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{{# | {{#lst:BBTag/Aegis/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run, Flight (Orgia Boost) | * Double Jump, 1 Airdash, Dash Type: Run, Flight (Orgia Boost) | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4A}} | {{AttackVersion|name=4A}} | ||
{{# | {{#lst:BBTag/Aegis/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Her fastest button, if you really need to abare/mash, use this one. | {{Description|7|text=* Her fastest button, if you really need to abare/mash, use this one. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AA}} | {{AttackVersion|name=4AA}} | ||
{{# | {{#lst:BBTag/Aegis/Data|4AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* 4AA gatling canceled into 5A is a natural frametrap | {{Description|7|text=* 4AA gatling canceled into 5A is a natural frametrap | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AAA}} | {{AttackVersion|name=4AAA}} | ||
{{# | {{#lst:BBTag/Aegis/Data|4AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Can airdash forward/backward after air recovery, very useful with assists that can lockdown after you do 4AAA | {{Description|7|text=* Can airdash forward/backward after air recovery, very useful with assists that can lockdown after you do 4AAA | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AAAA}} | {{AttackVersion|name=4AAAA}} | ||
{{# | {{#lst:BBTag/Aegis/Data|4AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Important points go here | {{Description|7|text=* Important points go here | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Aegis/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Important points go here | {{Description|7|text=* Important points go here | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Aegis/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Important points go here | {{Description|7|text=* Important points go here | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Aegis/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Persona attack, so Athena will stay in place if you get pushblocked, and this third hit will punish pushblock > buttons. | {{Description|7|text=* Persona attack, so Athena will stay in place if you get pushblocked, and this third hit will punish pushblock > buttons. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Aegis/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=The fourth hit of this smart combo tends to miss crouching characters. It only hits Waldstein, Gordeau, Jubei, Tager and Hakumen while they are crouching and whiffs on every other character. | {{Description|7|text=The fourth hit of this smart combo tends to miss crouching characters. It only hits Waldstein, Gordeau, Jubei, Tager and Hakumen while they are crouching and whiffs on every other character. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Aegis/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Frame Adv notes: -6 (standing Hakumen), -12 (standing Aigis), -23 (crouching Aigis) | {{Description|6|text=* Frame Adv notes: -6 (standing Hakumen), -12 (standing Aigis), -23 (crouching Aigis) | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Aegis/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Unlike most P4A 5Cs, this one moves forward a fair bit. | {{Description|6|text=* Unlike most P4A 5Cs, this one moves forward a fair bit. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Aegis/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=Decent 2A for stagger/frametrap pressure | {{Description|6|text=Decent 2A for stagger/frametrap pressure | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Aegis/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Head invul at frame 9-12 | {{Description|6|text=* Head invul at frame 9-12 | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Aegis/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Moves forward a fair bit and can whiff punish a few buttons. Decent blockstring ender that has the option for going into Orgia dash jA if you want. | {{Description|6|text=* Moves forward a fair bit and can whiff punish a few buttons. Decent blockstring ender that has the option for going into Orgia dash jA if you want. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Aegis/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* The go-to button from Orgia Dash cancels when you're making people block things | {{Description|7|text=* The go-to button from Orgia Dash cancels when you're making people block things | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Aegis/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* The second overhead, and also leaves you with enough blockstun that j.AA > 66j.AA > etc. is a true blockstring until you run out of Orgia. | {{Description|7|text=* The second overhead, and also leaves you with enough blockstun that j.AA > 66j.AA > etc. is a true blockstring until you run out of Orgia. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Aegis/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Aegis's few air-to-air tools she has. | {{Description|6|text=* Aegis's few air-to-air tools she has. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Aegis/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Good combo ender that can lead to a safejump. Can airdash forward/backward after air recovery, or can orgia dash on block/hit. | {{Description|6|text=* Good combo ender that can lead to a safejump. Can airdash forward/backward after air recovery, or can orgia dash on block/hit. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Aegis/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Aegis/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Invul at frames 1-20 | {{Description|6|text=* Invul at frames 1-20 | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Aegis/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Aegis/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Aegis/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Chargeable | {{Description|7|text=* Chargeable | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground A}} | {{AttackVersion|name=Ground A}} | ||
{{# | {{#lst:BBTag/Aegis/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air A}} | {{AttackVersion|name=Air A}} | ||
{{# | {{#lst:BBTag/Aegis/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground B}} | {{AttackVersion|name=Ground B}} | ||
{{# | {{#lst:BBTag/Aegis/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air B}} | {{AttackVersion|name=Air B}} | ||
{{# | {{#lst:BBTag/Aegis/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Aegis/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Aegis fires a turret from the air. She slowly descends downward at an angle as the bullets are fired. | {{Description|7|text=* Aegis fires a turret from the air. She slowly descends downward at an angle as the bullets are fired. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Aegis/Data|Boost Dash}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Aegis can orgia cancel from any of her normals on block or hit, and cancel out of Missile Launcher's recovery. | {{Description|6|text=* Aegis can orgia cancel from any of her normals on block or hit, and cancel out of Missile Launcher's recovery. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Aegis/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Aegis/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Aegis's best conversion tool from turning any hit into damage and a possible safejump. | {{Description|7|text=* Aegis's best conversion tool from turning any hit into damage and a possible safejump. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Aegis/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Aegis/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Mostly sees use as an air stall, or a way to raw Orgia dash while midair. It's surprisingly good for escaping corner pressure if you find an opening to superjump. | {{Description|7|text=Mostly sees use as an air stall, or a way to raw Orgia dash while midair. It's surprisingly good for escaping corner pressure if you find an opening to superjump. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Aegis/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* On hit, Aegis will follow up with 5AAA, which will launch the opponent | {{Description|6|text=* On hit, Aegis will follow up with 5AAA, which will launch the opponent | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Aegis/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* 6P shoots both projectiles in the 2 directions showed in the image. The firing arc is also shallower than her 214A/B. | {{Description|6|text=* 6P shoots both projectiles in the 2 directions showed in the image. The firing arc is also shallower than her 214A/B. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Aegis/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Good vertical range, weak horizontal range. | {{Description|6|text=* Good vertical range, weak horizontal range. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Aegis/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Aegis/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* 1-32f fully invulnerable. In distortion clashes, this does mean it tends to either phase through opponents or out-invul your opponent and hit them anyways. | {{Description|7|text=* 1-32f fully invulnerable. In distortion clashes, this does mean it tends to either phase through opponents or out-invul your opponent and hit them anyways. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Aegis/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* 2 active frames before superflash ends | {{Description|7|text=* 2 active frames before superflash ends | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Aegis/Data|j.214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* 1 active frame before superflash ends | {{Description|7|text=* 1 active frame before superflash ends | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Aegis/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Aegis/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Aegis/Data|j.222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Important points go here | {{Description|7|text=* Important points go here | ||
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<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Aegis/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Aegis/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Aegis/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Aegis]] | [[Category:Aegis]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 06:43, 6 March 2020
Aegis |
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Overview
"You don't have to save the world to find meaning in life... Sometimes, all you need is something simple, like someone to take care of."
Backstory
Aigis was a member of the Specialized Extracurricular Execution Squad (SEES), a group made up of unique high school students with the special ability to use "Personas" to combat shadows that arise from Tartarus during the midnight Dark Hour. She is an android built by the Kirijo Group originally designed solely as an Anti-Shadow weapon. After spending time with the members of SEES, she began to develop feelings of human emotion, and now understands what it means to find one's purpose in life. Now, no longer a mere machine, Aigis forges her own path while living a peaceful life with her friends.
Playstyle
Aigis is a projectile and combo heavy character, and excels in the mid-range, with fast and devastating projectiles to zone out the opponent, her Persona, Pallas Athena, and her weapons that elongate some of her normals, as well as Orgia booster for quick combos as well as closing space.
Strengths/Weaknesses
Orgia
In the original Persona 4 Arena, Aegis had the ability to enter Orgia Mode, which gave her access to a boost dash and additional skills. This feature makes its return in BlazBlue Cross Tag Battle.
Here's how it works:
- There are now 4 segments to the Orgia Gauge
- You do not have to switch in and out of Orgia Mode anymore.
- To Boost Dash, input 66 on the ground either in neutral or from canceling a button
- You can Boost Dash from neutral for 1 segment of the bar.
- You can Boost Dash Cancel from normals at the cost of 1 segment of the bar.
- Once you start Boost Dashing, you'll continue to Boost Dash, which will drain the Orgia Gauge gradually.
- While Boost Dashing, Hold 8 or 2 to go up or down respectively
- To stop Boost Dashing, you can cancel it into an air normal, tap 4 or steer yourself downward to land
- If you don't empty the Orgia Gauge, it will gradually regenerate over time as soon as you stop Boost Dashing
- The Orgia Gauge will gradually regenerate over time even when Aegis is switched out
- If you empty the entire Orgia Gauge, you'll enter a "Overheat" state that you can visually see by steam rising out of Aegis. During this time, Orgia Gauge won't gradually recover so be sure to do your best to avoid this state!
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Heavenly Spear
Heavenly Spear 5A+D |
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Skills
Megido Fire - Kai
Megido Fire - Kai 236A (Air OK) |
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7th Gen Blast Gatling
7th Gen Blast Gatling 236B |
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7th Gen Radical Cannon
7th Gen Radical Cannon 214A/B (Air OK) |
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7th Gen Vulcan Cannon
7th Gen Vulcan Cannon j.236B |
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Boost Dash
Orgia Boost 66 |
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Extra Skills
EX Megido Fire - Kai
EX Megido Fire - Kai 236C (Air OK) |
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Pandora Missile Launcher
Pandora Missile Launcher 214C (Air OK) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P 4AA |
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6P
6P 7th Gen Radical Cannon |
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4P
4P P4A 2C |
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Distortion Skills
GoddessShield
Goddess Shield 236B+C (air OK) |
Template:AttackDataHeader-BBTag |
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Multi Mounted Machine Gun Orion
Multi Mounted Machine Gun Orion 214B+C (air OK) |
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Distortion Skill Duo
Goddess Shield P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Heritage Liberator Palladion
Heritage Liberator Palladion 222B+C (Air OK) |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •