BBTag/Aegis/Frame Data: Difference between revisions

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Line 15: Line 15:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=4A
  |version=4A
  |damage= |level= |attribute= |guard=
  |damage=1000 |p1=100 |p2=75
|level= |attribute= |guard=
  |startup=6 |active= |recovery= |frameAdv=-5
  |startup=6 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=4AA
  |version=4AA
  |damage= |level= |attribute= |guard=  
  |damage=1500 |p1=100 |p2=80
|level= |attribute= |guard=  
  |startup=10 |active= |recovery= |frameAdv=-5
  |startup=10 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=4AAA
  |version=4AAA
  |damage= |level= |attribute= |guard=
  |damage=1500 |p1=80 |p2=70
|level= |attribute= |guard=
  |startup=8 |active= |recovery= |frameAdv=-4, landing + 9f
  |startup=8 |active= |recovery= |frameAdv=-4, landing + 9f
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=-4 in the air, -27 if waiting until the floor to perform an action (includes 9f landing recovery)
  |description={{ColumnList |text=
*-4 in the air, -27 if waiting until the floor to perform an action (includes 9f landing recovery)
}}
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=4AAAA
  |version=4AAAA
  |damage= |level= |attribute= |guard=  
  |damage=2000 |p1=90 |p2=85
|level= |attribute= |guard=  
  |startup=14 |active= |recovery= |frameAdv=-17, landing + 6f
  |startup=14 |active= |recovery= |frameAdv=-17, landing + 6f
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5A
  |version=5A
  |damage= |level= |attribute= |guard=
  |damage=1500 |p1=100 |p2=80
|level= |attribute= |guard=
  |startup=10 |active= |recovery= |frameAdv=-9
  |startup=10 |active= |recovery= |frameAdv=-9
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AA
  |version=5AA
  |damage= |level= |attribute= |guard=  
  |damage=1500 |p1=90 |p2=80
|level= |attribute= |guard=  
  |startup=14 |active= |recovery= |frameAdv=-9
  |startup=14 |active= |recovery= |frameAdv=-9
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AAA
  |version=5AAA
  |damage= |level= |attribute= |guard=
  |damage=1700 |p1=90 |p2=75
|level= |attribute= |guard=
  |startup=9 |active= |recovery= |frameAdv=-26
  |startup=9 |active= |recovery= |frameAdv=-26
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AAAA
  |version=5AAAA
  |damage= |level= |attribute= |guard=  
  |damage=2000 |p1=90 |p2=85
|level= |attribute= |guard=  
  |startup=24 |active= |recovery= |frameAdv=-18, landing + 6f
  |startup=24 |active= |recovery= |frameAdv=-18, landing + 6f
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=2A
  |version=2A
  |damage= |level= |attribute= |guard=
  |damage=1000 |p1=90 |p2=70
|level= |attribute= |guard=
  |startup=8 |active= |recovery= |frameAdv=-1
  |startup=8 |active= |recovery= |frameAdv=-1
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 80: Line 91:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5B
  |version=5B
  |damage= |level= |attribute= |guard=
  |damage=1500 |p1=100 |p2=70
|level= |attribute= |guard=
  |startup=10 |active= |recovery= |frameAdv=-10
  |startup=10 |active= |recovery= |frameAdv=-10
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 88: Line 100:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5[B]
  |version=5[B]
  |damage= |level= |attribute= |guard=
  |damage=1500, 1000*5 |p1=100, 80 |p2=70, 75 (once)
|level= |attribute= |guard=
  |startup=10 |active= |recovery= |frameAdv=-6 ~ -23
  |startup=10 |active= |recovery= |frameAdv=-6 ~ -23
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=-6 on standing Hakumen, -12 on standing Aigis, -23 on crouching Aigis
  |description={{ColumnList |text=
*-6 on standing Hakumen, -12 on standing Aigis, -23 on crouching Aigis
}}
 
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version= 2B
  |version= 2B
  |damage= |level= |attribute= |guard=
  |damage=1500 |p1=90 |p2=70
|level= |attribute= |guard=
  |startup=11 |active=2 |recovery=22 |frameAdv=-7
  |startup=11 |active=2 |recovery=22 |frameAdv=-7
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul=9-12 Head |hitbox=
  |invul=9-12 Head |hitbox=
  |description=Counterhit 1-12
  |description=Counterhit 1-12
Line 104: Line 121:
{{FrameData-BBTag
{{FrameData-BBTag
  |version= 2[B]
  |version= 2[B]
  |damage= |level= |attribute= |guard=
  |damage=1500, 1000*5 |p1=90, 80 |p2=70, 75 (once)
|level= |attribute= |guard=
  |startup=11, 14<sup>*</sup> |active= |recovery= |frameAdv=-6 ~ -14
  |startup=11, 14<sup>*</sup> |active= |recovery= |frameAdv=-6 ~ -14
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul=9-12 Head |hitbox=
  |invul=9-12 Head |hitbox=
  |description=<sup>*</sup>14 is first active of bullets. -6 on standing Hakumen, -10 on standing Aigis, -14 on crouching Aigis
  |description=<sup>*</sup>14 is first active of bullets. -6 on standing Hakumen, -10 on standing Aigis, -14 on crouching Aigis
Line 112: Line 130:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5C
  |version=5C
  |damage= |level= |attribute= |guard=
  |damage=800 |p1= |p2=
|level= |attribute= |guard=
  |startup=26 |active= |recovery= |frameAdv=-4
  |startup=26 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 120: Line 139:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=2C
  |version=2C
  |damage= |level= |attribute= |guard=
  |damage=1500 |p1=90 |p2=80
|level= |attribute= |guard=
  |startup=12 |active= |recovery= |frameAdv=-4
  |startup=12 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 128: Line 148:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.A
  |version=j.A
  |damage= |level= |attribute= |guard=
  |damage=1500 |p1=80 |p2=80
|level= |attribute= |guard=
  |startup=9 |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 136: Line 157:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.AA
  |version=j.AA
  |damage= |level= |attribute= |guard=
  |damage=1200 |p1=80 |p2=80
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 144: Line 166:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.B
  |version=j.B
  |damage= |level= |attribute= |guard=
  |damage=1500*2 |p1=80 |p2=80 (once)
|level= |attribute= |guard=
  |startup=8 |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 152: Line 175:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.C
  |version=j.C
  |damage= |level= |attribute= |guard=
  |damage=1700 |p1=80 |p2=85
|level= |attribute= |guard=
  |startup=15 |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 169: Line 193:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Ground Throw
  |version=Ground Throw
  |damage= |level= |attribute= |guard=
  |damage=0, 2000 |p1=100 |p2=50 (once)
|level= |attribute= |guard=
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 177: Line 202:
  |version=Heavenly Spear
  |version=Heavenly Spear
  |subtitle=Reversal Action
  |subtitle=Reversal Action
  |damage= |level= |attribute= |guard=
  |damage=2400 |p1=80 |p2=60
|level= |attribute= |guard=
  |startup=17 |active= |recovery= |frameAdv=-30
  |startup=17 |active= |recovery= |frameAdv=-30
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul=1-20 All |hitbox=
  |invul=1-20 All |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Cross Burst Attack
  |version=Cross Burst Attack
  |damage= |level= |attribute= |guard=  
  |damage= |p1= |p2=
|level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 200: Line 227:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=A 7th Gen Blast Gatling |subtitle=236A
  |version=A 7th Gen Blast Gatling |subtitle=236A
  |damage= |level= |attribute= |guard=
  |damage=300*10 |p1=80 |p2=90
|level= |attribute= |guard=
  |startup=14 |active= |recovery= |frameAdv=-17 ~ -6
  |startup=14 |active= |recovery= |frameAdv=-17 ~ -6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 208: Line 236:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=B 7th Gen Blast Gatling |subtitle=236B
  |version=B 7th Gen Blast Gatling |subtitle=236B
  |damage= |level= |attribute= |guard=
  |damage=300*10 |p1=80 |p2=90
|level= |attribute= |guard=
  |startup=26 |active= |recovery= |frameAdv=-17 ~ -6
  |startup=26 |active= |recovery= |frameAdv=-17 ~ -6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 216: Line 245:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=B 7th Gen Blast Gatling (Charged) |subtitle=236[B]
  |version=B 7th Gen Blast Gatling (Charged) |subtitle=236[B]
  |damage= |level= |attribute= |guard=
  |damage=300*15~30 |p1=80 |p2=90
|level= |attribute= |guard=
  |startup=26 |active= |recovery= |frameAdv=-19 ~ -12
  |startup=26 |active= |recovery= |frameAdv=-19 ~ -12
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 224: Line 254:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=A 7th Gen Radical Cannon |subtitle=214A
  |version=A 7th Gen Radical Cannon |subtitle=214A
  |damage= |level= |attribute= |guard=
  |damage=1500*2 |p1=80 |p2=70 (once)
|level= |attribute= |guard=
  |startup=25 |active= |recovery= |frameAdv=-17 ~ +16
  |startup=25 |active= |recovery= |frameAdv=-17 ~ +16
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. Holding the button and releasing has a slightly later detonation window. Detonation has 2f startup.
  |description=Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. Holding the button and releasing has a slightly later detonation window. Detonation has 2f startup.
Line 232: Line 263:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=B 7th Gen Radical Cannon |subtitle=214B
  |version=B 7th Gen Radical Cannon |subtitle=214B
  |damage= |level= |attribute= |guard=
  |damage=1500*2 |p1=80 |p2=70 (once)
|level= |attribute= |guard=
  |startup=37 |active= |recovery= |frameAdv=-2 ~ +67
  |startup=37 |active= |recovery= |frameAdv=-2 ~ +67
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. Holding the button and releasing has a slightly later detonation window. Detonation has 2f startup.
  |description=Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. Holding the button and releasing has a slightly later detonation window. Detonation has 2f startup.
Line 240: Line 272:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=A Air 7th Gen Radical Cannon |subtitle=j.214A
  |version=A Air 7th Gen Radical Cannon |subtitle=j.214A
  |damage= |level= |attribute= |guard=
  |damage=1500*2 |p1=80 |p2=70 (once)
|level= |attribute= |guard=
  |startup=21 |active= |recovery= |frameAdv=  
  |startup=21 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. Holding the button and releasing has a slightly later detonation window. Detonation has 2f startup.
  |description=Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. Holding the button and releasing has a slightly later detonation window. Detonation has 2f startup.
Line 248: Line 281:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=B Air 7th Gen Radical Cannon |subtitle=j.214B
  |version=B Air 7th Gen Radical Cannon |subtitle=j.214B
  |damage= |level= |attribute= |guard=
  |damage=1500*2 |p1=80 |p2=70 (once)
|level= |attribute= |guard=
  |startup=21 |active= |recovery= |frameAdv=  
  |startup=21 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. Holding the button and releasing has a slightly later detonation window. Detonation has 2f startup.
  |description=Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. Holding the button and releasing has a slightly later detonation window. Detonation has 2f startup.
Line 256: Line 290:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=A Air 7th Gen Vulcan Cannon |subtitle=j.236A
  |version=A Air 7th Gen Vulcan Cannon |subtitle=j.236A
  |damage= |level= |attribute= |guard=
  |damage=300*10 |p1=80 |p2=90
|level= |attribute= |guard=
  |startup=19 |active= |recovery=61T |frameAdv=  
  |startup=19 |active= |recovery=61T |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 264: Line 299:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=B Air 7th Gen Vulcan Cannon |subtitle=j.236B
  |version=B Air 7th Gen Vulcan Cannon |subtitle=j.236B
  |damage= |level= |attribute= |guard=
  |damage=300*10 |p1=80 |p2=90
|level= |attribute= |guard=
  |startup=29 |active= |recovery=landing + 22f |frameAdv=  
  |startup=29 |active= |recovery=landing + 22f |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 272: Line 308:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Boost Dash |subtitle=66
  |version=Boost Dash |subtitle=66
  |damage= |level= |attribute= |guard=
  |damage= |p1= |p2=
|level= |attribute= |guard=
  |startup=7<sup>*</sup> |active= |recovery= |frameAdv=
  |startup=7<sup>*</sup> |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=<sup>*</sup>Earliest frame a move can start is f8. eg: Orgia Dash > j.A is 7 + 9 = 16f startup. Lasts for up to 60f.
  |description=<sup>*</sup>Earliest frame a move can start is f8. eg: Orgia Dash > j.A is 7 + 9 = 16f startup. Lasts for up to 60f.
Line 291: Line 328:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Megido Fire - Kai |subtitle=236C
  |version=Megido Fire - Kai |subtitle=236C
  |damage= |level= |attribute= |guard=
  |damage=1200, 150*8, 1500 |p1=80 |p2=75 (once)
|level= |attribute= |guard=
  |startup=13 |active= |recovery= |frameAdv=-8
  |startup=13 |active= |recovery= |frameAdv=-8
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 299: Line 337:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Megido Fire - Kai |subtitle=j.236C
  |version=Air Megido Fire - Kai |subtitle=j.236C
  |damage= |level= |attribute= |guard=
  |damage=1200, 150*8, 1500 |p1=80 |p2=75 (once)
|level= |attribute= |guard=
  |startup=13 |active= |recovery=landing + 18f |frameAdv=  
  |startup=13 |active= |recovery=landing + 18f |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 307: Line 346:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Pandora Missile Launcher |subtitle=214C
  |version=Pandora Missile Launcher |subtitle=214C
  |damage= |level= |attribute= |guard=
  |damage=900*7 |p1=80 |p2=85
|level= |attribute= |guard=
  |startup=18<sup>*</sup> |active= |recovery= |frameAdv=-12 ~ +33
  |startup=18<sup>*</sup> |active= |recovery= |frameAdv=-12 ~ +33
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=<sup>*</sup>getting 18f is rare, due to spacing and hitboxes
  |description=<sup>*</sup>getting 18f is rare, due to spacing and hitboxes
Line 315: Line 355:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Pandora Missile Launcher |subtitle=j.214C
  |version=Air Pandora Missile Launcher |subtitle=j.214C
  |damage= |level= |attribute= |guard=
  |damage=900*7 |p1=80 |p2=85
|level= |attribute= |guard=
  |startup=18<sup>*</sup> |active= |recovery=landing + 0f |frameAdv=  
  |startup=18<sup>*</sup> |active= |recovery=landing + 0f |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=<sup>*</sup>getting 18f is rare, due to spacing and hitboxes
  |description=<sup>*</sup>getting 18f is rare, due to spacing and hitboxes
Line 331: Line 372:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5P |subtitle=4AA
  |version=5P |subtitle=4AA
  |damage= |level= |attribute= |guard=
  |damage=1500*2 |p1=70 |p2=80 (once)
|level= |attribute= |guard=
  |startup=31 |active= |recovery= |frameAdv=
  |startup=31 |active= |recovery= |frameAdv=
  |blockstun=58 |groundHit= |aiHit=
  |blockstun=58 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 339: Line 381:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=6P |subtitle=7th Gen Radical Cannon
  |version=6P |subtitle=7th Gen Radical Cannon
  |damage= |level= |attribute= |guard=
  |damage=1500*2 |p1=70 |p2=80 (once)
|level= |attribute= |guard=
  |startup=49 |active= |recovery= |frameAdv=
  |startup=49 |active= |recovery= |frameAdv=
  |blockstun=67 |groundHit= |aiHit=
  |blockstun=67 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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{{FrameData-BBTag
{{FrameData-BBTag
  |version=4P |subtitle=2C
  |version=4P |subtitle=2C
  |damage= |level= |attribute= |guard=
  |damage=2000 |p1=70 |p2=90
|level= |attribute= |guard=
  |startup=31 |active= |recovery= |frameAdv=
  |startup=31 |active= |recovery= |frameAdv=
  |blockstun=64 |groundHit= |aiHit=
  |blockstun=64 |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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{{FrameData-BBTag
{{FrameData-BBTag
  |version=Goddess Shield |subtitle=236B+C
  |version=Goddess Shield |subtitle=236B+C
  |damage= |level= |attribute= |guard=
  |damage=4500 [4500, 3000] |p1=80 |p2=60 (once)
|level= |attribute= |guard=
  |startup=4+7 |active= |recovery= |frameAdv=-33
  |startup=4+7 |active= |recovery= |frameAdv=-33
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul=1-32 All |hitbox=
  |invul=1-32 All |hitbox=
  |description=-33 at all ranges. 59f superflash.
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
*-33 at all ranges
*59f superflash
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Goddess Shield |subtitle=j.236B+C
  |version=Air Goddess Shield |subtitle=j.236B+C
  |damage= |level= |attribute= |guard=
  |damage=4500 [4500, 3000] |p1=80 |p2=60 (once)
|level= |attribute= |guard=
  |startup=4+7 |active= |recovery=landing + 18f |frameAdv=  
  |startup=4+7 |active= |recovery=landing + 18f |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul=1-32 All |hitbox=
  |invul=1-32 All |hitbox=
  |description=59f superflash.
  |description=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*59f superflash
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Multi Mounted Machine Gun Orion |subtitle=214B+C
  |version=Multi Mounted Machine Gun Orion |subtitle=214B+C
  |damage= |level= |attribute= |guard=
  |damage=0, 1000, 180x41<br/>[0, 1000, 180x41, 600, 1200] |p1=80 |p2=100
|level= |attribute= |guard=
  |startup=15+0 |active= |recovery= |frameAdv=  
  |startup=15+0 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul=1-16 All |hitbox=
  |invul=1-16 All |hitbox=
  |description=2 active frames before superflash ends. 66f superflash.
  |description=
{{ColumnList |text=
*Values in [] are for Enhanced version
*2 active frames before superflash ends
*66f superflash
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Multi Mounted Machine Gun Orion |subtitle=j.214B+C
  |version=Air Multi Mounted Machine Gun Orion |subtitle=j.214B+C
  |damage= |level= |attribute= |guard=
  |damage=0, 1000, 180x41<br/>[0, 1000, 180x41, 600, 1200] |p1=80 |p2=100
|level= |attribute= |guard=
  |startup=15+0 |active= |recovery= |frameAdv=  
  |startup=15+0 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul=1-16 All |hitbox=
  |invul=1-16 All |hitbox=
  |description=1 active frame before superflash ends. 66f superflash.
  |description=
{{ColumnList |text=
*Values in [] are for Enhanced version
*1 active frame before superflash ends
*66f superflash
}}
  }}
  }}
|-
|-
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  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage 100%: 2000 [2500]
}}
  }}
  }}
|-
|-
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{{FrameData-BBTag
{{FrameData-BBTag
  |version=Heritage Liberator Palladion |subtitle=222B+C
  |version=Heritage Liberator Palladion |subtitle=222B+C
  |damage= |level= |attribute= |guard=
  |damage= |p1= |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=

Revision as of 01:43, 6 January 2019

Template:CharNav-BBTag

System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1000 - 6 - - -5 - - 1500 - 10 - - -5 - - 1500 - 8 - - -4, landing + 9f - - 2000 - 14 - - -17, landing + 6f - - 1500 - 10 - - -9 - - 1500 - 14 - - -9 - - 1700 - 9 - - -26 - - 2000 - 24 - - -18, landing + 6f - - 1000 - 8 - - -1 - - 1500 - 10 - - -10 - - 1500, 1000*5 - 10 - - -6 ~ -23 - - 1500 - 11 2 22 -7 - - 1500, 1000*5 - 11, 14* - - -6 ~ -14 - - 800 - 26 - - -4 - - 1500 - 12 - - -4 - - 1500 - 9 - - - - - 1200 - - - - - - - 1500*2 - 8 - - - - - 1700 - 15 - - - - -

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
0, 2000 - 7 - - - - - 2400 - 17 - - -30 - - - - - - - - - -

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
300*10 - 14 - - -17 ~ -6 - - 300*10 - 26 - - -17 ~ -6 - - 300*15~30 - 26 - - -19 ~ -12 - - 1500*2 - 25 - - -17 ~ +16 - - 1500*2 - 37 - - -2 ~ +67 - - 1500*2 - 21 - - - - - 1500*2 - 21 - - - - - 300*10 - 19 - 61T - - - 300*10 - 29 - landing + 22f - - - - - 7* - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1200, 150*8, 1500 - 13 - - -8 - - 1200, 150*8, 1500 - 13 - landing + 18f - - - 900*7 - 18* - - -12 ~ +33 - - 900*7 - 18* - landing + 0f - - -

Partner Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1500*2 - 31 - - - - - 1500*2 - 49 - - - - - 2000 - 31 - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4500 [4500, 3000] - 4+7 - - -33 - - 4500 [4500, 3000] - 4+7 - landing + 18f - - - 0, 1000, 180x41
[0, 1000, 180x41, 600, 1200]
- 15+0 - - - - - 0, 1000, 180x41
[0, 1000, 180x41, 600, 1200]
- 15+0 - - - - -
- All - - - - - -

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
- - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3*] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
4AAA 4AAAA, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[3*] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A - 5C, 2C Jump[+], Special, Super
2B[1] 5A - 5C, 2C Jump[+], Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 4A and 2A can only be used 3 times total per string

Sources

Frame data from Tari (also lists total durations):

framedata spreadsheet



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