1 F 80 82 1000 200 SJR 0
2B 450 L 9 1 24 -13 F 70 84 1000 200 SJR 1
2C 720 HL 17 3 36 -22 HBF 80 85 200 800 SJR 3
j.A 175 HA 7 3 6 - H 80 82 1000 100 SR 0
j.B 540 HA 9 6 21 - H 80 89 200 800 SJR 3
j.C 700 HA 12 2 27 - H 80 85 100 1200 SJR 4
3C 550 L 10 3 29 -15 F 100 60 1000 800 SR 3

Drive Moves

Notes
  • Max freeze effect is 120F (with hit stop). Every left/right motion the opponent inputs reduces by 5 frames (however, no lower than the minimum amount listed on the move)
  • Can't freeze more times in a row than the max amount listed for that move. Format (max amount of freezes, minimum freeze length)
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 710 ALL 20 8 16 -5 HBP 80 80 100 1200 SR 4
2D 712 ALL 25 3 36 +4 HBFP 70 92 100 1200 R 4
6D 712 ALL 35 6 25 +12 HBFP 100 92 100 1200 R 4
j.D 740 ALL 16 3 29 - H 80 80 100 1200 SR 4
236D Hishougeki 712×3 ALL×3 27 - Duration 51 42 HBP 90 87 100 600×3 R 4
j.236D Air Hishougeki 712×3 ALL×3 20 - Until Landing 22 HBP 90 92 100 1200×3 R 4
623D Hirensou 400,1100 HL 13 3(22)3 42 -26 HB 1~15 All 120 92 100 1200×2 R 4
214D (1) Musou Tosshougeki (1) 640 ALL 17 24 12 + Landing 5 - HB 100 92 100 0 R 4
214D (2) 1380 ALL 16 3 9 + Landing 16 -9 HB 100 80 100 2000 R 4

Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
Dash Cancel Dash Cancel - - - - Duration 22 - - - - - - - -
6A+B while blocking Counter Assault 0 ALL 10 4 32 -26 HB 1~20 All 50 82 3000 100 R 0
B+C Neutral Throw 0,840×2 90000 7 5 15 - - 100 100, 50,70 3000, 100,100 - -,SR×2 0,4,4
4B+C Back Throw 1240 90000 7 5 15 - - 100 100,60 3000,100 - -,SR 0,4
j.B+C Air Throw 1240 80000 7 3 18 - - 100 100,60 3000,3000 - -,SR 0

Specials

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Hishouken 712 ALL 25 - Duration 56 1 HBP 100 92 100 1000 R 4
236B B Hishouken 712 ALL 17 - Duration 67 -18 HBP 100 92 100 1000 R 4
236C C Hishouken 712 ALL 49 - Duration 74 7 HBP 90 92 100 1000 R 4
j.236A/B/C Air Hishouken 712 ALL 18 - Landing 19 [12] -9 HBP 100 [90] 92 100 1200 R 4
623A A Fubuki 1000 HL 6 3 23 -17 HB 80 92 100 1200 R 4
623B B Fubuki 1100 HL 17 3 38 -22 HB 6-19 All 68 92 100 1200 R 4
623C Rehyou 1200 HL 20 3 51 -35 HB 1~22 All 50 92 100 1200 R 4
214A A Musou Senshouzan 560 ALL 17 9 12 + Landing 5 -7 HB 100 92 100 200 R 4
214B (1) B Musou Senshouzan (1) 580 ALL 17 15 12 + Landing 5 - HB 100 92 100 0 R 4
214B (2) B Musou Senshouzan (2) 1020 ALL 16 6 3 + Landing 19 -9 HB 100 92 100 800 R 4
214C (1) C Musou Senshouzan (1) 640 ALL 19 24 12 + Landing 5 - HB 100 92 100 0 R 4
214C (2) C Musou Senshouzan (2) 1120 ALL 16 6 3 + Landing 19 -9 HB 100 92 100 800 R 4
CCCC... Sekkajin 180×4~14 ALL 8 2(9)3(9)3(9)3... 20 -9 HB 100 95 100 100×4~14 R 2

Distortion Drives

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146C Touga Hyojin 800×N ALL 1+8 - Duration 44 -17 HBP 1~2 All 100 80 100 100×N R 4
632146D Hiyoku Getsumei 800 + 150×22 + 1000 HL 5+5 - Duration 65 -37 HBP 1~11 All 100 97 10 1200 R 4

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5ABBCS Jin 5A.pngGuardALLStartup6Recovery9Advantage-2 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special/Super
5BBBCS Jin 5B.pngGuardALLStartup7Recovery13Advantage0 - 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw (2nd hit), Jump, Special/Super
5CBBCS Jin 5C.pngGuardALLStartup10Recovery32Advantage-19 - 6B 2C, 6C, 3C 5D, 2D, 6D Jump, Special/Super
5DBBCS Jin 5D.pngGuardALLStartup20Recovery16Advantage-5 - - - - Dash, Special/Super
2ABBCS Jin 2A.pngGuardALLStartup7Recovery6Advantage+1 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C 5D, 2D, 6D Jump, Special/Super
2BBBCS Jin 2B.pngGuardLStartup9Recovery24Advantage-13 - 5B 5C, 2C, 6C 5D, 2D, 6D Jump, Special/Super
2CBBCS Jin 2C.pngGuardHLStartup17Recovery36Advantage-22 - - 6C 5D, 2D, 6D Jump, Special/Super
2DBBCS Jin 2D.pngGuardALLStartup25Recovery36Advantage+4 - - - - -
6ABBCS Jin 6A.pngGuardHAStartup19Recovery30Advantage-16 - - 6C 5D, 2D, 6D Special/Super[-]
6BBBCF Jin Kisaragi 6B.pngGuardALLStartup27Recovery17Advantage0 - - - - Special/Super
6CBBCS Jin 6C.pngGuardHLStartup19Recovery27Advantage-11 - 6B - - Dash, Special/Super
6DBBCS Jin 6D.pngGuardALLStartup35Recovery25Advantage+12 - - - - -
3CBBCS Jin 3C.pngGuardLStartup10Recovery29Advantage-15 - - - - Special/Super
Air Revolver Action Table
A B C D Cancels
j.ABBCS Jin jA.pngGuardHAStartup7Recovery6Advantage- j.A j.B j.C j.D Special/Super
j.BBBCS Jin jB.pngGuardHAStartup9Recovery21Advantage- j.A - j.C j.D Jump, Special/Super
j.CBBCS Jin j2C.pngGuardHAStartup12Recovery27Advantage- - - - j.D Jump, Special/Super
j.DBBCS Jin jD.pngGuardALLStartup16Recovery29Advantage- - - - - Special/Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on hit, block, or whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal

External References

Navigation

 Jin Kisaragi
To edit frame data, edit values in BBCT/Jin Kisaragi/Data.