No edit summary |
|||
(6 intermediate revisions by 2 users not shown) | |||
Line 26: | Line 26: | ||
===Backstory=== | ===Backstory=== | ||
Aigis was a member of the Specialized Extracurricular Execution Squad (SEES), a group made up of unique high school students with the special ability to use "Personas" to combat shadows that arise from Tartarus during the midnight Dark Hour. She is an android built by the Kirijo Group originally designed solely as an Anti-Shadow weapon. After spending time with the members of SEES, she began to develop feelings of human emotion, and now understands what it means to find one's purpose in life. Now, no longer a mere machine, Aigis forges her own path while living a peaceful life with her friends. | |||
===Playstyle=== | ===Playstyle=== | ||
Aigis is a projectile and combo heavy character, and excels in the mid-range, with fast and devastating projectiles to zone out the opponent, her Persona, Pallas Athena, and her weapons that elongate some of her normals, as well as Orgia booster for quick combos as well as closing space. | |||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
Line 209: | Line 209: | ||
* Jump cancellable in the bullets hit. | * Jump cancellable in the bullets hit. | ||
As of 2.0 has 100% p2 for bullet hits - which basically means free damage mid-combo if you can wedge them in, especially early on in combos, and is all-around more damage for all pre-patch routes that ever touch | As of 2.0 has 100% p2 for bullet hits - which basically means free damage mid-combo if you can wedge them in, especially early on in combos, and is all-around more damage for all pre-patch routes that ever touch 2B. | ||
}} | }} | ||
}} | }} | ||
Line 340: | Line 340: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
*Frame data is placeholder until someone crunches the numbers. | *Frame data is placeholder until someone crunches the numbers. NOTE - used PC improvement mod for startup, advantage, and landing recovery for air version. | ||
*Grounded version is safe on block, while air version is punishable. | *Grounded version is safe on block, while air version is punishable. | ||
*Aigis cannot solo combo after either version, regardless of hit height, but can call an assist for combo extensions. | *Aigis cannot solo combo after either version, regardless of hit height, but can call an assist for combo extensions. | ||
Line 365: | Line 365: | ||
{{Description|7|text=* Chargeable | {{Description|7|text=* Chargeable | ||
* Mostly seen as an combo ender rather than a neutral tool due to it's longer startup and worse frame advantage. | * Mostly seen as an combo ender rather than a neutral tool due to it's longer startup and worse frame advantage. | ||
* | * As of patch 2.0 has significantly better damage scaling, making it significantly better as an active switch tool. It's still up for debate if this will see use over the new 236A though. | ||
* | * Has the highest minimum damage in her kit, making it good for cross combo enders. | ||
}} | }} | ||
}} | }} | ||
Line 393: | Line 393: | ||
Mostly used as a powerful combo extension. Also has ungodly hitstun that only ends when your opponent hits the ground, leading to combo extensions or strong oki. | Mostly used as a powerful combo extension. Also has ungodly hitstun that only ends when your opponent hits the ground, leading to combo extensions or strong oki. | ||
Aerial versions improve her air combo damage, but are height dependent and only seem to combo after j.BB. | |||
In 2.0, midscree mortar combo routes mostly improve Orgia efficiency and corner carry at the expense of some damage. | |||
}} | }} |
Revision as of 23:58, 12 December 2019
Aegis |
---|
|
Overview
"You don't have to save the world to find meaning in life... Sometimes, all you need is something simple, like someone to take care of."
Backstory
Aigis was a member of the Specialized Extracurricular Execution Squad (SEES), a group made up of unique high school students with the special ability to use "Personas" to combat shadows that arise from Tartarus during the midnight Dark Hour. She is an android built by the Kirijo Group originally designed solely as an Anti-Shadow weapon. After spending time with the members of SEES, she began to develop feelings of human emotion, and now understands what it means to find one's purpose in life. Now, no longer a mere machine, Aigis forges her own path while living a peaceful life with her friends.
Playstyle
Aigis is a projectile and combo heavy character, and excels in the mid-range, with fast and devastating projectiles to zone out the opponent, her Persona, Pallas Athena, and her weapons that elongate some of her normals, as well as Orgia booster for quick combos as well as closing space.
Strengths/Weaknesses
Orgia
In the original Persona 4 Arena, Aegis had the ability to enter Orgia Mode, which gave her access to a boost dash and additional skills. This feature makes its return in BlazBlue Cross Tag Battle.
Here's how it works:
- There are now 4 segments to the Orgia Gauge
- You do not have to switch in and out of Orgia Mode anymore.
- To Boost Dash, input 66 on the ground either in neutral or from canceling a button
- You can Boost Dash from neutral for 1 segment of the bar.
- You can Boost Dash Cancel from normals at the cost of 1 segment of the bar.
- Once you start Boost Dashing, you'll continue to Boost Dash, which will drain the Orgia Gauge gradually.
- While Boost Dashing, Hold 8 or 2 to go up or down respectively
- To stop Boost Dashing, you can cancel it into an air normal, tap 4 or steer yourself downward to land
- If you don't empty the Orgia Gauge, it will gradually regenerate over time as soon as you stop Boost Dashing
- The Orgia Gauge will gradually regenerate over time even when Aegis is switched out
- If you empty the entire Orgia Gauge, you'll enter a "Overheat" state that you can visually see by steam rising out of Aegis. During this time, Orgia Gauge won't gradually recover so be sure to do your best to avoid this state!
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
---|
5A
5A | Template:AttackDataHeader-BBTag |
---|
5B
5B |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
In theory her best combo starter is 5A > 5[B] > stuff, but her arm range is too stubby for anything other than DP punishes. Best used as either a strong combo extension or 3/4 to fullscreen anti-air zoning. As of 2.0 has 100% p2 for bullet hits - which basically means free damage mid-combo if you can wedge them in, especially early on in combos, and is all-around more damage for all pre-patch routes that ever touch 5B. |
5C
5C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Strictly worse than 66j.A in almost all situations - and when you're out of Orgia you're better off doing something else that doesn't end your turn in your opponent's face. Despite the animation, it's not really useful as a low crush/throw bait. |
2A
2A | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Decent 2A for stagger/frametrap pressure
This button is so stubby that it's effectively worthless as a counterpoke. Strong pressure and mixup option after 66 j.A or 66 j.B, but something like 2A > 4A > 2A requires you to be so close that it'll just whiff most of the time. |
2B
2B |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
As of 2.0 has 100% p2 for bullet hits - which basically means free damage mid-combo if you can wedge them in, especially early on in combos, and is all-around more damage for all pre-patch routes that ever touch 2B. |
2C
2C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
j.A
j.A | Template:AttackDataHeader-BBTag |
---|
j.B
j.B | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
j.C
j.C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
A standard throw. Annoyingly, this has an extremely similar range to 4A and is only a frame slower, so in some matchups this can be your best mash option, especially against assist/cross combo pressure... |
Heavenly Spear
Heavenly Spear 5A+D |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
Skills
Megido Fire - Kai
Megido Fire - Kai 236A (Air OK) |
Template:AttackDataHeader-BBTag |
---|
7th Gen Blast Gatling
7th Gen Blast Gatling 236B |
Template:AttackDataHeader-BBTag
| |||||
---|---|---|---|---|---|---|
|
7th Gen Radical Cannon
7th Gen Radical Cannon 214A/B (Air OK) |
Template:AttackDataHeader-BBTag |
---|
7th Gen Vulcan Cannon
7th Gen Vulcan Cannon j.236B |
Template:AttackDataHeader-BBTag
| |||||
---|---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
Boost Dash
Orgia Boost 66 |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Starts pressure, extends pressure, creates conversions out of thin air, gives her neutral options, and is just a faster way to move than her regular run. Aegis wants to use Orgia for everything, but she only has so much of it, and you can chug orgia fuel in the blink of an eye if you're not careful. |
Extra Skills
EX Megido Fire - Kai
EX Megido Fire - Kai 236C (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Pandora Missile Launcher
Pandora Missile Launcher 214C (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Partner Skills
5P
5P 4AA |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
This is a passable Cross Combo starter, since she dashes in and 5P > CC > 5P is a frametrap. Unfortunately, it's pretty meh for extending pressure since it doesn't have too much blockstun. |
6P
6P 7th Gen Radical Cannon |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Basically the reason why everyone says Aegis has bad assists. Extremely slow projectile with awkward coverage, but it's still an ok option for covering your approach. Also gives plenty of time to convert on hit, and it juggles. This suddenly becomes scary if you use Aegis for cross combo pressure in the corner. It basically covers every defensive option that isn't a happy birthday super, and you can spam this like she's a WW1 artillery squadron. |
4P
4P P4A 2C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
An ok anti-air assist that suffers from Persona hurtboxes losing to everything in this game. However, it has a VERY large active switch window and untech time on hit, which gives her plenty of options to active switch, finish the combo, and then go straight into her vortex. Also, Athena serves as a wall that can tank a projectile for Aegis, and if only Athena gets hit you can still active switch or cross combo. |
Distortion Skills
GoddessShield
Goddess Shield 236B+C (air OK) |
Template:AttackDataHeader-BBTag |
---|
Multi Mounted Machine Gun Orion
Multi Mounted Machine Gun Orion 214B+C (air OK) |
Template:AttackDataHeader-BBTag |
---|
Distortion Skill Duo
Goddess Shield P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
A proper happy birthday Distortion Duo. The vertical hitbox is good enough that it'll convert off aerial beams and projectiles, like Ziodyne. |
Astral Heat
Heritage Liberator Palladion
Heritage Liberator Palladion 222B+C (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •