(→Skills) |
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|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description=Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. Holding the button and releasing has a slightly later detonation window. Detonation has 2f startup. | |description={{ColumnList |text= | ||
*Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. | |||
*Holding the button and releasing has a slightly later detonation window. | |||
*Detonation has 2f startup. | |||
}} | |||
}} | }} | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
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|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description=Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. Holding the button and releasing has a slightly later detonation window. Detonation has 2f startup. | |description={{ColumnList |text= | ||
*Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. | |||
*Holding the button and releasing has a slightly later detonation window. | |||
*Detonation has 2f startup. | |||
}} | |||
}} | }} | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
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|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description=Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. Holding the button and releasing has a slightly later detonation window. Detonation has 2f startup. | |description={{ColumnList |text= | ||
*Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. | |||
*Holding the button and releasing has a slightly later detonation window. | |||
*Detonation has 2f startup. | |||
}} | |||
}} | }} | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
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|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description=Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. Holding the button and releasing has a slightly later detonation window. Detonation has 2f startup. | |description={{ColumnList |text= | ||
*Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again. | |||
*Holding the button and releasing has a slightly later detonation window. | |||
*Detonation has 2f startup. | |||
}} | |||
}} | }} | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
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|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description= | |description= | ||
|description={{ColumnList |text= | |||
*Earliest frame a move can start is f8. eg: Orgia Dash > j.A is 7 + 9 = 16f startup. | |||
*Lasts for up to 60f. | |||
}}<sup>*</sup> | |||
}} | }} | ||
|} | |} |
Revision as of 04:29, 7 January 2019
System Data
Health:
Prejump:
Backdash Time / Invul:
- Origa Gauge
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge
- Skill Gauge Cooldown 180F (starts at beginning of superflash)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A[3*] | 4AA, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
4AA | 4AAA, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump[+], Special, Super |
4AAA | 4AAAA, 2A | 5B, 2B | 5C, 2C | Throw, Jump[+], Special, Super |
4AAAA | - | - | - | - |
5A | 5AA | 5B, 2B | 5C, 2C | Throw, Jump[+], Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | Throw, Jump[+], Special, Super |
5AAA | 5AAAA | 5B, 2B | 5C, 2C | Special, Super |
5AAAA | - | - | - | - |
2A[3*] | 4A, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B[1] | 5A | - | 5C, 2C | Jump[+], Special, Super |
2B[1] | 5A | - | 5C, 2C | Jump[+], Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump, Special, Super |
j.AA | - | j.B | j.C | Jump, Special, Super |
j.B | - | - | j.C | Jump, Special, Super |
j.C | - | - | - | Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- 4A and 2A can only be used 3 times total per string
Sources
Frame data from Tari (also lists total durations):
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •