(→5B) |
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Line 65: | Line 65: | ||
|version=4A | |version=4A | ||
|damage=1000 |guard=All | |damage=1000 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=6 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* | * Her fastest button, if you really need to abare/mash, use this one. | ||
}} | |||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version=4AA | |version=4AA | ||
|damage=900 |guard=All | |damage=900 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=10 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* | * 4AA gatling canceled into 5A is a natural frametrap | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
Line 85: | Line 82: | ||
|version=4AAA | |version=4AAA | ||
|damage=720 |guard=All | |damage=720 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=8 |active= |recovery= |frameAdv=-4(air),-27(ground) | ||
|description= | |description= | ||
* | * Can airdash forward/backward after air recovery, very useful with assists that can lockdown after you do 4AAA | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
Line 95: | Line 91: | ||
|version=4AAAA | |version=4AAAA | ||
|damage=672 |guard=All | |damage=672 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv=-17 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 114: | Line 110: | ||
|version=5A | |version=5A | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=10 |active= |recovery= |frameAdv=-9 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 124: | Line 120: | ||
|version=5AA | |version=5AA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv=-9 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 134: | Line 130: | ||
|version=5AAA | |version=5AAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv=-26 | ||
|description= | |description= | ||
* Important | * Important to note that 5AAA 66(Orgia dash)jA is a true blockstring, very strong for pressure if opponent has no way of pushblocking Aegis out. | ||
}} | |||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version=5AAAA | |version=5AAAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=24 |active= |recovery= |frameAdv=-18 | ||
|description= Weirdly, the fourth hit of this smart combo tends to miss crouching characters. It only hits Waldstein, Gordeau, Jubei, Tager and Hakumen while they are crouching and whiffs on every other character. | |description= Weirdly, the fourth hit of this smart combo tends to miss crouching characters. It only hits Waldstein, Gordeau, Jubei, Tager and Hakumen while they are crouching and whiffs on every other character. | ||
* Important points go here | * Important points go here | ||
Line 160: | Line 155: | ||
|version=Uncharged | |version=Uncharged | ||
|damage=1500 |guard=All | |damage=1500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=10 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
* | * Covers air approaches from opponents very well, spend meter on 236C for a decent 5k+ confirm. | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
Line 170: | Line 164: | ||
|version=Charged | |version=Charged | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=10 |active= |recovery= |frameAdv=-6~-23 | ||
|description= | |description= | ||
* | * Frame Adv notes: -6 (standing Hakumen), -12 (standing Aigis), -23 (crouching Aigis) | ||
}} | }} | ||
}} | }} | ||
Line 185: | Line 177: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=26 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
* | * Unlike most P4A 5Cs, this one moves forward a fair bit. | ||
}} | }} | ||
}} | }} | ||
Line 200: | Line 190: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage= |guard=Low | ||
|startup= |active= |recovery= |frameAdv= | |startup=8 |active= |recovery= |frameAdv=-1 | ||
|description= | |description= Decent 2A for stagger/frametrap pressure | ||
* Important points go here | * Important points go here | ||
Line 216: | Line 206: | ||
|version=Uncharged | |version=Uncharged | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=11 |active= |recovery= |frameAdv=-7 | ||
|description= | |description= | ||
* | * Head invul at frame 9-12 | ||
}} | |||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Charged |header=no | |version=Charged |header=no | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=11(strike), 14(bullets) |active= |recovery= |frameAdv=-6~-14 | ||
|description= | |description= | ||
* | * Head invul at frame 9-12 | ||
* Block adv based on: -6 (standing Hakumen), -10 (standing Aigis), -14 (crouching Aigis) | |||
* Not as strong as P4A(there's no bullets at ground level!), but much like 5B it covers air approaches very well in neutral. Convert into 236C if you hit people with bullets in neutral. | |||
}} | }} | ||
}} | }} | ||
Line 240: | Line 229: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage= |guard=Low | ||
|startup= |active= |recovery= |frameAdv= | |startup=12 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
* | * Moves forward a fair bit and can whiff punish a few buttons. Decent blockstring ender that has the option for going into Orgia dash jA if you want. | ||
}} | }} | ||
}} | }} | ||
Line 257: | Line 244: | ||
|version=j.A | |version=j.A | ||
|damage= |guard= | |damage= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * The go-to button from orgia dash when you're making people block things | ||
* Surprisingly good hitbox from behind for crossups. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 282: | Line 270: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=8 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 297: | Line 285: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=15 |active= |recovery=landing + 5f |frameAdv= | ||
|description= | |description= | ||
* | * Good combo ender that can lead to a safejump. Can airdash forward/backward after air recovery, or can orgia dash on block/hit. | ||
* Good tool for baiting out non-DP anti-air attempts, but you're left in recovery if you whiff so it's not something that can be used often unless you have an assist available. | |||
}} | }} | ||
}} | }} |
Revision as of 00:46, 29 June 2018
Aegis |
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Overview
"You don't have to save the world to find meaning in life... Sometimes, all you need is something simple, like someone to take care of."
Backstory
Aegis was a member of the Specialized Extracurricular Execution Squad (SEES), a group made up of unique high school students with the special ability to use "Personas" to combat shadows that arise from Tartarus during the midnight Dark Hour. She is an android built by the Kirijo Group originally designed solely as an Anti-Shadow weapon. After spending time with the members of SEES, she began to develop feelings of human emotion, and now understands what it means to find one's purpose in life. Now, no longer a mere machine, Aegis forges her own path while living a peaceful life with her friends.
Playstyle
Strengths/Weaknesses
Persona: Athena
Orgia
In the original Persona 4 Arena, Aegis had the ability to enter Orgia Mode, which gave her access to a boost dash and additional skills. This feature makes its return in BlazBlue Cross Tag Battle.
Here's how it works:
- There are now 4 segments to the Orgia Gauge
- You do not have to switch in and out of Orgia Mode anymore.
- To Boost Dash, input 66 on the ground either in neutral or from canceling a button
- You can Boost Dash from neutral for 1 segment of the bar.
- You can Boost Dash Cancel from normals at the cost of 2 segments of the bar.
- Once you start Boost Dashing, you'll continue to Boost Dash, which will drain the Orgia Gauge gradually.
- While Boost Dashing, Hold 8 or 2 to go up or down respectively
- To stop Boost Dashing, you can cancel it into an air normal, tap 4 or steer yourself downward to land
- If you don't empty the Orgia Gauge, it will gradually regenerate over time as soon as you stop Boost Dashing
- The Orgia Gauge will gradually regenerate over time even when Aegis is switched out
- If you empty the entire Orgia Gauge, you'll enter a "Overheat" state that you can visually see by steam rising out of Aegis. During this time, Orgia Gauge won't gradually recover so be sure to do your best to avoid this state!
Normal Moves
4A
4A |
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5A
5A |
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5B
5B (Chargeable) |
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5C
5C |
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2A
2A |
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2B
2B (Chargeable) |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Heavenly Spear
Heavenly Spear 5A+D |
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Skills
7th Gen Blast Gatling
7th Gen Blast Gatling 236A/B |
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7th Gen Radical Cannon
7th Gen Radical Cannon 214A/B (Chargeable) (Air OK) |
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7th Gen Vulcan Cannon
7th Gen Vulcan Cannon j.236A/B |
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Extra Skills
Megido Fire - Kai
Megido Fire - Kai 236C (Air OK) |
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Pandora Missile Launcher
Pandora Missile Launcher 214C (Air OK) |
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Boost Dash
Orgia Boost 66 |
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Partner Skills
5P
4AA 5P |
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6P
7th Gen Radical Cannon 6P |
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4P
P4A 2C 4P |
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Distortion Skills
GoddessShield
Goddess Shield 236B+C (air OK) |
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Multi Mounted Machine Gun Orion
Multi Mounted Machine Gun Orion 214B+C (air OK) |
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Astral Heat
Heritage Liberator Palladion
Heritage Liberator Palladion 222B+C (Air OK) |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •