Difference between revisions of "BBTag/Aegis/Frame Data"

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(Revolver Action Table)
(Skills)
 
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{{#lsth:BBTag/Aegis/Data|SystemData}}
 
{{#lsth:BBTag/Aegis/Data|SystemData}}
 
;Origa Gauge
 
;Origa Gauge
*Aigis can cancel her normals into Boost Dashes at the cost of Orgia Gauge. Costs 2 Orgia stocks. Can be used even when Orgia Gauge has less than 2 stocks left, but will empty the gauge.
+
*Aigis can cancel her normals into Boost Dashes at the cost of Orgia Gauge. Costs 1 Orgia stock.
 
*Aigis can also do Boost Dash while standing. Costs 1 Origa stock. Can be used even when Orgia Gauge has less than 1 stock left, but will empty the gauge.
 
*Aigis can also do Boost Dash while standing. Costs 1 Origa stock. Can be used even when Orgia Gauge has less than 1 stock left, but will empty the gauge.
 
*If you empty the Origa Gauge, then Boost Dash is disabled until the Gague refills to full.
 
*If you empty the Origa Gauge, then Boost Dash is disabled until the Gague refills to full.
Line 48: Line 48:
 
{{#lsth:BBTag/Aegis/Data|2A Full}}
 
{{#lsth:BBTag/Aegis/Data|2A Full}}
 
|-
 
|-
{{AttackVersion|name=5B|subtitle=}}
+
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
 
{{#lsth:BBTag/Aegis/Data|5B Full}}
 
{{#lsth:BBTag/Aegis/Data|5B Full}}
|-
 
{{AttackVersion|name=5[B]|subtitle=|rowspan=2}}
 
{{#lsth:BBTag/Aegis/Data|5[B] Full}}
 
 
|-
 
|-
 
{{Description|18|text={{ColumnList |text=
 
{{Description|18|text={{ColumnList |text=
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{{AttackVersion|name= 2B|subtitle=|rowspan=2}}
 
{{AttackVersion|name= 2B|subtitle=|rowspan=2}}
 
{{#lsth:BBTag/Aegis/Data| 2B Full}}
 
{{#lsth:BBTag/Aegis/Data| 2B Full}}
|-
 
{{Description|18|text=Counterhit 1-12
 
}}
 
|-
 
{{AttackVersion|name= 2[B]|subtitle=|rowspan=2}}
 
{{#lsth:BBTag/Aegis/Data| 2[B] Full}}
 
 
|-
 
|-
 
{{Description|18|text=<sup>*</sup>14 is first active of bullets. -6 on standing Hakumen, -10 on standing Aigis, -14 on crouching Aigis
 
{{Description|18|text=<sup>*</sup>14 is first active of bullets. -6 on standing Hakumen, -10 on standing Aigis, -14 on crouching Aigis
Line 107: Line 98:
 
{{AttackVersion|name=Heavenly Spear|subtitle=Reversal Action}}
 
{{AttackVersion|name=Heavenly Spear|subtitle=Reversal Action}}
 
{{#lsth:BBTag/Aegis/Data|AD Full}}
 
{{#lsth:BBTag/Aegis/Data|AD Full}}
 +
|-
 +
{{Description|18|text={{ColumnList |text=
 +
*Persona is fully invincible 1-18F
 +
}}
 +
}}
 
|-
 
|-
 
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
 
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
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{{FrameDataHeader-BBTag}}
 
{{FrameDataHeader-BBTag}}
 
|-
 
|-
{{AttackVersion|name=A 7th Gen Blast Gatling|subtitle=236A}}
+
{{AttackVersion|name=7th Gen Blast Gatling|subtitle=236B}}
{{#lsth:BBTag/Aegis/Data|236A Full}}
+
{{#lsth:BBTag/Aegis/Data|236B Full}}
 
|-
 
|-
{{AttackVersion|name=B 7th Gen Blast Gatling|subtitle=236B}}
+
{{AttackVersion|name=Air 7th Gen Vulcan Cannon|subtitle=j.236B}}
{{#lsth:BBTag/Aegis/Data|236B Full}}
+
{{#lsth:BBTag/Aegis/Data|j.236B Full}}
 
|-
 
|-
 
{{AttackVersion|name=B 7th Gen Blast Gatling (Charged)|subtitle=236[B]}}
 
{{AttackVersion|name=B 7th Gen Blast Gatling (Charged)|subtitle=236[B]}}
 
{{#lsth:BBTag/Aegis/Data|236[B] Full}}
 
{{#lsth:BBTag/Aegis/Data|236[B] Full}}
 
|-
 
|-
{{AttackVersion|name=214A|subtitle=|rowspan=2}}
+
{{AttackVersion|name=A 7th Gen Radical Cannon|subtitle=214A|rowspan=2}}
 
{{#lsth:BBTag/Aegis/Data|214A Full}}
 
{{#lsth:BBTag/Aegis/Data|214A Full}}
 
|-
 
|-
 
{{Description|18|text={{ColumnList |text=
 
{{Description|18|text={{ColumnList |text=
*Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again.
+
*No longer has negative edge input for early detonation as of patch 2.0
*Holding the button and releasing has a slightly later detonation window.
 
*Detonation has 2f startup.
 
 
}}
 
}}
 
  }}
 
  }}
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|-
 
|-
 
{{Description|18|text={{ColumnList |text=
 
{{Description|18|text={{ColumnList |text=
*Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again.
+
*No longer has negative edge input for early detonation as of patch 2.0
*Holding the button and releasing has a slightly later detonation window.
 
*Detonation has 2f startup.
 
 
}}
 
}}
 
  }}
 
  }}
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|-
 
|-
 
{{Description|18|text={{ColumnList |text=
 
{{Description|18|text={{ColumnList |text=
*Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again.
+
*No longer has negative edge input for early detonation as of patch 2.0
*Holding the button and releasing has a slightly later detonation window.
 
*Detonation has 2f startup.
 
 
}}
 
}}
 
  }}
 
  }}
Line 161: Line 151:
 
|-
 
|-
 
{{Description|18|text={{ColumnList |text=
 
{{Description|18|text={{ColumnList |text=
*Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again.
+
*No longer has negative edge input for early detonation as of patch 2.0
*Holding the button and releasing has a slightly later detonation window.
 
*Detonation has 2f startup.
 
 
}}
 
}}
 
  }}
 
  }}
 
|-
 
|-
{{AttackVersion|name=A Air 7th Gen Vulcan Cannon|subtitle=j.236A}}
+
{{AttackVersion|name=Megido Fire - Kai|subtitle=236A}}
 +
{{#lsth:BBTag/Aegis/Data|236A Full}}
 +
|-
 +
{{AttackVersion|name=Air Megido Fire - Kai|subtitle=j.236A}}
 
{{#lsth:BBTag/Aegis/Data|j.236A Full}}
 
{{#lsth:BBTag/Aegis/Data|j.236A Full}}
|-
 
{{AttackVersion|name=B Air 7th Gen Vulcan Cannon|subtitle=j.236B}}
 
{{#lsth:BBTag/Aegis/Data|j.236B Full}}
 
 
|-
 
|-
 
{{AttackVersion|name=Boost Dash|subtitle=|rowspan=2}}
 
{{AttackVersion|name=Boost Dash|subtitle=|rowspan=2}}
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{{FrameDataHeader-BBTag}}
 
{{FrameDataHeader-BBTag}}
 
|-
 
|-
{{AttackVersion|name=Megido Fire - Kai|subtitle=236C}}
+
{{AttackVersion|name=EX Megido Fire - Kai|subtitle=236C}}
 
{{#lsth:BBTag/Aegis/Data|236C Full}}
 
{{#lsth:BBTag/Aegis/Data|236C Full}}
 
|-
 
|-
{{AttackVersion|name=Air Megido Fire - Kai|subtitle=j.236C}}
+
{{AttackVersion|name=EX Air Megido Fire - Kai|subtitle=j.236C}}
 
{{#lsth:BBTag/Aegis/Data|j.236C Full}}
 
{{#lsth:BBTag/Aegis/Data|j.236C Full}}
 
|-
 
|-
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==Partner Skills==
 
==Partner Skills==
*Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
+
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 17F and this invincibility is removed.
+
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
 
{{FrameDataHeader-BBTag}}
 
{{FrameDataHeader-BBTag}}
 
|-
 
|-
{{AttackVersion|name=5P|subtitle=4AA}}
+
{{AttackVersion|name=5P|subtitle=4AA|rowspan=2}}
 
{{#lsth:BBTag/Aegis/Data|5P Full}}
 
{{#lsth:BBTag/Aegis/Data|5P Full}}
 +
|-
 +
{{Description|17|text=
 +
*Values in [] is on hit
 +
}}
 
|-
 
|-
 
{{AttackVersion|name=6P|subtitle=7th Gen Radical Cannon}}
 
{{AttackVersion|name=6P|subtitle=7th Gen Radical Cannon}}
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{{Description|18|text={{ColumnList |text=
 
{{Description|18|text={{ColumnList |text=
 
*Values in [] are for Enhanced version
 
*Values in [] are for Enhanced version
*-33 at all ranges
+
*Minimum damage: 1664 [1104, 740 (1844)]
 +
*Aegis immediately enters recovery on hit/block (making it -33 at all ranges)
 
*59f superflash
 
*59f superflash
 
}}
 
}}
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{{Description|18|text={{ColumnList |text=
 
{{Description|18|text={{ColumnList |text=
 
*Values in [] are for Enhanced version
 
*Values in [] are for Enhanced version
 +
*Minimum damage: 1664 [1104, 740 (1844)]
 +
*Aegis immediately enters recovery on hit/block
 
*59f superflash
 
*59f superflash
 
}}
 
}}
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{{ColumnList |text=
 
{{ColumnList |text=
 
*Values in [] are for Enhanced version
 
*Values in [] are for Enhanced version
*2 active frames before superflash ends
+
*Minimum damage: 600, 37*41 (2117)
 +
*[Minimum damage: 600, 30*41, 100, 378 (2308)]
 +
*Startup varies depending on distance to opponent, at further ranges, Aegis does not attack at all
 +
*At closest range, 2 active frames before superflash ends
 
*66f superflash
 
*66f superflash
 
}}
 
}}
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{{ColumnList |text=
 
{{ColumnList |text=
 
*Values in [] are for Enhanced version
 
*Values in [] are for Enhanced version
*1 active frame before superflash ends
+
*Minimum damage: 600, 37*41 (2117)
 +
*[Minimum damage: 600, 30*41, 100, 378 (2308)]
 +
*Startup varies depending on distance to opponent, at further ranges, Aegis does not attack at all
 +
*At closest range, 1 active frame before superflash ends
 
*66f superflash
 
*66f superflash
 
}}
 
}}
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{{Description|18|text={{ColumnList |text=
 
{{Description|18|text={{ColumnList |text=
 
*Values in [] are for Enhanced version
 
*Values in [] are for Enhanced version
*Minimum Damage 100%: 2000 [2500]
+
*Minimum Damage: 2000 [2500]
 
}}
 
}}
 
  }}
 
  }}
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{{FrameDataHeader-BBTag}}
 
{{FrameDataHeader-BBTag}}
 
|-
 
|-
{{AttackVersion|name=Heritage Liberator Palladion|subtitle=}}
+
{{AttackVersion|name=Heritage Liberator Palladion|subtitle=222BC (air OK)}}
 
{{#lsth:BBTag/Aegis/Data|222BC Full}}
 
{{#lsth:BBTag/Aegis/Data|222BC Full}}
 
|}
 
|}
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! !! A !! B !! C !! Cancel
 
! !! A !! B !! C !! Cancel
 
|-
 
|-
! <span style="color:blue">4A<sup>[3]</sup></span>
+
! 4A
 
| 4AA, 5A, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
 
| 4AA, 5A, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
 
|-
 
|-

Latest revision as of 02:06, 25 November 2019

System Data[edit]

Health: 17,000
Prejump: 4F
Backdash Time 29F / Invul: 1-7F All


Origa Gauge
  • Aigis can cancel her normals into Boost Dashes at the cost of Orgia Gauge. Costs 1 Orgia stock.
  • Aigis can also do Boost Dash while standing. Costs 1 Origa stock. Can be used even when Orgia Gauge has less than 1 stock left, but will empty the gauge.
  • If you empty the Origa Gauge, then Boost Dash is disabled until the Gague refills to full.


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 - 100 75 B All 6 3 16 -5 2 13 14 14 10 - -
4AA 1500 - 100 80 B All 10 6 3+13L -5 3 16 19 19 11 - -
4AAA 1500 - 100 70 H All 8 2 19+9L -4 3 16 17 40 11 - -
  • -4 in the air, -27 if waiting until the floor to perform an action (includes 9f landing recovery)
4AAAA 2000 - 100 90 H All 14 6 Until L+6 -18 5 20 21 21 13 - -
5A 1500 - 100 80 B All 10 3 23 -9 3 16 17 17 11 - -
5AA 1500 - 90 80 B All 14 2 24 -9 3 16 17 30 11 - -
5AAA 1700 - 90 75 - All 9 - - -26 - - - - - - -
5AAAA 2000 - 100 90 H All 24 6 Until L+6 - 5 20 21 21 13 - -
2A 1000 - 90 70 F Low 8 2 11 -1 1 11 12 12 9 - -
5B 1000, 750*5 - 100, 60*5 70, 100*5 B, P1*5 All 10 6,X[(2)X]*4 20 -6 ~ -23 3, 2*5 16, 13*5 Launch, 14*5 20 9, 0/+6*5 - -
  • -6 on standing Hakumen, -12 on standing Aigis, -23 on crouching Aigis
2B 1000, 750*5, 60*5 - 90, 60*5 70, 100*5 B, P*5 All 11 2,X[(2)X]*4 19 -6 ~ -14 3, 2*5 16, 13*5 Launch, 14*5 20 9, 0/+6*5 9-12 H -

*14 is first active of bullets. -6 on standing Hakumen, -10 on standing Aigis, -14 on crouching Aigis

5C 800 - 100 100 H High 26 3 10+8L -4 3 16 0 0 11 - -
2C 1500 - 90 80 F Low 12 5 16 -4 3 16 17 40 5 - -
j.A 1500 - 80 80 H High 9 8 10 - 3 16 17 17 11 - -
j.AA 1200 - 80 80 H High 7 6 14 - 3 16 17 17 11 - -
j.B 1500*2 - 80 80 (once) H All 8 4(8)6 Total: 35 - 3 16 Launch 20, 28 11 - -
j.C 1700 - 80 85 H All 15 Until L Total: 54+5L - 4 18 Launch 60 12 - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 2000 - 100 50 (once) T Throw 7~30 3 23 - 0, 5 - Launch 60 0, 13 - -
  • Minimum Damage 100% (2000)
Heavenly Spear
Reversal Action
2400 - 80 60 B Air Unblockable 17 32 Total: 52+28L -30 5 20 Launch 40 0/+13 1-20 All -
  • Persona is fully invincible 1-18F
Cross Burst Attack 1000 - - - - All - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
7th Gen Blast Gatling
236B
300*15 - 80 90 P1 All 24 {X(2)}*14,X Total: 87 -19 3 16 17 17 0 - -
Air 7th Gen Vulcan Cannon
j.236B
250*N - 80 80 (Once) P1 All 27 (X(2)}*N Until L+22 - 3 16 17 24 0 - -
B 7th Gen Blast Gatling (Charged)
236[B]
300*15~30 - 80 90 P1 All 24 {X(2)}*N,X Total: 87~123 -19~-25 3 16 17 17 0 - -
A 7th Gen Radical Cannon
214A
1500*2 - 80 70 (once) P All 25 Until Hit,15 Total: 60 -17 ~ +16 3 16 Launch 17, 60 0, 0/+1 - -
  • No longer has negative edge input for early detonation as of patch 2.0
B 7th Gen Radical Cannon
214B
1500*2 - 80 70 (once) - All 37 - - -2 ~ +67 - - - - - - -
  • No longer has negative edge input for early detonation as of patch 2.0
A Air 7th Gen Radical Cannon
j.214A
1500*2 - 80 70 (once) P All 21 Until Hit,15 Total: 52+5L - 3 16 Launch 17, 60 0, 0/+1 - -
  • No longer has negative edge input for early detonation as of patch 2.0
B Air 7th Gen Radical Cannon
j.214B
1500*2 - 80 70 (once) P All 21 Until Hit,15 Total: 52+5L - 3 16 Launch 17, 60 0, 0/+1 - -
  • No longer has negative edge input for early detonation as of patch 2.0
Megido Fire - Kai
236A
1000, 100*5, 1000 - 80 70 H All 13 9*N 24L - 3 16 Launch 32 7 - -
Air Megido Fire - Kai
j.236A
1000, 100*8, 1000 - 80 70 H All 13 9*N 24L - 3 16 Launch 32 7 - -
Boost Dash - - - - - - 7* - - - - - - - - - -
  • Earliest frame a move can start is f8. eg: Orgia Dash > j.A is 7 + 9 = 16f startup.
  • Lasts for up to 60f.
*

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Megido Fire - Kai
236C
1200, 200*8, 2000 - 80 75 (once) H All 13 9*N 12L -4 4 18 Launch 32, 56*9 7, 0*9 - -
EX Air Megido Fire - Kai
j.236C
1200, 200*8, 2000 - 80 75 (once) H All 13 9*N 12L - 4 18 Launch 32, 56*9 7, 0*9 - -
Pandora Missile Launcher
214C
900*12 - 80 85 P All 18 {X(4)}6,X Total: 94+0L -12 ~ +33 4 18 28 28 0/+3 - -
  • Getting 18f is rare, due to spacing and hitboxes
Air Pandora Missile Launcher
j.214C
900*12 - 80 85 P All 18 {X(4)}11,X Total: Until L - 4 18 28 28 0/+3 - -
  • Getting 18f is rare, due to spacing and hitboxes

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
4AA
1500*2 - 70 80 (once) B, H All (17)+13 8 [8(7)2] 2+34L
[34+9L]
-27 3 16 Launch 60 11 - -
  • Values in [] is on hit
6P
7th Gen Radical Cannon
1500*2 - 70 80 (once) P All (17)+31 X(3)X Total: (18)+51 - 3 16 Launch 17, 60 0, 0/+1 - -
4P
P4A 2C
2000 - 70 90 - All (17)+11 6 Total: (18)+51 -34 - 20 Launch 60 13 - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Goddess Shield
236BC
5200 [4800, 3700] - 80 [80, 48] 60 (once) B All 4+8 21 35+18L -33 5 20 Launch 200 [200, 200 + Down 34] 17 [17, 0/+30] 1-11 All
12-32 Guard All
-
  • Values in [] are for Enhanced version
  • Minimum damage: 1664 [1104, 740 (1844)]
  • Aegis immediately enters recovery on hit/block (making it -33 at all ranges)
  • 59f superflash
Air Goddess Shield
j.236BC
5200 [4800, 3700] - 80 [80, 48] 60 (once) H All 4+8 21 Until L+18L - 5 20 Launch 200 [200, 200 + Down 34] 17 [17, 0/+30] 1-11 All
12-32 Guard All
-
  • Values in [] are for Enhanced version
  • Minimum damage: 1664 [1104, 740 (1844)]
  • Aegis immediately enters recovery on hit/block
  • 59f superflash
Multi Mounted Machine Gun Orion
214BC
0, 1000, 310*41
[0, 1000, 300*41, 1000, 1800]
- 80 60 (once) T Throw 15+0~11 3 26+28L - 0, 4*41 [0, 4*43] - - 120 0 [0*43, 40, 1] 1-17~28 All -
  • Values in [] are for Enhanced version
  • Minimum damage: 600, 37*41 (2117)
  • [Minimum damage: 600, 30*41, 100, 378 (2308)]
  • Startup varies depending on distance to opponent, at further ranges, Aegis does not attack at all
  • At closest range, 2 active frames before superflash ends
  • 66f superflash
Air Multi Mounted Machine Gun Orion
j.214BC
0, 1000, 310*41
[0, 1000, 300*41, 1000, 1800]
- 80 60 (once) T Throw 15+0~11 3 Until L+28L - 0, 4*41 [0, 4*43] - - 120 0 [0*43, 40, 1] 1-17~28 All -
  • Values in [] are for Enhanced version
  • Minimum damage: 600, 37*41 (2117)
  • [Minimum damage: 600, 30*41, 100, 378 (2308)]
  • Startup varies depending on distance to opponent, at further ranges, Aegis does not attack at all
  • At closest range, 1 active frame before superflash ends
  • 66f superflash
Goddess Shield
Distortion Skill Duo
2000 [2000, 500] - 100 100 B All 1+1 21 35+18L -33 5 20 Launch 200 [200, 200 + Down 34] 17 [17, 0/+30] 1-1 All
2-21 Guard All
-
  • Values in [] are for Enhanced version
  • Minimum Damage: 2000 [2500]

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Heritage Liberator Palladion
222BC (air OK)
- - - - P All 1+4 {X(2)}*16,X Total: 84+29L -57 3 16 - - 0*16, 0/+10 1-64 All -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
4AAA 4AAAA, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
4AAAA - - - -
5A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[2] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A - 5C, 2C Jump[+], Special, Super
2B[1] 5A - 5C, 2C Jump[+], Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources[edit]

Frame data from Tari (also lists total durations):

framedata spreadsheet

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Aegis/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations

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