BBTag/Aegis: Difference between revisions

From Dustloop Wiki
No edit summary
(35 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{CharNav-BBTag |Aigis}}
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
|-
|-
Line 8: Line 7:
|-
|-
||
||
{{CharData-BBTagList|Aegis}}
{{CharData-BBTag|Aegis}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run, Flight (Orgia Boost)
* Double Jump, 1 Airdash, Dash Type: Run, Flight (Orgia Boost)
Line 14: Line 13:
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|2}}
{{TOC limit|2}}
</div>
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
<div style="height:200px; width:1px;">
  &nbsp;
</div>
</div>
==Overview==
==Overview==
Line 30: Line 25:


===Strengths/Weaknesses===
===Strengths/Weaknesses===
===Persona: Athena===


===Orgia===
===Orgia===
Line 49: Line 42:
* The Orgia Gauge will gradually regenerate over time even when Aegis is switched out  
* The Orgia Gauge will gradually regenerate over time even when Aegis is switched out  
* If you empty the entire Orgia Gauge, you'll enter a "Overheat" state that you can visually see by steam rising out of Aegis. During this time, Orgia Gauge won't gradually recover so be sure to do your best to avoid this state!
* If you empty the entire Orgia Gauge, you'll enter a "Overheat" state that you can visually see by steam rising out of Aegis. During this time, Orgia Gauge won't gradually recover so be sure to do your best to avoid this state!
<br clear=all/>


{{CharLinks-BBTag|Aegis}}
<br clear=all>
<br clear=all>


Line 59: Line 54:
|image2=BBTag_Aegis_4AA.png |caption2=
|image2=BBTag_Aegis_4AA.png |caption2=
|image3=BBTag_Aegis_4AAA.png |caption3=
|image3=BBTag_Aegis_4AAA.png |caption3=
|image4=BBTag_Aegis_4AAAA.png |caption4=
|image4=BBTag_Aegis_4AAAA.png |caption4=Metis would be proud
|name=4A
|name=4A
|data=
|data=
Line 67: Line 62:
  |startup=6 |active= |recovery= |frameAdv=-5
  |startup=6 |active= |recovery= |frameAdv=-5
  |description=
  |description=
* Her fastest button, if you really need to abare/mash, use this one.
* Her fastest button, if you really need to abare/mash, use this one.
* Only button that is jump cancellable on block.
  }}
  }}


Line 82: Line 78:
  |version=4AAA
  |version=4AAA
  |damage=720 |guard=All
  |damage=720 |guard=All
  |startup=8 |active= |recovery= |frameAdv=-4(air),-27(ground)
  |startup=8 |active= |recovery= |frameAdv=-27 vs ground (-4 vs air)
  |description=
  |description=
* Can airdash forward/backward after air recovery, very useful with assists that can lockdown after you do 4AAA
* Can airdash forward/backward after air recovery, very useful with assists that can lockdown after you do 4AAA
Line 164: Line 160:
  |version=Charged
  |version=Charged
  |damage= |guard=All
  |damage= |guard=All
  |startup=10 |active= |recovery= |frameAdv=-6~-23
  |startup=10 |active= |recovery= |frameAdv=-6 ~ -23
  |description=  
  |description=  
* Frame Adv notes: -6 (standing Hakumen), -12 (standing Aigis), -23 (crouching Aigis)
* Frame Adv notes: -6 (standing Hakumen), -12 (standing Aigis), -23 (crouching Aigis)
Line 180: Line 176:
  |description=  
  |description=  
* Unlike most P4A 5Cs, this one moves forward a fair bit.
* Unlike most P4A 5Cs, this one moves forward a fair bit.
* This move brings Aegis's hitbox far off the ground, making it a great option to beat most lows.
  }}
  }}
}}
}}
Line 206: Line 203:
  |version=Uncharged
  |version=Uncharged
  |damage= |guard=All
  |damage= |guard=All
  |startup=11 |active= |recovery= |frameAdv=-7
  |startup=11 |active=2 |recovery=22 |frameAdv=-7
  |description=  
  |description=  
* Head invul at frame 9-12
* Head invul at frame 9-12
Line 214: Line 211:
  |version=Charged |header=no
  |version=Charged |header=no
  |damage= |guard=All
  |damage= |guard=All
  |startup=11(strike), 14(bullets) |active= |recovery= |frameAdv=-6~-14
  |startup=11 (strike), 14 (bullets) |active= |recovery= |frameAdv=-6 ~ -14
  |description=  
  |description=  
* Head invul at frame 9-12  
* Head invul at frame 9-12  
Line 269: Line 266:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=
  |damage= |guard= All
  |startup=8 |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Aegis's few air-to-air tools she has.
 
* Has a hitbox in front of her persona, so it's range is more horizontal than you think, but not by much.
Detailed description of the usefulness of the move go here
* Strong vertical hitbox for hitting opponents above you though.
  }}
  }}
}}
}}
Line 285: Line 282:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=
  |damage= |guard=
  |startup=15 |active= |recovery=landing + 5f |frameAdv=
  |startup=15 |active= |recovery=5+3 |frameAdv=
  |description=  
  |description=  
* Good combo ender that can lead to a safejump. Can airdash forward/backward after air recovery, or can orgia dash on block/hit.
* Good combo ender that can lead to a safejump. Can airdash forward/backward after air recovery, or can orgia dash on block/hit.
Line 298: Line 295:
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
{{MoveData
{{MoveData
|image=BBTag_Aegis_GroundThrow.png |caption=
|image=BBTag_Aegis_GroundThrow.png |caption= Stick a bomb on em!
|name=Ground Throw
|name=Ground Throw
|input=5B+C
|input=5B+C
Line 304: Line 301:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Throw
  |damage= |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here
Line 340: Line 337:
  |version=A
  |version=A
  |damage=1350 |guard=
  |damage=1350 |guard=
  |startup=14 |active= |recovery= |frameAdv=-17~-6
  |startup=14 |active= |recovery= |frameAdv=-17 ~ -6
  |description=
  |description=
* Both versions of Gatling are able to destroy most projectiles, very strong tool in neutral however it is easy to jump over it and punish. Use an assist to cover air approaches if possible.
* Both versions of Gatling are able to destroy most projectiles, very strong tool in neutral however it is easy to jump over it and punish. Use an assist to cover air approaches if possible.
Line 349: Line 346:
  |version=B |header=no
  |version=B |header=no
  |damage=1620(1920) |guard=
  |damage=1620(1920) |guard=
  |startup=26 |active= |recovery= |frameAdv=-19~-12
  |startup=26 |active= |recovery= |frameAdv=-17 ~ -6 (-19 ~ -12)
  |description=
  |description=
* Chargeable
* Chargeable
Line 365: Line 362:
  |version=Ground A
  |version=Ground A
  |damage= |guard= All
  |damage= |guard= All
  |startup=25 |active= |recovery= |frameAdv=-17~+16
  |startup=25 |active= |recovery= |frameAdv=-17 ~ +16
  |description=
  |description=
* Earliest detonation neg-edge on f35 (active + 10), must be re-pressed, not held. Held detonation cancel is later.
* Earliest detonation neg-edge on f35 (active + 10), must be re-pressed, not held. Held detonation cancel is later.
Line 380: Line 377:
  |version=Ground B |header=no
  |version=Ground B |header=no
  |damage= |guard= All
  |damage= |guard= All
  |startup=37 |active= |recovery= |frameAdv= -2~+67
  |startup=37 |active= |recovery= |frameAdv= -2 ~ +67
  |description=
  |description=
  * Earliest detonation neg-edge on f47 (active + 10), must be re-pressed, not held. Held detonation cancel is later.
  * Earliest detonation neg-edge on f47 (active + 10), must be re-pressed, not held. Held detonation cancel is later.
Line 405: Line 402:
  |startup= 19 |active= |recovery= |frameAdv=
  |startup= 19 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Aegis fires a turret from the air. She remains stationary until all bullets are fired.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 415: Line 412:
  |startup= 29 |active= |recovery= |frameAdv=
  |startup= 29 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Aegis fires a turret from the air. She slowly descends downward at an angle as the bullets are fired.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 459: Line 456:
  |version=Ground
  |version=Ground
  |damage= |guard=
  |damage= |guard=
  |startup=18 |active= |recovery= |frameAdv=-12~+33
  |startup=18 |active= |recovery= |frameAdv=-12 ~ +33
  |description=
  |description=
  }}
  }}
Line 472: Line 469:
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">Boost Dash</font> ======
====== <font style="visibility:hidden" size="0">Boost Dash</font> ======
{{MoveData
{{MoveData
Line 485: Line 483:
* Orgia dash in neutral = 1 bar depleted
* Orgia dash in neutral = 1 bar depleted
* Orgia dash after a normal = 2 bars depleted
* Orgia dash after a normal = 2 bars depleted
* Orgia dash after Missile Launcher = 3 bars depleted
* Aegis's best pressure tool.
* Aegis's best pressure tool.
  }}
  }}
Line 497: Line 496:
|image=BBTag_Aegis_4AA.png |caption=
|image=BBTag_Aegis_4AA.png |caption=
|image2=BBTag_Aegis_4AAAA.png |caption2=
|image2=BBTag_Aegis_4AAAA.png |caption2=
|input=5P
|input=4AA
|name=4AA
|name=5P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=2172 |guard=All
  |damage=2172 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+27
  |description=
  |description=
* On hit, Aegis will follow up with 5AAA, which will launch the opponent
* On hit, Aegis will follow up with 5AAA, which will launch the opponent
Line 513: Line 512:
====== <font style="visibility:hidden" size="0">6P</font> ======
====== <font style="visibility:hidden" size="0">6P</font> ======
{{MoveData
{{MoveData
|image=BBTag_Aegis_7thGenRadicalCannon.png |caption=
|image=BBTag_Aegis_7thGenRadicalCannon.png |caption= THINK FAST
|input=6P
|input=7th Gen Radical Cannon
|name=7th Gen Radical Cannon
|name=6P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=49 |active=N/A |recovery=N/A |frameAdv=+18
  |description=
  |description=
* Important points go here
* Important points go here
Line 531: Line 530:
{{MoveData
{{MoveData
|image=BBTag_Aegis_4P.png |caption=
|image=BBTag_Aegis_4P.png |caption=
|input=4P
|input=P4A 2C
|name=P4A 2C
|name=4P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=2000 |guard=All
  |damage=2000 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+33
  |description=
  |description=
* Important points go here
* Important points go here
Line 558: Line 557:
  |version=Ground
  |version=Ground
  |damage=4500 |guard=All
  |damage=4500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=4+7 |active= |recovery= |frameAdv=-33
  |description=
  |description=
  }}
  }}
Line 564: Line 563:
  |version=Air |header=no
  |version=Air |header=no
  |damage=4500 |guard=All
  |damage=4500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=4+7 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* 1-32f fully invulnerable


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 582: Line 581:
  |version=Ground
  |version=Ground
  |damage=5355 |guard=All
  |damage=5355 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=15+0(-2*) |active= |recovery= |frameAdv=
  |description=
  |description=
* 2 active frames before superflash ends
* 1-16f fully invulnerable
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Air |header=no
  |version=Air |header=no
  |damage=5355 |guard=All
  |damage=5355 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 15+0(-1*)|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* 1 active frame before superflash ends
* 1-17f fully invulnerable


Both the ground and the air version of this move only hit airborne enemies. You need to use some sort of launcher (like 2B, 2C or throws) to be able to hit with the ground version.
Both the ground and the air version of this move only hit airborne enemies. You need to use some sort of launcher (like 2B, 2C or throws) to be able to hit with the ground version.
Line 603: Line 605:
====== <font style="visibility:hidden" size="0">Heritage Liberator Palladion</font> ======
====== <font style="visibility:hidden" size="0">Heritage Liberator Palladion</font> ======
{{MoveData
{{MoveData
|image=BBTag_Aegis_HeritageLiberatorPalladion.png |caption=
|image=BBTag_Aegis_HeritageLiberatorPalladion.png |caption=Itsudatte, itsudatte, itsudatte
|input=222B+C (Air OK)
|input=222B+C (Air OK)
|name=Heritage Liberator Palladion
|name=Heritage Liberator Palladion

Revision as of 15:51, 13 August 2018

Aegis
BBTag Aegis Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run, Flight (Orgia Boost)

Overview

"You don't have to save the world to find meaning in life... Sometimes, all you need is something simple, like someone to take care of."

Backstory

Aegis was a member of the Specialized Extracurricular Execution Squad (SEES), a group made up of unique high school students with the special ability to use "Personas" to combat shadows that arise from Tartarus during the midnight Dark Hour. She is an android built by the Kirijo Group originally designed solely as an Anti-Shadow weapon. After spending time with the members of SEES, she began to develop feelings of human emotion, and now understands what it means to find one's purpose in life. Now, no longer a mere machine, Aegis forges her own path while living a peaceful life with her friends.

Playstyle

Strengths/Weaknesses

Orgia

In the original Persona 4 Arena, Aegis had the ability to enter Orgia Mode, which gave her access to a boost dash and additional skills. This feature makes its return in BlazBlue Cross Tag Battle.

Here's how it works:

  • There are now 4 segments to the Orgia Gauge
  • You do not have to switch in and out of Orgia Mode anymore.
  • To Boost Dash, input 66 on the ground either in neutral or from canceling a button
  • You can Boost Dash from neutral for 1 segment of the bar.
  • You can Boost Dash Cancel from normals at the cost of 2 segments of the bar.
  • Once you start Boost Dashing, you'll continue to Boost Dash, which will drain the Orgia Gauge gradually.
  • While Boost Dashing, Hold 8 or 2 to go up or down respectively
  • To stop Boost Dashing, you can cancel it into an air normal, tap 4 or steer yourself downward to land
  • If you don't empty the Orgia Gauge, it will gradually regenerate over time as soon as you stop Boost Dashing
  • The Orgia Gauge will gradually regenerate over time even when Aegis is switched out
  • If you empty the entire Orgia Gauge, you'll enter a "Overheat" state that you can visually see by steam rising out of Aegis. During this time, Orgia Gauge won't gradually recover so be sure to do your best to avoid this state!


Template:CharLinks-BBTag

Normal Moves

4A
4A
BBTag Aegis 4A.png
BBTag Aegis 4AA.png
BBTag Aegis 4AAA.png
BBTag Aegis 4AAAA.png
Metis would be proud
1000 All 6 - - -


900 All 10 - - - 720 All 8 - - - 672 All 14 - - -
5A
5A
BBTag Aegis 5A.png
BBTag Aegis 5AA.png
BBTag Aegis 5AAA.png
BBTag Aegis 5AAAA.png
All 10 - - - All 14 - - - All 9 - - -


All 24 - - -
5B
5B (Chargeable)
BBTag Aegis 5B.png
1500 All 10 - - - All 10 - - -
5C
5C
BBTag Aegis 5C.png
High 26 - - -
2A
2A
BBTag Aegis 2A.png
Low 8 - - -
2B
2B (Chargeable)
BBTag Aegis 2B.png
All 11 2 22 - - -


All 11 (strike), 14 (bullets) - - -
2C
2C
BBTag Aegis 2C.png
Low 12 - - -
j.A
j.A
BBTag Aegis jA.png
"Unreactable"
BBTag Aegis jAA.png
9 - - - - - -
j.B
j.B
BBTag Aegis jB.png
All 8 - - -
j.C
j.C
BBTag Aegis jC.png
15 5+3 - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Aegis GroundThrow.png
Stick a bomb on em!
Throw 7 - - -
Heavenly Spear
Heavenly Spear
5A+D
BBTag Aegis HeavenlySpear.png
2400 All 17 - - -


Skills

7th Gen Blast Gatling
7th Gen Blast Gatling
236A/B
BBTag Aegis 7thGenBlastGatling.png
SKRAAAAAA~ POP POP
1350 14 - - -


1620(1920) 26 - - -
7th Gen Radical Cannon
7th Gen Radical Cannon
214A/B (Chargeable) (Air OK)
BBTag Aegis 7thGenRadicalCannon.png
All 25 - - - All 21 - - -


All 37 - - -


All 21 - - -
7th Gen Vulcan Cannon
7th Gen Vulcan Cannon
j.236A/B
BBTag Aegis 7thGenVulcanCannon.png
1350 All 19 - - - All 29 - - -


Extra Skills

Megido Fire - Kai
Megido Fire - Kai
236C (Air OK)
BBTag Aegis MegidoFireKai.png
13 - - - 13 - - -
Pandora Missile Launcher
Pandora Missile Launcher
214C (Air OK)
BBTag Aegis PandoraMissileLauncher.png
18 - - - 18 - - -
Boost Dash
Orgia Boost
66
BBTag Aegis BoostDash.png
- - -


Partner Skills

5P
5P
4AA
BBTag Aegis 4AA.png
BBTag Aegis 4AAAA.png
2172 All 31 N/A N/A - - -
6P
6P
7th Gen Radical Cannon
BBTag Aegis 7thGenRadicalCannon.png
THINK FAST
All 49 N/A N/A - - -
4P
4P
P4A 2C
BBTag Aegis 4P.png
2000 All 31 N/A N/A - - -


Distortion Skills

GoddessShield
Goddess Shield
236B+C (air OK)
BBTag Aegis GoddessShield.png
4500 All 4+7 - - - 4500 All 4+7 - - -
Multi Mounted Machine Gun Orion
Multi Mounted Machine Gun Orion
214B+C (air OK)
BBTag Aegis MultiMountedMachineGunOrion.png
5355 All 15+0(-2*) - - - 5355 All 15+0(-1*) - - -


Astral Heat

Heritage Liberator Palladion
Heritage Liberator Palladion
222B+C (Air OK)
BBTag Aegis HeritageLiberatorPalladion.png
Itsudatte, itsudatte, itsudatte
43599 (DESTROY) All - - -



Template:CharLinks-BBTag