< BBCT | Jin Kisaragi
Glossary
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Jin Kisaragi | 11,000 | 4F | 22F (1~5F Inv All, 3~16 airborne) |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 175 | ALL | 6 | 3 | 9 | -2 | HB | 80 | 82 | 1000 | 100 | rSJR | 0 | ||||||||||
5B | 350×2 | ALL | 7 | 4(2)1 | 13 | 0 | HB | 90 | 86 | 400 | 400×2 | SJR | 2 | ||||||||||
5C | 710 | ALL | 10 | 4 | 32 | -19 | HB | 80 | 85 | 200 | 800 | SJR | 3 | ||||||||||
6A | 640 | HA | 19 | 3 | 30 | -16 | HB | - | 80 | 89 | 200 | 1600 | (S)R | 3 | |||||||||
6B | 690 | ALL | 27 | 2 | 17 | 0 | HB | 4~22 F | 80 | 92 | 100 | 1200 | SR | 4 | |||||||||
6C | 920 | HL | 19 | 3 | 27 | -11 | HB | 80 | 90 | 100 | 1100 | SR | 4 | ||||||||||
2A | 175 | ALL | 7 | 3 | 6 | +1 | F | 80 | 82 | 1000 | 200 | SJR | 0 | ||||||||||
2B | 450 | L | 9 | 1 | 24 | -13 | F | 70 | 84 | 1000 | 200 | SJR | 1 | ||||||||||
2C | 720 | HL | 17 | 3 | 36 | -22 | HBF | 80 | 85 | 200 | 800 | SJR | 3 | ||||||||||
j.A | 175 | HA | 7 | 3 | 6 | - | H | 80 | 82 | 1000 | 100 | SR | 0 | ||||||||||
j.B | 540 | HA | 9 | 6 | 21 | - | H | 80 | 89 | 200 | 800 | SJR | 3 | ||||||||||
j.C | 700 | HA | 12 | 2 | 27 | - | H | 80 | 85 | 100 | 1200 | SJR | 4 | ||||||||||
3C | 550 | L | 10 | 3 | 29 | -15 | F | 100 | 60 | 1000 | 800 | SR | 3 |
Drive Moves
- Notes
- Max freeze effect is 120F (with hit stop). Every left/right motion the opponent inputs reduces by 5 frames (however, no lower than the minimum amount listed on the move)
- Can't freeze more times in a row than the max amount listed for that move. Format (max amount of freezes, minimum freeze length)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 710 | ALL | 20 | 8 | 16 | -5 | HBP | 80 | 80 | 100 | 1200 | SR | 4 | |||||||||||
2D | 712 | ALL | 25 | 3 | 36 | +4 | HBFP | 70 | 92 | 100 | 1200 | R | 4 | |||||||||||
6D | 712 | ALL | 35 | 6 | 25 | +12 | HBFP | 100 | 92 | 100 | 1200 | R | 4 | |||||||||||
j.D | 740 | ALL | 16 | 3 | 29 | - | H | 80 | 80 | 100 | 1200 | SR | 4 | |||||||||||
236D | Hishougeki | 712×3 | ALL×3 | 27 | - | Duration 51 | 42 | HBP | 90 | 87 | 100 | 600×3 | R | 4 | ||||||||||
j.236D | Air Hishougeki | 712×3 | ALL×3 | 20 | - | Until Landing | 22 | HBP | 90 | 92 | 100 | 1200×3 | R | 4 | ||||||||||
623D | Hirensou | 400,1100 | HL | 13 | 3(22)3 | 42 | -26 | HB | 1~15 All | 120 | 92 | 100 | 1200×2 | R | 4 | |||||||||
214D (1) | Musou Tosshougeki (1) | 640 | ALL | 17 | 24 | 12 + Landing 5 | - | HB | 100 | 92 | 100 | 0 | R | 4 | ||||||||||
214D (2) | 1380 | ALL | 16 | 3 | 9 + Landing 16 | -9 | HB | 100 | 80 | 100 | 2000 | R | 4 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
Dash Cancel | Dash Cancel | - | - | - | - | Duration 22 | - | - | - | - | - | - | - | - | ||||||||||
6A+B while blocking | Counter Assault | 0 | ALL | 10 | 4 | 32 | -26 | HB | 1~20 All | 50 | 82 | 3000 | 100 | R | 0 | |||||||||
B+C | Neutral Throw | 0,840×2 | 90000 | 7 | 5 | 15 | - | - | 100 | 100, 50,70 | 3000, 100,100 | - | -,SR×2 | 0,4,4 | ||||||||||
4B+C | Back Throw | 1240 | 90000 | 7 | 5 | 15 | - | - | 100 | 100,60 | 3000,100 | - | -,SR | 0,4 | ||||||||||
j.B+C | Air Throw | 1240 | 80000 | 7 | 3 | 18 | - | - | 100 | 100,60 | 3000,3000 | - | -,SR | 0 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Hishouken | 712 | ALL | 25 | - | Duration 56 | 1 | HBP | 100 | 92 | 100 | 1000 | R | 4 | ||||||||||
236B | B Hishouken | 712 | ALL | 17 | - | Duration 67 | -18 | HBP | 100 | 92 | 100 | 1000 | R | 4 | ||||||||||
236C | C Hishouken | 712 | ALL | 49 | - | Duration 74 | 7 | HBP | 90 | 92 | 100 | 1000 | R | 4 | ||||||||||
j.236A/B/C | Air Hishouken | 712 | ALL | 18 | - | Landing 19 [12] | -9 | HBP | 100 [90] | 92 | 100 | 1200 | R | 4 | ||||||||||
623A | A Fubuki | 1000 | HL | 6 | 3 | 23 | -17 | HB | 80 | 92 | 100 | 1200 | R | 4 | ||||||||||
623B | B Fubuki | 1100 | HL | 17 | 3 | 38 | -22 | HB | 6-19 All | 68 | 92 | 100 | 1200 | R | 4 | |||||||||
623C | Rehyou | 1200 | HL | 20 | 3 | 51 | -35 | HB | 1~22 All | 50 | 92 | 100 | 1200 | R | 4 | |||||||||
214A | A Musou Senshouzan | 560 | ALL | 17 | 9 | 12 + Landing 5 | -7 | HB | 100 | 92 | 100 | 200 | R | 4 | ||||||||||
214B (1) | B Musou Senshouzan (1) | 580 | ALL | 17 | 15 | 12 + Landing 5 | - | HB | 100 | 92 | 100 | 0 | R | 4 | ||||||||||
214B (2) | B Musou Senshouzan (2) | 1020 | ALL | 16 | 6 | 3 + Landing 19 | -9 | HB | 100 | 92 | 100 | 800 | R | 4 | ||||||||||
214C (1) | C Musou Senshouzan (1) | 640 | ALL | 19 | 24 | 12 + Landing 5 | - | HB | 100 | 92 | 100 | 0 | R | 4 | ||||||||||
214C (2) | C Musou Senshouzan (2) | 1120 | ALL | 16 | 6 | 3 + Landing 19 | -9 | HB | 100 | 92 | 100 | 800 | R | 4 | ||||||||||
CCCC... | Sekkajin | 180×4~14 | ALL | 8 | 2(9)3(9)3(9)3... | 20 | -9 | HB | 100 | 95 | 100 | 100×4~14 | R | 2 |
Distortion Drives
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146C | Touga Hyojin | 800×N | ALL | 1+8 | - | Duration 44 | -17 | HBP | 1~2 All | 100 | 80 | 100 | 100×N | R | 4 | |||||||||
632146D | Hiyoku Getsumei | 800 + 150×22 + 1000 | HL | 5+5 | - | Duration 65 | -37 | HBP | 1~11 All | 100 | 97 | 10 | 1200 | R | 4 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[*] = X is a delayed cancel, not immediately on hit like normal
External References
To edit frame data, edit values in BBCT/Jin Kisaragi/Data.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Mechanics •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Archived Fan Wiki • Tier Lists •
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Danger State
- Distortion Drive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State