BBTag/Aegis

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Aegis
BBTag Aegis Portrait.png

Health: 16,000

Jump Startup: 4F

Backdash Time 29F / Invul: 1-7F All

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run, Flight (Orgia Boost)

Overview[edit]

"You don't have to save the world to find meaning in life... Sometimes, all you need is something simple, like someone to take care of."

Backstory[edit]

Aegis was a member of the Specialized Extracurricular Execution Squad (SEES), a group made up of unique high school students with the special ability to use "Personas" to combat shadows that arise from Tartarus during the midnight Dark Hour. She is an android built by the Kirijo Group originally designed solely as an Anti-Shadow weapon. After spending time with the members of SEES, she began to develop feelings of human emotion, and now understands what it means to find one's purpose in life. Now, no longer a mere machine, Aegis forges her own path while living a peaceful life with her friends.

Playstyle[edit]

Strengths/Weaknesses[edit]

Orgia[edit]

In the original Persona 4 Arena, Aegis had the ability to enter Orgia Mode, which gave her access to a boost dash and additional skills. This feature makes its return in BlazBlue Cross Tag Battle.

Here's how it works:

  • There are now 4 segments to the Orgia Gauge
  • You do not have to switch in and out of Orgia Mode anymore.
  • To Boost Dash, input 66 on the ground either in neutral or from canceling a button
  • You can Boost Dash from neutral for 1 segment of the bar.
  • You can Boost Dash Cancel from normals at the cost of 2 segments of the bar.
  • Once you start Boost Dashing, you'll continue to Boost Dash, which will drain the Orgia Gauge gradually.
  • While Boost Dashing, Hold 8 or 2 to go up or down respectively
  • To stop Boost Dashing, you can cancel it into an air normal, tap 4 or steer yourself downward to land
  • If you don't empty the Orgia Gauge, it will gradually regenerate over time as soon as you stop Boost Dashing
  • The Orgia Gauge will gradually regenerate over time even when Aegis is switched out
  • If you empty the entire Orgia Gauge, you'll enter a "Overheat" state that you can visually see by steam rising out of Aegis. During this time, Orgia Gauge won't gradually recover so be sure to do your best to avoid this state!



Normal Moves[edit]

4A[edit]
4A
P4Arena Aigis 5A.png
P4AU Aigis 5AA.png
P4AU Aigis 5AAA.png
P4Arena Aigis 5AAA.png
Metis would be proud
Version Damage Guard Startup Active Recovery Frame Adv.
4A 1000 All 6 - - -5
  • Her fastest button, if you really need to abare/mash, use this one.
  • Only button that is jump cancellable on block.
4AA 900 All 10 - - -5
  • 4AA gatling canceled into 5A is a natural frametrap
4AAA 720 All 8 - - -27 vs ground (-4 vs air)
  • Can airdash forward/backward after air recovery, very useful with assists that can lockdown after you do 4AAA
4AAAA 672 All 14 - - -17
  • Important points go here

Detailed description of the usefulness of the move go here


5A[edit]
5A
P4Arena Aigis 5B.png
P4Arena Aigis 5C.png
P4Arena Aigis 5D.png
P4Arena Aigis 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A - All 10 - - -9
  • Important points go here

Detailed description of the usefulness of the move go here

5AA - All 14 - - -9
  • Important points go here

Detailed description of the usefulness of the move go here

5AAA - All 9 - - -26
  • Important to note that 5AAA 66(Orgia dash)jA is a true blockstring, very strong for pressure if opponent has no way of pushblocking Aegis out.
5AAAA - All 24 - - -18

Weirdly, the fourth hit of this smart combo tends to miss crouching characters. It only hits Waldstein, Gordeau, Jubei, Tager and Hakumen while they are crouching and whiffs on every other character.

  • Important points go here

Detailed description of the usefulness of the move go here


5B[edit]
5B (Chargeable)
BBTag Aegis 5Bcharged.png
Version Damage Guard Startup Active Recovery Frame Adv.
Uncharged 1500 All 10 - - -10
  • Covers air approaches from opponents very well, spend meter on 236C for a decent 5k+ confirm.
Charged - All 10 - - -6 ~ -23
  • Frame Adv notes: -6 (standing Hakumen), -12 (standing Aigis), -23 (crouching Aigis)
  • Bullets whiff on standing short characters (eg: Linne, Platinum), all crouching chararacters, and characters with walk/run animations that low profile (eg: Yu, Gordeau) but will clip all other standing characters at fullscreen.


5C[edit]
5C
P4Arena Aigis AOA.png
Damage Guard Startup Active Recovery Frame Adv.
- High 26 - - -4
  • Unlike most P4A 5Cs, this one moves forward a fair bit.
  • This move brings Aegis's hitbox far off the ground, making it a great option to beat most lows.


2A[edit]
2A
P4Arena Aigis 2A.png
Damage Guard Startup Active Recovery Frame Adv.
- Low 8 - - -1

Decent 2A for stagger/frametrap pressure

  • Important points go here

Detailed description of the usefulness of the move go here s


2B[edit]
2B (Chargeable)
P4Arena Aigis 2B.png
Version Damage Guard Startup Active Recovery Frame Adv.
Uncharged - All 11 2 22 -7
  • Head invul at frame 9-12
Charged - All 11 (strike), 14 (bullets) - - -6 ~ -14
  • Head invul at frame 9-12
  • Block adv based on: -6 (standing Hakumen), -10 (standing Aegis), -14 (crouching Aegis)
  • Not as strong as P4A(there's no bullets at ground level!), but much like 5B it covers air approaches very well in neutral. Convert into 236C if you hit people with bullets in neutral.


2C[edit]
2C
P4Arena Aigis Sweep.png
Damage Guard Startup Active Recovery Frame Adv.
- Low 12 - - -4
  • Moves forward a fair bit and can whiff punish a few buttons. Decent blockstring ender that has the option for going into Orgia dash jA if you want.


j.A[edit]
j.A
P4Arena Aigis jB.png
"Unreactable"
P4Arena Aigis jA.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A - - 9 - - -
  • The go-to button from Orgia Dash cancels when you're making people block things
  • Surprisingly good hitbox from behind for crossups.

Detailed description of the usefulness of the move go here

j.AA - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
P4Arena Aigis jC.png
Damage Guard Startup Active Recovery Frame Adv.
- All 8 - - -
  • Aegis's few air-to-air tools she has.
  • Has a hitbox in front of her persona, so it's range is more horizontal than you think, but not by much.
  • Strong vertical hitbox for hitting opponents above you though.


j.C[edit]
j.C
P4Arena Aigis 2D.png
Damage Guard Startup Active Recovery Frame Adv.
- - 15 - 5+3 -
  • Good combo ender that can lead to a safejump. Can airdash forward/backward after air recovery, or can orgia dash on block/hit.
  • Good tool for baiting out non-DP anti-air attempts, but you're left in recovery if you whiff so it's not something that can be used often unless you have an assist available.



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
P4Arena Aigis GroundThrow.png
Stick a bomb on em!
Damage Guard Startup Active Recovery Frame Adv.
- Throw 7 - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Heavenly Spear[edit]
Heavenly Spear
5A+D
P4Arena Aigis HolySpear.png
Damage Guard Startup Active Recovery Frame Adv.
2400 All 17 - - -30
  • Invul at frames 1-20
  • Slow DP, very vertical hitbox however.



Skills[edit]

7th Gen Blast Gatling[edit]
7th Gen Blast Gatling
236A/B
P4Arena Aigis 236A.png
SKRAAAAAA~ POP POP
Version Damage Guard Startup Active Recovery Frame Adv.
A 1350 - 14 - - -17 ~ -6
  • Both versions of Gatling are able to destroy most projectiles, very strong tool in neutral however it is easy to jump over it and punish. Use an assist to cover air approaches if possible.
  • Not the greatest blockstring ender at point blank ranges. If you really need to use it, best to back it up with an assist.
B 1620(1920) - 26 - - -17 ~ -6 (-19 ~ -12)
  • Chargeable
  • Mostly seen as an combo ender rather than a neutral tool due to it's longer startup and worse frame advantage.


7th Gen Radical Cannon[edit]
7th Gen Radical Cannon
214A/B (Chargeable) (Air OK)
P4Arena Aigis 214A.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground A - All 25 - - -17 ~ +16
  • Earliest detonation neg-edge on f35 (active + 10), must be re-pressed, not held. Held detonation cancel is later.
Air A - All 21 - - -
  • Earliest detonation neg-edge on f31 (active + 10), must be re-pressed, not held. Held detonation cancel is later.
Ground B - All 37 - - -2 ~ +67
  • Earliest detonation neg-edge on f47 (active + 10), must be re-pressed, not held. Held detonation cancel is later.
Air B - All 21 - - -
  • Earliest detonation neg-edge on f31 (active + 10), must be re-pressed, not held. Held detonation cancel is later.


7th Gen Vulcan Cannon[edit]
7th Gen Vulcan Cannon
j.236A/B
P4Arena Aigis j236A.png
Version Damage Guard Startup Active Recovery Frame Adv.
A 1350 All 19 - - -
  • Aegis fires a turret from the air. She remains stationary until all bullets are fired.

Detailed description of the usefulness of the move go here

B - All 29 - - -
  • Aegis fires a turret from the air. She slowly descends downward at an angle as the bullets are fired.

Detailed description of the usefulness of the move go here



Extra Skills[edit]

Megido Fire - Kai[edit]
Megido Fire - Kai
236C (Air OK)
P4Arena Aigis 236C.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - - 13 - - -8
Air - - 13 - - -
  • Aegis's best conversion tool from turning any hit into damage and a possible safejump.
  • Opponents are forced to only ground tech options.
  • Unburstable until the move ends

Detailed description of the usefulness of the move go here


Pandora Missile Launcher[edit]
Pandora Missile Launcher
214C (Air OK)
P4Arena Aigis 214C.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - - 18 - - -12 ~ +33
Air - - 18 - - -
  • Strong lockdown tool in okizeme if the opponent is unable to interrupt it. Don't be surprised if someone Ziodyne's/Touga's you if you do this in neutral though.
  • Can Orgia Dash cancel, meaning that you can move forward while missles are moving towards opponent.
  • Thanks to the Active Switch mechanic, you can use this to get your partner in safely or force mixups in Cross Combo pressure situations.


Boost Dash[edit]
Orgia Boost
66
BBTag Aegis BoostDash.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Frame 8 earliest cancel (Frame 8 is the start of the next move, eg: Orgia dash > j.A is 7 + 9 = 16f startup)
  • Orgia dash in neutral = 1 bar depleted
  • Orgia dash after a normal = 2 bars depleted
  • Orgia dash after Missile Launcher = 3 bars depleted
  • Aegis's best pressure tool.



Partner Skills[edit]

5P[edit]
5P
4AA
P4AU Aigis 5AA.png
P4Arena Aigis 5AAA.png
Damage Guard Startup Active Recovery Frame Adv.
2172 All 31 N/A N/A +27
  • On hit, Aegis will follow up with 5AAA, which will launch the opponent

Detailed description of the usefulness of the move go here


6P[edit]
6P
7th Gen Radical Cannon
P4Arena Aigis 214A.png
THINK FAST
Damage Guard Startup Active Recovery Frame Adv.
- All 49 N/A N/A +18
  • Important points go here

Detailed description of the usefulness of the move go here


4P[edit]
4P
P4A 2C
P4Arena Aigis jC.png
Damage Guard Startup Active Recovery Frame Adv.
2000 All 31 N/A N/A +33
  • Important points go here

Detailed description of the usefulness of the move go here



Distortion Skills[edit]

GoddessShield[edit]
Goddess Shield
236B+C (air OK)
P4Arena Aigis GreatShield.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 4500 All 4+7 - - -33
Air 4500 All 4+7 - - -
  • 1-32f fully invulnerable

Detailed description of the usefulness of the move go here


Multi Mounted Machine Gun Orion[edit]
Multi Mounted Machine Gun Orion
214B+C (air OK)
P4AU Aigis Orion2.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 5355 All 15+0(-2*) - - -
  • 2 active frames before superflash ends
  • 1-16f fully invulnerable
Air 5355 All 15+0(-1*) - - -
  • 1 active frame before superflash ends
  • 1-17f fully invulnerable

Both the ground and the air version of this move only hit airborne enemies. You need to use some sort of launcher (like 2B, 2C or throws) to be able to hit with the ground version.



Astral Heat[edit]

Heritage Liberator Palladion[edit]
Heritage Liberator Palladion
222B+C (Air OK)
P4Arena Aigis Palladion.png
Itsudatte, itsudatte, itsudatte
Damage Guard Startup Active Recovery Frame Adv.
43599 (DESTROY) All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here




BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

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