Difference between revisions of "BBTag/Aegis/Frame Data"

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{{TOC limit|3}}
 
{{TOC limit|3}}
 
</div>
 
</div>
==[[BBTag/System Data|System Data]]==
+
==[[BBTag/Frame Data|System Data]]==
 
{{#lsth:BBTag/Aegis/Data|SystemData}}
 
{{#lsth:BBTag/Aegis/Data|SystemData}}
 
;Origa Gauge
 
;Origa Gauge
*Aigis can cancel her normals into Boost Dashes at the cost of Orgia Gauge. Costs 2 Orgia stocks. Can be used even when Orgia Gauge has less than 2 stocks left, but will empty the gauge.
+
*Aigis can cancel her normals into Boost Dashes at the cost of Orgia Gauge. Costs 1 Orgia stock.
 
*Aigis can also do Boost Dash while standing. Costs 1 Origa stock. Can be used even when Orgia Gauge has less than 1 stock left, but will empty the gauge.
 
*Aigis can also do Boost Dash while standing. Costs 1 Origa stock. Can be used even when Orgia Gauge has less than 1 stock left, but will empty the gauge.
 
*If you empty the Origa Gauge, then Boost Dash is disabled until the Gague refills to full.
 
*If you empty the Origa Gauge, then Boost Dash is disabled until the Gague refills to full.
<br clear=all/>
+
<br style="clear:both;"/>
  
 
==Normal Moves==
 
==Normal Moves==
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-BBTag
+
{{FrameDataHeader-BBTag}}
|version=yes}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=4A|subtitle=}}
|version=4A
+
{{#lsth:BBTag/Aegis/Data|4A Full}}
|damage=1000 |p1=100 |p2=75
+
|-
|level= |attribute= |guard=All
+
{{AttackVersion|name=4AA|subtitle=}}
|startup=6 |active= |recovery= |frameAdv=-5
+
{{#lsth:BBTag/Aegis/Data|4AA Full}}
|blockstun= |groundHit= |airHit=
+
|-
|invul= |hitbox=
+
{{AttackVersion|name=4AAA|subtitle=|rowspan=2}}
}}
+
{{#lsth:BBTag/Aegis/Data|4AAA Full}}
{{FrameData-BBTag
+
|-
|version=4AA
+
{{Description|18|text={{ColumnList |text=
|damage=1500 |p1=100 |p2=80
 
|level= |attribute= |guard=All
 
|startup=10 |active= |recovery= |frameAdv=-5
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
}}
 
{{FrameData-BBTag
 
|version=4AAA
 
|damage=1500 |p1=80 |p2=70
 
|level= |attribute= |guard=All
 
|startup=8 |active= |recovery= |frameAdv=-4, landing + 9f
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
 
*-4 in the air, -27 if waiting until the floor to perform an action (includes 9f landing recovery)
 
*-4 in the air, -27 if waiting until the floor to perform an action (includes 9f landing recovery)
 
}}
 
}}
 
  }}
 
  }}
{{FrameData-BBTag
+
|-
|version=4AAAA
+
{{AttackVersion|name=4AAAA|subtitle=}}
|damage=2000 |p1=90 |p2=85
+
{{#lsth:BBTag/Aegis/Data|4AAAA Full}}
|level= |attribute= |guard=All
+
|-
|startup=14 |active= |recovery= |frameAdv=-17, landing + 6f
+
{{AttackVersion|name=5A|subtitle=}}
|blockstun= |groundHit= |airHit=
+
{{#lsth:BBTag/Aegis/Data|5A Full}}
|invul= |hitbox=
+
|-
}}
+
{{AttackVersion|name=5AA|subtitle=}}
{{FrameData-BBTag
+
{{#lsth:BBTag/Aegis/Data|5AA Full}}
|version=5A
+
|-
|damage=1500 |p1=100 |p2=80
+
{{AttackVersion|name=5AAA|subtitle=}}
|level= |attribute= |guard=All
+
{{#lsth:BBTag/Aegis/Data|5AAA Full}}
|startup=10 |active= |recovery= |frameAdv=-9
+
|-
|blockstun= |groundHit= |airHit=
+
{{AttackVersion|name=5AAAA|subtitle=}}
|invul= |hitbox=
+
{{#lsth:BBTag/Aegis/Data|5AAAA Full}}
}}
+
|-
{{FrameData-BBTag
+
{{AttackVersion|name=2A|subtitle=}}
|version=5AA
+
{{#lsth:BBTag/Aegis/Data|2A Full}}
|damage=1500 |p1=90 |p2=80
+
|-
|level= |attribute= |guard=All
+
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
|startup=14 |active= |recovery= |frameAdv=-9
+
{{#lsth:BBTag/Aegis/Data|5B Full}}
|blockstun= |groundHit= |airHit=
+
|-
|invul= |hitbox=
+
{{Description|18|text={{ColumnList |text=
}}
 
{{FrameData-BBTag
 
|version=5AAA
 
|damage=1700 |p1=90 |p2=75
 
|level= |attribute= |guard=All
 
|startup=9 |active= |recovery= |frameAdv=-26
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
}}
 
{{FrameData-BBTag
 
|version=5AAAA
 
|damage=2000 |p1=90 |p2=85
 
|level= |attribute= |guard=All
 
|startup=24 |active= |recovery= |frameAdv=-18, landing + 6f
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
}}
 
{{FrameData-BBTag
 
|version=2A
 
|damage=1000 |p1=90 |p2=70
 
|level= |attribute= |guard=Low
 
|startup=8 |active= |recovery= |frameAdv=-1
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=5B
 
|damage=1500 |p1=100 |p2=70
 
|level= |attribute= |guard=All
 
|startup=10 |active= |recovery= |frameAdv=-10
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=5[B]
 
|damage=1500, 1000*5 |p1=100, 80 |p2=70, 75 (once)
 
|level= |attribute= |guard=All
 
|startup=10 |active= |recovery= |frameAdv=-6 ~ -23
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
 
*-6 on standing Hakumen, -12 on standing Aigis, -23 on crouching Aigis
 
*-6 on standing Hakumen, -12 on standing Aigis, -23 on crouching Aigis
 
}}
 
}}
  
 
  }}
 
  }}
{{FrameData-BBTag
+
|-
|version= 2B
+
{{AttackVersion|name= 2B|subtitle=|rowspan=2}}
|damage=1500 |p1=90 |p2=70
+
{{#lsth:BBTag/Aegis/Data| 2B Full}}
|level= |attribute= |guard=All
+
|-
|startup=11 |active=2 |recovery=22 |frameAdv=-7
+
{{Description|18|text=<sup>*</sup>14 is first active of bullets. -6 on standing Hakumen, -10 on standing Aigis, -14 on crouching Aigis
|blockstun= |groundHit= |airHit=
 
|invul=9-12 Head |hitbox=
 
|description=Counterhit 1-12
 
}}
 
{{FrameData-BBTag
 
|version= 2[B]
 
|damage=1500, 1000*5 |p1=90, 80 |p2=70, 75 (once)
 
|level= |attribute= |guard=All
 
|startup=11, 14<sup>*</sup> |active= |recovery= |frameAdv=-6 ~ -14
 
|blockstun= |groundHit= |airHit=
 
|invul=9-12 Head |hitbox=
 
|description=<sup>*</sup>14 is first active of bullets. -6 on standing Hakumen, -10 on standing Aigis, -14 on crouching Aigis
 
}}
 
{{FrameData-BBTag
 
|version=5C
 
|damage=800 |p1= |p2=
 
|level= |attribute= |guard=High
 
|startup=26 |active= |recovery= |frameAdv=-4
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=2C
 
|damage=1500 |p1=90 |p2=80
 
|level= |attribute= |guard=Low
 
|startup=12 |active= |recovery= |frameAdv=-4
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=j.A
 
|damage=1500 |p1=80 |p2=80
 
|level= |attribute= |guard=High
 
|startup=9 |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=j.AA
 
|damage=1200 |p1=80 |p2=80
 
|level= |attribute= |guard=High
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=j.B
 
|damage=1500*2 |p1=80 |p2=80 (once)
 
|level= |attribute= |guard=All
 
|startup=8 |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=j.C
 
|damage=1700 |p1=80 |p2=85
 
|level= |attribute= |guard=All
 
|startup=15 |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
 
  }}
 
  }}
 +
|-
 +
{{AttackVersion|name=5C|subtitle=}}
 +
{{#lsth:BBTag/Aegis/Data|5C Full}}
 +
|-
 +
{{AttackVersion|name=2C|subtitle=}}
 +
{{#lsth:BBTag/Aegis/Data|2C Full}}
 +
|-
 +
{{AttackVersion|name=j.A|subtitle=}}
 +
{{#lsth:BBTag/Aegis/Data|j.A Full}}
 +
|-
 +
{{AttackVersion|name=j.AA|subtitle=}}
 +
{{#lsth:BBTag/Aegis/Data|j.AA Full}}
 +
|-
 +
{{AttackVersion|name=j.B|subtitle=}}
 +
{{#lsth:BBTag/Aegis/Data|j.B Full}}
 +
|-
 +
{{AttackVersion|name=j.C|subtitle=}}
 +
{{#lsth:BBTag/Aegis/Data|j.C Full}}
 
|}
 
|}
  
Line 192: Line 86:
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-BBTag
+
{{FrameDataHeader-BBTag}}
|version=yes}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
|version=Ground Throw
+
{{#lsth:BBTag/Aegis/Data|BC Full}}
|damage=0, 2000 |p1=100 |p2=50 (once)
+
|-
|level= |attribute= |guard=Throw
+
{{Description|18|text={{ColumnList |text=
|startup=7 |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
 
*Minimum Damage 100% (2000)
 
*Minimum Damage 100% (2000)
 
}}
 
}}
 
  }}
 
  }}
{{FrameData-BBTag
+
|-
|version=Heavenly Spear
+
{{AttackVersion|name=Heavenly Spear|subtitle=Reversal Action}}
|subtitle=Reversal Action
+
{{#lsth:BBTag/Aegis/Data|AD Full}}
|damage=2400 |p1=80 |p2=60
+
|-
|level= |attribute= |guard=Air Unblockable
+
{{Description|18|text={{ColumnList |text=
|startup=17 |active= |recovery= |frameAdv=-30
+
*Persona is fully invincible 1-18F
|blockstun= |groundHit= |airHit=
+
}}
|invul=1-20 All |hitbox=
 
}}
 
{{FrameData-BBTag
 
|version=Cross Burst Attack
 
|damage=1000 |p1= |p2=
 
|level= |attribute= |guard= All
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
 
  }}
 
  }}
 +
|-
 +
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
 +
{{#lsth:BBTag/Aegis/Data|DP Full}}
 
|}
 
|}
  
Line 229: Line 112:
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-BBTag
+
{{FrameDataHeader-BBTag}}
|version=yes}}
+
|-
 +
{{AttackVersion|name=7th Gen Blast Gatling|subtitle=236B}}
 +
{{#lsth:BBTag/Aegis/Data|236B Full}}
 +
|-
 +
{{AttackVersion|name=Air 7th Gen Vulcan Cannon|subtitle=j.236B}}
 +
{{#lsth:BBTag/Aegis/Data|j.236B Full}}
 +
|-
 +
{{AttackVersion|name=B 7th Gen Blast Gatling (Charged)|subtitle=236[B]}}
 +
{{#lsth:BBTag/Aegis/Data|236[B] Full}}
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=A 7th Gen Radical Cannon|subtitle=214A|rowspan=2}}
|version=A 7th Gen Blast Gatling |subtitle=236A
+
{{#lsth:BBTag/Aegis/Data|214A Full}}
|damage=300*10 |p1=80 |p2=90
+
|-
|level= |attribute= |guard=All
+
{{Description|18|text={{ColumnList |text=
|startup=14 |active= |recovery= |frameAdv=-17 ~ -6
+
*No longer has negative edge input for early detonation as of patch 2.0
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=B 7th Gen Blast Gatling |subtitle=236B
 
|damage=300*10 |p1=80 |p2=90
 
|level= |attribute= |guard=All
 
|startup=26 |active= |recovery= |frameAdv=-17 ~ -6
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=B 7th Gen Blast Gatling (Charged) |subtitle=236[B]
 
|damage=300*15~30 |p1=80 |p2=90
 
|level= |attribute= |guard=All
 
|startup=26 |active= |recovery= |frameAdv=-19 ~ -12
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=A 7th Gen Radical Cannon |subtitle=214A
 
|damage=1500*2 |p1=80 |p2=70 (once)
 
|level= |attribute= |guard=All
 
|startup=25 |active= |recovery= |frameAdv=-17 ~ +16
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
*Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again.
 
*Holding the button and releasing has a slightly later detonation window.
 
*Detonation has 2f startup.
 
 
}}
 
}}
 
  }}
 
  }}
{{FrameData-BBTag
+
|-
|version=B 7th Gen Radical Cannon |subtitle=214B
+
{{AttackVersion|name=B 7th Gen Radical Cannon|subtitle=214B|rowspan=2}}
|damage=1500*2 |p1=80 |p2=70 (once)
+
{{#lsth:BBTag/Aegis/Data|214B Full}}
|level= |attribute= |guard=All
+
|-
|startup=37 |active= |recovery= |frameAdv=-2 ~ +67
+
{{Description|18|text={{ColumnList |text=
|blockstun= |groundHit= |airHit=
+
*No longer has negative edge input for early detonation as of patch 2.0
|invul= |hitbox=
 
|description={{ColumnList |text=
 
*Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again.
 
*Holding the button and releasing has a slightly later detonation window.
 
*Detonation has 2f startup.
 
 
}}
 
}}
 
  }}
 
  }}
{{FrameData-BBTag
+
|-
|version=A Air 7th Gen Radical Cannon |subtitle=j.214A
+
{{AttackVersion|name=A Air 7th Gen Radical Cannon|subtitle=j.214A|rowspan=2}}
|damage=1500*2 |p1=80 |p2=70 (once)
+
{{#lsth:BBTag/Aegis/Data|j.214A Full}}
|level= |attribute= |guard=All
+
|-
|startup=21 |active= |recovery= |frameAdv=
+
{{Description|18|text={{ColumnList |text=
|blockstun= |groundHit= |airHit=
+
*No longer has negative edge input for early detonation as of patch 2.0
|invul= |hitbox=
 
|description={{ColumnList |text=
 
*Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again.
 
*Holding the button and releasing has a slightly later detonation window.
 
*Detonation has 2f startup.
 
 
}}
 
}}
 
  }}
 
  }}
{{FrameData-BBTag
+
|-
|version=B Air 7th Gen Radical Cannon |subtitle=j.214B
+
{{AttackVersion|name=B Air 7th Gen Radical Cannon|subtitle=j.214B|rowspan=2}}
|damage=1500*2 |p1=80 |p2=70 (once)
+
{{#lsth:BBTag/Aegis/Data|j.214B Full}}
|level= |attribute= |guard=All
+
|-
|startup=21 |active= |recovery= |frameAdv=
+
{{Description|18|text={{ColumnList |text=
|blockstun= |groundHit= |airHit=
+
*No longer has negative edge input for early detonation as of patch 2.0
|invul= |hitbox=
 
|description={{ColumnList |text=
 
*Earliest detonation possible is 10f after first active, and must be performed by releasing the button and re-pressing it, then releasing it again.
 
*Holding the button and releasing has a slightly later detonation window.
 
*Detonation has 2f startup.
 
 
}}
 
}}
 
  }}
 
  }}
{{FrameData-BBTag
+
|-
|version=A Air 7th Gen Vulcan Cannon |subtitle=j.236A
+
{{AttackVersion|name=Megido Fire - Kai|subtitle=236A}}
|damage=300*10 |p1=80 |p2=90
+
{{#lsth:BBTag/Aegis/Data|236A Full}}
|level= |attribute= |guard=All
+
|-
|startup=19 |active= |recovery=61T |frameAdv=
+
{{AttackVersion|name=Air Megido Fire - Kai|subtitle=j.236A}}
|blockstun= |groundHit= |airHit=
+
{{#lsth:BBTag/Aegis/Data|j.236A Full}}
|invul= |hitbox=
+
|-
|description=
+
{{AttackVersion|name=Boost Dash|subtitle=|rowspan=2}}
}}
+
{{#lsth:BBTag/Aegis/Data|Boost Dash Full}}
{{FrameData-BBTag
+
|-
|version=B Air 7th Gen Vulcan Cannon |subtitle=j.236B
+
{{Description|18|text={{ColumnList |text=
|damage=300*10 |p1=80 |p2=90
 
|level= |attribute= |guard=All
 
|startup=29 |active= |recovery=landing + 22f |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=Boost Dash |subtitle=66
 
|damage= |p1= |p2=
 
|level= |attribute= |guard=
 
|startup=7<sup>*</sup> |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
 
*Earliest frame a move can start is f8. eg: Orgia Dash > j.A is 7 + 9 = 16f startup.  
 
*Earliest frame a move can start is f8. eg: Orgia Dash > j.A is 7 + 9 = 16f startup.  
 
*Lasts for up to 60f.
 
*Lasts for up to 60f.
Line 349: Line 177:
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-BBTag
+
{{FrameDataHeader-BBTag}}
|version=yes}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=EX Megido Fire - Kai|subtitle=236C}}
|version=Megido Fire - Kai |subtitle=236C
+
{{#lsth:BBTag/Aegis/Data|236C Full}}
|damage=1200, 150*8, 1500 |p1=80 |p2=75 (once)
+
|-
|level= |attribute= |guard=All
+
{{AttackVersion|name=EX Air Megido Fire - Kai|subtitle=j.236C}}
|startup=13 |active= |recovery= |frameAdv=-8
+
{{#lsth:BBTag/Aegis/Data|j.236C Full}}
|blockstun= |groundHit= |airHit=
+
|-
|invul= |hitbox=
+
{{AttackVersion|name=Pandora Missile Launcher|subtitle=214C|rowspan=2}}
|description=
+
{{#lsth:BBTag/Aegis/Data|214C Full}}
}}
+
|-
{{FrameData-BBTag
+
{{Description|18|text={{ColumnList |text=
|version=Air Megido Fire - Kai |subtitle=j.236C
 
|damage=1200, 150*8, 1500 |p1=80 |p2=75 (once)
 
|level= |attribute= |guard=All
 
|startup=13 |active= |recovery=landing + 18f |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=Pandora Missile Launcher |subtitle=214C
 
|damage=900*7 |p1=80 |p2=85
 
|level= |attribute= |guard=All
 
|startup=18<sup>*</sup> |active= |recovery= |frameAdv=-12 ~ +33
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
 
*Getting 18f is rare, due to spacing and hitboxes
 
*Getting 18f is rare, due to spacing and hitboxes
 
}}
 
}}
 
  }}
 
  }}
{{FrameData-BBTag
+
|-
|version=Air Pandora Missile Launcher |subtitle=j.214C
+
{{AttackVersion|name=Air Pandora Missile Launcher|subtitle=j.214C|rowspan=2}}
|damage=900*7 |p1=80 |p2=85
+
{{#lsth:BBTag/Aegis/Data|j.214C Full}}
|level= |attribute= |guard=All
+
|-
|startup=18<sup>*</sup> |active= |recovery=landing + 0f |frameAdv=
+
{{Description|18|text={{ColumnList |text=
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
 
*Getting 18f is rare, due to spacing and hitboxes
 
*Getting 18f is rare, due to spacing and hitboxes
 
}}
 
}}
Line 395: Line 203:
  
 
==Partner Skills==
 
==Partner Skills==
*Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
+
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 17F and this invincibility is removed.
+
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-BBTag
+
{{FrameDataHeader-BBTag}}
|version=yes}}
+
|-
 +
{{AttackVersion|name=5P|subtitle=4AA|rowspan=2}}
 +
{{#lsth:BBTag/Aegis/Data|5P Full}}
 +
|-
 +
{{Description|17|text=
 +
*Values in [] is on hit
 +
}}
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=6P|subtitle=7th Gen Radical Cannon}}
|version=5P |subtitle=4AA
+
{{#lsth:BBTag/Aegis/Data|6P Full}}
|damage=1500*2 |p1=70 |p2=80 (once)
+
|-
|level= |attribute= |guard=All
+
{{AttackVersion|name=4P|subtitle=P4A 2C}}
|startup=31 |active= |recovery= |frameAdv=
+
{{#lsth:BBTag/Aegis/Data|4P Full}}
|blockstun=58 |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=6P |subtitle=7th Gen Radical Cannon
 
|damage=1500*2 |p1=70 |p2=80 (once)
 
|level= |attribute= |guard=All
 
|startup=49 |active= |recovery= |frameAdv=
 
|blockstun=67 |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=4P |subtitle=2C
 
|damage=2000 |p1=70 |p2=90
 
|level= |attribute= |guard=All
 
|startup=31 |active= |recovery= |frameAdv=
 
|blockstun=64 |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|}
 
|}
  
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-BBTag
+
{{FrameDataHeader-BBTag}}
|version=yes}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Goddess Shield|subtitle=236BC|rowspan=2}}
|version=Goddess Shield |subtitle=236B+C
+
{{#lsth:BBTag/Aegis/Data|236BC Full}}
|damage=4500 [4500, 3000] |p1=80 |p2=60 (once)
+
|-
|level= |attribute= |guard=All
+
{{Description|18|text={{ColumnList |text=
|startup=4+7 |active= |recovery= |frameAdv=-33
 
|blockstun= |groundHit= |airHit=
 
|invul=1-32 All |hitbox=
 
|description={{ColumnList |text=
 
 
*Values in [] are for Enhanced version
 
*Values in [] are for Enhanced version
*-33 at all ranges
+
*Minimum damage: 1664 [1104, 740 (1844)]
 +
*Aegis immediately enters recovery on hit/block (making it -33 at all ranges)
 
*59f superflash
 
*59f superflash
 
}}
 
}}
 
  }}
 
  }}
{{FrameData-BBTag
+
|-
|version=Air Goddess Shield |subtitle=j.236B+C
+
{{AttackVersion|name=Air Goddess Shield|subtitle=j.236BC|rowspan=2}}
|damage=4500 [4500, 3000] |p1=80 |p2=60 (once)
+
{{#lsth:BBTag/Aegis/Data|j.236BC Full}}
|level= |attribute= |guard=All
+
|-
|startup=4+7 |active= |recovery=landing + 18f |frameAdv=
+
{{Description|18|text={{ColumnList |text=
|blockstun= |groundHit= |airHit=
 
|invul=1-32 All |hitbox=
 
|description={{ColumnList |text=
 
 
*Values in [] are for Enhanced version
 
*Values in [] are for Enhanced version
 +
*Minimum damage: 1664 [1104, 740 (1844)]
 +
*Aegis immediately enters recovery on hit/block
 
*59f superflash
 
*59f superflash
 
}}
 
}}
 
  }}
 
  }}
{{FrameData-BBTag
+
|-
|version=Multi Mounted Machine Gun Orion |subtitle=214B+C
+
{{AttackVersion|name=Multi Mounted Machine Gun Orion|subtitle=214BC|rowspan=2}}
|damage=0, 1000, 180x41<br/>[0, 1000, 180x41, 600, 1200] |p1=80 |p2=100
+
{{#lsth:BBTag/Aegis/Data|214BC Full}}
|level= |attribute= |guard=Air Throw
+
|-
|startup=15+0 |active= |recovery= |frameAdv=
+
{{Description|18|text=
|blockstun= |groundHit= |airHit=
 
|invul=1-16 All |hitbox=
 
|description=
 
 
{{ColumnList |text=
 
{{ColumnList |text=
 
*Values in [] are for Enhanced version
 
*Values in [] are for Enhanced version
*2 active frames before superflash ends
+
*Minimum damage: 600, 37*41 (2117)
 +
*[Minimum damage: 600, 30*41, 100, 378 (2308)]
 +
*Startup varies depending on distance to opponent, at further ranges, Aegis does not attack at all
 +
*At closest range, 2 active frames before superflash ends
 
*66f superflash
 
*66f superflash
 
}}
 
}}
 
  }}
 
  }}
{{FrameData-BBTag
+
|-
|version=Air Multi Mounted Machine Gun Orion |subtitle=j.214B+C
+
{{AttackVersion|name=Air Multi Mounted Machine Gun Orion|subtitle=j.214BC|rowspan=2}}
|damage=0, 1000, 180x41<br/>[0, 1000, 180x41, 600, 1200] |p1=80 |p2=100
+
{{#lsth:BBTag/Aegis/Data|j.214BC Full}}
|level= |attribute= |guard=Air Throw
+
|-
|startup=15+0 |active= |recovery= |frameAdv=
+
{{Description|18|text=
|blockstun= |groundHit= |airHit=
 
|invul=1-16 All |hitbox=
 
|description=
 
 
{{ColumnList |text=
 
{{ColumnList |text=
 
*Values in [] are for Enhanced version
 
*Values in [] are for Enhanced version
*1 active frame before superflash ends
+
*Minimum damage: 600, 37*41 (2117)
 +
*[Minimum damage: 600, 30*41, 100, 378 (2308)]
 +
*Startup varies depending on distance to opponent, at further ranges, Aegis does not attack at all
 +
*At closest range, 1 active frame before superflash ends
 
*66f superflash
 
*66f superflash
 
}}
 
}}
 
  }}
 
  }}
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Goddess Shield|subtitle=Distortion Skill Duo|rowspan=2}}
|version=Goddess Shield |subtitle=Distortion Skill Duo
+
{{#lsth:BBTag/Aegis/Data|Distortion Skill Duo Full}}
|damage= |p1= |p2=  
+
|-
|level= |attribute= |guard=All
+
{{Description|18|text={{ColumnList |text=
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
 
*Values in [] are for Enhanced version
 
*Values in [] are for Enhanced version
*Minimum Damage 100%: 2000 [2500]
+
*Minimum Damage: 2000 [2500]
 
}}
 
}}
 
  }}
 
  }}
|-
 
 
|}
 
|}
  
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-BBTag
+
{{FrameDataHeader-BBTag}}
|version=yes}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Heritage Liberator Palladion|subtitle=222BC (air OK)}}
|version=Heritage Liberator Palladion |subtitle=222B+C
+
{{#lsth:BBTag/Aegis/Data|222BC Full}}
|damage= |p1= |p2=
 
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|}
 
|}
  
 
==Revolver Action Table==
 
==Revolver Action Table==
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;"
+
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;"
 
|+ Ground Revolver Action Table
 
|+ Ground Revolver Action Table
 
|-
 
|-
 
! !! A !! B !! C !! Cancel
 
! !! A !! B !! C !! Cancel
 
|-
 
|-
! <span style="color:blue">4A<sup>[3*]</sup></span>
+
! 4A
 
| 4AA, 5A, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
 
| 4AA, 5A, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
 
|-
 
|-
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|-
 
|-
 
! 5A
 
! 5A
| 5AA || 5B, 2B || 5C, 2C || Throw, <span style="color:red">Jump<sup>[+]</sup></span>, Special, Super
+
| 5AA, 2A || 5B, 2B || 5C, 2C || Throw, <span style="color:red">Jump<sup>[+]</sup></span>, Special, Super
 
|-
 
|-
 
! 5AA
 
! 5AA
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| - || - || - || -
 
| - || - || - || -
 
|-
 
|-
! <span style="color:blue">2A<sup>[3*]</sup></span>
+
! <span style="color:blue">2A<sup>[2]</sup></span>
 
| 4A, 5A, 2A || 5B, 2B || 5C, 2C || Throw, Special, Super
 
| 4A, 5A, 2A || 5B, 2B || 5C, 2C || Throw, Special, Super
 
|-
 
|-
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|}
 
|}
  
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;"
+
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;"
 
|+ Air Revolver Action Table
 
|+ Air Revolver Action Table
 
|-
 
|-
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:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
 
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
 
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used only # times per string</span>
 
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used only # times per string</span>
*'''4A''' and '''2A''' can only be used 3 times total per string
 
  
 
==Sources==
 
==Sources==
Line 603: Line 376:
 
==Navigation==
 
==Navigation==
 
{{#lsth:BBTag/Aegis/Data|Links}}
 
{{#lsth:BBTag/Aegis/Data|Links}}
 +
{{notice|To edit frame data, edit values in [[BBTag/Aegis/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
 
{{Navbar-BBTag}}
 
{{Navbar-BBTag}}
{{notice|To edit frame data, edit values in [[BBTag/Aegis/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
 
 
[[Category:BlazBlue Cross Tag Battle]]
 
[[Category:BlazBlue Cross Tag Battle]]
 
[[Category:Aegis]]
 
[[Category:Aegis]]

Revision as of 02:06, 25 November 2019

System Data

Origa Gauge
  • Aigis can cancel her normals into Boost Dashes at the cost of Orgia Gauge. Costs 1 Orgia stock.
  • Aigis can also do Boost Dash while standing. Costs 1 Origa stock. Can be used even when Orgia Gauge has less than 1 stock left, but will empty the gauge.
  • If you empty the Origa Gauge, then Boost Dash is disabled until the Gague refills to full.


Normal Moves

Version Damage CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. GuardHow this attack can be guarded StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. HitboxHitbox link for this move
4A
4AA
4AAA
  • -4 in the air, -27 if waiting until the floor to perform an action (includes 9f landing recovery)
4AAAA
5A
5AA
5AAA
5AAAA
2A
5B
  • -6 on standing Hakumen, -12 on standing Aigis, -23 on crouching Aigis
2B

*14 is first active of bullets. -6 on standing Hakumen, -10 on standing Aigis, -14 on crouching Aigis

5C
2C
j.A
j.AA
j.B
j.C

Universal Mechanics

Version Damage CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. GuardHow this attack can be guarded StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. HitboxHitbox link for this move
Ground Throw
  • Minimum Damage 100% (2000)
Heavenly Spear
Reversal Action
  • Persona is fully invincible 1-18F
Cross Burst Attack

Skills

Version Damage CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. GuardHow this attack can be guarded StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. HitboxHitbox link for this move
7th Gen Blast Gatling
236B
Air 7th Gen Vulcan Cannon
j.236B
B 7th Gen Blast Gatling (Charged)
236[B]
A 7th Gen Radical Cannon
214A
  • No longer has negative edge input for early detonation as of patch 2.0
B 7th Gen Radical Cannon
214B
  • No longer has negative edge input for early detonation as of patch 2.0
A Air 7th Gen Radical Cannon
j.214A
  • No longer has negative edge input for early detonation as of patch 2.0
B Air 7th Gen Radical Cannon
j.214B
  • No longer has negative edge input for early detonation as of patch 2.0
Megido Fire - Kai
236A
Air Megido Fire - Kai
j.236A
Boost Dash
  • Earliest frame a move can start is f8. eg: Orgia Dash > j.A is 7 + 9 = 16f startup.
  • Lasts for up to 60f.
*

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. GuardHow this attack can be guarded StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. HitboxHitbox link for this move
EX Megido Fire - Kai
236C
EX Air Megido Fire - Kai
j.236C
Pandora Missile Launcher
214C
  • Getting 18f is rare, due to spacing and hitboxes
Air Pandora Missile Launcher
j.214C
  • Getting 18f is rare, due to spacing and hitboxes

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. GuardHow this attack can be guarded StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. HitboxHitbox link for this move
5P
4AA
  • Values in [] is on hit
6P
7th Gen Radical Cannon
4P
P4A 2C

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)
Version Damage CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. GuardHow this attack can be guarded StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. HitboxHitbox link for this move
Goddess Shield
236BC
  • Values in [] are for Enhanced version
  • Minimum damage: 1664 [1104, 740 (1844)]
  • Aegis immediately enters recovery on hit/block (making it -33 at all ranges)
  • 59f superflash
Air Goddess Shield
j.236BC
  • Values in [] are for Enhanced version
  • Minimum damage: 1664 [1104, 740 (1844)]
  • Aegis immediately enters recovery on hit/block
  • 59f superflash
Multi Mounted Machine Gun Orion
214BC
  • Values in [] are for Enhanced version
  • Minimum damage: 600, 37*41 (2117)
  • [Minimum damage: 600, 30*41, 100, 378 (2308)]
  • Startup varies depending on distance to opponent, at further ranges, Aegis does not attack at all
  • At closest range, 2 active frames before superflash ends
  • 66f superflash
Air Multi Mounted Machine Gun Orion
j.214BC
  • Values in [] are for Enhanced version
  • Minimum damage: 600, 37*41 (2117)
  • [Minimum damage: 600, 30*41, 100, 378 (2308)]
  • Startup varies depending on distance to opponent, at further ranges, Aegis does not attack at all
  • At closest range, 1 active frame before superflash ends
  • 66f superflash
Goddess Shield
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage: 2000 [2500]

Astral Heat

Version Damage CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. GuardHow this attack can be guarded StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. HitboxHitbox link for this move
Heritage Liberator Palladion
222BC (air OK)

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
4AAA 4AAAA, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
4AAAA - - - -
5A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[2] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A - 5C, 2C Jump[+], Special, Super
2B[1] 5A - 5C, 2C Jump[+], Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Frame data from Tari (also lists total durations):

framedata spreadsheet

Navigation


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System Explanations

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