(→2B) |
|||
(45 intermediate revisions by 17 users not shown) | |||
Line 1: | Line 1: | ||
{| class="wikitable" style="float:right; margin-left: 10px; width:400px" | {| class="wikitable" style="float:right; margin-left: 10px; width:400px" | ||
|- | |- | ||
Line 8: | Line 7: | ||
|- | |- | ||
|| | || | ||
{{CharData- | {{CharData-BBTag|Aegis}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run, Flight (Orgia Boost) | * Double Jump, 1 Airdash, Dash Type: Run, Flight (Orgia Boost) | ||
Line 14: | Line 13: | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|2}} | {{TOC limit|2}} | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
Line 30: | Line 25: | ||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
===Orgia=== | ===Orgia=== | ||
Line 49: | Line 42: | ||
* The Orgia Gauge will gradually regenerate over time even when Aegis is switched out | * The Orgia Gauge will gradually regenerate over time even when Aegis is switched out | ||
* If you empty the entire Orgia Gauge, you'll enter a "Overheat" state that you can visually see by steam rising out of Aegis. During this time, Orgia Gauge won't gradually recover so be sure to do your best to avoid this state! | * If you empty the entire Orgia Gauge, you'll enter a "Overheat" state that you can visually see by steam rising out of Aegis. During this time, Orgia Gauge won't gradually recover so be sure to do your best to avoid this state! | ||
<br clear=all/> | |||
{{CharLinks-BBTag|Aegis}} | |||
<br clear=all> | <br clear=all> | ||
Line 59: | Line 54: | ||
|image2=BBTag_Aegis_4AA.png |caption2= | |image2=BBTag_Aegis_4AA.png |caption2= | ||
|image3=BBTag_Aegis_4AAA.png |caption3= | |image3=BBTag_Aegis_4AAA.png |caption3= | ||
|image4=BBTag_Aegis_4AAAA.png |caption4= | |image4=BBTag_Aegis_4AAAA.png |caption4=Metis would be proud | ||
|name=4A | |name=4A | ||
|data= | |data= | ||
Line 67: | Line 62: | ||
|startup=6 |active= |recovery= |frameAdv=-5 | |startup=6 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* Her fastest button, if you really need to abare/mash, use this one. | * Her fastest button, if you really need to abare/mash, use this one. | ||
* Only button that is jump cancellable on block. | |||
}} | }} | ||
Line 82: | Line 78: | ||
|version=4AAA | |version=4AAA | ||
|damage=720 |guard=All | |damage=720 |guard=All | ||
|startup=8 |active= |recovery= |frameAdv=-4 | |startup=8 |active= |recovery= |frameAdv=-27 vs ground (-4 vs air) | ||
|description= | |description= | ||
* Can airdash forward/backward after air recovery, very useful with assists that can lockdown after you do 4AAA | * Can airdash forward/backward after air recovery, very useful with assists that can lockdown after you do 4AAA | ||
Line 149: | Line 145: | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Aegis_5Bcharged.png |caption= | ||
|name=5B (Chargeable) | |name=5B (Chargeable) | ||
|data= | |data= | ||
Line 158: | Line 154: | ||
|description= | |description= | ||
* Covers air approaches from opponents very well, spend meter on 236C for a decent 5k+ confirm. | * Covers air approaches from opponents very well, spend meter on 236C for a decent 5k+ confirm. | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
Line 164: | Line 159: | ||
|version=Charged | |version=Charged | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup=10 |active= |recovery= |frameAdv=-6~-23 | |startup=10 |active= |recovery= |frameAdv=-6 ~ -23 | ||
|description= | |description= | ||
* Frame Adv notes: -6 (standing Hakumen), -12 (standing Aigis), -23 (crouching Aigis) | * Frame Adv notes: -6 (standing Hakumen), -12 (standing Aigis), -23 (crouching Aigis) | ||
* Bullets whiff on standing short characters (eg: Linne, Platinum), all crouching chararacters, and characters with walk/run animations that low profile (eg: Yu, Gordeau) but will clip all other standing characters at fullscreen. | |||
}} | }} | ||
}} | }} | ||
Line 180: | Line 176: | ||
|description= | |description= | ||
* Unlike most P4A 5Cs, this one moves forward a fair bit. | * Unlike most P4A 5Cs, this one moves forward a fair bit. | ||
* This move brings Aegis's hitbox far off the ground, making it a great option to beat most lows. | |||
}} | }} | ||
}} | }} | ||
Line 206: | Line 203: | ||
|version=Uncharged | |version=Uncharged | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup=11 |active= |recovery= |frameAdv=-7 | |startup=11 |active=2 |recovery=22 |frameAdv=-7 | ||
|description= | |description= | ||
* Head invul at frame 9-12 | * Head invul at frame 9-12 | ||
Line 214: | Line 211: | ||
|version=Charged |header=no | |version=Charged |header=no | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup=11(strike), 14(bullets) |active= |recovery= |frameAdv=-6~-14 | |startup=11 (strike), 14 (bullets) |active= |recovery= |frameAdv=-6 ~ -14 | ||
|description= | |description= | ||
* Head invul at frame 9-12 | * Head invul at frame 9-12 | ||
* Block adv based on: -6 (standing Hakumen), -10 (standing | * Block adv based on: -6 (standing Hakumen), -10 (standing Aegis), -14 (crouching Aegis) | ||
* Not as strong as P4A(there's no bullets at ground level!), but much like 5B it covers air approaches very well in neutral. Convert into 236C if you hit people with bullets in neutral. | * Not as strong as P4A(there's no bullets at ground level!), but much like 5B it covers air approaches very well in neutral. Convert into 236C if you hit people with bullets in neutral. | ||
}} | }} | ||
Line 237: | Line 234: | ||
====== <font style="visibility:hidden" size="0">j.A</font> ====== | ====== <font style="visibility:hidden" size="0">j.A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Aegis_jA.png |caption= | |image=BBTag_Aegis_jA.png |caption= "Unreactable" | ||
|image2=BBTag_Aegis_jAA.png |caption2= | |image2=BBTag_Aegis_jAA.png |caption2= | ||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=j.A | |version=j.A | ||
Line 246: | Line 243: | ||
|startup=9 |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* The go-to button from | * The go-to button from Orgia Dash cancels when you're making people block things | ||
* Surprisingly good hitbox from behind for crossups. | * Surprisingly good hitbox from behind for crossups. | ||
Line 269: | Line 266: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage= |guard= All | ||
|startup=8 |active= |recovery= |frameAdv= | |startup=8 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Aegis's few air-to-air tools she has. | ||
* Has a hitbox in front of her persona, so it's range is more horizontal than you think, but not by much. | |||
* Strong vertical hitbox for hitting opponents above you though. | |||
}} | }} | ||
}} | }} | ||
Line 285: | Line 282: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage= |guard= | ||
|startup=15 |active= |recovery= | |startup=15 |active= |recovery=5+3 |frameAdv= | ||
|description= | |description= | ||
* Good combo ender that can lead to a safejump. Can airdash forward/backward after air recovery, or can orgia dash on block/hit. | * Good combo ender that can lead to a safejump. Can airdash forward/backward after air recovery, or can orgia dash on block/hit. | ||
Line 298: | Line 295: | ||
====== <font style="visibility:hidden" size="0">Ground Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Ground Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Aegis_GroundThrow.png |caption= | |image=BBTag_Aegis_GroundThrow.png |caption= Stick a bomb on em! | ||
|name=Ground Throw | |name=Ground Throw | ||
|input=5B+C | |input=5B+C | ||
Line 304: | Line 301: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage= |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 320: | Line 317: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=2400 |guard=All | |damage=2400 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=17 |active= |recovery= |frameAdv=-30 | ||
|description= | |description= | ||
* | * Invul at frames 1-20 | ||
* Slow DP, very vertical hitbox however. | |||
}} | }} | ||
}} | }} | ||
Line 334: | Line 330: | ||
====== <font style="visibility:hidden" size="0">7th Gen Blast Gatling</font> ====== | ====== <font style="visibility:hidden" size="0">7th Gen Blast Gatling</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Aegis_7thGenBlastGatling.png |caption= | |image=BBTag_Aegis_7thGenBlastGatling.png |caption= SKRAAAAAA~ POP POP | ||
|input=236A/B | |input=236A/B | ||
|name=7th Gen Blast Gatling | |name=7th Gen Blast Gatling | ||
Line 341: | Line 337: | ||
|version=A | |version=A | ||
|damage=1350 |guard= | |damage=1350 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv=-17 ~ -6 | ||
|description= | |description= | ||
* | * Both versions of Gatling are able to destroy most projectiles, very strong tool in neutral however it is easy to jump over it and punish. Use an assist to cover air approaches if possible. | ||
* Not the greatest blockstring ender at point blank ranges. If you really need to use it, best to back it up with an assist. | |||
}} | |||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=B |header=no | |version=B |header=no | ||
|damage=1620(1920) |guard= | |damage=1620(1920) |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=26 |active= |recovery= |frameAdv=-17 ~ -6 (-19 ~ -12) | ||
|description= | |description= | ||
* Chargeable | * Chargeable | ||
* Mostly seen as an combo ender rather than a neutral tool due to it's longer startup and worse frame advantage. | |||
}} | }} | ||
}} | }} | ||
Line 368: | Line 361: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground A | |version=Ground A | ||
|damage= |guard= | |damage= |guard= All | ||
|startup= |active= |recovery= |frameAdv= | |startup=25 |active= |recovery= |frameAdv=-17 ~ +16 | ||
|description= | |description= | ||
* Earliest detonation neg-edge on f35 (active + 10), must be re-pressed, not held. Held detonation cancel is later. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Air A |header=no | |version=Air A |header=no | ||
|damage= |guard= | |damage= |guard= All | ||
|startup= |active= |recovery= |frameAdv= | |startup=21 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Earliest detonation neg-edge on f31 (active + 10), must be re-pressed, not held. Held detonation cancel is later. | ||
}} | |||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground B |header=no | |version=Ground B |header=no | ||
|damage= |guard= | |damage= |guard= All | ||
|startup= |active= |recovery= |frameAdv= | |startup=37 |active= |recovery= |frameAdv= -2 ~ +67 | ||
|description= | |description= | ||
* Earliest detonation neg-edge on f47 (active + 10), must be re-pressed, not held. Held detonation cancel is later. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Air B |header=no | |version=Air B |header=no | ||
|damage= |guard= | |damage= |guard= All | ||
|startup= |active= |recovery= |frameAdv= | |startup=21 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Earliest detonation neg-edge on f31 (active + 10), must be re-pressed, not held. Held detonation cancel is later. | ||
}} | }} | ||
}} | }} | ||
Line 407: | Line 399: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=A | |version=A | ||
|damage=1350 |guard= | |damage=1350 |guard= All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 19 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Aegis fires a turret from the air. She remains stationary until all bullets are fired. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 417: | Line 409: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=B |header=no | |version=B |header=no | ||
|damage= |guard= | |damage= |guard= All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 29 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Aegis fires a turret from the air. She slowly descends downward at an angle as the bullets are fired. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 439: | Line 431: | ||
|version=Ground | |version=Ground | ||
|damage= |guard= | |damage= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv=-8 | ||
|description= | |description= | ||
}} | }} | ||
Line 445: | Line 437: | ||
|version=Air |header=no | |version=Air |header=no | ||
|damage= |guard= | |damage= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Aegis's best conversion tool from turning any hit into damage and a possible safejump. | ||
* Opponents are forced to only ground tech options. | |||
* Unburstable until the move ends | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 462: | Line 456: | ||
|version=Ground | |version=Ground | ||
|damage= |guard= | |damage= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=18 |active= |recovery= |frameAdv=-12 ~ +33 | ||
|description= | |description= | ||
}} | }} | ||
Line 468: | Line 462: | ||
|version=Air |header=no | |version=Air |header=no | ||
|damage= |guard= | |damage= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=18 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Strong lockdown tool in okizeme if the opponent is unable to interrupt it. Don't be surprised if someone Ziodyne's/Touga's you if you do this in neutral though. | ||
* Can Orgia Dash cancel, meaning that you can move forward while missles are moving towards opponent. | |||
* Thanks to the Active Switch mechanic, you can use this to get your partner in safely or force mixups in Cross Combo pressure situations. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Boost Dash</font> ====== | ====== <font style="visibility:hidden" size="0">Boost Dash</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 485: | Line 480: | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Frame 8 earliest cancel (Frame 8 is the start of the next move, eg: Orgia dash > j.A is 7 + 9 = 16f startup) | ||
* Orgia dash in neutral = 1 bar depleted | |||
* Orgia dash after a normal = 2 bars depleted | |||
* Orgia dash after Missile Launcher = 3 bars depleted | |||
* Aegis's best pressure tool. | |||
}} | }} | ||
}} | }} | ||
Line 499: | Line 496: | ||
|image=BBTag_Aegis_4AA.png |caption= | |image=BBTag_Aegis_4AA.png |caption= | ||
|image2=BBTag_Aegis_4AAAA.png |caption2= | |image2=BBTag_Aegis_4AAAA.png |caption2= | ||
|input= | |input=4AA | ||
|name= | |name=5P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=2172 |guard=All | |damage=2172 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=31 |active=N/A |recovery=N/A |frameAdv=+27 | ||
|description= | |description= | ||
* On hit, Aegis will follow up with 5AAA, which will launch the opponent | * On hit, Aegis will follow up with 5AAA, which will launch the opponent | ||
Line 515: | Line 512: | ||
====== <font style="visibility:hidden" size="0">6P</font> ====== | ====== <font style="visibility:hidden" size="0">6P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Aegis_7thGenRadicalCannon.png |caption= | |image=BBTag_Aegis_7thGenRadicalCannon.png |caption= THINK FAST | ||
|input= | |input=7th Gen Radical Cannon | ||
|name= | |name=6P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=49 |active=N/A |recovery=N/A |frameAdv=+18 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 533: | Line 530: | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Aegis_4P.png |caption= | |image=BBTag_Aegis_4P.png |caption= | ||
|input= | |input=P4A 2C | ||
|name= | |name=4P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=2000 |guard=All | |damage=2000 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=31 |active=N/A |recovery=N/A |frameAdv=+33 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 560: | Line 557: | ||
|version=Ground | |version=Ground | ||
|damage=4500 |guard=All | |damage=4500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=4+7 |active= |recovery= |frameAdv=-33 | ||
|description= | |description= | ||
}} | }} | ||
Line 566: | Line 563: | ||
|version=Air |header=no | |version=Air |header=no | ||
|damage=4500 |guard=All | |damage=4500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=4+7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * 1-32f fully invulnerable | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 584: | Line 581: | ||
|version=Ground | |version=Ground | ||
|damage=5355 |guard=All | |damage=5355 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=15+0(-2*) |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* 2 active frames before superflash ends | |||
* 1-16f fully invulnerable | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Air |header=no | |version=Air |header=no | ||
|damage=5355 |guard=All | |damage=5355 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 15+0(-1*)|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * 1 active frame before superflash ends | ||
* 1-17f fully invulnerable | |||
Both the ground and the air version of this move only hit airborne enemies. You need to use some sort of launcher (like 2B, 2C or throws) to be able to hit with the ground version. | Both the ground and the air version of this move only hit airborne enemies. You need to use some sort of launcher (like 2B, 2C or throws) to be able to hit with the ground version. | ||
Line 605: | Line 605: | ||
====== <font style="visibility:hidden" size="0">Heritage Liberator Palladion</font> ====== | ====== <font style="visibility:hidden" size="0">Heritage Liberator Palladion</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Aegis_HeritageLiberatorPalladion.png |caption= | |image=BBTag_Aegis_HeritageLiberatorPalladion.png |caption=Itsudatte, itsudatte, itsudatte | ||
|input=222B+C (Air OK) | |input=222B+C (Air OK) | ||
|name=Heritage Liberator Palladion | |name=Heritage Liberator Palladion |
Revision as of 22:51, 16 September 2018
Aegis |
---|
Health:
|
Overview
"You don't have to save the world to find meaning in life... Sometimes, all you need is something simple, like someone to take care of."
Backstory
Aegis was a member of the Specialized Extracurricular Execution Squad (SEES), a group made up of unique high school students with the special ability to use "Personas" to combat shadows that arise from Tartarus during the midnight Dark Hour. She is an android built by the Kirijo Group originally designed solely as an Anti-Shadow weapon. After spending time with the members of SEES, she began to develop feelings of human emotion, and now understands what it means to find one's purpose in life. Now, no longer a mere machine, Aegis forges her own path while living a peaceful life with her friends.
Playstyle
Strengths/Weaknesses
Orgia
In the original Persona 4 Arena, Aegis had the ability to enter Orgia Mode, which gave her access to a boost dash and additional skills. This feature makes its return in BlazBlue Cross Tag Battle.
Here's how it works:
- There are now 4 segments to the Orgia Gauge
- You do not have to switch in and out of Orgia Mode anymore.
- To Boost Dash, input 66 on the ground either in neutral or from canceling a button
- You can Boost Dash from neutral for 1 segment of the bar.
- You can Boost Dash Cancel from normals at the cost of 2 segments of the bar.
- Once you start Boost Dashing, you'll continue to Boost Dash, which will drain the Orgia Gauge gradually.
- While Boost Dashing, Hold 8 or 2 to go up or down respectively
- To stop Boost Dashing, you can cancel it into an air normal, tap 4 or steer yourself downward to land
- If you don't empty the Orgia Gauge, it will gradually regenerate over time as soon as you stop Boost Dashing
- The Orgia Gauge will gradually regenerate over time even when Aegis is switched out
- If you empty the entire Orgia Gauge, you'll enter a "Overheat" state that you can visually see by steam rising out of Aegis. During this time, Orgia Gauge won't gradually recover so be sure to do your best to avoid this state!
Normal Moves
4A
4A |
---|
5A
5A |
---|
5B
5B (Chargeable) |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B (Chargeable) |
---|
2C
2C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
---|
Heavenly Spear
Heavenly Spear 5A+D |
---|
Skills
7th Gen Blast Gatling
7th Gen Blast Gatling 236A/B |
---|
7th Gen Radical Cannon
7th Gen Radical Cannon 214A/B (Chargeable) (Air OK) |
---|
7th Gen Vulcan Cannon
7th Gen Vulcan Cannon j.236A/B |
---|
Extra Skills
Megido Fire - Kai
Megido Fire - Kai 236C (Air OK) |
---|
Pandora Missile Launcher
Pandora Missile Launcher 214C (Air OK) |
---|
Boost Dash
Orgia Boost 66 |
---|
Partner Skills
5P
5P 4AA |
---|
6P
6P 7th Gen Radical Cannon |
---|
4P
4P P4A 2C |
---|
Distortion Skills
GoddessShield
Goddess Shield 236B+C (air OK) |
---|
Multi Mounted Machine Gun Orion
Multi Mounted Machine Gun Orion 214B+C (air OK) |
---|
Astral Heat
Heritage Liberator Palladion
Heritage Liberator Palladion 222B+C (Air OK) |
---|
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •