BBTag/Aegis/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 29F / Invul: 1-7F All


Origa Gauge
  • Aigis can cancel her normals into Boost Dashes at the cost of Orgia Gauge. Costs 2 Orgia stocks. Can be used even when Orgia Gauge has less than 2 stocks left, but will empty the gauge.
  • Aigis can also do Boost Dash while standing. Costs 1 Origa stock. Can be used even when Orgia Gauge has less than 1 stock left, but will empty the gauge.
  • If you empty the Origa Gauge, then Boost Dash is disabled until the Gague refills to full.


Normal Moves[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 - 100 75 - - All 6 - - -5 - - - - - - -
4AA 1500 - 100 80 - - All 10 - - -5 - - - - - - -
4AAA 1500 - 80 70 - - All 8 - - -4, landing + 9 - - - - - - -
  • -4 in the air, -27 if waiting until the floor to perform an action (includes 9f landing recovery)
4AAAA 2000 - 90 85 - - All 14 - - -17, landing + 6 - - - - - - -
5A 1500 - 100 80 - - All 10 - - -9 - - - - - - -
5AA 1500 - 90 80 - - All 14 - - -9 - - - - - - -
5AAA 1700 - 90 75 - - All 9 - - -26 - - - - - - -
5AAAA 2000 - 90 85 - - All 24 - - -18, landing + 6 - - - - - - -
2A 1000 - 90 70 - - Low 8 - - -1 - - - - - - -
5B 1500 - 100 70 - - All 10 - - -10 - - - - - - -
5[B] 1500, 1000*5 - 100, 80 70, 75 (once) - - All 10 - - -6 ~ -23 - - - - - - -
  • -6 on standing Hakumen, -12 on standing Aigis, -23 on crouching Aigis
2B 1500 - 90 70 - - All 11 2 22 -7 - - - - - 9-12 Head -

Counterhit 1-12

2[B] 1500, 1000*5 - 90, 80 70, 75 (once) - - All 11, 14* - - -6 ~ -14 - - - - - 9-12 Head -

*14 is first active of bullets. -6 on standing Hakumen, -10 on standing Aigis, -14 on crouching Aigis

5C 800 - - - - - High 26 - - -4 - - - - - - -
2C 1500 - 90 80 - - Low 12 - - -4 - - - - - - -
j.A 1500 - 80 80 - - High 9 - - - - - - - - - -
j.AA 1200 - 80 80 - - High - - - - - - - - - - -
j.B 1500*2 - 80 80 (once) - - All 8 - - - - - - - - - -
j.C 1700 - 80 85 - - All 15 - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 2000 - 100 50 (once) - - Throw 7 - - - - - - - - - -
  • Minimum Damage 100% (2000)
Heavenly Spear
Reversal Action
2400 - 80 60 - - Air Unblockable 17 - - -30 - - - - - 1-20 All -
Cross Burst Attack 1000 - - - - - All - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A 7th Gen Blast Gatling
236A
300*10 - 80 90 - - All 14 - - -17 ~ -6 - - - - - - -
B 7th Gen Blast Gatling
236B
300*10 - 80 90 - - All 26 - - -17 ~ -6 - - - - - - -
B 7th Gen Blast Gatling (Charged)
236[B]
300*15~30 - 80 90 - - All 26 - - -19 ~ -12 - - - - - - -
214A 1500*2 - 80 70 (once) - - All 25 - - -17 ~ +16 - - - - - - -
  • Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again.
  • Holding the button and releasing has a slightly later detonation window.
  • Detonation has 2f startup.
B 7th Gen Radical Cannon
214B
1500*2 - 80 70 (once) - - All 37 - - -2 ~ +67 - - - - - - -
  • Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again.
  • Holding the button and releasing has a slightly later detonation window.
  • Detonation has 2f startup.
A Air 7th Gen Radical Cannon
j.214A
1500*2 - 80 70 (once) - - All 21 - - - - - - - - - -
  • Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again.
  • Holding the button and releasing has a slightly later detonation window.
  • Detonation has 2f startup.
B Air 7th Gen Radical Cannon
j.214B
1500*2 - 80 70 (once) - - All 21 - - - - - - - - - -
  • Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again.
  • Holding the button and releasing has a slightly later detonation window.
  • Detonation has 2f startup.
A Air 7th Gen Vulcan Cannon
j.236A
300*10 - 80 90 - - All 19 - 61T - - - - - - - -
B Air 7th Gen Vulcan Cannon
j.236B
300*10 - 80 90 - - All 29 - landing + 22 - - - - - - - -
Boost Dash - - - - - - - 7* - - - - - - - - - -
  • Earliest frame a move can start is f8. eg: Orgia Dash > j.A is 7 + 9 = 16f startup.
  • Lasts for up to 60f.
*

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Megido Fire - Kai
236C
1200, 150*8, 1500 - 80 75 (once) - - All 13 - - -8 - - - - - - -
Air Megido Fire - Kai
j.236C
1200, 150*8, 1500 - 80 75 (once) - - All 13 - landing + 18 - - - - - - - -
Pandora Missile Launcher
214C
900*7 - 80 85 - - All 18* - - -12 ~ +33 - - - - - - -
  • Getting 18f is rare, due to spacing and hitboxes
Air Pandora Missile Launcher
j.214C
900*7 - 80 85 - - All 18* - landing + 0 - - - - - - - -
  • Getting 18f is rare, due to spacing and hitboxes

Partner Skills[edit]

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
4AA
1500*2 - 70 80 (once) - - All 31 - - - - 58 - - - - -
6P
7th Gen Radical Cannon
1500*2 - 70 80 (once) - - All 49 - - - - 67 - - - - -
4P
P4A 2C
2000 - 70 90 - - All 31 - - - - 64 - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Goddess Shield
236BC
4500 [4500, 3000] - 80 60 (once) - - All 4+7 - - -33 - - - - - 1-32 All -
  • Values in [] are for Enhanced version
  • -33 at all ranges
  • 59f superflash
Air Goddess Shield
j.236BC
4500 [4500, 3000] - 80 60 (once) - - All 4+7 - landing + 18 - - - - - - 1-32 All -
  • Values in [] are for Enhanced version
  • 59f superflash
Multi Mounted Machine Gun Orion
214BC
0, 1000, 180x41
[0, 1000, 180x41, 600, 1200]
- 80 100 - - Air Throw 15+0 - - - - - - - - 1-16 All -
  • Values in [] are for Enhanced version
  • 2 active frames before superflash ends
  • 66f superflash
Air Multi Mounted Machine Gun Orion
j.214BC
0, 1000, 180x41
[0, 1000, 180x41, 600, 1200]
- 80 100 - - Air Throw 15+0 - - - - - - - - 1-16 All -
  • Values in [] are for Enhanced version
  • 1 active frame before superflash ends
  • 66f superflash
Goddess Shield
Distortion Skill Duo
- - - - - - All - - - - - - - - - - -


  • Values in [] are for Enhanced version
  • Minimum Damage 100%: 2000 [2500]

Astral Heat[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Heritage Liberator Palladion - - - - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3*] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
4AAA 4AAAA, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[3*] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A - 5C, 2C Jump[+], Special, Super
2B[1] 5A - 5C, 2C Jump[+], Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 4A and 2A can only be used 3 times total per string

Sources[edit]

Frame data from Tari (also lists total durations):

framedata spreadsheet

Navigation[edit]


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