BBTag/Aegis: Difference between revisions

From Dustloop Wiki
Line 65: Line 65:
  |version=4A
  |version=4A
  |damage=1000 |guard=All
  |damage=1000 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=6 |active= |recovery= |frameAdv=-5
  |description=
  |description=
* Important points go here
* Her fastest button, if you really need to abare/mash, use this one.
}}


Detailed description of the usefulness of the move go here
}}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |header=no
  |version=4AA
  |version=4AA
  |damage=900 |guard=All
  |damage=900 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active= |recovery= |frameAdv=-5
  |description=
  |description=
* Important points go here
* 4AA gatling canceled into 5A is a natural frametrap
 
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
Line 85: Line 82:
  |version=4AAA
  |version=4AAA
  |damage=720 |guard=All
  |damage=720 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=-4(air),-27(ground)
  |description=
  |description=
* Important points go here
* Can airdash forward/backward after air recovery, very useful with assists that can lockdown after you do 4AAA


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
Line 95: Line 91:
  |version=4AAAA
  |version=4AAAA
  |damage=672 |guard=All
  |damage=672 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=-17
  |description=
  |description=
* Important points go here
* Important points go here
Line 114: Line 110:
  |version=5A
  |version=5A
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active= |recovery= |frameAdv=-9
  |description=
  |description=
* Important points go here
* Important points go here
Line 124: Line 120:
  |version=5AA
  |version=5AA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=-9
  |description=
  |description=
* Important points go here
* Important points go here
Line 134: Line 130:
  |version=5AAA
  |version=5AAA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=-26
  |description=
  |description=
* Important points go here
* Important to note that 5AAA 66(Orgia dash)jA is a true blockstring, very strong for pressure if opponent has no way of pushblocking Aegis out.
}}


Detailed description of the usefulness of the move go here
}}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |header=no
  |version=5AAAA
  |version=5AAAA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=24 |active= |recovery= |frameAdv=-18
  |description= Weirdly, the fourth hit of this smart combo tends to miss crouching characters. It only hits Waldstein, Gordeau, Jubei, Tager and Hakumen while they are crouching and whiffs on every other character.
  |description= Weirdly, the fourth hit of this smart combo tends to miss crouching characters. It only hits Waldstein, Gordeau, Jubei, Tager and Hakumen while they are crouching and whiffs on every other character.
* Important points go here
* Important points go here
Line 160: Line 155:
  |version=Uncharged
  |version=Uncharged
  |damage=1500 |guard=All
  |damage=1500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active= |recovery= |frameAdv=-10
  |description=
  |description=  
* Important points go here
* Covers air approaches from opponents very well, spend meter on 236C for a decent 5k+ confirm.


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
Line 170: Line 164:
  |version=Charged
  |version=Charged
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active= |recovery= |frameAdv=-6~-23
  |description=
  |description=  
* Important points go here
* Frame Adv notes: -6 (standing Hakumen), -12 (standing Aigis), -23 (crouching Aigis)
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
Line 185: Line 177:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=26 |active= |recovery= |frameAdv=-4
  |description=
  |description=  
* Important points go here
* Unlike most P4A 5Cs, this one moves forward a fair bit.
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
Line 200: Line 190:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage= |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=-1
  |description=
  |description= Decent 2A for stagger/frametrap pressure
* Important points go here
* Important points go here


Line 216: Line 206:
  |version=Uncharged
  |version=Uncharged
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=-7
  |description=
  |description=  
* Important Points Go Here
* Head invul at frame 9-12
}}


Detailed description of the usefulness of the move go here
}}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Charged |header=no
  |version=Charged |header=no
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=11(strike), 14(bullets) |active= |recovery= |frameAdv=-6~-14
  |description=
  |description=  
* Important Points Go Here
* Head invul at frame 9-12
 
* Block adv based on: -6 (standing Hakumen), -10 (standing Aigis), -14 (crouching Aigis)
Detailed description of the usefulness of the move go here
* Not as strong as P4A(there's no bullets at ground level!), but much like 5B it covers air approaches very well in neutral. Convert into 236C if you hit people with bullets in neutral.
  }}
  }}
}}
}}
Line 240: Line 229:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage= |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup=12 |active= |recovery= |frameAdv=-4
  |description=
  |description=  
* Important points go here
* Moves forward a fair bit and can whiff punish a few buttons. Decent blockstring ender that has the option for going into Orgia dash jA if you want.
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
Line 257: Line 244:
  |version=j.A
  |version=j.A
  |damage= |guard=
  |damage= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* The go-to button from orgia dash when you're making people block things
* Surprisingly good hitbox from behind for crossups.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 282: Line 270:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=
  |damage= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here
Line 297: Line 285:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=
  |damage= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery=landing + 5f |frameAdv=
  |description=
  |description=  
* Important points go here
* Good combo ender that can lead to a safejump. Can airdash forward/backward after air recovery, or can orgia dash on block/hit.
 
* Good tool for baiting out non-DP anti-air attempts, but you're left in recovery if you whiff so it's not something that can be used often unless you have an assist available.
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}

Revision as of 00:46, 29 June 2018

Template:CharNav-BBTag

Aegis
BBTag Aegis Portrait.png

Template:CharData-BBTagList

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run, Flight (Orgia Boost)
  

Overview

"You don't have to save the world to find meaning in life... Sometimes, all you need is something simple, like someone to take care of."

Backstory

Aegis was a member of the Specialized Extracurricular Execution Squad (SEES), a group made up of unique high school students with the special ability to use "Personas" to combat shadows that arise from Tartarus during the midnight Dark Hour. She is an android built by the Kirijo Group originally designed solely as an Anti-Shadow weapon. After spending time with the members of SEES, she began to develop feelings of human emotion, and now understands what it means to find one's purpose in life. Now, no longer a mere machine, Aegis forges her own path while living a peaceful life with her friends.

Playstyle

Strengths/Weaknesses

Persona: Athena

Orgia

In the original Persona 4 Arena, Aegis had the ability to enter Orgia Mode, which gave her access to a boost dash and additional skills. This feature makes its return in BlazBlue Cross Tag Battle.

Here's how it works:

  • There are now 4 segments to the Orgia Gauge
  • You do not have to switch in and out of Orgia Mode anymore.
  • To Boost Dash, input 66 on the ground either in neutral or from canceling a button
  • You can Boost Dash from neutral for 1 segment of the bar.
  • You can Boost Dash Cancel from normals at the cost of 2 segments of the bar.
  • Once you start Boost Dashing, you'll continue to Boost Dash, which will drain the Orgia Gauge gradually.
  • While Boost Dashing, Hold 8 or 2 to go up or down respectively
  • To stop Boost Dashing, you can cancel it into an air normal, tap 4 or steer yourself downward to land
  • If you don't empty the Orgia Gauge, it will gradually regenerate over time as soon as you stop Boost Dashing
  • The Orgia Gauge will gradually regenerate over time even when Aegis is switched out
  • If you empty the entire Orgia Gauge, you'll enter a "Overheat" state that you can visually see by steam rising out of Aegis. During this time, Orgia Gauge won't gradually recover so be sure to do your best to avoid this state!


Normal Moves

4A
4A
BBTag Aegis 4A.png
BBTag Aegis 4AA.png
BBTag Aegis 4AAA.png
BBTag Aegis 4AAAA.png
1000 All 6 - - -


900 All 10 - - - 720 All 8 - - - 672 All 14 - - -
5A
5A
BBTag Aegis 5A.png
BBTag Aegis 5AA.png
BBTag Aegis 5AAA.png
BBTag Aegis 5AAAA.png
All 10 - - - All 14 - - - All 9 - - -


All 24 - - -
5B
5B (Chargeable)
BBTag Aegis 5B.png
1500 All 10 - - - All 10 - - -
5C
5C
BBTag Aegis 5C.png
High 26 - - -
2A
2A
BBTag Aegis 2A.png
Low 8 - - -
2B
2B (Chargeable)
BBTag Aegis 2B.png
All 11 - - -


All 11(strike), 14(bullets) - - -
2C
2C
BBTag Aegis 2C.png
Low 12 - - -
j.A
j.A
BBTag Aegis jA.png
BBTag Aegis jAA.png
9 - - - - - -
j.B
j.B
BBTag Aegis jB.png
8 - - -
j.C
j.C
BBTag Aegis jC.png
15 landing + 5f - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Aegis GroundThrow.png
Throw - - -
Heavenly Spear
Heavenly Spear
5A+D
BBTag Aegis HeavenlySpear.png
2400 All - - -


Skills

7th Gen Blast Gatling
7th Gen Blast Gatling
236A/B
BBTag Aegis 7thGenBlastGatling.png
1350 - - - 1620(1920) - - -
7th Gen Radical Cannon
7th Gen Radical Cannon
214A/B (Chargeable) (Air OK)
BBTag Aegis 7thGenRadicalCannon.png
- - - - - - - - - - - -
7th Gen Vulcan Cannon
7th Gen Vulcan Cannon
j.236A/B
BBTag Aegis 7thGenVulcanCannon.png
1350 - - - - - -


Extra Skills

Megido Fire - Kai
Megido Fire - Kai
236C (Air OK)
BBTag Aegis MegidoFireKai.png
- - - - - -
Pandora Missile Launcher
Pandora Missile Launcher
214C (Air OK)
BBTag Aegis PandoraMissileLauncher.png
- - - - - -
Boost Dash
Orgia Boost
66
BBTag Aegis BoostDash.png
- - -


Partner Skills

5P
4AA
5P
BBTag Aegis 4AA.png
BBTag Aegis 4AAAA.png
2172 All - - -
6P
7th Gen Radical Cannon
6P
BBTag Aegis 7thGenRadicalCannon.png
All - - -
4P
P4A 2C
4P
BBTag Aegis 4P.png
2000 All - - -


Distortion Skills

GoddessShield
Goddess Shield
236B+C (air OK)
BBTag Aegis GoddessShield.png
4500 All - - - 4500 All - - -
Multi Mounted Machine Gun Orion
Multi Mounted Machine Gun Orion
214B+C (air OK)
BBTag Aegis MultiMountedMachineGunOrion.png
5355 All - - - 5355 All - - -


Astral Heat

Heritage Liberator Palladion
Heritage Liberator Palladion
222B+C (Air OK)
BBTag Aegis HeritageLiberatorPalladion.png
43599 (DESTROY) All - - -



Template:CharLinks-BBTag