BBTag/Aegis/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 29F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
4A
- - - - - - 6 - - -5 - - - - - -
4AA
- - - - - - 10 - - -5 - - - - - -
4AAA
- - - - - - 8 - - -4, landing + 9f - - - - - -

-4 in the air, -27 if waiting until the floor to perform an action (includes 9f landing recovery)

4AAAA
- - - - - - 14 - - -17, landing + 6f - - - - - -
5A
- - - - - - 10 - - -9 - - - - - -
5AA
- - - - - - 14 - - -9 - - - - - -
5AAA
- - - - - - 9 - - -26 - - - - - -
5AAAA
- - - - - - 24 - - -18, landing + 6f - - - - - -
2A
- - - - - - 8 - - -1 - - - - - -
5B
- - - - - - 10 - - -10 - - - - - -
5[B]
- - - - - - 10 - - -6 ~ -23 - - - - - -

-6 on standing Hakumen, -12 on standing Aigis, -23 on crouching Aigis

2B
- - - - - - 11 2 22 -7 - - - - 9-12 Head -

Counterhit 1-12

2[B]
- - - - - - 11, 14* - - -6 ~ -14 - - - - 9-12 Head -

*14 is first active of bullets. -6 on standing Hakumen, -10 on standing Aigis, -14 on crouching Aigis

5C
- - - - - - 26 - - -4 - - - - - -
2C
- - - - - - 12 - - -4 - - - - - -
j.A
- - - - - - 9 - - - - - - - - -
j.AA
- - - - - - - - - - - - - - - -
j.B
- - - - - - 8 - - - - - - - - -
j.C
- - - - - - 15 - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
- - - - - - 7 - - - - - - - - -
Heavenly Spear
Reversal Action
- - - - - - 17 - - -30 - - - - 1-20 All -
Cross Burst Attack
- - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
A 7th Gen Blast Gatling
236A
- - - - - - 14 - - -17 ~ -6 - - - - - -
B 7th Gen Blast Gatling
236B
- - - - - - 26 - - -17 ~ -6 - - - - - -
B 7th Gen Blast Gatling (Charged)
236[B]
- - - - - - 26 - - -19 ~ -12 - - - - - -
A 7th Gen Radical Cannon
214A
- - - - - - 25 - - -17 ~ +16 - - - - - -

Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. Holding the button and releasing has a slightly later detonation window. Detonation has 2f startup.

B 7th Gen Radical Cannon
214B
- - - - - - 37 - - -2 ~ +67 - - - - - -

Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. Holding the button and releasing has a slightly later detonation window. Detonation has 2f startup.

A Air 7th Gen Radical Cannon
j.214A
- - - - - - 21 - - - - - - - - -

Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. Holding the button and releasing has a slightly later detonation window. Detonation has 2f startup.

B Air 7th Gen Radical Cannon
j.214B
- - - - - - 21 - - - - - - - - -

Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. Holding the button and releasing has a slightly later detonation window. Detonation has 2f startup.

A Air 7th Gen Vulcan Cannon
j.236A
- - - - - - 19 - 61T - - - - - - -
B Air 7th Gen Vulcan Cannon
j.236B
- - - - - - 29 - landing + 22f - - - - - - -
Boost Dash
66
- - - - - - 7* - - - - - - - - -

*Earliest frame a move can start is f8. eg: Orgia Dash > j.A is 7 + 9 = 16f startup. Lasts for up to 60f.

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Megido Fire - Kai
236C
- - - - - - 13 - - -8 - - - - - -
Air Megido Fire - Kai
j.236C
- - - - - - 13 - landing + 18f - - - - - - -
Pandora Missile Launcher
214C
- - - - - - 18* - - -12 ~ +33 - - - - - -

*getting 18f is rare, due to spacing and hitboxes

Air Pandora Missile Launcher
j.214C
- - - - - - 18* - landing + 0f - - - - - - -

*getting 18f is rare, due to spacing and hitboxes

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
4AA
- - - - - - 31 - - - - 58 - - - -
6P
7th Gen Radical Cannon
- - - - - - 49 - - - - 67 - - - -
4P
2C
- - - - - - 31 - - - - 64 - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Goddess Shield
236B+C
- - - - - - 4+7 - - -33 - - - - 1-32 All -

-33 at all ranges. 59f superflash.

Air Goddess Shield
j.236B+C
- - - - - - 4+7 - landing + 18f - - - - - 1-32 All -

59f superflash.

Multi Mounted Machine Gun Orion
214B+C
- - - - - - 15+0 - - - - - - - 1-16 All -

2 active frames before superflash ends. 66f superflash.

Air Multi Mounted Machine Gun Orion
j.214B+C
- - - - - - 15+0 - - - - - - - 1-16 All -

1 active frame before superflash ends. 66f superflash.

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Heritage Liberator Palladion
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
4AAA 4AAAA, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[3] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A - 5C, 2C Jump[+], Special, Super
2B[1] 5A - 5C, 2C Jump[+], Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 4A and 2A can only be used 3 times total per string

Sources[edit]

Frame data from Tari (also lists total durations):

framedata spreadsheet



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