BBTag/Aegis: Difference between revisions

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{{CharData-BBTagList|Aegis}}
{{CharData-BBTag|Aegis}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run, Flight (Orgia Boost)
* Double Jump, 1 Airdash, Dash Type: Run, Flight (Orgia Boost)
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<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|2}}
{{TOC limit|2}}
</div>
{{CharNav |charMainPage=BBTag/Aegis
|videos=
|forums=
}}
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
<div style="height:200px; width:1px;">
  &nbsp;
</div>
</div>
==Overview==
==Overview==
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===Strengths/Weaknesses===
===Strengths/Weaknesses===
===Persona: Athena===


===Orgia===
===Orgia===
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* The Orgia Gauge will gradually regenerate over time even when Aegis is switched out  
* The Orgia Gauge will gradually regenerate over time even when Aegis is switched out  
* If you empty the entire Orgia Gauge, you'll enter a "Overheat" state that you can visually see by steam rising out of Aegis. During this time, Orgia Gauge won't gradually recover so be sure to do your best to avoid this state!
* If you empty the entire Orgia Gauge, you'll enter a "Overheat" state that you can visually see by steam rising out of Aegis. During this time, Orgia Gauge won't gradually recover so be sure to do your best to avoid this state!
<br clear=all/>


{{CharLinks-BBTag|Aegis}}
<br clear=all>
<br clear=all>


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|image2=BBTag_Aegis_4AA.png |caption2=
|image2=BBTag_Aegis_4AA.png |caption2=
|image3=BBTag_Aegis_4AAA.png |caption3=
|image3=BBTag_Aegis_4AAA.png |caption3=
|image4=BBTag_Aegis_4AAAA.png |caption4=
|image4=BBTag_Aegis_4AAAA.png |caption4=Metis would be proud
|name=4A
|name=4A
|data=
|data=
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  |version=4A
  |version=4A
  |damage=1000 |guard=All
  |damage=1000 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=6 |active= |recovery= |frameAdv=-5
  |description=
  |description=
* Important points go here
* Her fastest button, if you really need to abare/mash, use this one.
* Only button that is jump cancellable on block.
}}


Detailed description of the usefulness of the move go here
}}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |header=no
  |version=4AA
  |version=4AA
  |damage=900 |guard=All
  |damage=900 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active= |recovery= |frameAdv=-5
  |description=
  |description=
* Important points go here
* 4AA gatling canceled into 5A is a natural frametrap
 
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
Line 88: Line 78:
  |version=4AAA
  |version=4AAA
  |damage=720 |guard=All
  |damage=720 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=-27 vs ground (-4 vs air)
  |description=
  |description=
* Important points go here
* Can airdash forward/backward after air recovery, very useful with assists that can lockdown after you do 4AAA


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
Line 98: Line 87:
  |version=4AAAA
  |version=4AAAA
  |damage=672 |guard=All
  |damage=672 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=-17
  |description=
  |description=
* Important points go here
* Important points go here
Line 117: Line 106:
  |version=5A
  |version=5A
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active= |recovery= |frameAdv=-9
  |description=
  |description=
* Important points go here
* Important points go here
Line 127: Line 116:
  |version=5AA
  |version=5AA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=-9
  |description=
  |description=
* Important points go here
* Important points go here
Line 137: Line 126:
  |version=5AAA
  |version=5AAA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=-26
  |description=
  |description=
* Important points go here
* Important to note that 5AAA 66(Orgia dash)jA is a true blockstring, very strong for pressure if opponent has no way of pushblocking Aegis out.
}}


Detailed description of the usefulness of the move go here
}}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |header=no
  |version=5AAAA
  |version=5AAAA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=24 |active= |recovery= |frameAdv=-18
  |description= Weirdly, the fourth hit of this smart combo tends to miss crouching characters. It only hits Waldstein, Gordeau, Jubei, Tager and Hakumen while they are crouching and whiffs on every other character.
  |description= Weirdly, the fourth hit of this smart combo tends to miss crouching characters. It only hits Waldstein, Gordeau, Jubei, Tager and Hakumen while they are crouching and whiffs on every other character.
* Important points go here
* Important points go here
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Uncharged
  |version=Uncharged
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active= |recovery= |frameAdv=-10
  |description=
  |description=  
* Important points go here
* Covers air approaches from opponents very well, spend meter on 236C for a decent 5k+ confirm.


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
Line 173: Line 160:
  |version=Charged
  |version=Charged
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active= |recovery= |frameAdv=-6 ~ -23
  |description=
  |description=  
* Important points go here
* Frame Adv notes: -6 (standing Hakumen), -12 (standing Aigis), -23 (crouching Aigis)
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=26 |active= |recovery= |frameAdv=-4
  |description=
  |description=  
* Important points go here
* Unlike most P4A 5Cs, this one moves forward a fair bit.
 
* This move brings Aegis's hitbox far off the ground, making it a great option to beat most lows.
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage= |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=-1
  |description=
  |description= Decent 2A for stagger/frametrap pressure
* Important points go here
* Important points go here


Line 219: Line 203:
  |version=Uncharged
  |version=Uncharged
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active=2 |recovery=22 |frameAdv=-7
  |description=
  |description=  
* Important Points Go Here
* Head invul at frame 9-12
}}


Detailed description of the usefulness of the move go here
}}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Charged |header=no
  |version=Charged |header=no
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=11 (strike), 14 (bullets) |active= |recovery= |frameAdv=-6 ~ -14
  |description=
  |description=  
* Important Points Go Here
* Head invul at frame 9-12
 
* Block adv based on: -6 (standing Hakumen), -10 (standing Aigis), -14 (crouching Aigis)
Detailed description of the usefulness of the move go here
* Not as strong as P4A(there's no bullets at ground level!), but much like 5B it covers air approaches very well in neutral. Convert into 236C if you hit people with bullets in neutral.
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage= |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup=12 |active= |recovery= |frameAdv=-4
  |description=
  |description=  
* Important points go here
* Moves forward a fair bit and can whiff punish a few buttons. Decent blockstring ender that has the option for going into Orgia dash jA if you want.
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">j.A</font> ======
====== <font style="visibility:hidden" size="0">j.A</font> ======
{{MoveData
{{MoveData
|image=BBTag_Aegis_jA.png |caption=
|image=BBTag_Aegis_jA.png |caption= "Unreactable"
|image2=BBTag_Aegis_jAA.png |caption2=
|image2=BBTag_Aegis_jAA.png |caption2=
|name=j.A
|name=j.A
|data=
|data=  
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=j.A
  |version=j.A
  |damage= |guard=
  |damage= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* The go-to button from Orgia Dash cancels when you're making people block things
* Surprisingly good hitbox from behind for crossups.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 284: Line 266:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=
  |damage= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Aegis's few air-to-air tools she has.
 
* Has a hitbox in front of her persona, so it's range is more horizontal than you think, but not by much.
Detailed description of the usefulness of the move go here
* Strong vertical hitbox for hitting opponents above you though.
  }}
  }}
}}
}}
Line 300: Line 282:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=
  |damage= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery=5+3 |frameAdv=
  |description=
  |description=  
* Important points go here
* Good combo ender that can lead to a safejump. Can airdash forward/backward after air recovery, or can orgia dash on block/hit.
 
* Good tool for baiting out non-DP anti-air attempts, but you're left in recovery if you whiff so it's not something that can be used often unless you have an assist available.
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
{{MoveData
{{MoveData
|image=BBTag_Aegis_GroundThrow.png |caption=
|image=BBTag_Aegis_GroundThrow.png |caption= Stick a bomb on em!
|name=Ground Throw
|name=Ground Throw
|input=5B+C
|input=5B+C
Line 320: Line 301:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Throw
  |damage= |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here
Line 336: Line 317:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=2400 |guard=All
  |damage=2400 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=17 |active= |recovery= |frameAdv=-30
  |description=
  |description=
* Important points go here
* Invul at frames 1-20
 
* Slow DP, very vertical hitbox however.
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">7th Gen Blast Gatling</font> ======
====== <font style="visibility:hidden" size="0">7th Gen Blast Gatling</font> ======
{{MoveData
{{MoveData
|image=BBTag_Aegis_7thGenBlastGatling.png |caption=
|image=BBTag_Aegis_7thGenBlastGatling.png |caption= SKRAAAAAA~ POP POP
|input=236A/B
|input=236A/B
|name=7th Gen Blast Gatling
|name=7th Gen Blast Gatling
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  |version=A
  |version=A
  |damage=1350 |guard=
  |damage=1350 |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=-17 ~ -6
  |description=
  |description=
* Important points go here
* Both versions of Gatling are able to destroy most projectiles, very strong tool in neutral however it is easy to jump over it and punish. Use an assist to cover air approaches if possible.
* Not the greatest blockstring ender at point blank ranges. If you really need to use it, best to back it up with an assist.
}}


Detailed description of the usefulness of the move go here
}}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=B |header=no
  |version=B |header=no
  |damage=1620(1920) |guard=
  |damage=1620(1920) |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup=26 |active= |recovery= |frameAdv=-17 ~ -6 (-19 ~ -12)
  |description=
  |description=
* Chargeable
* Chargeable
 
* Mostly seen as an combo ender rather than a neutral tool due to it's longer startup and worse frame advantage.
Detailed description of the usefulness of the move go here
 
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground A
  |version=Ground A
  |damage= |guard=
  |damage= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup=25 |active= |recovery= |frameAdv=-17 ~ +16
  |description=
  |description=
* Earliest detonation neg-edge on f35 (active + 10), must be re-pressed, not held. Held detonation cancel is later.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Air A |header=no
  |version=Air A |header=no
  |damage= |guard=
  |damage= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup=21 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Earliest detonation neg-edge on f31 (active + 10), must be re-pressed, not held. Held detonation cancel is later.
}}


Detailed description of the usefulness of the move go here
}}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground B |header=no
  |version=Ground B |header=no
  |damage= |guard=
  |damage= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup=37 |active= |recovery= |frameAdv= -2 ~ +67
  |description=
  |description=
* Earliest detonation neg-edge on f47 (active + 10), must be re-pressed, not held. Held detonation cancel is later.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Air B |header=no
  |version=Air B |header=no
  |damage= |guard=
  |damage= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup=21 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Earliest detonation neg-edge on f31 (active + 10), must be re-pressed, not held. Held detonation cancel is later.
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=A
  |version=A
  |damage=1350 |guard=
  |damage=1350 |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= 19 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Aegis fires a turret from the air. She remains stationary until all bullets are fired.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 433: Line 409:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=B |header=no
  |version=B |header=no
  |damage= |guard=
  |damage= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= 29 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Aegis fires a turret from the air. She slowly descends downward at an angle as the bullets are fired.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 455: Line 431:
  |version=Ground
  |version=Ground
  |damage= |guard=
  |damage= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=-8
  |description=
  |description=
  }}
  }}
Line 461: Line 437:
  |version=Air |header=no
  |version=Air |header=no
  |damage= |guard=
  |damage= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Aegis's best conversion tool from turning any hit into damage and a possible safejump.
* Opponents are forced to only ground tech options.
* Unburstable until the move ends


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 478: Line 456:
  |version=Ground
  |version=Ground
  |damage= |guard=
  |damage= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup=18 |active= |recovery= |frameAdv=-12 ~ +33
  |description=
  |description=
  }}
  }}
Line 484: Line 462:
  |version=Air |header=no
  |version=Air |header=no
  |damage= |guard=
  |damage= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup=18 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Strong lockdown tool in okizeme if the opponent is unable to interrupt it. Don't be surprised if someone Ziodyne's/Touga's you if you do this in neutral though.
 
* Can Orgia Dash cancel, meaning that you can move forward while missles are moving towards opponent.
Detailed description of the usefulness of the move go here
* Thanks to the Active Switch mechanic, you can use this to get your partner in safely or force mixups in Cross Combo pressure situations.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">Boost Dash</font> ======
====== <font style="visibility:hidden" size="0">Boost Dash</font> ======
{{MoveData
{{MoveData
Line 501: Line 480:
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Frame 8 earliest cancel (Frame 8 is the start of the next move, eg: Orgia dash > j.A is 7 + 9 = 16f startup)
 
* Orgia dash in neutral = 1 bar depleted
Detailed description of the usefulness of the move go here
* Orgia dash after a normal = 2 bars depleted
* Orgia dash after Missile Launcher = 3 bars depleted
* Aegis's best pressure tool.
  }}
  }}
}}
}}
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|image=BBTag_Aegis_4AA.png |caption=
|image=BBTag_Aegis_4AA.png |caption=
|image2=BBTag_Aegis_4AAAA.png |caption2=
|image2=BBTag_Aegis_4AAAA.png |caption2=
|input=5P
|input=4AA
|name=4AA
|name=5P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=2172 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+27
  |description=
  |description=
* On hit, Aegis will follow up with 5AAA, which will launch the opponent
* On hit, Aegis will follow up with 5AAA, which will launch the opponent
Line 531: Line 512:
====== <font style="visibility:hidden" size="0">6P</font> ======
====== <font style="visibility:hidden" size="0">6P</font> ======
{{MoveData
{{MoveData
|image=BBTag_Aegis_7thGenRadicalCannon.png |caption=
|image=BBTag_Aegis_7thGenRadicalCannon.png |caption= THINK FAST
|input=6P
|input=7th Gen Radical Cannon
|name=7th Gen Radical Cannon
|name=6P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=49 |active=N/A |recovery=N/A |frameAdv=+18
  |description=
  |description=
* Important points go here
* Important points go here
Line 549: Line 530:
{{MoveData
{{MoveData
|image=BBTag_Aegis_4P.png |caption=
|image=BBTag_Aegis_4P.png |caption=
|input=4P
|input=P4A 2C
|name=P4A 2C
|name=4P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=2000 |guard=All
  |damage=2000 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+33
  |description=
  |description=
* Important points go here
* Important points go here
Line 575: Line 556:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=4500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=4+7 |active= |recovery= |frameAdv=-33
  |description=
  |description=
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Air |header=no
  |version=Air |header=no
  |damage= |guard=All
  |damage=4500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=4+7 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* 1-32f fully invulnerable


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 599: Line 580:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=5355 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=15+0(-2*) |active= |recovery= |frameAdv=
  |description=
  |description=
* 2 active frames before superflash ends
* 1-16f fully invulnerable
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Air |header=no
  |version=Air |header=no
  |damage= |guard=All
  |damage=5355 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 15+0(-1*)|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* 1 active frame before superflash ends
* 1-17f fully invulnerable


Both the ground and the air version of this move only hit airborne enemies. You need to use some sort of launcher (like 2B, 2C or throws) to be able to hit with the ground version.
Both the ground and the air version of this move only hit airborne enemies. You need to use some sort of launcher (like 2B, 2C or throws) to be able to hit with the ground version.
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====== <font style="visibility:hidden" size="0">Heritage Liberator Palladion</font> ======
====== <font style="visibility:hidden" size="0">Heritage Liberator Palladion</font> ======
{{MoveData
{{MoveData
|image=BBTag_Aegis_HeritageLiberatorPalladion.png |caption=
|image=BBTag_Aegis_HeritageLiberatorPalladion.png |caption=Itsudatte, itsudatte, itsudatte
|input=222B+C (Air OK)
|input=222B+C (Air OK)
|name=Heritage Liberator Palladion
|name=Heritage Liberator Palladion
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=43599 (DESTROY) |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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<br clear=all/>
<br clear=all/>
----
----
{{CharLinks
{{CharLinks-BBTag|Aegis}}
|charMainPage=BBTag/Aegis
|videos=
}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:Aegis]]
[[Category:Aegis]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]

Revision as of 15:51, 13 August 2018

Aegis
BBTag Aegis Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run, Flight (Orgia Boost)

Overview

"You don't have to save the world to find meaning in life... Sometimes, all you need is something simple, like someone to take care of."

Backstory

Aegis was a member of the Specialized Extracurricular Execution Squad (SEES), a group made up of unique high school students with the special ability to use "Personas" to combat shadows that arise from Tartarus during the midnight Dark Hour. She is an android built by the Kirijo Group originally designed solely as an Anti-Shadow weapon. After spending time with the members of SEES, she began to develop feelings of human emotion, and now understands what it means to find one's purpose in life. Now, no longer a mere machine, Aegis forges her own path while living a peaceful life with her friends.

Playstyle

Strengths/Weaknesses

Orgia

In the original Persona 4 Arena, Aegis had the ability to enter Orgia Mode, which gave her access to a boost dash and additional skills. This feature makes its return in BlazBlue Cross Tag Battle.

Here's how it works:

  • There are now 4 segments to the Orgia Gauge
  • You do not have to switch in and out of Orgia Mode anymore.
  • To Boost Dash, input 66 on the ground either in neutral or from canceling a button
  • You can Boost Dash from neutral for 1 segment of the bar.
  • You can Boost Dash Cancel from normals at the cost of 2 segments of the bar.
  • Once you start Boost Dashing, you'll continue to Boost Dash, which will drain the Orgia Gauge gradually.
  • While Boost Dashing, Hold 8 or 2 to go up or down respectively
  • To stop Boost Dashing, you can cancel it into an air normal, tap 4 or steer yourself downward to land
  • If you don't empty the Orgia Gauge, it will gradually regenerate over time as soon as you stop Boost Dashing
  • The Orgia Gauge will gradually regenerate over time even when Aegis is switched out
  • If you empty the entire Orgia Gauge, you'll enter a "Overheat" state that you can visually see by steam rising out of Aegis. During this time, Orgia Gauge won't gradually recover so be sure to do your best to avoid this state!


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Normal Moves

4A
4A
BBTag Aegis 4A.png
BBTag Aegis 4AA.png
BBTag Aegis 4AAA.png
BBTag Aegis 4AAAA.png
Metis would be proud
1000 All 6 - - -


900 All 10 - - - 720 All 8 - - - 672 All 14 - - -
5A
5A
BBTag Aegis 5A.png
BBTag Aegis 5AA.png
BBTag Aegis 5AAA.png
BBTag Aegis 5AAAA.png
All 10 - - - All 14 - - - All 9 - - -


All 24 - - -
5B
5B (Chargeable)
BBTag Aegis 5B.png
1500 All 10 - - - All 10 - - -
5C
5C
BBTag Aegis 5C.png
High 26 - - -
2A
2A
BBTag Aegis 2A.png
Low 8 - - -
2B
2B (Chargeable)
BBTag Aegis 2B.png
All 11 2 22 - - -


All 11 (strike), 14 (bullets) - - -
2C
2C
BBTag Aegis 2C.png
Low 12 - - -
j.A
j.A
BBTag Aegis jA.png
"Unreactable"
BBTag Aegis jAA.png
9 - - - - - -
j.B
j.B
BBTag Aegis jB.png
All 8 - - -
j.C
j.C
BBTag Aegis jC.png
15 5+3 - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Aegis GroundThrow.png
Stick a bomb on em!
Throw 7 - - -
Heavenly Spear
Heavenly Spear
5A+D
BBTag Aegis HeavenlySpear.png
2400 All 17 - - -


Skills

7th Gen Blast Gatling
7th Gen Blast Gatling
236A/B
BBTag Aegis 7thGenBlastGatling.png
SKRAAAAAA~ POP POP
1350 14 - - -


1620(1920) 26 - - -
7th Gen Radical Cannon
7th Gen Radical Cannon
214A/B (Chargeable) (Air OK)
BBTag Aegis 7thGenRadicalCannon.png
All 25 - - - All 21 - - -


All 37 - - -


All 21 - - -
7th Gen Vulcan Cannon
7th Gen Vulcan Cannon
j.236A/B
BBTag Aegis 7thGenVulcanCannon.png
1350 All 19 - - - All 29 - - -


Extra Skills

Megido Fire - Kai
Megido Fire - Kai
236C (Air OK)
BBTag Aegis MegidoFireKai.png
13 - - - 13 - - -
Pandora Missile Launcher
Pandora Missile Launcher
214C (Air OK)
BBTag Aegis PandoraMissileLauncher.png
18 - - - 18 - - -
Boost Dash
Orgia Boost
66
BBTag Aegis BoostDash.png
- - -


Partner Skills

5P
5P
4AA
BBTag Aegis 4AA.png
BBTag Aegis 4AAAA.png
2172 All 31 N/A N/A - - -
6P
6P
7th Gen Radical Cannon
BBTag Aegis 7thGenRadicalCannon.png
THINK FAST
All 49 N/A N/A - - -
4P
4P
P4A 2C
BBTag Aegis 4P.png
2000 All 31 N/A N/A - - -


Distortion Skills

GoddessShield
Goddess Shield
236B+C (air OK)
BBTag Aegis GoddessShield.png
4500 All 4+7 - - - 4500 All 4+7 - - -
Multi Mounted Machine Gun Orion
Multi Mounted Machine Gun Orion
214B+C (air OK)
BBTag Aegis MultiMountedMachineGunOrion.png
5355 All 15+0(-2*) - - - 5355 All 15+0(-1*) - - -


Astral Heat

Heritage Liberator Palladion
Heritage Liberator Palladion
222B+C (Air OK)
BBTag Aegis HeritageLiberatorPalladion.png
Itsudatte, itsudatte, itsudatte
43599 (DESTROY) All - - -



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