Difference between revisions of "BBTag/Aegis/Frame Data"

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==Navigation==
 
==Navigation==
{{notice|To edit frame data, edit values in [[BBTag/Aegis/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
 
 
 
{{#lsth:BBTag/Aegis/Data|Links}}
 
{{#lsth:BBTag/Aegis/Data|Links}}
 
{{Navbar-BBTag}}
 
{{Navbar-BBTag}}
 +
{{notice|To edit frame data, edit values in [[BBTag/Aegis/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
 
[[Category:BlazBlue Cross Tag Battle]]
 
[[Category:BlazBlue Cross Tag Battle]]
 
[[Category:Aegis]]
 
[[Category:Aegis]]

Revision as of 21:36, 23 February 2019

System Data

Health: 17,000
Prejump: 4F
Backdash Time 29F / Invul: 1-7F All


Origa Gauge
  • Aigis can cancel her normals into Boost Dashes at the cost of Orgia Gauge. Costs 2 Orgia stocks. Can be used even when Orgia Gauge has less than 2 stocks left, but will empty the gauge.
  • Aigis can also do Boost Dash while standing. Costs 1 Origa stock. Can be used even when Orgia Gauge has less than 1 stock left, but will empty the gauge.
  • If you empty the Origa Gauge, then Boost Dash is disabled until the Gague refills to full.


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000 - 100 75 - All 6 - - -5 - - - - - - - 1500 - 100 80 - All 10 - - -5 - - - - - - - 1500 - 80 70 - All 8 - - -4, landing + 9f - - - - - - - 2000 - 90 85 - All 14 - - -17, landing + 6f - - - - - - - 1500 - 100 80 - All 10 - - -9 - - - - - - - 1500 - 90 80 - All 14 - - -9 - - - - - - - 1700 - 90 75 - All 9 - - -26 - - - - - - - 2000 - 90 85 - All 24 - - -18, landing + 6f - - - - - - - 1000 - 90 70 - Low 8 - - -1 - - - - - - - 1500 - 100 70 - All 10 - - -10 - - - - - - - 1500, 1000*5 - 100, 80 70, 75 (once) - All 10 - - -6 ~ -23 - - - - - - - 1500 - 90 70 - All 11 2 22 -7 - - - - - 9-12 Head - 1500, 1000*5 - 90, 80 70, 75 (once) - All 11, 14* - - -6 ~ -14 - - - - - 9-12 Head - 800 - - - - High 26 - - -4 - - - - - - - 1500 - 90 80 - Low 12 - - -4 - - - - - - - 1500 - 80 80 - High 9 - - - - - - - - - - 1200 - 80 80 - High - - - - - - - - - - - 1500*2 - 80 80 (once) - All 8 - - - - - - - - - - 1700 - 80 85 - All 15 - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
0, 2000 - 100 50 (once) - Throw 7 - - - - - - - - - - 2400 - 80 60 - Air Unblockable 17 - - -30 - - - - - 1-20 All - 1000 - - - - All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
300*10 - 80 90 - All 14 - - -17 ~ -6 - - - - - - - 300*10 - 80 90 - All 26 - - -17 ~ -6 - - - - - - - 300*15~30 - 80 90 - All 26 - - -19 ~ -12 - - - - - - - 1500*2 - 80 70 (once) - All 25 - - -17 ~ +16 - - - - - - - 1500*2 - 80 70 (once) - All 37 - - -2 ~ +67 - - - - - - - 1500*2 - 80 70 (once) - All 21 - - - - - - - - - - 1500*2 - 80 70 (once) - All 21 - - - - - - - - - - 300*10 - 80 90 - All 19 - 61T - - - - - - - - 300*10 - 80 90 - All 29 - landing + 22f - - - - - - - - - - - - - - 7* - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1200, 150*8, 1500 - 80 75 (once) - All 13 - - -8 - - - - - - - 1200, 150*8, 1500 - 80 75 (once) - All 13 - landing + 18f - - - - - - - - 900*7 - 80 85 - All 18* - - -12 ~ +33 - - - - - - - 900*7 - 80 85 - All 18* - landing + 0f - - - - - - - -

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500*2 - 70 80 (once) - All 31 - - - - 58 - - - - - 1500*2 - 70 80 (once) - All 49 - - - - 67 - - - - - 2000 - 70 90 - All 31 - - - - 64 - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4500 [4500, 3000] - 80 60 (once) - All 4+7 - - -33 - - - - - 1-32 All - 4500 [4500, 3000] - 80 60 (once) - All 4+7 - landing + 18f - - - - - - 1-32 All - 0, 1000, 180x41
[0, 1000, 180x41, 600, 1200]
- 80 100 - Air Throw 15+0 - - - - - - - - 1-16 All - 0, 1000, 180x41
[0, 1000, 180x41, 600, 1200]
- 80 100 - Air Throw 15+0 - - - - - - - - 1-16 All -
- - - - - All - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3*] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
4AAA 4AAAA, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[3*] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A - 5C, 2C Jump[+], Special, Super
2B[1] 5A - 5C, 2C Jump[+], Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 4A and 2A can only be used 3 times total per string

Sources

Frame data from Tari (also lists total durations):

framedata spreadsheet

Navigation


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Guest Entries
Single Entries
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc

Ambox notice.png To edit frame data, edit values in BBTag/Aegis/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.